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https://github.com/zeldaret/oot.git
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Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
This commit is contained in:
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14 changed files with 622 additions and 343 deletions
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@ -1,41 +1,41 @@
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<Root>
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<File Name="object_dog" Segment="6">
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<Animation Name="object_dog_Anim_000278" Offset="0x278"/>
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<Animation Name="object_dog_Anim_000928" Offset="0x928"/>
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<Animation Name="object_dog_Anim_000C28" Offset="0xC28"/>
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||||
<Animation Name="object_dog_Anim_000D78" Offset="0xD78"/>
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||||
<Animation Name="object_dog_Anim_001150" Offset="0x1150"/>
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||||
<Animation Name="object_dog_Anim_001368" Offset="0x1368"/>
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<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380"/>
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<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/>
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<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380"/>
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<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
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<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
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<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/>
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<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
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<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
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<DList Name="object_dog_DL_0060E0" Offset="0x60E0"/>
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<DList Name="object_dog_DL_006448" Offset="0x6448"/>
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<DList Name="object_dog_DL_0064E8" Offset="0x64E8"/>
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||||
<DList Name="object_dog_DL_006588" Offset="0x6588"/>
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<DList Name="object_dog_DL_0067A0" Offset="0x67A0"/>
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<DList Name="object_dog_DL_006950" Offset="0x6950"/>
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<DList Name="object_dog_DL_006B00" Offset="0x6B00"/>
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<DList Name="object_dog_DL_006CA0" Offset="0x6CA0"/>
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<DList Name="object_dog_DL_006E50" Offset="0x6E50"/>
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<DList Name="object_dog_DL_007000" Offset="0x7000"/>
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<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0"/>
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<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC"/>
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<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8"/>
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<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4"/>
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<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200"/>
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<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C"/>
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<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218"/>
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<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224"/>
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<Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230"/>
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<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C"/>
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<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248"/>
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<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254"/>
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<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290"/>
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<Animation Name="gDogBarkAnim" Offset="0x278"/>
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<Animation Name="gDogBowAnim" Offset="0x928"/>
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<Animation Name="gDogBow2Anim" Offset="0xC28"/>
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<Animation Name="gDogRunAnim" Offset="0xD78"/>
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<Animation Name="gDogSitAnim" Offset="0x1150"/>
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<Animation Name="gDogWalkAnim" Offset="0x1368"/>
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<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
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<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
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<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
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<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
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<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
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<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
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<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
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<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
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<DList Name="gDogHeadDL" Offset="0x60E0"/>
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<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
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<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
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<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
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<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
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<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
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<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
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<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
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<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
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<DList Name="gDogTailDL" Offset="0x7000"/>
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<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
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<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
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<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
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<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
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<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
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<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
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<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
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<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
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<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
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<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
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<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
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<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
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<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
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</File>
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</Root>
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@ -1,43 +1,45 @@
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<Root>
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<File Name="object_kz" Segment="6">
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<Animation Name="object_kz_Anim_00046C" Offset="0x46C"/>
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<Animation Name="object_kz_Anim_00075C" Offset="0x75C"/>
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<Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
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<Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
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<Texture Name="object_kz_Tex_000B70" OutName="tex_000B70" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_000F70" OutName="tex_000F70" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_000FF0" OutName="tex_000FF0" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_0013F0" OutName="tex_0013F0" Format="ci8" Width="8" Height="8" Offset="0x13F0" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_001430" OutName="tex_001430" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_001470" OutName="tex_001470" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
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<Texture Name="object_kz_Tex_001870" OutName="tex_001870" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
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<Texture Name="object_kz_Tex_001C70" OutName="tex_001C70" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
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<Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070"/>
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<Texture Name="object_kz_Tex_002470" OutName="tex_002470" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_002670" OutName="tex_002670" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
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<DList Name="object_kz_DL_005920" Offset="0x5920"/>
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<DList Name="object_kz_DL_006420" Offset="0x6420"/>
