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* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
This commit is contained in:
louist103 2021-12-27 08:08:26 -05:00 committed by GitHub
parent 6213fe3bbd
commit a862411f00
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 622 additions and 343 deletions

View file

@ -1,41 +1,41 @@
<Root>
<File Name="object_dog" Segment="6">
<Animation Name="object_dog_Anim_000278" Offset="0x278"/>
<Animation Name="object_dog_Anim_000928" Offset="0x928"/>
<Animation Name="object_dog_Anim_000C28" Offset="0xC28"/>
<Animation Name="object_dog_Anim_000D78" Offset="0xD78"/>
<Animation Name="object_dog_Anim_001150" Offset="0x1150"/>
<Animation Name="object_dog_Anim_001368" Offset="0x1368"/>
<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380"/>
<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/>
<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380"/>
<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/>
<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="object_dog_DL_0060E0" Offset="0x60E0"/>
<DList Name="object_dog_DL_006448" Offset="0x6448"/>
<DList Name="object_dog_DL_0064E8" Offset="0x64E8"/>
<DList Name="object_dog_DL_006588" Offset="0x6588"/>
<DList Name="object_dog_DL_0067A0" Offset="0x67A0"/>
<DList Name="object_dog_DL_006950" Offset="0x6950"/>
<DList Name="object_dog_DL_006B00" Offset="0x6B00"/>
<DList Name="object_dog_DL_006CA0" Offset="0x6CA0"/>
<DList Name="object_dog_DL_006E50" Offset="0x6E50"/>
<DList Name="object_dog_DL_007000" Offset="0x7000"/>
<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200"/>
<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C"/>
<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218"/>
<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224"/>
<Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230"/>
<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C"/>
<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248"/>
<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290"/>
<Animation Name="gDogBarkAnim" Offset="0x278"/>
<Animation Name="gDogBowAnim" Offset="0x928"/>
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
<Animation Name="gDogRunAnim" Offset="0xD78"/>
<Animation Name="gDogSitAnim" Offset="0x1150"/>
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="gDogHeadDL" Offset="0x60E0"/>
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
<DList Name="gDogTailDL" Offset="0x7000"/>
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File>
</Root>

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@ -1,43 +1,45 @@
<Root>
<File Name="object_kz" Segment="6">
<Animation Name="object_kz_Anim_00046C" Offset="0x46C"/>
<Animation Name="object_kz_Anim_00075C" Offset="0x75C"/>
<Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="object_kz_Tex_000B70" OutName="tex_000B70" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_000F70" OutName="tex_000F70" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_000FF0" OutName="tex_000FF0" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_0013F0" OutName="tex_0013F0" Format="ci8" Width="8" Height="8" Offset="0x13F0" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_001430" OutName="tex_001430" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_001470" OutName="tex_001470" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
<Texture Name="object_kz_Tex_001870" OutName="tex_001870" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
<Texture Name="object_kz_Tex_001C70" OutName="tex_001C70" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
<Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070"/>
<Texture Name="object_kz_Tex_002470" OutName="tex_002470" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_002670" OutName="tex_002670" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
<DList Name="object_kz_DL_005920" Offset="0x5920"/>
<DList Name="object_kz_DL_006420" Offset="0x6420"/>
<DList Name="object_kz_DL_007298" Offset="0x7298"/>
<DList Name="object_kz_DL_0074B0" Offset="0x74B0"/>
<DList Name="object_kz_DL_0076C8" Offset="0x76C8"/>
<DList Name="object_kz_DL_0079E0" Offset="0x79E0"/>
<DList Name="object_kz_DL_007C00" Offset="0x7C00"/>
<DList Name="object_kz_DL_007D40" Offset="0x7D40"/>
<DList Name="object_kz_DL_008000" Offset="0x8000"/>
