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improve matches (#1413)
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parent
26d6028ff1
commit
a715bf63d0
21 changed files with 45 additions and 104 deletions
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@ -663,7 +663,7 @@ void func_80A75C38(EnIk* this, PlayState* play) {
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u8 pad;
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u8 pad2;
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u8 prevHealth;
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s32 temp_v0_3;
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s32 pad3;
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Vec3f sp38;
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if ((this->unk_2F8 == 3) || (this->unk_2F8 == 2)) {
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@ -684,12 +684,9 @@ void func_80A75C38(EnIk* this, PlayState* play) {
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sp38 = this->actor.world.pos;
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sp38.y += 50.0f;
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Actor_SetDropFlag(&this->actor, &this->bodyCollider.info, true);
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temp_v0_3 = this->actor.colChkInfo.damageEffect;
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this->unk_2FD = temp_v0_3 & 0xFF;
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this->unk_2FD = this->actor.colChkInfo.damageEffect;
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this->bodyCollider.base.acFlags &= ~AC_HIT;
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if (1) {}
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if ((this->unk_2FD == 0) || (this->unk_2FD == 0xD) || ((this->unk_2FB == 0) && (this->unk_2FD == 0xE))) {
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if (this->unk_2FD != 0) {
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CollisionCheck_SpawnShieldParticlesMetal(play, &sp38);
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