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<DList Name="object_kz_DL_007298" Offset="0x7298"/>
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<DList Name="object_kz_DL_0074B0" Offset="0x74B0"/>
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<DList Name="object_kz_DL_0076C8" Offset="0x76C8"/>
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<DList Name="object_kz_DL_0079E0" Offset="0x79E0"/>
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<DList Name="object_kz_DL_007C00" Offset="0x7C00"/>
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<DList Name="object_kz_DL_007D40" Offset="0x7D40"/>
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<DList Name="object_kz_DL_008000" Offset="0x8000"/>
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<DList Name="object_kz_DL_008220" Offset="0x8220"/>
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<DList Name="object_kz_DL_008360" Offset="0x8360"/>
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<Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620"/>
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<Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C"/>
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<Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638"/>
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<Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644"/>
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<Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650"/>
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<Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C"/>
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<Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668"/>
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<Animation Name="gKzMweepAnim" Offset="0x46C"/>
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<Animation Name="gKzIdleAnim" Offset="0x75C"/>
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<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
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<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
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<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
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<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
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<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
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<Texture Name="gKzSkinGradient2Tex" OutName="skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x13F0" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_001430" OutName="tex_001430" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x770"/>
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<Texture Name="gKzEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
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<Texture Name="gKzEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
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<Texture Name="gKzEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
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<Texture Name="gKzEyeOpen2Tex" OutName="eye_open_2" Format="ci8" Width="32" Height="32" Offset="0x2070" TlutOffset="0x970"/>
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<Texture Name="gKzHandAndFootTex" OutName="hand_and_foot" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
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<Texture Name="gKzCloakOutlineTex" OutName="cloak_outline" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
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<DList Name="gKzCloakAndTorsoDL" Offset="0x5920"/>
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<DList Name="gKzHeadDL" Offset="0x6420"/>
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<DList Name="gKzRightHandDL" Offset="0x7298"/>
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<DList Name="gKzLeftHandDL" Offset="0x74B0"/>
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<DList Name="gKzPelvisDL" Offset="0x76C8"/>
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<DList Name="gKzRightThighDL" Offset="0x79E0"/>
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<DList Name="gKzRightLegDL" Offset="0x7C00"/>
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<DList Name="gKzRightFootDL" Offset="0x7D40"/>
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<DList Name="gKzLeftThighDL" Offset="0x8000"/>
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<DList Name="gKzLeftLegDL" Offset="0x8220"/>
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<DList Name="gKzLeftFootDL" Offset="0x8360"/>
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<Limb Name="gKzPelvisLimb" LimbType="Standard" Offset="0x8620"/>
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<Limb Name="gKzLeftThighLimb" LimbType="Standard" Offset="0x862C"/>
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<Limb Name="gKzLeftLegLimb" LimbType="Standard" Offset="0x8638"/>
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<Limb Name="gKzLeftFootLimb" LimbType="Standard" Offset="0x8644"/>
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<Limb Name="gKzRightThighLimb" LimbType="Standard" Offset="0x8650"/>
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<Limb Name="gKzRightLegLimb" LimbType="Standard" Offset="0x865C"/>
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<Limb Name="gKzRightFootLimb" LimbType="Standard" Offset="0x8668"/>
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<Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674"/>
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<Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680"/>
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<Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C"/>
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<Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698"/>
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<Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
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<Limb Name="gKzLeftHandLimb" LimbType="Standard" Offset="0x8680"/>
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<Limb Name="gKzRightHandLimb" LimbType="Standard" Offset="0x868C"/>
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<Limb Name="gKzHeadLimb" LimbType="Standard" Offset="0x8698"/>
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<Skeleton Name="gKzSkel" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
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</File>
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</Root>
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271
assets/xml/objects/object_link_boy.xml
Normal file
271
assets/xml/objects/object_link_boy.xml
Normal file
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<Root>
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<File Name="object_link_boy" Segment="6">
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<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" Offset="0x377F4"/>
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<!-- Far Limb DLists-->
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<DList Name="gLinkAdultWaistFarDL" Offset="0x2F530"/>
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<DList Name="gLinkAdultRightThighFarDL" Offset="0x2F7A0"/>
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<DList Name="gLinkAdultRightLegFarDL" Offset="0x2F9B8"/>
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<DList Name="gLinkAdultRightFootFarDL" Offset="0x2FB80"/>
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<DList Name="gLinkAdultLeftThighFarDL" Offset="0x2FCA0"/>
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<DList Name="gLinkAdultLeftLegFarDL" Offset="0x2FEC0"/>
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<DList Name="gLinkAdultLeftFootFarDL" Offset="0x30088"/>
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<DList Name="gLinkAdultCollarFarDL" Offset="0x301A8"/>
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<DList Name="gLinkAdultTorsoFarDL" Offset="0x30250"/>
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<DList Name="gLinkAdultHeadFarDL" Offset="0x30400"/>
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<DList Name="gLinkAdultHatFarDL" Offset="0x309B0"/>
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<DList Name="gLinkAdultRightShoulderFarDL" Offset="0x30AA0"/>
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<DList Name="gLinkAdultRightArmFarDL" Offset="0x30C48"/>
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<DList Name="gLinkAdultRightHandFarDL" Offset="0x274F8"/>
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<DList Name="gLinkAdultLeftShoulderFarDL" Offset="0x30EF8"/>
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<DList Name="gLinkAdultLeftArmFarDL" Offset="0x310A0"/>
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<DList Name="gLinkAdultLeftHandFarDL" Offset="0x26C58"/>
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<!-- Near Limb DLists-->
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<DList Name="gLinkAdultWaistNearDL" Offset="0x35330"/>
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<DList Name="gLinkAdultRightThighNearDL" Offset="0x35678"/>
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<DList Name="gLinkAdultRightLegNearDL" Offset="0x358B0"/>
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<DList Name="gLinkAdultRightFootNearDL" Offset="0x35B60"/>
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<DList Name="gLinkAdultLeftThighNearDL" Offset="0x35CB8"/>
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<DList Name="gLinkAdultLeftLegNearDL" Offset="0x35EF0"/>
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<DList Name="gLinkAdultLeftFootNearDL" Offset="0x361A0"/>
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<DList Name="gLinkAdultCollarNearDL" Offset="0x362F8"/>
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<DList Name="gLinkAdultTorsoNearDL" Offset="0x363B8"/>
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<DList Name="gLinkAdultHeadNearDL" Offset="0x365E8"/>
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<DList Name="gLinkAdultHatNearDL" Offset="0x36D30"/>
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<DList Name="gLinkAdultRightShoulderNearDL" Offset="0x36E58"/>
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<DList Name="gLinkAdultRightArmNearDL" Offset="0x37018"/>
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<DList Name="gLinkAdultRightHandNearDL" Offset="0x22498"/>