<DList Name="object_kz_DL_008220" Offset="0x8220"/>
<DList Name="object_kz_DL_008360" Offset="0x8360"/>
<Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620"/>
<Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C"/>
<Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638"/>
<Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644"/>
<Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650"/>
<Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C"/>
<Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668"/>
<Animation Name="gKzMweepAnim" Offset="0x46C"/>
<Animation Name="gKzIdleAnim" Offset="0x75C"/>
<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient2Tex" OutName="skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x13F0" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_001430" OutName="tex_001430" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x770"/>
<Texture Name="gKzEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
<Texture Name="gKzEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
<Texture Name="gKzEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
<Texture Name="gKzEyeOpen2Tex" OutName="eye_open_2" Format="ci8" Width="32" Height="32" Offset="0x2070" TlutOffset="0x970"/>
<Texture Name="gKzHandAndFootTex" OutName="hand_and_foot" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
<Texture Name="gKzCloakOutlineTex" OutName="cloak_outline" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
<DList Name="gKzCloakAndTorsoDL" Offset="0x5920"/>
<DList Name="gKzHeadDL" Offset="0x6420"/>
<DList Name="gKzRightHandDL" Offset="0x7298"/>
<DList Name="gKzLeftHandDL" Offset="0x74B0"/>
<DList Name="gKzPelvisDL" Offset="0x76C8"/>
<DList Name="gKzRightThighDL" Offset="0x79E0"/>
<DList Name="gKzRightLegDL" Offset="0x7C00"/>
<DList Name="gKzRightFootDL" Offset="0x7D40"/>
<DList Name="gKzLeftThighDL" Offset="0x8000"/>
<DList Name="gKzLeftLegDL" Offset="0x8220"/>
<DList Name="gKzLeftFootDL" Offset="0x8360"/>
<Limb Name="gKzPelvisLimb" LimbType="Standard" Offset="0x8620"/>
<Limb Name="gKzLeftThighLimb" LimbType="Standard" Offset="0x862C"/>
<Limb Name="gKzLeftLegLimb" LimbType="Standard" Offset="0x8638"/>
<Limb Name="gKzLeftFootLimb" LimbType="Standard" Offset="0x8644"/>
<Limb Name="gKzRightThighLimb" LimbType="Standard" Offset="0x8650"/>
<Limb Name="gKzRightLegLimb" LimbType="Standard" Offset="0x865C"/>
<Limb Name="gKzRightFootLimb" LimbType="Standard" Offset="0x8668"/>
<Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674"/>
<Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680"/>
<Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C"/>
<Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698"/>
<Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
<Limb Name="gKzLeftHandLimb" LimbType="Standard" Offset="0x8680"/>
<Limb Name="gKzRightHandLimb" LimbType="Standard" Offset="0x868C"/>
<Limb Name="gKzHeadLimb" LimbType="Standard" Offset="0x8698"/>
<Skeleton Name="gKzSkel" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
</File>
</Root>

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@ -0,0 +1,271 @@
<Root>
<File Name="object_link_boy" Segment="6">
<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" Offset="0x377F4"/>
<!-- Far Limb DLists-->
<DList Name="gLinkAdultWaistFarDL" Offset="0x2F530"/>
<DList Name="gLinkAdultRightThighFarDL" Offset="0x2F7A0"/>
<DList Name="gLinkAdultRightLegFarDL" Offset="0x2F9B8"/>
<DList Name="gLinkAdultRightFootFarDL" Offset="0x2FB80"/>
<DList Name="gLinkAdultLeftThighFarDL" Offset="0x2FCA0"/>
<DList Name="gLinkAdultLeftLegFarDL" Offset="0x2FEC0"/>
<DList Name="gLinkAdultLeftFootFarDL" Offset="0x30088"/>
<DList Name="gLinkAdultCollarFarDL" Offset="0x301A8"/>
<DList Name="gLinkAdultTorsoFarDL" Offset="0x30250"/>
<DList Name="gLinkAdultHeadFarDL" Offset="0x30400"/>
<DList Name="gLinkAdultHatFarDL" Offset="0x309B0"/>
<DList Name="gLinkAdultRightShoulderFarDL" Offset="0x30AA0"/>
<DList Name="gLinkAdultRightArmFarDL" Offset="0x30C48"/>
<DList Name="gLinkAdultRightHandFarDL" Offset="0x274F8"/>
<DList Name="gLinkAdultLeftShoulderFarDL" Offset="0x30EF8"/>
<DList Name="gLinkAdultLeftArmFarDL" Offset="0x310A0"/>
<DList Name="gLinkAdultLeftHandFarDL" Offset="0x26C58"/>
<!-- Near Limb DLists-->
<DList Name="gLinkAdultWaistNearDL" Offset="0x35330"/>
<DList Name="gLinkAdultRightThighNearDL" Offset="0x35678"/>
<DList Name="gLinkAdultRightLegNearDL" Offset="0x358B0"/>
<DList Name="gLinkAdultRightFootNearDL" Offset="0x35B60"/>
<DList Name="gLinkAdultLeftThighNearDL" Offset="0x35CB8"/>
<DList Name="gLinkAdultLeftLegNearDL" Offset="0x35EF0"/>
<DList Name="gLinkAdultLeftFootNearDL" Offset="0x361A0"/>
<DList Name="gLinkAdultCollarNearDL" Offset="0x362F8"/>
<DList Name="gLinkAdultTorsoNearDL" Offset="0x363B8"/>
<DList Name="gLinkAdultHeadNearDL" Offset="0x365E8"/>
<DList Name="gLinkAdultHatNearDL" Offset="0x36D30"/>
<DList Name="gLinkAdultRightShoulderNearDL" Offset="0x36E58"/>
<DList Name="gLinkAdultRightArmNearDL" Offset="0x37018"/>
<DList Name="gLinkAdultRightHandNearDL" Offset="0x22498"/>
<DList Name="gLinkAdultLeftShoulderNearDL" Offset="0x37210"/>
<DList Name="gLinkAdultLeftArmNearDL" Offset="0x373D8"/>
<DList Name="gLinkAdultLeftHandNearDL" Offset="0x21AA8"/>
<DList Name="gLinkAdultBottleDL" Offset="0x2AD58"/>
<DList Name="gLinkAdultHandHoldingBottleDL" Offset="0x29600"/>
<!-- Bodypart DLs not directly used in the skeleton -->
<!-- TODO check left vs right-->
<DList Name="gLinkAdultRightHandClosedNearDL" Offset="0x226E0"/>
<DList Name="gLinkAdultRightHandClosedFarDL" Offset="0x27690"/>
<DList Name="gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset="0x21F78"/>
<DList Name="gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset="0x27078"/>
<DList Name="gLinkAdultLeftHandClosedNearDL" Offset="0x21CE8"/>
<DList Name="gLinkAdultLeftHandClosedFarDL" Offset="0x26DF0"/>
<!-- Left hand, left arm, and right arm are used with the Bow. Not sure what right hand is for -->
<DList Name="gLinkAdultRightArmOutNearDL" Offset="0x29918"/>
<DList Name="gLinkAdultRightHandOutNearDL" Offset="0x29C20"/>
<DList Name="gLinkAdultLeftArmOutNearDL" Offset="0x29FA0"/>
<DList Name="gLinkAdultLeftHandOutNearDL" Offset="0x24B58"/>
<!-- Limbs-->
<Limb Name="gLinkAdultRootLimb" LimbType="LOD" Offset="0x37650"/>
<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" Offset="0x37660"/>
<Limb Name="gLinkAdultLowerControlLimb" LimbType="LOD" Offset="0x37670"/>
<Limb Name="gLinkAdultRightThighLimb" LimbType="LOD" Offset="0x37680"/>
<Limb Name="gLinkAdultRightLegLimb" LimbType="LOD" Offset="0x37690"/>
<Limb Name="gLinkAdultRightFootLimb" LimbType="LOD" Offset="0x376A0"/>
<Limb Name="gLinkAdultLeftThighLimb" LimbType="LOD" Offset="0x376B0"/>
<Limb Name="gLinkAdultLeftLegLimb" LimbType="LOD" Offset="0x376C0"/>
<Limb Name="gLinkAdultLeftFootLimb" LimbType="LOD" Offset="0x376D0"/>
<Limb Name="gLinkAdultUpperControlLimb" LimbType="LOD" Offset="0x376E0"/>
<Limb Name="gLinkAdultHeadLimb" LimbType="LOD" Offset="0x376F0"/>
<Limb Name="gLinkAdultHatLimb" LimbType="LOD" Offset="0x37700"/>
<Limb Name="gLinkAdultCollarLimb" LimbType="LOD" Offset="0x37710"/>
<Limb Name="gLinkAdultLeftShoulderLimb" LimbType="LOD" Offset="0x37720"/>
<Limb Name="gLinkAdultLeftArmLimb" LimbType="LOD" Offset="0x37730"/>
<Limb Name="gLinkAdultLeftHandLimb" LimbType="LOD" Offset="0x37740"/>
<Limb Name="gLinkAdultRightShoulderLimb" LimbType="LOD" Offset="0x37750"/>
<Limb Name="gLinkAdultRightArmLimb" LimbType="LOD" Offset="0x37760"/>
<Limb Name="gLinkAdultRightHandLimb" LimbType="LOD" Offset="0x37770"/>
<Limb Name="gLinkAdultSwordAndSheathLimb" LimbType="LOD" Offset="0x37780"/>
<Limb Name="gLinkTorsoLimb" LimbType="LOD" Offset="0x37790"/>
<!-- Swords and shields -->
<DList Name="gLinkAdultMasterSwordAndSheathNearDL" Offset="0x23160"/>
<DList Name="gLinkAdultMasterSwordAndSheathFarDL" Offset="0x27F00"/>
<DList Name="gLinkAdultHylianShieldSwordAndSheathNearDL" Offset="0x20A78"/>
<DList Name="gLinkAdultHylianShieldSwordAndSheathFarDL" Offset="0x25FB8"/>
<DList Name="gLinkAdultHylianShieldAndSheathNearDL" Offset="0x20E70"/>
<DList Name="gLinkAdultHylianShieldAndSheathFarDL" Offset="0x262B8"/>
<DList Name="gLinkAdultMirrorShieldAndSheathNearDL" Offset="0x216B0"/>
<DList Name="gLinkAdultMirrorShieldAndSheathFarDL" Offset="0x26910"/>
<DList Name="gLinkAdultMirrorShieldSwordAndSheathNearDL" Offset="0x211B8"/>
<DList Name="gLinkAdultMirrorShieldSwordAndSheathFarDL" Offset="0x264F0"/>
<DList Name="gLinkAdultLeftHandHoldingBgsNearDL" Offset="0x238C8"/>
<DList Name="gLinkAdultLeftHandHoldingBgsFarDL" Offset="0x286B8"/>
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeDL" Offset="0x23D50"/>
