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Get rid of signed vs unsigned comparison warning by changing room temps to s32

This commit is contained in:
Dragorn421 2022-10-05 20:41:12 +02:00
parent 35d52c9605
commit a858c84f62
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@ -4239,7 +4239,7 @@ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z
s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
WaterBox** outWaterBox) {
CollisionHeader* colHeader = colCtx->colHeader;
u32 room;
s32 room;
WaterBox* curWaterBox;
if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
@ -4346,7 +4346,7 @@ u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
*/
s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) {
CollisionHeader* colHeader = colCtx->colHeader;
u32 room;
s32 room;
WaterBox* curWaterBox;
if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {