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Match func_800EEA50 + some surrounding doc (#916)
* Match func_800EEA50 * Document some audio debug stuff * more doc * more doc * formatting * Fix enums, and some more bits of doc * review * LIM -> MAX * missed review suggestion... * more review * ganon comments * more review * 🐍☠️ * more review * Update functions.h * quotes * review Co-authored-by: zelda2774 <zelda2774@invalid>
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@ -619,5 +619,5 @@ void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) {
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if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) {
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Map_SavePlayerInitialInfo(globalCtx);
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}
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func_800F66C0(globalCtx->roomCtx.curRoom.echo);
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Audio_SetEnvReverb(globalCtx->roomCtx.curRoom.echo);
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}
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