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeFarDL" Offset="0x291E8"/>
<DList Name="gLinkAdultSheathNearDL" Offset="0x249D8"/>
<DList Name="gLinkAdultSheathFarDL" Offset="0x28150"/>
<DList Name="gLinkAdultRightHandHoldingHylianShieldNearDL" Offset="0x22970"/>
<DList Name="gLinkAdultRightHandHoldingHylianShieldFarDL" Offset="0x27918"/>
<DList Name="gLinkAdultBrokenGiantsKnifeBladeDL" Offset="0x2BA38"/> <!-- Used for when Giants Knife shatters -->
<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0xD938" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSheathBandTex" OutName="sheath_band" Format="ci8" Width="32" Height="16" Offset="0xE838" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultMirrorShieldLowerDesignTex" OutName="mirror_shield_lower_design" Format="ia16" Width="32" Height="64" Offset="0xB280"/>
<Texture Name="gLinkAdultMirrorShieldUpperDesignTex" OutName="mirror_shield_upper_design" Format="ia8" Width="64" Height="32" Offset="0xC280"/>
<Texture Name="gLinkAdultDefaultGauntlet1Tex" OutName="default_gauntlet_1" Format="ci8" Width="16" Height="32" Offset="0xD2B8" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultDefaultGauntlet2Tex" OutName="default_gauntlet_2" Format="ci8" Width="16" Height="32" Offset="0xD538" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0xD738" TlutOffset="0xCF50"/>
<Texture Name="gLinkAdultClosedHandThumbTex" OutName="closed_hand_thumb" Format="ci8" Width="16" Height="16" Offset="0xD838" TlutOffset="0xCF50"/>
<Texture Name="gLinkAdultClosedHandSideTex" OutName="closed_hand_side" Format="ci8" Width="16" Height="16" Offset="0xDB38" TlutOffset="0xCF50"/> <!-- TODO CHECK-->
<Texture Name="gLinkAdultBowBodyTex" OutName="bow_body" Format="i8" Width="8" Height="8" Offset="0xCB00"/> <!-- TODO get proper name for this-->
<Texture Name="gLinkAdultSwordEmblemTex" OutName="sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xEA38" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultArmOutSleeveTex" OutName="arm_out_sleeve" Format="ci8" Width="16" Height="32" Offset="0xEDB8" TlutOffset="0xD078"/>
<Texture Name="gLinkAdultArmOutUpperGauntletTex" OutName="arm_out_upper_gauntlet" Format="ci8" Width="32" Height="32" Offset="0xE038" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultArmGauntletTex" OutName="arm_gauntlet" Format="ci8" Width="32" Height="32" Offset="0x7F80" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultBoot2Tex" OutName="boot_2" Format="ci8" Width="16" Height="32" Offset="0x6300" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultBootBuckleTex" OutName="boot_buckle" Format="ci8" Width="32" Height="16" Offset="0x6500" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultEarringTex" OutName="earring" Format="ia16" Width="32" Height="32" Offset="0x7180"/>
<!-- Bow -->
<DList Name="gLinkAdultRightHandHoldingBowNearDL" Offset="0x22DA8"/>
<DList Name="gLinkAdultRightHandHoldingBowFarDL" Offset="0x27B88"/>
<DList Name="gLinkAdultRightHandHoldingBowFirstPersonDL" Offset="0x2A248"/>
<DList Name="gLinkAdultBowStringDL" Offset="0x2B108"/>
<DList Name="gLinkAdultLeftHandHoldingHammerNearDL" Offset="0x233E0"/>
<DList Name="gLinkAdultLeftHandHoldingHammerFarDL" Offset="0x28288"/>
<DList Name="gLinkAdultRightHandHoldingMirrorShieldNearDL" Offset="0x241C0"/>
<DList Name="gLinkAdultRightHandHoldingMirrorShieldFarDL" Offset="0x28B40"/>
<!-- Ocarina -->
<DList Name="gLinkAdultRightHandHoldingOotNearDL" Offset="0x24698"/>
<DList Name="gLinkAdultRightHandHoldingOotFarDL" Offset="0x28F58"/>
<!-- Hookshot -->
<DList Name="gLinkAdultRightHandHoldingHookshotNearDL" Offset="0x24D70"/>
<DList Name="gLinkAdultRightHandHoldingHookshotFarDL" Offset="0x2A738"/>
<DList Name="gLinkAdultHookshotChainDL" Offset="0x2AFF0"/>
<DList Name="gLinkAdultHookshotTipDL" Offset="0x2B288"/>
<Texture Name="gLinkAdultHookshotMetalTex" OutName="hookshot_metal" Format="rgba16" Width="8" Height="8" Offset="0xCA80"/>
<Texture Name="gLinkAdultHookshotHandleTex" OutName="hookshot_handle" Format="ci8" Width="16" Height="8" Offset="0xEB38" TlutOffset="0xCD48"/>
<Texture Name="gLinkAdultHookshotDesignTex" OutName="hookshot_design" Format="ci8" Width="16" Height="32" Offset="0xEBB8" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultHookshotChainTex" OutName="hookshot_chain" Format="rgba16" Width="16" Height="32" Offset="0x2B338"/>
