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Match func_800EEA50 + some surrounding doc (#916)

* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -> MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-08-30 02:08:41 +02:00 committed by GitHub
parent 28e72bb486
commit a75c70358c
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 1562 additions and 5496 deletions

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@ -141,7 +141,7 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) {
if (globalCtx->sceneLoadFlag != 20) {
func_800F68BC(0);
Audio_SetCutsceneFlag(0);
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);