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<DList Name="gLinkAdultLeftShoulderNearDL" Offset="0x37210"/>
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<DList Name="gLinkAdultLeftArmNearDL" Offset="0x373D8"/>
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<DList Name="gLinkAdultLeftHandNearDL" Offset="0x21AA8"/>
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<DList Name="gLinkAdultBottleDL" Offset="0x2AD58"/>
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<DList Name="gLinkAdultHandHoldingBottleDL" Offset="0x29600"/>
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<!-- Bodypart DLs not directly used in the skeleton -->
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<!-- TODO check left vs right-->
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<DList Name="gLinkAdultRightHandClosedNearDL" Offset="0x226E0"/>
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<DList Name="gLinkAdultRightHandClosedFarDL" Offset="0x27690"/>
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<DList Name="gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset="0x21F78"/>
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<DList Name="gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset="0x27078"/>
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<DList Name="gLinkAdultLeftHandClosedNearDL" Offset="0x21CE8"/>
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<DList Name="gLinkAdultLeftHandClosedFarDL" Offset="0x26DF0"/>
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<!-- Left hand, left arm, and right arm are used with the Bow. Not sure what right hand is for -->
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<DList Name="gLinkAdultRightArmOutNearDL" Offset="0x29918"/>
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<DList Name="gLinkAdultRightHandOutNearDL" Offset="0x29C20"/>
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||||
|
||||
<DList Name="gLinkAdultLeftArmOutNearDL" Offset="0x29FA0"/>
|
||||
<DList Name="gLinkAdultLeftHandOutNearDL" Offset="0x24B58"/>
|
||||
|
||||
<!-- Limbs-->
|
||||
<Limb Name="gLinkAdultRootLimb" LimbType="LOD" Offset="0x37650"/>
|
||||
<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" Offset="0x37660"/>
|
||||
<Limb Name="gLinkAdultLowerControlLimb" LimbType="LOD" Offset="0x37670"/>
|
||||
<Limb Name="gLinkAdultRightThighLimb" LimbType="LOD" Offset="0x37680"/>
|
||||
<Limb Name="gLinkAdultRightLegLimb" LimbType="LOD" Offset="0x37690"/>
|
||||
<Limb Name="gLinkAdultRightFootLimb" LimbType="LOD" Offset="0x376A0"/>
|
||||
<Limb Name="gLinkAdultLeftThighLimb" LimbType="LOD" Offset="0x376B0"/>
|
||||
<Limb Name="gLinkAdultLeftLegLimb" LimbType="LOD" Offset="0x376C0"/>
|
||||
<Limb Name="gLinkAdultLeftFootLimb" LimbType="LOD" Offset="0x376D0"/>
|
||||
<Limb Name="gLinkAdultUpperControlLimb" LimbType="LOD" Offset="0x376E0"/>
|
||||
<Limb Name="gLinkAdultHeadLimb" LimbType="LOD" Offset="0x376F0"/>
|
||||
<Limb Name="gLinkAdultHatLimb" LimbType="LOD" Offset="0x37700"/>
|
||||
<Limb Name="gLinkAdultCollarLimb" LimbType="LOD" Offset="0x37710"/>
|
||||
<Limb Name="gLinkAdultLeftShoulderLimb" LimbType="LOD" Offset="0x37720"/>
|
||||
<Limb Name="gLinkAdultLeftArmLimb" LimbType="LOD" Offset="0x37730"/>
|
||||
<Limb Name="gLinkAdultLeftHandLimb" LimbType="LOD" Offset="0x37740"/>
|
||||
<Limb Name="gLinkAdultRightShoulderLimb" LimbType="LOD" Offset="0x37750"/>
|
||||
<Limb Name="gLinkAdultRightArmLimb" LimbType="LOD" Offset="0x37760"/>
|
||||
<Limb Name="gLinkAdultRightHandLimb" LimbType="LOD" Offset="0x37770"/>
|
||||
<Limb Name="gLinkAdultSwordAndSheathLimb" LimbType="LOD" Offset="0x37780"/>
|
||||
<Limb Name="gLinkTorsoLimb" LimbType="LOD" Offset="0x37790"/>
|
||||
|
||||
<!-- Swords and shields -->
|
||||
<DList Name="gLinkAdultMasterSwordAndSheathNearDL" Offset="0x23160"/>
|
||||
<DList Name="gLinkAdultMasterSwordAndSheathFarDL" Offset="0x27F00"/>
|
||||
|
||||
<DList Name="gLinkAdultHylianShieldSwordAndSheathNearDL" Offset="0x20A78"/>
|
||||
<DList Name="gLinkAdultHylianShieldSwordAndSheathFarDL" Offset="0x25FB8"/>
|
||||
|
||||
<DList Name="gLinkAdultHylianShieldAndSheathNearDL" Offset="0x20E70"/>
|
||||
<DList Name="gLinkAdultHylianShieldAndSheathFarDL" Offset="0x262B8"/>
|
||||
|
||||
<DList Name="gLinkAdultMirrorShieldAndSheathNearDL" Offset="0x216B0"/>
|
||||
<DList Name="gLinkAdultMirrorShieldAndSheathFarDL" Offset="0x26910"/>
|
||||
|
||||
<DList Name="gLinkAdultMirrorShieldSwordAndSheathNearDL" Offset="0x211B8"/>
|
||||
<DList Name="gLinkAdultMirrorShieldSwordAndSheathFarDL" Offset="0x264F0"/>
|
||||
|
||||
<DList Name="gLinkAdultLeftHandHoldingBgsNearDL" Offset="0x238C8"/>
|
||||
<DList Name="gLinkAdultLeftHandHoldingBgsFarDL" Offset="0x286B8"/>
|
||||
|
||||
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeDL" Offset="0x23D50"/>
|
||||
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeFarDL" Offset="0x291E8"/>
|
||||
|
||||
<DList Name="gLinkAdultSheathNearDL" Offset="0x249D8"/>
|
||||
<DList Name="gLinkAdultSheathFarDL" Offset="0x28150"/>
|
||||
|
||||
<DList Name="gLinkAdultRightHandHoldingHylianShieldNearDL" Offset="0x22970"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingHylianShieldFarDL" Offset="0x27918"/>
|
||||
|
||||
<DList Name="gLinkAdultBrokenGiantsKnifeBladeDL" Offset="0x2BA38"/> <!-- Used for when Giants Knife shatters -->
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
|
||||
<Texture Name="gLinkAdultHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0xD938" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSheathBandTex" OutName="sheath_band" Format="ci8" Width="32" Height="16" Offset="0xE838" TlutOffset="0xCB40"/>
|
||||
|
||||
<Texture Name="gLinkAdultMirrorShieldLowerDesignTex" OutName="mirror_shield_lower_design" Format="ia16" Width="32" Height="64" Offset="0xB280"/>
|
||||
<Texture Name="gLinkAdultMirrorShieldUpperDesignTex" OutName="mirror_shield_upper_design" Format="ia8" Width="64" Height="32" Offset="0xC280"/>
|
||||
|
||||
<Texture Name="gLinkAdultDefaultGauntlet1Tex" OutName="default_gauntlet_1" Format="ci8" Width="16" Height="32" Offset="0xD2B8" TlutOffset="0xCD48"/>
|
||||
<Texture Name="gLinkAdultDefaultGauntlet2Tex" OutName="default_gauntlet_2" Format="ci8" Width="16" Height="32" Offset="0xD538" TlutOffset="0xCD48"/>
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0xD738" TlutOffset="0xCF50"/>
|
||||
<Texture Name="gLinkAdultClosedHandThumbTex" OutName="closed_hand_thumb" Format="ci8" Width="16" Height="16" Offset="0xD838" TlutOffset="0xCF50"/>
|
||||
<Texture Name="gLinkAdultClosedHandSideTex" OutName="closed_hand_side" Format="ci8" Width="16" Height="16" Offset="0xDB38" TlutOffset="0xCF50"/> <!-- TODO CHECK-->
|
||||
|
||||
<Texture Name="gLinkAdultBowBodyTex" OutName="bow_body" Format="i8" Width="8" Height="8" Offset="0xCB00"/> <!-- TODO get proper name for this-->
|
||||
|
||||
<Texture Name="gLinkAdultSwordEmblemTex" OutName="sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xEA38" TlutOffset="0xCB40"/>
|
||||
|
||||
<Texture Name="gLinkAdultArmOutSleeveTex" OutName="arm_out_sleeve" Format="ci8" Width="16" Height="32" Offset="0xEDB8" TlutOffset="0xD078"/>
|
||||
<Texture Name="gLinkAdultArmOutUpperGauntletTex" OutName="arm_out_upper_gauntlet" Format="ci8" Width="32" Height="32" Offset="0xE038" TlutOffset="0xCD48"/>
|
||||
<Texture Name="gLinkAdultArmGauntletTex" OutName="arm_gauntlet" Format="ci8" Width="32" Height="32" Offset="0x7F80" TlutOffset="0x5800"/>
|
||||
|
||||
<Texture Name="gLinkAdultBoot2Tex" OutName="boot_2" Format="ci8" Width="16" Height="32" Offset="0x6300" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultBootBuckleTex" OutName="boot_buckle" Format="ci8" Width="32" Height="16" Offset="0x6500" TlutOffset="0x5800"/>
|
||||
|
||||
<Texture Name="gLinkAdultEarringTex" OutName="earring" Format="ia16" Width="32" Height="32" Offset="0x7180"/>
|
||||
<!-- Bow -->
|
||||
<DList Name="gLinkAdultRightHandHoldingBowNearDL" Offset="0x22DA8"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFarDL" Offset="0x27B88"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFirstPersonDL" Offset="0x2A248"/>
|
||||
<DList Name="gLinkAdultBowStringDL" Offset="0x2B108"/>
|
||||
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerNearDL" Offset="0x233E0"/>
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerFarDL" Offset="0x28288"/>
|
||||
|
||||
<DList Name="gLinkAdultRightHandHoldingMirrorShieldNearDL" Offset="0x241C0"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingMirrorShieldFarDL" Offset="0x28B40"/>
|
||||
|
||||
<!-- Ocarina -->
|
||||
<DList Name="gLinkAdultRightHandHoldingOotNearDL" Offset="0x24698"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingOotFarDL" Offset="0x28F58"/>
|
||||
|
||||
<!-- Hookshot -->
|
||||
<DList Name="gLinkAdultRightHandHoldingHookshotNearDL" Offset="0x24D70"/>
|
||||
<DList Name="gLinkAdultRightHandHoldingHookshotFarDL" Offset="0x2A738"/>
|
||||
<DList Name="gLinkAdultHookshotChainDL" Offset="0x2AFF0"/>
|
||||
<DList Name="gLinkAdultHookshotTipDL" Offset="0x2B288"/>
|
||||
<Texture Name="gLinkAdultHookshotMetalTex" OutName="hookshot_metal" Format="rgba16" Width="8" Height="8" Offset="0xCA80"/>
|
||||
<Texture Name="gLinkAdultHookshotHandleTex" OutName="hookshot_handle" Format="ci8" Width="16" Height="8" Offset="0xEB38" TlutOffset="0xCD48"/>
|
||||
<Texture Name="gLinkAdultHookshotDesignTex" OutName="hookshot_design" Format="ci8" Width="16" Height="32" Offset="0xEBB8" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultHookshotChainTex" OutName="hookshot_chain" Format="rgba16" Width="16" Height="32" Offset="0x2B338"/>
|
||||
<Texture Name="gLinkAdultHookshotReticleTex" OutName="hookshot_dot" Format="i8" Width="64" Height="64" Offset="0x2BB18"/>
|
||||
|
||||
<Texture Name="gLinkAdultBeltClaspTex" OutName="belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6F80" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultSkirtAndHatTex" OutName="skirt_and_hat" Format="rgba16" Width="32" Height="32" Offset="0x6700"/>
|
||||
<Texture Name="gLinkAdultBeltTex" OutName="belt" Format="ci8" Width="8" Height="16" Offset="0x6F00" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultLegTex" OutName="leg" Format="ci8" Width="16" Height="32" Offset="0x6100" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultBootFarTex" OutName="boot_far" Format="ci8" Width="16" Height="32" Offset="0x5600" TlutOffset="0x5400"/>
|
||||
<Texture Name="gLinkAdultBootTex" OutName="boot" Format="ci8" Width="16" Height="16" Offset="0x6000" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
|
||||
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
|
||||
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
|
||||
|
||||
<!-- Gauntlets -->
|
||||
<DList Name="gLinkAdultLeftGauntletPlate1DL" Offset="0x25218"/>
|
||||
<DList Name="gLinkAdultLeftGauntletPlate2DL" Offset="0x252D8"/>
|
||||
<DList Name="gLinkAdultLeftGauntletPlate3DL" Offset="0x25438"/>
|
||||
|
||||
<DList Name="gLinkAdultRightGauntletPlate1DL" Offset="0x25598"/>
|
||||
<DList Name="gLinkAdultRightGauntletPlate2DL" Offset="0x25658"/>
|
||||
<DList Name="gLinkAdultRightGauntletPlate3DL" Offset="0x257B8"/>
|
||||
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
|
||||
|
||||
<!-- Boots -->
|
||||
<DList Name="gLinkAdultLeftIronBootDL" Offset="0x25918"/> <!-- TODO verify the positions-->
|
||||
<DList Name="gLinkAdultRightIronBootDL" Offset="0x25A60"/>
|
||||
<Texture Name="gLinkAdultIronBootTex" OutName="iron_boot" Format="ci8" Width="16" Height="16" Offset="0xD1B8" TlutOffset="0xCB40"/>
|
||||
|
||||
<DList Name="gLinkAdultLeftHoverBootDL" Offset="0x25BA8"/>
|
||||
<DList Name="gLinkAdultRightHoverBootDL" Offset="0x25DB0"/>
|
||||
<Texture Name="gLinkAdultHoverBootsHeelTex" OutName="hover_boots_heel" Format="rgba16" Width="16" Height="8" Offset="0xA580"/>
|
||||
<Texture Name="gLinkAdultHoverBootsJetTex" OutName="hover_boots_jet" Format="rgba16" Width="32" Height="32" Offset="0xA680"/>
|
||||
<Texture Name="gLinkAdultHoverBootsFeatherTex" OutName="hover_boots_feather" Format="rgba16" Width="32" Height="16" Offset="0xAE80"/>
|
||||
|
||||
<!-- Sword and sheath-->
|
||||
<Texture Name="gLinkAdultSheathTex" OutName="sheath" Format="ci8" Width="32" Height="32" Offset="0xDC38" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSwordPommelTex" OutName="sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xD0B8" TlutOffset="0xCB40"/>
|
||||
<Texture Name="gLinkAdultSwordGuardTex" OutName="sword_guard" Format="ci8" Width="32" Height="32" Offset="0xE438" TlutOffset="0xCB40"/>
|
||||
|
||||
<!-- Eyes -->
|
||||
<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/><!--Left from links perspective-->
|
||||
<Texture Name="gLinkAdultEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/><!--Right from links perspective-->
|
||||
<Texture Name="gLinkAdultEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
|
||||
|
||||
<!--Mouth-->
|
||||
<Texture Name="gLinkAdultMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
|
||||
|
||||
<Texture Name="gLinkAdultEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
|
||||
|
||||
<!-- Tluts -->
|
||||
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
|
||||
|
||||
<!-- Unused -->
|
||||
<Texture Name="gLinkAdultUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5300" TlutOffset="0x5C00"/>
|
||||
<Texture Name="gLinkAdultUnusedGauntlet1Tex" OutName="unused_gauntlet_1" Format="ci8" Width="16" Height="32" Offset="0x7B80" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultUnusedGauntlet2Tex" OutName="unused_gauntlet_2" Format="ci8" Width="16" Height="32" Offset="0x7D80" TlutOffset="0x5800"/>
|
||||
<Texture Name="gLinkAdultUnusedSheathTex" OutName="unused_sheath" Format="ci8" Width="32" Height="64" Offset="0x8380" TlutOffset="0x5E00"/>
|
||||
<Texture Name="gLinkAdultUnusedSheathBandTex" OutName="unused_sheat_band" Format="ci8" Width="32" Height="16" Offset="0x8B80" TlutOffset="0x5E00"/>
|
||||
<Texture Name="gLinkAdultUnusedSwordPommelTex" OutName="unused_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0x8D80" TlutOffset="0x5E00"/>
|
||||
<Texture Name="gLinkAdultUnusedSwordGuardTex" OutName="unused_sword_guard" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="5E00"/>
|
||||
<Texture Name="gLinkAdultUnusedSwordEmblemTex" OutName="unused_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0x9280" TlutOffset="0x5E00"/>
|
||||
|
||||
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
</File>
|
||||
</Root>
|
|
@ -7,60 +7,60 @@
|
|||
<DList Name="gLinkChildRightHandFarDL" Offset="0x164E0"/>
|
||||
<DList Name="gLinkChildSwordAndSheathFarDL" Offset="0x17360"/>
|
||||
<DList Name="gLinkChildWaistFarDL" Offset="0x1AEC8"/>
|
||||
<DList Name="gLinkChildLeftThighFarDL" Offset="0x1B0F8"/>
|
||||
<DList Name="gLinkChildLeftShinFarDL" Offset="0x1B2B8"/>
|
||||
<DList Name="gLinkChildLeftFootFarDL" Offset="0x1B510"/>
|
||||
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B638"/>
|
||||
<DList Name="gLinkChildRightShinFarDL" Offset="0x1B7F8"/>
|
||||
<DList Name="gLinkChildRightFootFarDL" Offset="0x1BA50"/>
|
||||
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B0F8"/>
|
||||
<DList Name="gLinkChildRightShinFarDL" Offset="0x1B2B8"/>
|
||||
<DList Name="gLinkChildRightFootFarDL" Offset="0x1B510"/>
|
||||
<DList Name="gLinkChildLeftThighFarDL" Offset="0x1B638"/>
|
||||
<DList Name="gLinkChildLeftShinFarDL" Offset="0x1B7F8"/>
|
||||
<DList Name="gLinkChildLeftFootFarDL" Offset="0x1BA50"/>
|
||||
<DList Name="gLinkChildCollarFarDL" Offset="0x1BB78"/>
|
||||
<DList Name="gLinkChildTorsoFarDL" Offset="0x1BBD8"/>
|
||||
<DList Name="gLinkChildHeadFarDL" Offset="0x1BDA0"/>
|
||||
<DList Name="gLinkChildHatFarDL" Offset="0x1C2A8"/>
|
||||
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C398"/>
|
||||
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C558"/>
|
||||
<DList Name="gLinkChildRightShoulderFarDL" Offset="0x1C688"/>
|
||||
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C848"/>
|
||||
<DList Name="gLinkChildRightShoulderFarDL" Offset="0x1C398"/>
|
||||
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C558"/>
|
||||
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C688"/>
|
||||
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C848"/>
|
||||
|
||||
<!--Near Limb DLists-->
|
||||
<DList Name="gLinkChildLeftHandNearDL" Offset="0x13CB0"/>
|
||||
<DList Name="gLinkChildRightHandNearDL" Offset="0x141C0"/>
|
||||
<DList Name="gLinkChildSwordAndSheathNearDL" Offset="0x15248"/>
|
||||
<DList Name="gLinkChildWaistNearDL" Offset="0x202A8"/>
|
||||
<DList Name="gLinkChildLeftThighNearDL" Offset="0x204F0"/>
|
||||
<DList Name="gLinkChildLeftShinNearDL" Offset="0x206E8"/>
|
||||
<DList Name="gLinkChildLeftFootNearDL" Offset="0x20978"/>
|
||||
<DList Name="gLinkChildRightThighNearDL" Offset="0x20AD8"/>
|
||||
<DList Name="gLinkChildRightShinNearDL" Offset="0x20CD0"/>
|
||||
<DList Name="gLinkChildRightFootNearDL" Offset="0x20F60"/>
|
||||
<DList Name="gLinkChildRightThighNearDL" Offset="0x204F0"/>
|
||||
<DList Name="gLinkChildRightShinNearDL" Offset="0x206E8"/>
|
||||
<DList Name="gLinkChildRightFootNearDL" Offset="0x20978"/>
|
||||
<DList Name="gLinkChildLeftThighNearDL" Offset="0x20AD8"/>
|
||||
<DList Name="gLinkChildLeftShinNearDL" Offset="0x20CD0"/>
|
||||
<DList Name="gLinkChildLeftFootNearDL" Offset="0x20F60"/>
|
||||
<DList Name="gLinkChildCollarNearDL" Offset="0x210C0"/>
|
||||
<DList Name="gLinkChildTorsoNearDL" Offset="0x21130"/>
|
||||
<DList Name="gLinkChildHeadNearDL" Offset="0x21360"/>
|
||||
<DList Name="gLinkChildHatNearDL" Offset="0x219B0"/>
|
||||
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21AE8"/>
|
||||
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21CB8"/>
|
||||
<DList Name="gLinkChildRightShoulderNearDL" Offset="0x21E18"/>
|
||||
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/>
|
||||
<DList Name="gLinkChildRightShoulderNearDL" Offset="0x21AE8"/>
|
||||
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21CB8"/>
|
||||
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21E18"/>
|
||||
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21FE8"/>
|
||||
|
||||
<!--Limbs-->
|
||||
<Limb Name="gLinkChildLimb_02CDC8" LimbType="LOD" Offset="0x2CDC8"/>
|
||||
<Limb Name="gLinkChildRootLimb" LimbType="LOD" Offset="0x2CDC8"/>
|
||||
<Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
|
||||
<Limb Name="gLinkChildLimb_02CDE8" LimbType="LOD" Offset="0x2CDE8"/>
|
||||
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
|
||||
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE08"/>
|
||||
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE18"/>
|
||||
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CE28"/>
|
||||
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE38"/>
|
||||
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE48"/>
|
||||
<Limb Name="gLinkChildLimb_02CE58" LimbType="LOD" Offset="0x2CE58"/>
|
||||
<Limb Name="gLinkChildHandLimb" LimbType="LOD" Offset="0x2CE68"/>
|
||||
<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" Offset="0x2CDE8"/>
|
||||
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
|
||||
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE08"/>
|
||||
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE18"/>
|
||||
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CE28"/>
|
||||
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE38"/>
|
||||
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE48"/>
|
||||
<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" Offset="0x2CE58"/>
|
||||
<Limb Name="gLinkChildHeadLimb" LimbType="LOD" Offset="0x2CE68"/>
|
||||
<Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
|
||||
<Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
|
||||
<Limb Name="gLinkChildRightSholderLimb" LimbType="LOD" Offset="0x2CE98"/>
|
||||
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
|
||||
<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" Offset="0x2CE98"/>
|
||||
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
|
||||
<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
|
||||
<Limb Name="gLinkChildLeftSholderLimb" LimbType="LOD" Offset="0x2CEC8"/>
|
||||
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
|
||||
<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" Offset="0x2CEC8"/>
|
||||
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
|
||||
<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
|
||||
<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
|
||||
<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
|
||||
|
@ -91,12 +91,12 @@
|
|||
<DList Name="gLinkChildDekuShieldAndSheathFarDL" Offset="0x17150"/>
|
||||
<DList Name="gLinkChildSheathNearDL" Offset="0x15408"/>
|
||||
<DList Name="gLinkChildSheathFarDL" Offset="0x17500"/>
|
||||
<DList Name="gLinkChildRightHandAndOOTNearDL" Offset="0x15958"/>
|
||||
<DList Name="gLinkChildRightHandAndOotNearDL" Offset="0x15958"/>
|
||||
<DList Name="gLinkChildRightHandHoldingOOTFarDL" Offset="0x178A0"/>
|
||||
<DList Name="gLinkChildRightHandHoldingFairyOcarinaNearDL" Offset="0x15BA8"/>
|
||||
<DList Name="gLinkChildRightHandHoldingFairyOcarinaFarDL" Offset="0x17AF0"/>
|
||||
<DList Name="gLinkChildRightHandHoldingFairySlingshotNearDL" Offset="0x15DF0"/>
|
||||
<DList Name="gLinkChildRightHandHoldingFairySlingshotFarDL" Offset="0x17D38"/>
|
||||
<DList Name="gLinkChildRightHandHoldingSlingshotNearDL" Offset="0x15DF0"/>
|
||||
<DList Name="gLinkChildRightHandHoldingSlingshotFarDL" Offset="0x17D38"/>
|
||||
<DList Name="gLinkChildLeftHandUpNearDL" Offset="0x15FD0"/>
|
||||
<DList Name="gLinkChildLeftHandUpFarDL" Offset="0x17F00"/>