<Texture Name="gLinkAdultHookshotReticleTex" OutName="hookshot_dot" Format="i8" Width="64" Height="64" Offset="0x2BB18"/>
<Texture Name="gLinkAdultBeltClaspTex" OutName="belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6F80" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultSkirtAndHatTex" OutName="skirt_and_hat" Format="rgba16" Width="32" Height="32" Offset="0x6700"/>
<Texture Name="gLinkAdultBeltTex" OutName="belt" Format="ci8" Width="8" Height="16" Offset="0x6F00" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultLegTex" OutName="leg" Format="ci8" Width="16" Height="32" Offset="0x6100" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultBootFarTex" OutName="boot_far" Format="ci8" Width="16" Height="32" Offset="0x5600" TlutOffset="0x5400"/>
<Texture Name="gLinkAdultBootTex" OutName="boot" Format="ci8" Width="16" Height="16" Offset="0x6000" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
<!-- Gauntlets -->
<DList Name="gLinkAdultLeftGauntletPlate1DL" Offset="0x25218"/>
<DList Name="gLinkAdultLeftGauntletPlate2DL" Offset="0x252D8"/>
<DList Name="gLinkAdultLeftGauntletPlate3DL" Offset="0x25438"/>
<DList Name="gLinkAdultRightGauntletPlate1DL" Offset="0x25598"/>
<DList Name="gLinkAdultRightGauntletPlate2DL" Offset="0x25658"/>
<DList Name="gLinkAdultRightGauntletPlate3DL" Offset="0x257B8"/>
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
<!-- Boots -->
<DList Name="gLinkAdultLeftIronBootDL" Offset="0x25918"/> <!-- TODO verify the positions-->
<DList Name="gLinkAdultRightIronBootDL" Offset="0x25A60"/>
<Texture Name="gLinkAdultIronBootTex" OutName="iron_boot" Format="ci8" Width="16" Height="16" Offset="0xD1B8" TlutOffset="0xCB40"/>
<DList Name="gLinkAdultLeftHoverBootDL" Offset="0x25BA8"/>
<DList Name="gLinkAdultRightHoverBootDL" Offset="0x25DB0"/>
<Texture Name="gLinkAdultHoverBootsHeelTex" OutName="hover_boots_heel" Format="rgba16" Width="16" Height="8" Offset="0xA580"/>
<Texture Name="gLinkAdultHoverBootsJetTex" OutName="hover_boots_jet" Format="rgba16" Width="32" Height="32" Offset="0xA680"/>
<Texture Name="gLinkAdultHoverBootsFeatherTex" OutName="hover_boots_feather" Format="rgba16" Width="32" Height="16" Offset="0xAE80"/>
<!-- Sword and sheath-->
<Texture Name="gLinkAdultSheathTex" OutName="sheath" Format="ci8" Width="32" Height="32" Offset="0xDC38" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSwordPommelTex" OutName="sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xD0B8" TlutOffset="0xCB40"/>
<Texture Name="gLinkAdultSwordGuardTex" OutName="sword_guard" Format="ci8" Width="32" Height="32" Offset="0xE438" TlutOffset="0xCB40"/>
<!-- Eyes -->
<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/><!--Left from links perspective-->
<Texture Name="gLinkAdultEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/><!--Right from links perspective-->
<Texture Name="gLinkAdultEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
<!--Mouth-->
<Texture Name="gLinkAdultMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
<!-- Unused -->
<Texture Name="gLinkAdultUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5300" TlutOffset="0x5C00"/>
<Texture Name="gLinkAdultUnusedGauntlet1Tex" OutName="unused_gauntlet_1" Format="ci8" Width="16" Height="32" Offset="0x7B80" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultUnusedGauntlet2Tex" OutName="unused_gauntlet_2" Format="ci8" Width="16" Height="32" Offset="0x7D80" TlutOffset="0x5800"/>
<Texture Name="gLinkAdultUnusedSheathTex" OutName="unused_sheath" Format="ci8" Width="32" Height="64" Offset="0x8380" TlutOffset="0x5E00"/>
<Texture Name="gLinkAdultUnusedSheathBandTex" OutName="unused_sheat_band" Format="ci8" Width="32" Height="16" Offset="0x8B80" TlutOffset="0x5E00"/>
<Texture Name="gLinkAdultUnusedSwordPommelTex" OutName="unused_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0x8D80" TlutOffset="0x5E00"/>
<Texture Name="gLinkAdultUnusedSwordGuardTex" OutName="unused_sword_guard" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="5E00"/>
<Texture Name="gLinkAdultUnusedSwordEmblemTex" OutName="unused_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0x9280" TlutOffset="0x5E00"/>
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0" Static="On">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -7,60 +7,60 @@
<DList Name="gLinkChildRightHandFarDL" Offset="0x164E0"/>
