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Get rid of signed vs unsigned comparison warning by changing room temps to s32
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1 changed files with 2 additions and 2 deletions
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@ -4239,7 +4239,7 @@ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z
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s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
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WaterBox** outWaterBox) {
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CollisionHeader* colHeader = colCtx->colHeader;
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u32 room;
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s32 room;
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WaterBox* curWaterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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@ -4346,7 +4346,7 @@ u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
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*/
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s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) {
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CollisionHeader* colHeader = colCtx->colHeader;
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u32 room;
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s32 room;
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WaterBox* curWaterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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