|
||||
|
||||
|
@ -120,105 +120,105 @@
|
|||
<DList Name="gLinkChildBunnyHoodDL" Offset="0x2CA38"/>
|
||||
|
||||
<!--Textures-->
|
||||
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Width="24" Height="32" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
|
||||
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
|
||||
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
|
||||
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Width="32" Height="32" Offset="0x7688"/>
|
||||
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
|
||||
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Width="16" Height="32" Offset="0x8E88"/>
|
||||
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
|
||||
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
|
||||
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
|
||||
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Width="16" Height="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
|
||||
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Width="32" Height="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
|
||||
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
|
||||
<Texture Name="gLinkChildNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildLowerBootTex" OutName="lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildUnusedBootTex" OutName="unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
|
||||
<Texture Name="gLinkChildBootTex" OutName="boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildWaistTex" OutName="waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
|
||||
<Texture Name="gLinkChildBeltTex" OutName="belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildBeltClaspTex" OutName="belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
|
||||
<Texture Name="gLinkChildFairyOcarinaTex" OutName="fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
|
||||
<Texture Name="gLinkChildDekuShieldBackTex" OutName="deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/>
|
||||
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
|
||||
<Texture Name="gLinkChildHylianShieldBackTex" OutName="hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/>
|
||||
<Texture Name="gLinkChildSlingshotTex" OutName="slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
|
||||
<Texture Name="gLinkChildSlingshotSeedTex" OutName="slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
|
||||
<Texture Name="gLinkChildHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
|
||||
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildSwordJewelTex" OutName="sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
|
||||
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
|
||||
<Texture Name="gLinkChildGoronBraceletTex" OutName="goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
|
||||
<Texture Name="gLinkChildGoronSymbolTex" OutName="goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
|
||||
|
||||
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="link_child_skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
|
||||
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="link_child_skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
|
||||
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="link_child_skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
|
||||
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
|
||||
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
|
||||
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
|
||||
|
||||
<Texture Name="gLinkChildSpookyMaskTex" OutName="link_child_spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="link_child_keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="link_child_keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="link_child_mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthTex" OutName="link_child_mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
|
||||
<Texture Name="gLinkChildSpookyMaskTex" OutName="spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
|
||||
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
|
||||
<Texture Name="gLinkChildMaskOfTruthTex" OutName="mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
|
||||
|
||||
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="link_child_goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
|
||||
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="link_child_goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
|
||||
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="link_child_goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
|
||||
<Texture Name="gLinkChildGoronMaskHairTex" OutName="link_child_goron_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x269A0"/>
|
||||
<Texture Name="gLinkChildGoronMaskEarTex" OutName="link_child_goron_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
|
||||
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
|
||||
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
|
||||
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
|
||||
<Texture Name="gLinkChildGoronMaskHairTex" OutName="goron_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x269A0"/>
|
||||
<Texture Name="gLinkChildGoronMaskEarTex" OutName="goron_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
|
||||
|
||||
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="link_child_zora_mask_eye_boarder" Format="rgba16" Width="8" Height="8" Offset="0x26CA0"/>
|
||||
<Texture Name="gLinkChildZoraMaskEarTex" OutName="link_child_zora_mask_ear" Format="rgba16" Width="32" Height="32" Offset="0x26D20"/>
|
||||
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="link_child_zora_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x275A0"/>
|
||||
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="link_child_zora_mask_mouth" Format="rgba16" Width="32" Height="32" Offset="0x27DA0"/>
|
||||
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="zora_mask_eye_boarder" Format="rgba16" Width="8" Height="8" Offset="0x26CA0"/>
|
||||
<Texture Name="gLinkChildZoraMaskEarTex" OutName="zora_mask_ear" Format="rgba16" Width="32" Height="32" Offset="0x26D20"/>
|
||||
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="zora_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x275A0"/>
|
||||
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="zora_mask_mouth" Format="rgba16" Width="32" Height="32" Offset="0x27DA0"/>
|
||||
|
||||
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="link_child_gerudo_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x285A0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="link_child_gerudo_mask_mouth" Format="rgba16" Width="16" Height="16" Offset="0x28DA0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="link_child_gerudo_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x28FA0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="link_child_gerudo_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x291A0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="gerudo_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x285A0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="gerudo_mask_mouth" Format="rgba16" Width="16" Height="16" Offset="0x28DA0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="gerudo_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x28FA0"/>
|
||||
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="gerudo_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x291A0"/>
|
||||
|
||||
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="link_child_bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodTex" OutName="link_child_bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="link_child_bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
|
||||
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodTex" OutName="bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
|
||||
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
|
||||
|
||||
<!--TLUTs-->
|
||||
<Texture Name="gLinkChildSkinTLUT" OutName="link_child_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
|
||||
<Texture Name="gLinkChildHandTLUT" OutName="link_child_hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
|
||||
<Texture Name="gLinkChildSwordsTLUT" OutName="link_child_swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
|
||||
<Texture Name="gLinkChildSwordTLUT" OutName="link_child_sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
|
||||
<Texture Name="gLinkChildBeltTLUT" OutName="link_child_belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
|
||||
<Texture Name="gLinkChildSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
|
||||
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
|
||||
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
|
||||
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
|
||||
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
|
||||
|
||||
<!--Eyes-->
|
||||
<Texture Name="gLinkChildEyesOpenTex" OutName="link_child_eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesHalfTex" OutName="link_child_eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesClosedfTex" OutName="link_child_eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesRollLeftTex" OutName="link_child_eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
|
||||
<Texture Name="gLinkChildEyesRollRightTex" OutName="link_child_eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
|
||||
<Texture Name="gLinkChildEyesShockTex" OutName="link_child_eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk1Tex" OutName="link_child_eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk2Tex" OutName="link_child_eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
|
||||
<Texture Name="gLinkChildEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
|
||||
<Texture Name="gLinkChildEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
|
||||
|
||||
<!--Mouth-->
|
||||
<Texture Name="gLinkChildMouth1Tex" OutName="link_mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth2Tex" OutName="link_mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth3Tex" OutName="link_mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth4Tex" OutName="link_mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
|
||||
<Texture Name="gLinkChildMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
|
||||
|
||||
<!--Unused Vtx-->
|
||||
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">
|
||||
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428">
|
||||
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98">
|
||||
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38">
|
||||
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8">
|
||||
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28">
|
||||
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
|
|