<DList Name="gLinkChildSwordAndSheathFarDL" Offset="0x17360"/>
<DList Name="gLinkChildWaistFarDL" Offset="0x1AEC8"/>
<DList Name="gLinkChildLeftThighFarDL" Offset="0x1B0F8"/>
<DList Name="gLinkChildLeftShinFarDL" Offset="0x1B2B8"/>
<DList Name="gLinkChildLeftFootFarDL" Offset="0x1B510"/>
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B638"/>
<DList Name="gLinkChildRightShinFarDL" Offset="0x1B7F8"/>
<DList Name="gLinkChildRightFootFarDL" Offset="0x1BA50"/>
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B0F8"/>
<DList Name="gLinkChildRightShinFarDL" Offset="0x1B2B8"/>
<DList Name="gLinkChildRightFootFarDL" Offset="0x1B510"/>
<DList Name="gLinkChildLeftThighFarDL" Offset="0x1B638"/>
<DList Name="gLinkChildLeftShinFarDL" Offset="0x1B7F8"/>
<DList Name="gLinkChildLeftFootFarDL" Offset="0x1BA50"/>
<DList Name="gLinkChildCollarFarDL" Offset="0x1BB78"/>
<DList Name="gLinkChildTorsoFarDL" Offset="0x1BBD8"/>
<DList Name="gLinkChildHeadFarDL" Offset="0x1BDA0"/>
<DList Name="gLinkChildHatFarDL" Offset="0x1C2A8"/>
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C398"/>
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C558"/>
<DList Name="gLinkChildRightShoulderFarDL" Offset="0x1C688"/>
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C848"/>
<DList Name="gLinkChildRightShoulderFarDL" Offset="0x1C398"/>
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C558"/>
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C688"/>
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C848"/>
<!--Near Limb DLists-->
<DList Name="gLinkChildLeftHandNearDL" Offset="0x13CB0"/>
<DList Name="gLinkChildRightHandNearDL" Offset="0x141C0"/>
<DList Name="gLinkChildSwordAndSheathNearDL" Offset="0x15248"/>
<DList Name="gLinkChildWaistNearDL" Offset="0x202A8"/>
<DList Name="gLinkChildLeftThighNearDL" Offset="0x204F0"/>
<DList Name="gLinkChildLeftShinNearDL" Offset="0x206E8"/>
<DList Name="gLinkChildLeftFootNearDL" Offset="0x20978"/>
<DList Name="gLinkChildRightThighNearDL" Offset="0x20AD8"/>
<DList Name="gLinkChildRightShinNearDL" Offset="0x20CD0"/>
<DList Name="gLinkChildRightFootNearDL" Offset="0x20F60"/>
<DList Name="gLinkChildRightThighNearDL" Offset="0x204F0"/>
<DList Name="gLinkChildRightShinNearDL" Offset="0x206E8"/>
<DList Name="gLinkChildRightFootNearDL" Offset="0x20978"/>
<DList Name="gLinkChildLeftThighNearDL" Offset="0x20AD8"/>
<DList Name="gLinkChildLeftShinNearDL" Offset="0x20CD0"/>
<DList Name="gLinkChildLeftFootNearDL" Offset="0x20F60"/>
<DList Name="gLinkChildCollarNearDL" Offset="0x210C0"/>
<DList Name="gLinkChildTorsoNearDL" Offset="0x21130"/>
<DList Name="gLinkChildHeadNearDL" Offset="0x21360"/>
<DList Name="gLinkChildHatNearDL" Offset="0x219B0"/>
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21AE8"/>
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21CB8"/>
<DList Name="gLinkChildRightShoulderNearDL" Offset="0x21E18"/>
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/>
<DList Name="gLinkChildRightShoulderNearDL" Offset="0x21AE8"/>
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21CB8"/>
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21E18"/>
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21FE8"/>
<!--Limbs-->
<Limb Name="gLinkChildLimb_02CDC8" LimbType="LOD" Offset="0x2CDC8"/>
<Limb Name="gLinkChildRootLimb" LimbType="LOD" Offset="0x2CDC8"/>
<Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
<Limb Name="gLinkChildLimb_02CDE8" LimbType="LOD" Offset="0x2CDE8"/>
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE08"/>
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE18"/>
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CE28"/>
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE38"/>
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE48"/>
<Limb Name="gLinkChildLimb_02CE58" LimbType="LOD" Offset="0x2CE58"/>
<Limb Name="gLinkChildHandLimb" LimbType="LOD" Offset="0x2CE68"/>
<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" Offset="0x2CDE8"/>
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE08"/>
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE18"/>
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CE28"/>
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE38"/>
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE48"/>
<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" Offset="0x2CE58"/>
