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Match func_800EEA50 + some surrounding doc (#916)
* Match func_800EEA50 * Document some audio debug stuff * more doc * more doc * formatting * Fix enums, and some more bits of doc * review * LIM -> MAX * missed review suggestion... * more review * ganon comments * more review * 🐍☠️ * more review * Update functions.h * quotes * review Co-authored-by: zelda2774 <zelda2774@invalid>
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@ -141,7 +141,7 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) {
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if (globalCtx->sceneLoadFlag != 20) {
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func_800F68BC(0);
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Audio_SetCutsceneFlag(0);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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