@ -5,14 +5,6 @@
|
|||
#include "segment_symbols.h"
|
||||
|
||||
extern Mtx D_01000000;
|
||||
extern Gfx D_06025218[];
|
||||
extern Gfx D_060252D8[];
|
||||
extern Gfx D_06025438[];
|
||||
extern Gfx D_06025598[];
|
||||
extern Gfx D_06025658[];
|
||||
extern Gfx D_060257B8[];
|
||||
extern Gfx D_0602A738[];
|
||||
extern Gfx D_0602CB48[];
|
||||
|
||||
extern u32 osTvType;
|
||||
extern u32 osRomBase;
|
||||
|
|
2
spec
2
spec
|
@ -3396,7 +3396,7 @@ endseg
|
|||
beginseg
|
||||
name "object_link_boy"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_link_boy.o"
|
||||
include "build/assets/objects/object_link_boy/object_link_boy.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_link_boy/object_link_boy.h"
|
||||
#include "objects/object_link_child/object_link_child.h"
|
||||
|
||||
typedef struct {
|
||||
|
@ -12,7 +13,7 @@ typedef struct {
|
|||
/* 0x04 */ Vec3f pos;
|
||||
} BowStringData; // size = 0x10
|
||||
|
||||
FlexSkeletonHeader* gPlayerSkelHeaders[] = { 0x060377F4, &gLinkChildSkel };
|
||||
FlexSkeletonHeader* gPlayerSkelHeaders[] = { &gLinkAdultSkel, &gLinkChildSkel };
|
||||
|
||||
s16 sBootData[PLAYER_BOOTS_MAX][17] = {
|
||||
{ 200, 1000, 300, 700, 550, 270, 600, 350, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
|
||||
|
@ -45,21 +46,33 @@ u8 gPlayerModelTypes[][5] = {
|
|||
};
|
||||
|
||||
Gfx* D_80125CE8[] = {
|
||||
0x060226E0, gLinkChildRightHandClosedNearDL, 0x06027690, gLinkChildRightHandClosedFarDL,
|
||||
0x060226E0, gLinkChildRightFistAndDekuShieldNearDL, 0x06027690, gLinkChildRightFistAndDekuShieldFarDL,
|
||||
0x06022970, gLinkChildRightHandClosedNearDL, 0x06027918, gLinkChildRightHandClosedFarDL,
|
||||
0x060241C0, gLinkChildRightHandClosedNearDL, 0x06028B40, gLinkChildRightHandClosedFarDL,
|
||||
gLinkAdultRightHandClosedNearDL,
|
||||
gLinkChildRightHandClosedNearDL,
|
||||
gLinkAdultRightHandClosedFarDL,
|
||||
gLinkChildRightHandClosedFarDL,
|
||||
gLinkAdultRightHandClosedNearDL,
|
||||
gLinkChildRightFistAndDekuShieldNearDL,
|
||||
gLinkAdultRightHandClosedFarDL,
|
||||
gLinkChildRightFistAndDekuShieldFarDL,
|
||||
gLinkAdultRightHandHoldingHylianShieldNearDL,
|
||||
gLinkChildRightHandClosedNearDL,
|
||||
gLinkAdultRightHandHoldingHylianShieldFarDL,
|
||||
gLinkChildRightHandClosedFarDL,
|
||||
gLinkAdultRightHandHoldingMirrorShieldNearDL,
|
||||
gLinkChildRightHandClosedNearDL,
|
||||
gLinkAdultRightHandHoldingMirrorShieldFarDL,
|
||||
gLinkChildRightHandClosedFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125D28[] = {
|
||||
0x06023160, gLinkChildSwordAndSheathNearDL,
|
||||
0x06027F00, gLinkChildSwordAndSheathFarDL,
|
||||
0x06023160, gLinkChildDekuShieldSwordAndSheathNearDL,
|
||||
0x06027F00, gLinkChildDekuShieldSwordAndSheathFarDL,
|
||||
0x06020A78, gLinkChildHylianShieldSwordAndSheathNearDL,
|
||||
0x06025FB8, gLinkChildHylianShieldSwordAndSheathFarDL,
|
||||
0x060211B8, gLinkChildSwordAndSheathNearDL,
|
||||
0x060264F0, gLinkChildSwordAndSheathFarDL,
|
||||
gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
|
||||
gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
|
||||
gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL,
|
||||
gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL,
|
||||
gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL,
|
||||
gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL,
|
||||
gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
|
||||
gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125D68[] = {
|
||||
|
@ -67,166 +80,180 @@ Gfx* D_80125D68[] = {
|
|||
};
|
||||
|
||||
Gfx* D_80125D88[] = {
|
||||
0x060249D8, gLinkChildSheathNearDL,
|
||||
0x06028150, gLinkChildSheathFarDL,
|
||||
0x060249D8, gLinkChildDekuShieldAndSheathNearDL,
|
||||
0x06028150, gLinkChildDekuShieldAndSheathFarDL,
|
||||
0x06020E70, gLinkChildHylianShieldAndSheathNearDL,
|
||||
0x060262B8, gLinkChildHylianShieldAndSheathFarDL,
|
||||
0x060216B0, gLinkChildSheathNearDL,
|
||||
0x06026910, gLinkChildSheathFarDL,
|
||||
NULL, NULL,
|
||||
NULL, NULL,
|
||||
0x060249D8, gLinkChildDekuShieldWithMatrixDL,
|
||||
0x060249D8, gLinkChildDekuShieldWithMatrixDL,
|
||||
gLinkAdultSheathNearDL,
|
||||
gLinkChildSheathNearDL,
|
||||
gLinkAdultSheathFarDL,
|
||||
gLinkChildSheathFarDL,
|
||||
gLinkAdultSheathNearDL,
|
||||
gLinkChildDekuShieldAndSheathNearDL,
|
||||
gLinkAdultSheathFarDL,
|
||||
gLinkChildDekuShieldAndSheathFarDL,
|
||||
gLinkAdultHylianShieldAndSheathNearDL,
|
||||
gLinkChildHylianShieldAndSheathNearDL,
|
||||
gLinkAdultHylianShieldAndSheathFarDL,
|
||||
gLinkChildHylianShieldAndSheathFarDL,
|
||||
gLinkAdultMirrorShieldAndSheathNearDL,
|
||||
gLinkChildSheathNearDL,
|
||||
gLinkAdultMirrorShieldAndSheathFarDL,
|
||||
gLinkChildSheathFarDL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
gLinkAdultSheathNearDL,
|
||||
gLinkChildDekuShieldWithMatrixDL,
|
||||
gLinkAdultSheathNearDL,
|
||||
gLinkChildDekuShieldWithMatrixDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125DE8[] = {
|
||||
0x060238C8, gLinkChildLeftHandHoldingMasterSwordDL, 0x060286B8, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
0x06023D50, gLinkChildLeftHandHoldingMasterSwordDL, 0x060291E8, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E08[] = {
|
||||
0x06021AA8,
|
||||
gLinkAdultLeftHandNearDL,
|
||||
gLinkChildLeftHandNearDL,
|
||||
0x06026C58,
|
||||
gLinkAdultLeftHandFarDL,
|
||||
gLinkChildLeftHandFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E18[] = {
|
||||
0x06021CE8,
|
||||
gLinkAdultLeftHandClosedNearDL,
|
||||
gLinkChildLeftFistNearDL,
|
||||
0x06026DF0,
|
||||
gLinkAdultLeftHandClosedFarDL,
|
||||
gLinkChildLeftFistFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E28[] = {
|
||||
0x06021F78,
|
||||
gLinkAdultLeftHandHoldingMasterSwordNearDL,
|
||||
gLinkChildLeftFistAndKokiriSwordNearDL,
|
||||
0x06027078,
|
||||
gLinkAdultLeftHandHoldingMasterSwordFarDL,
|
||||
gLinkChildLeftFistAndKokiriSwordFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E38[] = {
|
||||
0x06021F78,
|
||||
gLinkAdultLeftHandHoldingMasterSwordNearDL,
|
||||
gLinkChildLeftFistAndKokiriSwordNearDL,
|
||||
0x06027078,
|
||||
gLinkAdultLeftHandHoldingMasterSwordFarDL,
|
||||
gLinkChildLeftFistAndKokiriSwordFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E48[] = {
|
||||
0x06022498,
|
||||
gLinkAdultRightHandNearDL,
|
||||
gLinkChildRightHandNearDL,
|
||||
0x060274F8,
|
||||
gLinkAdultRightHandFarDL,
|
||||
gLinkChildRightHandFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E58[] = {
|
||||
0x060226E0,
|
||||
gLinkAdultRightHandClosedNearDL,
|
||||
gLinkChildRightHandClosedNearDL,
|
||||
0x06027690,
|
||||
gLinkAdultRightHandClosedFarDL,
|
||||
gLinkChildRightHandClosedFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E68[] = {
|
||||
0x06022DA8,
|
||||
gLinkChildRightHandHoldingFairySlingshotNearDL,
|
||||
0x06027B88,
|
||||
gLinkChildRightHandHoldingFairySlingshotFarDL,
|
||||
gLinkAdultRightHandHoldingBowNearDL,
|
||||
gLinkChildRightHandHoldingSlingshotNearDL,
|
||||
gLinkAdultRightHandHoldingBowFarDL,
|
||||
gLinkChildRightHandHoldingSlingshotFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E78[] = {
|
||||
0x06023160,
|
||||
gLinkAdultMasterSwordAndSheathNearDL,
|
||||
gLinkChildSwordAndSheathNearDL,
|
||||
0x06027F00,
|
||||
gLinkAdultMasterSwordAndSheathFarDL,
|
||||
gLinkChildSwordAndSheathFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E88[] = {
|
||||
0x060249D8,
|
||||
gLinkAdultSheathNearDL,
|
||||
gLinkChildSheathNearDL,
|
||||
0x06028150,
|
||||
gLinkAdultSheathFarDL,
|
||||
gLinkChildSheathFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125E98[] = {
|
||||
0x06035330,
|
||||
gLinkAdultWaistNearDL,
|
||||
gLinkChildWaistNearDL,
|
||||
0x0602F530,
|
||||
gLinkAdultWaistFarDL,
|
||||
gLinkChildWaistFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125EA8[] = {
|
||||
0x06022DA8,
|
||||
gLinkChildRightHandHoldingFairySlingshotNearDL,
|
||||
0x06027B88,
|
||||
gLinkChildRightHandHoldingFairySlingshotFarDL,
|
||||
gLinkAdultRightHandHoldingBowNearDL,
|
||||
gLinkChildRightHandHoldingSlingshotNearDL,
|
||||
gLinkAdultRightHandHoldingBowFarDL,
|
||||
gLinkChildRightHandHoldingSlingshotFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125EB8[] = {
|
||||
0x06024698,
|
||||
gLinkAdultRightHandHoldingOotNearDL,
|
||||
gLinkChildRightHandHoldingFairyOcarinaNearDL,
|
||||
0x06028F58,
|
||||
gLinkAdultRightHandHoldingOotFarDL,
|
||||
gLinkChildRightHandHoldingFairyOcarinaFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125EC8[] = {
|
||||
0x06024698,
|
||||
gLinkChildRightHandAndOOTNearDL,
|
||||
0x06028F58,
|
||||
gLinkAdultRightHandHoldingOotNearDL,
|
||||
gLinkChildRightHandAndOotNearDL,
|
||||
gLinkAdultRightHandHoldingOotFarDL,
|
||||
gLinkChildRightHandHoldingOOTFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125ED8[] = {
|
||||
0x06024D70,
|
||||
gLinkAdultRightHandHoldingHookshotNearDL,
|
||||
gLinkChildRightHandNearDL,
|
||||
0x06024D70,
|
||||
gLinkAdultRightHandHoldingHookshotNearDL, // The 'far' display list exists but is not used
|
||||
gLinkChildRightHandFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125EE8[] = {
|
||||
0x060233E0,
|
||||
gLinkAdultLeftHandHoldingHammerNearDL,
|
||||
gLinkChildLeftHandNearDL,
|
||||
0x06028288,
|
||||
gLinkAdultLeftHandHoldingHammerFarDL,
|
||||
gLinkChildLeftHandFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125EF8[] = {
|
||||
0x06021AA8,
|
||||
gLinkAdultLeftHandNearDL,
|
||||
gLinkChildLeftFistAndBoomerangNearDL,
|
||||
0x06026C58,
|
||||
gLinkAdultLeftHandFarDL,
|
||||
gLinkChildLeftFistAndBoomerangFarDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F08[] = {
|
||||
0x06024B58,
|
||||
gLinkAdultLeftHandOutNearDL,
|
||||
gLinkChildLeftHandUpNearDL,
|
||||
0x06024B58,
|
||||
gLinkAdultLeftHandOutNearDL,
|
||||
gLinkChildLeftHandUpNearDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F18[] = {
|
||||
0x06029918,
|
||||
Gfx* sArmOutDLs[] = {
|
||||
gLinkAdultRightArmOutNearDL,
|
||||
NULL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F20[] = {
|
||||
0x06029C20,
|
||||
Gfx* sHandOutDLs[] = {
|
||||
gLinkAdultRightHandOutNearDL,
|
||||
NULL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F28[] = {
|
||||
0x06036E58,
|
||||
gLinkChildLeftShoulderNearDL,
|
||||
Gfx* sRightShoulderNearDLs[] = {
|
||||
gLinkAdultRightShoulderNearDL,
|
||||
gLinkChildRightShoulderNearDL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F30[] = {
|
||||
0x06029FA0,
|
||||
gLinkAdultLeftArmOutNearDL,
|
||||
NULL,
|
||||
};
|
||||
|
||||
Gfx* D_80125F38[] = {
|
||||
0x0602A248,
|
||||
Gfx* sHoldingFirstPersonWeaponDLs[] = {
|
||||
gLinkAdultRightHandHoldingBowFirstPersonDL,
|
||||
gLinkChildRightArmStretchedSlingshotDL,
|
||||
};
|
||||
|
||||
|
@ -625,14 +652,15 @@ u8 sEyeMouthIndexes[][2] = {
|
|||
* from adult Link's object are used here.