<Limb Name="gLinkChildHeadLimb" LimbType="LOD" Offset="0x2CE68"/>
<Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
<Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
<Limb Name="gLinkChildRightSholderLimb" LimbType="LOD" Offset="0x2CE98"/>
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" Offset="0x2CE98"/>
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
<Limb Name="gLinkChildLeftSholderLimb" LimbType="LOD" Offset="0x2CEC8"/>
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" Offset="0x2CEC8"/>
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
@ -91,12 +91,12 @@
<DList Name="gLinkChildDekuShieldAndSheathFarDL" Offset="0x17150"/>
<DList Name="gLinkChildSheathNearDL" Offset="0x15408"/>
<DList Name="gLinkChildSheathFarDL" Offset="0x17500"/>
<DList Name="gLinkChildRightHandAndOOTNearDL" Offset="0x15958"/>
<DList Name="gLinkChildRightHandAndOotNearDL" Offset="0x15958"/>
<DList Name="gLinkChildRightHandHoldingOOTFarDL" Offset="0x178A0"/>
<DList Name="gLinkChildRightHandHoldingFairyOcarinaNearDL" Offset="0x15BA8"/>
<DList Name="gLinkChildRightHandHoldingFairyOcarinaFarDL" Offset="0x17AF0"/>
<DList Name="gLinkChildRightHandHoldingFairySlingshotNearDL" Offset="0x15DF0"/>
<DList Name="gLinkChildRightHandHoldingFairySlingshotFarDL" Offset="0x17D38"/>
<DList Name="gLinkChildRightHandHoldingSlingshotNearDL" Offset="0x15DF0"/>
<DList Name="gLinkChildRightHandHoldingSlingshotFarDL" Offset="0x17D38"/>
<DList Name="gLinkChildLeftHandUpNearDL" Offset="0x15FD0"/>
<DList Name="gLinkChildLeftHandUpFarDL" Offset="0x17F00"/>
@ -120,105 +120,105 @@
<DList Name="gLinkChildBunnyHoodDL" Offset="0x2CA38"/>
<!--Textures-->
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Width="24" Height="32" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Width="32" Height="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Width="16" Height="32" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Width="16" Height="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Width="32" Height="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
<Texture Name="gLinkChildNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildLowerBootTex" OutName="lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
<Texture Name="gLinkChildWaistTex" OutName="waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildGoronBraceletTex" OutName="goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="link_child_skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="link_child_skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="link_child_skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
<Texture Name="gLinkChildSpookyMaskTex" OutName="link_child_spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="link_child_keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="link_child_keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="link_child_mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
<Texture Name="gLinkChildMaskOfTruthTex" OutName="link_child_mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
<Texture Name="gLinkChildSpookyMaskTex" OutName="spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
<Texture Name="gLinkChildMaskOfTruthTex" OutName="mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="link_child_goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="link_child_goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="link_child_goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
<Texture Name="gLinkChildGoronMaskHairTex" OutName="link_child_goron_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x269A0"/>
<Texture Name="gLinkChildGoronMaskEarTex" OutName="link_child_goron_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
<Texture Name="gLinkChildGoronMaskHairTex" OutName="goron_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x269A0"/>
<Texture Name="gLinkChildGoronMaskEarTex" OutName="goron_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="link_child_zora_mask_eye_boarder" Format="rgba16" Width="8" Height="8" Offset="0x26CA0"/>
<Texture Name="gLinkChildZoraMaskEarTex" OutName="link_child_zora_mask_ear" Format="rgba16" Width="32" Height="32" Offset="0x26D20"/>
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="link_child_zora_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x275A0"/>
