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ovl_Obj_Lightswitch OK and documented (#373)
* ovl_Obj_Lightswitch OK * ovl_Obj_Lightswitch documented * Removed unneeded prototypes * Minor cleanup * Cleanup, names * Use color array for more sane SetEnvColor * enum styling Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * more enum styling * globalCtx2 meme * XxxInit -> SetupXxx Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -1052,6 +1052,7 @@ Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
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void func_800803F0(GlobalContext* globalCtx, s16 camId);
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// ? func_80080480(?);
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UNK_TYPE func_800806BC(GlobalContext* globalCtx, Actor* actor, UNK_TYPE);
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void func_80080788(UNK_TYPE, UNK_TYPE);
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void Map_SavePlayerInitialInfo(GlobalContext* globalCtx);
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void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor);
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