|
||||
*/
|
||||
void* sEyeTextures[] = {
|
||||
0x06000000, 0x06000800, 0x06001000, 0x06001800, 0x06002000, 0x06002800, 0x06003000, 0x06003800,
|
||||
gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
|
||||
gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex,
|
||||
};
|
||||
|
||||
void* sMouthTextures[] = {
|
||||
0x06004000,
|
||||
0x06004400,
|
||||
0x06004800,
|
||||
0x06004C00,
|
||||
gLinkAdultMouth1Tex,
|
||||
gLinkAdultMouth2Tex,
|
||||
gLinkAdultMouth3Tex,
|
||||
gLinkAdultMouth4Tex,
|
||||
};
|
||||
|
||||
Color_RGB8 sTunicColors[] = {
|
||||
|
@ -647,8 +675,8 @@ Color_RGB8 sGauntletColors[] = {
|
|||
};
|
||||
|
||||
Gfx* sBootDListGroups[][2] = {
|
||||
{ 0x06025918, 0x06025A60 },
|
||||
{ 0x06025BA8, 0x06025DB0 },
|
||||
{ gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL },
|
||||
{ gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL },
|
||||
};
|
||||
|
||||
void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
|
||||
|
@ -689,10 +717,12 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
|
|||
color = &sGauntletColors[strengthUpgrade - 2];
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_06025218);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_06025598);
|
||||
gSPDisplayList(POLY_OPA_DISP++, (D_80160014 == 0) ? D_060252D8 : D_06025438);
|
||||
gSPDisplayList(POLY_OPA_DISP++, (D_80160018 == 8) ? D_06025658 : D_060257B8);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL);
|
||||
gSPDisplayList(POLY_OPA_DISP++,
|
||||
(D_80160014 == 0) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
|
||||
gSPDisplayList(POLY_OPA_DISP++,
|
||||
(D_80160018 == 8) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
|
||||
}
|
||||
|
||||
if (boots != 0) {
|
||||
|
@ -943,15 +973,16 @@ s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
|
|||
if (this->unk_6AD != 2) {
|
||||
*dList = NULL;
|
||||
} else if (limbIndex == PLAYER_LIMB_L_FOREARM) {
|
||||
*dList = D_80125F18[(void)0, gSaveContext.linkAge];
|
||||
*dList = sArmOutDLs[(void)0, gSaveContext.linkAge];
|
||||
} else if (limbIndex == PLAYER_LIMB_L_HAND) {
|
||||
*dList = D_80125F20[(void)0, gSaveContext.linkAge];
|
||||
*dList = sHandOutDLs[(void)0, gSaveContext.linkAge];
|
||||
} else if (limbIndex == PLAYER_LIMB_R_SHOULDER) {
|
||||
*dList = D_80125F28[(void)0, gSaveContext.linkAge];
|
||||
*dList = sRightShoulderNearDLs[(void)0, gSaveContext.linkAge];
|
||||
} else if (limbIndex == PLAYER_LIMB_R_FOREARM) {
|
||||
*dList = D_80125F30[(void)0, gSaveContext.linkAge];
|
||||
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
|
||||
*dList = Player_HoldsHookshot(this) ? D_0602A738 : D_80125F38[(void)0, gSaveContext.linkAge];
|
||||
*dList = Player_HoldsHookshot(this) ? gLinkAdultRightHandHoldingHookshotFarDL
|
||||
: sHoldingFirstPersonWeaponDLs[(void)0, gSaveContext.linkAge];
|
||||
} else {
|
||||
*dList = NULL;
|
||||
}
|
||||
|
@ -1093,7 +1124,7 @@ void func_80090A28(Player* this, Vec3f* vecs) {
|
|||
Matrix_MultVec3f(&D_80126098, &vecs[2]);
|
||||
}
|
||||
|
||||
void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
|
||||
void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2) {
|
||||
static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f };
|
||||
CollisionPoly* sp9C;
|
||||
s32 bgId;
|
||||
|
@ -1126,7 +1157,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
|
|||
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
|
||||
gSPDisplayList(OVERLAY_DISP++, D_0602CB48);
|
||||
gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
|
||||
}
|
||||
|
@ -1138,7 +1169,7 @@ f32 sSwordLengths[] = {
|
|||
0.0f, 4000.0f, 3000.0f, 5500.0f, 0.0f, 2500.0f,
|
||||
};
|
||||
|
||||
Gfx* sBottleDLists[] = { 0x0602AD58, gLinkChildBottleDL };
|
||||
Gfx* sBottleDLists[] = { gLinkAdultBottleDL, gLinkChildBottleDL };
|
||||
|
||||
Color_RGB8 sBottleColors[] = {
|
||||
{ 255, 255, 255 }, { 80, 80, 255 }, { 255, 100, 255 }, { 0, 0, 255 }, { 255, 0, 255 },
|
||||
|
@ -1149,8 +1180,8 @@ Color_RGB8 sBottleColors[] = {
|
|||
Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f };
|
||||
|
||||
BowStringData sBowStringData[] = {
|
||||
{ 0x0602B108, { 0.0f, -360.4f, 0.0f } }, // bow
|
||||
{ 0x060221A8, { 606.0f, 236.0f, 0.0f } }, // slingshot
|
||||
{ gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow
|
||||
{ gLinkChildSlinghotStringDL, { 606.0f, 236.0f, 0.0f } }, // slingshot
|
||||
};
|
||||
|
||||
Vec3f D_80126154[] = {
|
||||
|
@ -1332,8 +1363,8 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
|
|||
|
||||
if (func_8002DD78(this) != 0) {
|
||||
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
|
||||
func_80090AFC(globalCtx, this,
|
||||
(this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
|
||||
Player_DrawHookshotReticle(
|
||||
globalCtx, this, (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "z_arms_hook.h"
|
||||
#include "objects/object_link_boy/object_link_boy.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
@ -57,9 +58,6 @@ static Vec3f D_80865B94 = { 0.0f, -500.0f, -3000.0f };
|
|||
static Vec3f D_80865BA0 = { 0.0f, 500.0f, 1200.0f };
|
||||
static Vec3f D_80865BAC = { 0.0f, -500.0f, 1200.0f };
|
||||
|
||||
extern Gfx D_0602B288[];
|
||||
extern Gfx D_0602AFF0[];
|
||||
|
||||
void ArmsHook_SetupAction(ArmsHook* this, ArmsHookActionFunc actionFunc) {
|
||||
this->actionFunc = actionFunc;
|
||||
}
|
||||
|
@ -324,7 +322,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 895),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_0602B288);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL);
|
||||
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
|
||||
Math_Vec3f_Diff(&player->unk_3C8, &this->actor.world.pos, &sp78);
|
||||
sp58 = SQ(sp78.x) + SQ(sp78.z);
|
||||
|
@ -334,7 +332,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Matrix_Scale(0.015f, 0.015f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 910),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_0602AFF0);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotChainDL);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 913);
|
||||
}
|
||||
|
|
|
@ -774,7 +774,7 @@ void DemoEc_DrawDancingZora(DemoEc* this, GlobalContext* globalCtx) {
|
|||
|
||||
void DemoEc_InitKingZora(DemoEc* this, GlobalContext* globalCtx) {
|
||||
DemoEc_UseDrawObject(this, globalCtx);
|
||||
DemoEc_InitSkelAnime(this, globalCtx, &object_kz_Skel_0086D0);
|
||||
DemoEc_InitSkelAnime(this, globalCtx, &gKzSkel);
|
||||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
DemoEc_ChangeAnimation(this, &gDemoEcKingZoraAnim, 0, 0.0f, false);
|
||||
func_8096D5D4(this, globalCtx);
|
||||
|
@ -850,7 +850,7 @@ void func_8096F3D4(DemoEc* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void DemoEc_DrawKingZora(DemoEc* this, GlobalContext* globalCtx) {
|
||||
static void* eyeTextures[] = { 0x06001470, 0x06001870, 0x06001C70, 0x06002070 };
|
||||
static void* eyeTextures[] = { gKzEyeOpenTex, gKzEyeHalfTex, gKzEyeClosedTex, gKzEyeOpen2Tex };
|
||||
s32 eyeTexIndex = this->eyeTexIndex;
|
||||
void* eyeTexture = eyeTextures[eyeTexIndex];
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ void EnDog_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|||
|
||||
void EnDog_FollowPath(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_ChooseMovement(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_FollowLink(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_FollowPlayer(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_RunAway(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_FaceLink(EnDog* this, GlobalContext* globalCtx);
|
||||
void EnDog_Wait(EnDog* this, GlobalContext* globalCtx);
|
||||
|
@ -56,14 +56,14 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, 50 };
|
||||
|
||||
static struct_80034EC0_Entry sAnimations[] = {
|
||||
{ &object_dog_Anim_001368, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &object_dog_Anim_001368, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &object_dog_Anim_000D78, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &object_dog_Anim_000278, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &object_dog_Anim_001150, 1.0f, 0.0f, 4.0f, ANIMMODE_ONCE, -6.0f },
|
||||
{ &object_dog_Anim_001150, 1.0f, 5.0f, 25.0f, ANIMMODE_LOOP_PARTIAL, -6.0f },
|
||||
{ &object_dog_Anim_000928, 1.0f, 0.0f, 6.0f, ANIMMODE_ONCE, -6.0f },