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="link_child_zora_mask_mouth" Format="rgba16" Width="32" Height="32" Offset="0x27DA0"/>
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="zora_mask_eye_boarder" Format="rgba16" Width="8" Height="8" Offset="0x26CA0"/>
<Texture Name="gLinkChildZoraMaskEarTex" OutName="zora_mask_ear" Format="rgba16" Width="32" Height="32" Offset="0x26D20"/>
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="zora_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x275A0"/>
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="zora_mask_mouth" Format="rgba16" Width="32" Height="32" Offset="0x27DA0"/>
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="link_child_gerudo_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x285A0"/>
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="link_child_gerudo_mask_mouth" Format="rgba16" Width="16" Height="16" Offset="0x28DA0"/>
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="link_child_gerudo_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x28FA0"/>
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="link_child_gerudo_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x291A0"/>
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="gerudo_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x285A0"/>
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="gerudo_mask_mouth" Format="rgba16" Width="16" Height="16" Offset="0x28DA0"/>
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="gerudo_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x28FA0"/>
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="gerudo_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x291A0"/>
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="link_child_bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
<Texture Name="gLinkChildBunnyHoodTex" OutName="link_child_bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="link_child_bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
<Texture Name="gLinkChildBunnyHoodTex" OutName="bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
<!--TLUTs-->
<Texture Name="gLinkChildSkinTLUT" OutName="link_child_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildHandTLUT" OutName="link_child_hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="link_child_swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="link_child_sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="link_child_belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<Texture Name="gLinkChildSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<!--Eyes-->
<Texture Name="gLinkChildEyesOpenTex" OutName="link_child_eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesHalfTex" OutName="link_child_eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesClosedfTex" OutName="link_child_eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesRollLeftTex" OutName="link_child_eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
<Texture Name="gLinkChildEyesRollRightTex" OutName="link_child_eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
<Texture Name="gLinkChildEyesShockTex" OutName="link_child_eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk1Tex" OutName="link_child_eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk2Tex" OutName="link_child_eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
<Texture Name="gLinkChildEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
<Texture Name="gLinkChildEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
<!--Mouth-->
<Texture Name="gLinkChildMouth1Tex" OutName="link_mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth2Tex" OutName="link_mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth3Tex" OutName="link_mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth4Tex" OutName="link_mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
<!--Unused Vtx-->
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428">
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98">
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38">
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8">
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8" Static="On">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28">
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
<Vtx/>
</Array>
</File>