|
||||
{ &object_dog_Anim_000C28, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &gDogWalkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &gDogWalkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &gDogRunAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &gDogBarkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
{ &gDogSitAnim, 1.0f, 0.0f, 4.0f, ANIMMODE_ONCE, -6.0f },
|
||||
{ &gDogSitAnim, 1.0f, 5.0f, 25.0f, ANIMMODE_LOOP_PARTIAL, -6.0f },
|
||||
{ &gDogBowAnim, 1.0f, 0.0f, 6.0f, ANIMMODE_ONCE, -6.0f },
|
||||
{ &gDogBow2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
|
@ -77,7 +77,7 @@ typedef enum {
|
|||
} DogBehavior;
|
||||
|
||||
void EnDog_PlayWalkSFX(EnDog* this) {
|
||||
AnimationHeader* walk = &object_dog_Anim_001368;
|
||||
AnimationHeader* walk = &gDogWalkAnim;
|
||||
|
||||
if (this->skelAnime.animation == walk) {
|
||||
if ((this->skelAnime.curFrame == 1.0f) || (this->skelAnime.curFrame == 7.0f)) {
|
||||
|
@ -87,7 +87,7 @@ void EnDog_PlayWalkSFX(EnDog* this) {
|
|||
}
|
||||
|
||||
void EnDog_PlayRunSFX(EnDog* this) {
|
||||
AnimationHeader* run = &object_dog_Anim_000D78;
|
||||
AnimationHeader* run = &gDogRunAnim;
|
||||
|
||||
if (this->skelAnime.animation == run) {
|
||||
if ((this->skelAnime.curFrame == 2.0f) || (this->skelAnime.curFrame == 4.0f)) {
|
||||
|
@ -97,7 +97,7 @@ void EnDog_PlayRunSFX(EnDog* this) {
|
|||
}
|
||||
|
||||
void EnDog_PlayBarkSFX(EnDog* this) {
|
||||
AnimationHeader* bark = &object_dog_Anim_000278;
|
||||
AnimationHeader* bark = &gDogBarkAnim;
|
||||
|
||||
if (this->skelAnime.animation == bark) {
|
||||
if ((this->skelAnime.curFrame == 13.0f) || (this->skelAnime.curFrame == 19.0f)) {
|
||||
|
@ -140,13 +140,13 @@ s32 EnDog_PlayAnimAndSFX(EnDog* this) {
|
|||
|
||||
switch (this->behavior) {
|
||||
case DOG_SIT:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) != 0) {
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 5);
|
||||
this->behavior = this->nextBehavior = DOG_SIT_2;
|
||||
}
|
||||
break;
|
||||
case DOG_BOW:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) != 0) {
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 7);
|
||||
this->behavior = this->nextBehavior = DOG_BOW_2;
|
||||
}
|
||||
|
@ -159,7 +159,6 @@ s32 EnDog_PlayAnimAndSFX(EnDog* this) {
|
|||
break;
|
||||
case DOG_BARK:
|
||||
EnDog_PlayBarkSFX(this);
|
||||
if (this) {} // needed for regalloc
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
|
@ -235,8 +234,7 @@ void EnDog_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_dog_Skel_007290, NULL, this->jointTable, this->morphTable,
|
||||
13);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDogSkel, NULL, this->jointTable, this->morphTable, 13);
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 0);
|
||||
|
||||
if ((this->actor.params & 0x8000) == 0) {
|
||||
|
@ -264,7 +262,7 @@ void EnDog_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case SCENE_IMPA: // Richard's Home
|
||||
if ((u32)(this->actor.params & 0x8000) == 0) {
|
||||
if (!(this->actor.params & 0x8000)) {
|
||||
if (!gSaveContext.dogIsLost) {
|
||||
this->nextBehavior = DOG_SIT;
|
||||
this->actionFunc = EnDog_Wait;
|
||||
|
@ -278,9 +276,9 @@ void EnDog_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
break;
|
||||
}
|
||||
|
||||
if ((u32)(this->actor.params & 0x8000) != 0) {
|
||||
if (this->actor.params & 0x8000) {
|
||||
this->nextBehavior = DOG_WALK;
|
||||
this->actionFunc = EnDog_FollowLink;
|
||||
this->actionFunc = EnDog_FollowPlayer;
|
||||
} else {
|
||||
this->nextBehavior = DOG_SIT;
|
||||
this->actionFunc = EnDog_ChooseMovement;
|
||||
|
@ -299,7 +297,7 @@ void EnDog_FollowPath(EnDog* this, GlobalContext* globalCtx) {
|
|||
s32 frame;
|
||||
|
||||
if (EnDog_CanFollow(this, globalCtx) == 1) {
|
||||
this->actionFunc = EnDog_FollowLink;
|
||||
this->actionFunc = EnDog_FollowPlayer;
|
||||
}
|
||||
|
||||
if (DECR(this->behaviorTimer) != 0) {
|
||||
|
@ -332,7 +330,7 @@ void EnDog_FollowPath(EnDog* this, GlobalContext* globalCtx) {
|
|||
|
||||
void EnDog_ChooseMovement(EnDog* this, GlobalContext* globalCtx) {
|
||||
if (EnDog_CanFollow(this, globalCtx) == 1) {
|
||||
this->actionFunc = EnDog_FollowLink;
|
||||
this->actionFunc = EnDog_FollowPlayer;
|
||||
}
|
||||
|
||||
if (DECR(this->behaviorTimer) == 0) {
|
||||
|
@ -351,7 +349,7 @@ void EnDog_ChooseMovement(EnDog* this, GlobalContext* globalCtx) {
|
|||
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.4f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
void EnDog_FollowLink(EnDog* this, GlobalContext* globalCtx) {
|
||||
void EnDog_FollowPlayer(EnDog* this, GlobalContext* globalCtx) {
|
||||
f32 speed;
|
||||
|
||||
if (gSaveContext.dogParams == 0) {
|
||||
|
|
|
@ -57,9 +57,9 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
|
||||
static struct_80034EC0_Entry sAnimations[] = {
|
||||
{ &object_kz_Anim_00075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &object_kz_Anim_00075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &object_kz_Anim_00046C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &gKzMweepAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
};
|
||||
|
||||
u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) {
|
||||
|
@ -313,7 +313,7 @@ void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
EnKz* this = (EnKz*)thisx;
|
||||
s32 pad;
|
||||
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelanime, &object_kz_Skel_0086D0, NULL, this->jointTable, this->morphTable,
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelanime, &gKzSkel, NULL, this->jointTable, this->morphTable,
|
||||
12);
|
||||
ActorShape_Init(&this->actor.shape, 0.0, NULL, 0.0);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
|
@ -484,9 +484,9 @@ void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
|
|||
|
||||
void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static void* sEyeSegments[] = {
|
||||
object_kz_Tex_001470,
|
||||
object_kz_Tex_001870,
|
||||
object_kz_Tex_001C70,
|
||||
gKzEyeOpenTex,
|
||||
gKzEyeHalfTex,
|
||||
gKzEyeClosedTex,
|
||||
};
|
||||
EnKz* this = (EnKz*)thisx;
|
||||
|
||||
|
|
|
@ -9024,7 +9024,6 @@ void Player_InitCommon(Player* this, GlobalContext* globalCtx, FlexSkeletonHeade
|
|||
Effect_Add(globalCtx, &this->swordEffectIndex, EFFECT_BLURE2, 0, 0, &D_8085470C);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFeet, this->ageProperties->unk_04);
|
||||
this->unk_46C = SUBCAM_NONE;
|
||||
|
||||
Collider_InitCylinder(globalCtx, &this->cylinder);
|
||||
Collider_SetCylinder(globalCtx, &this->cylinder, &this->actor, &D_80854624);
|
||||
Collider_InitQuad(globalCtx, &this->swordQuads[0]);
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
*/
|
||||
|
||||
#include "z_eff_ss_stick.h"
|
||||
#include "objects/object_link_boy/object_link_boy.h"
|
||||
#include "objects/object_link_child/object_link_child.h"
|
||||
|
||||
#define rObjBankIdx regs[0]
|
||||
#define rYaw regs[1]
|
||||
|
@ -25,8 +27,8 @@ typedef struct {
|
|||
|
||||
u32 EffectSsStick_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
|
||||
StickDrawInfo drawInfo[] = {
|
||||
{ OBJECT_LINK_BOY, 0x0602BA38 }, // adult, broken sword
|
||||
{ OBJECT_LINK_CHILD, 0x06006CC0 }, // child, broken stick
|
||||
{ OBJECT_LINK_BOY, gLinkAdultBrokenGiantsKnifeBladeDL }, // adult, broken sword
|
||||
{ OBJECT_LINK_CHILD, gLinkChildLinkDekuStickDL }, // child, broken stick
|
||||
};
|
||||
StickDrawInfo* ageInfoEntry = gSaveContext.linkAge + drawInfo;
|
||||
EffectSsStickInitParams* initParams = (EffectSsStickInitParams*)initParamsx;
|
||||
|
|
|
@ -58,23 +58,9 @@ object_ahg_Skel_0000F0 = 0x060000F0;
|
|||
object_bji_Skel_0000F0 = 0x060000F0;
|
||||
object_boj_Skel_0000F0 = 0x060000F0;
|
||||
|
||||
// z_player_lib
|
||||
D_06025218 = 0x06025218;
|
||||
D_060252D8 = 0x060252D8;
|
||||
D_06025438 = 0x06025438;
|
||||
D_06025598 = 0x06025598;
|
||||
D_06025658 = 0x06025658;
|
||||
D_060257B8 = 0x060257B8;
|
||||
D_0602A738 = 0x0602A738;
|
||||
D_0602CB48 = 0x0602CB48;
|
||||
|
||||
// z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd
|
||||
D_01000000 = 0x01000000;
|
||||
|
||||
// z_arms_hook
|
||||
D_0602B288 = 0x0602B288;
|
||||
D_0602AFF0 = 0x0602AFF0;
|
||||
|
||||
// code_800AD920
|
||||
D_0E000000 = 0x0E000000;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue