mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-13 03:14:38 +00:00
Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
This commit is contained in:
parent
6213fe3bbd
commit
a862411f00
14 changed files with 622 additions and 343 deletions
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_link_boy/object_link_boy.h"
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#include "objects/object_link_child/object_link_child.h"
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typedef struct {
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@ -12,7 +13,7 @@ typedef struct {
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/* 0x04 */ Vec3f pos;
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} BowStringData; // size = 0x10
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FlexSkeletonHeader* gPlayerSkelHeaders[] = { 0x060377F4, &gLinkChildSkel };
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FlexSkeletonHeader* gPlayerSkelHeaders[] = { &gLinkAdultSkel, &gLinkChildSkel };
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s16 sBootData[PLAYER_BOOTS_MAX][17] = {
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{ 200, 1000, 300, 700, 550, 270, 600, 350, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
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@ -45,21 +46,33 @@ u8 gPlayerModelTypes[][5] = {
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};
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Gfx* D_80125CE8[] = {
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0x060226E0, gLinkChildRightHandClosedNearDL, 0x06027690, gLinkChildRightHandClosedFarDL,
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0x060226E0, gLinkChildRightFistAndDekuShieldNearDL, 0x06027690, gLinkChildRightFistAndDekuShieldFarDL,
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0x06022970, gLinkChildRightHandClosedNearDL, 0x06027918, gLinkChildRightHandClosedFarDL,
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0x060241C0, gLinkChildRightHandClosedNearDL, 0x06028B40, gLinkChildRightHandClosedFarDL,
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gLinkAdultRightHandClosedNearDL,
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gLinkChildRightHandClosedNearDL,
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gLinkAdultRightHandClosedFarDL,
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gLinkChildRightHandClosedFarDL,
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gLinkAdultRightHandClosedNearDL,
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gLinkChildRightFistAndDekuShieldNearDL,
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gLinkAdultRightHandClosedFarDL,
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gLinkChildRightFistAndDekuShieldFarDL,
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gLinkAdultRightHandHoldingHylianShieldNearDL,
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gLinkChildRightHandClosedNearDL,
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gLinkAdultRightHandHoldingHylianShieldFarDL,
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gLinkChildRightHandClosedFarDL,
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gLinkAdultRightHandHoldingMirrorShieldNearDL,
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gLinkChildRightHandClosedNearDL,
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gLinkAdultRightHandHoldingMirrorShieldFarDL,
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gLinkChildRightHandClosedFarDL,
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};
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Gfx* D_80125D28[] = {
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0x06023160, gLinkChildSwordAndSheathNearDL,
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0x06027F00, gLinkChildSwordAndSheathFarDL,
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0x06023160, gLinkChildDekuShieldSwordAndSheathNearDL,
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0x06027F00, gLinkChildDekuShieldSwordAndSheathFarDL,
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0x06020A78, gLinkChildHylianShieldSwordAndSheathNearDL,
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0x06025FB8, gLinkChildHylianShieldSwordAndSheathFarDL,
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0x060211B8, gLinkChildSwordAndSheathNearDL,
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0x060264F0, gLinkChildSwordAndSheathFarDL,
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gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
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gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
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gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL,
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gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL,
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gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL,
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gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL,
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gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
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gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
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};
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Gfx* D_80125D68[] = {
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@ -67,166 +80,180 @@ Gfx* D_80125D68[] = {
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};
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Gfx* D_80125D88[] = {
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0x060249D8, gLinkChildSheathNearDL,
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0x06028150, gLinkChildSheathFarDL,
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0x060249D8, gLinkChildDekuShieldAndSheathNearDL,
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0x06028150, gLinkChildDekuShieldAndSheathFarDL,
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0x06020E70, gLinkChildHylianShieldAndSheathNearDL,
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0x060262B8, gLinkChildHylianShieldAndSheathFarDL,
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0x060216B0, gLinkChildSheathNearDL,
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0x06026910, gLinkChildSheathFarDL,
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NULL, NULL,
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NULL, NULL,
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0x060249D8, gLinkChildDekuShieldWithMatrixDL,
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0x060249D8, gLinkChildDekuShieldWithMatrixDL,
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gLinkAdultSheathNearDL,
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gLinkChildSheathNearDL,
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gLinkAdultSheathFarDL,
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gLinkChildSheathFarDL,
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gLinkAdultSheathNearDL,
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gLinkChildDekuShieldAndSheathNearDL,
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gLinkAdultSheathFarDL,
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gLinkChildDekuShieldAndSheathFarDL,
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gLinkAdultHylianShieldAndSheathNearDL,
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gLinkChildHylianShieldAndSheathNearDL,
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gLinkAdultHylianShieldAndSheathFarDL,
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gLinkChildHylianShieldAndSheathFarDL,
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gLinkAdultMirrorShieldAndSheathNearDL,
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gLinkChildSheathNearDL,
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gLinkAdultMirrorShieldAndSheathFarDL,
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gLinkChildSheathFarDL,
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NULL,
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NULL,
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NULL,
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NULL,
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gLinkAdultSheathNearDL,
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gLinkChildDekuShieldWithMatrixDL,
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gLinkAdultSheathNearDL,
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gLinkChildDekuShieldWithMatrixDL,
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};
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Gfx* D_80125DE8[] = {
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0x060238C8, gLinkChildLeftHandHoldingMasterSwordDL, 0x060286B8, gLinkChildLeftHandHoldingMasterSwordDL,
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0x06023D50, gLinkChildLeftHandHoldingMasterSwordDL, 0x060291E8, gLinkChildLeftHandHoldingMasterSwordDL,
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gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL,
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gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
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gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL,
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gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
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};
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Gfx* D_80125E08[] = {
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0x06021AA8,
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gLinkAdultLeftHandNearDL,
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gLinkChildLeftHandNearDL,
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0x06026C58,
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gLinkAdultLeftHandFarDL,
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gLinkChildLeftHandFarDL,
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};
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Gfx* D_80125E18[] = {
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0x06021CE8,
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gLinkAdultLeftHandClosedNearDL,
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gLinkChildLeftFistNearDL,
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0x06026DF0,
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gLinkAdultLeftHandClosedFarDL,
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gLinkChildLeftFistFarDL,
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};
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Gfx* D_80125E28[] = {
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0x06021F78,
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gLinkAdultLeftHandHoldingMasterSwordNearDL,
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gLinkChildLeftFistAndKokiriSwordNearDL,
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0x06027078,
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gLinkAdultLeftHandHoldingMasterSwordFarDL,
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gLinkChildLeftFistAndKokiriSwordFarDL,
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};
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Gfx* D_80125E38[] = {
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0x06021F78,
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gLinkAdultLeftHandHoldingMasterSwordNearDL,
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gLinkChildLeftFistAndKokiriSwordNearDL,
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0x06027078,
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gLinkAdultLeftHandHoldingMasterSwordFarDL,
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gLinkChildLeftFistAndKokiriSwordFarDL,
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};
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Gfx* D_80125E48[] = {
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0x06022498,
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gLinkAdultRightHandNearDL,
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gLinkChildRightHandNearDL,
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0x060274F8,
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gLinkAdultRightHandFarDL,
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gLinkChildRightHandFarDL,
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};
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Gfx* D_80125E58[] = {
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0x060226E0,
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gLinkAdultRightHandClosedNearDL,
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gLinkChildRightHandClosedNearDL,
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0x06027690,
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gLinkAdultRightHandClosedFarDL,
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gLinkChildRightHandClosedFarDL,
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};
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Gfx* D_80125E68[] = {
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0x06022DA8,
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gLinkChildRightHandHoldingFairySlingshotNearDL,
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0x06027B88,
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gLinkChildRightHandHoldingFairySlingshotFarDL,
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gLinkAdultRightHandHoldingBowNearDL,
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gLinkChildRightHandHoldingSlingshotNearDL,
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gLinkAdultRightHandHoldingBowFarDL,
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gLinkChildRightHandHoldingSlingshotFarDL,
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};
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Gfx* D_80125E78[] = {
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0x06023160,
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gLinkAdultMasterSwordAndSheathNearDL,
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gLinkChildSwordAndSheathNearDL,
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0x06027F00,
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gLinkAdultMasterSwordAndSheathFarDL,
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gLinkChildSwordAndSheathFarDL,
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};
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Gfx* D_80125E88[] = {
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0x060249D8,
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gLinkAdultSheathNearDL,
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gLinkChildSheathNearDL,
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0x06028150,
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gLinkAdultSheathFarDL,
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gLinkChildSheathFarDL,
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};
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Gfx* D_80125E98[] = {
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0x06035330,
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gLinkAdultWaistNearDL,
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gLinkChildWaistNearDL,
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0x0602F530,
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gLinkAdultWaistFarDL,
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gLinkChildWaistFarDL,
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};
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Gfx* D_80125EA8[] = {
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0x06022DA8,
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gLinkChildRightHandHoldingFairySlingshotNearDL,
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0x06027B88,
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gLinkChildRightHandHoldingFairySlingshotFarDL,
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gLinkAdultRightHandHoldingBowNearDL,
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gLinkChildRightHandHoldingSlingshotNearDL,
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gLinkAdultRightHandHoldingBowFarDL,
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gLinkChildRightHandHoldingSlingshotFarDL,
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};
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Gfx* D_80125EB8[] = {
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0x06024698,
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gLinkAdultRightHandHoldingOotNearDL,
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gLinkChildRightHandHoldingFairyOcarinaNearDL,
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0x06028F58,
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gLinkAdultRightHandHoldingOotFarDL,
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gLinkChildRightHandHoldingFairyOcarinaFarDL,
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};
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Gfx* D_80125EC8[] = {
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0x06024698,
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gLinkChildRightHandAndOOTNearDL,
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0x06028F58,
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gLinkAdultRightHandHoldingOotNearDL,
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gLinkChildRightHandAndOotNearDL,
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gLinkAdultRightHandHoldingOotFarDL,
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gLinkChildRightHandHoldingOOTFarDL,
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};
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Gfx* D_80125ED8[] = {
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0x06024D70,
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gLinkAdultRightHandHoldingHookshotNearDL,
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gLinkChildRightHandNearDL,
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0x06024D70,
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gLinkAdultRightHandHoldingHookshotNearDL, // The 'far' display list exists but is not used
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gLinkChildRightHandFarDL,
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};
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Gfx* D_80125EE8[] = {
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0x060233E0,
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gLinkAdultLeftHandHoldingHammerNearDL,
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gLinkChildLeftHandNearDL,
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0x06028288,
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gLinkAdultLeftHandHoldingHammerFarDL,
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gLinkChildLeftHandFarDL,
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};
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Gfx* D_80125EF8[] = {
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0x06021AA8,
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gLinkAdultLeftHandNearDL,
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gLinkChildLeftFistAndBoomerangNearDL,
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0x06026C58,
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gLinkAdultLeftHandFarDL,
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gLinkChildLeftFistAndBoomerangFarDL,
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};
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Gfx* D_80125F08[] = {
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0x06024B58,
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gLinkAdultLeftHandOutNearDL,
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gLinkChildLeftHandUpNearDL,
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0x06024B58,
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gLinkAdultLeftHandOutNearDL,
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gLinkChildLeftHandUpNearDL,
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};
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Gfx* D_80125F18[] = {
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0x06029918,
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Gfx* sArmOutDLs[] = {
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gLinkAdultRightArmOutNearDL,
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NULL,
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};
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Gfx* D_80125F20[] = {
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0x06029C20,
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Gfx* sHandOutDLs[] = {
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gLinkAdultRightHandOutNearDL,
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NULL,
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};
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Gfx* D_80125F28[] = {
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0x06036E58,
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gLinkChildLeftShoulderNearDL,
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Gfx* sRightShoulderNearDLs[] = {
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gLinkAdultRightShoulderNearDL,
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gLinkChildRightShoulderNearDL,
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};
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Gfx* D_80125F30[] = {
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0x06029FA0,
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gLinkAdultLeftArmOutNearDL,
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NULL,
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};
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Gfx* D_80125F38[] = {
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0x0602A248,
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Gfx* sHoldingFirstPersonWeaponDLs[] = {
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gLinkAdultRightHandHoldingBowFirstPersonDL,
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gLinkChildRightArmStretchedSlingshotDL,
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};
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@ -625,14 +652,15 @@ u8 sEyeMouthIndexes[][2] = {
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* from adult Link's object are used here.
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*/
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void* sEyeTextures[] = {
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0x06000000, 0x06000800, 0x06001000, 0x06001800, 0x06002000, 0x06002800, 0x06003000, 0x06003800,
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gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
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gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex,
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};
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void* sMouthTextures[] = {
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0x06004000,
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0x06004400,
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0x06004800,
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0x06004C00,
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gLinkAdultMouth1Tex,
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gLinkAdultMouth2Tex,
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gLinkAdultMouth3Tex,
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gLinkAdultMouth4Tex,
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};
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Color_RGB8 sTunicColors[] = {
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@ -647,8 +675,8 @@ Color_RGB8 sGauntletColors[] = {
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};
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Gfx* sBootDListGroups[][2] = {
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{ 0x06025918, 0x06025A60 },
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{ 0x06025BA8, 0x06025DB0 },
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{ gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL },
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{ gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL },
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};
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void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
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@ -689,10 +717,12 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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color = &sGauntletColors[strengthUpgrade - 2];
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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gSPDisplayList(POLY_OPA_DISP++, D_06025218);
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gSPDisplayList(POLY_OPA_DISP++, D_06025598);
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gSPDisplayList(POLY_OPA_DISP++, (D_80160014 == 0) ? D_060252D8 : D_06025438);
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gSPDisplayList(POLY_OPA_DISP++, (D_80160018 == 8) ? D_06025658 : D_060257B8);
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gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
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gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL);
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gSPDisplayList(POLY_OPA_DISP++,
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(D_80160014 == 0) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
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gSPDisplayList(POLY_OPA_DISP++,
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(D_80160018 == 8) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
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}
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if (boots != 0) {
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@ -943,15 +973,16 @@ s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
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if (this->unk_6AD != 2) {
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*dList = NULL;
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} else if (limbIndex == PLAYER_LIMB_L_FOREARM) {
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*dList = D_80125F18[(void)0, gSaveContext.linkAge];
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*dList = sArmOutDLs[(void)0, gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_L_HAND) {
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*dList = D_80125F20[(void)0, gSaveContext.linkAge];
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*dList = sHandOutDLs[(void)0, gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_R_SHOULDER) {
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*dList = D_80125F28[(void)0, gSaveContext.linkAge];
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*dList = sRightShoulderNearDLs[(void)0, gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_R_FOREARM) {
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*dList = D_80125F30[(void)0, gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_R_HAND) {
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*dList = Player_HoldsHookshot(this) ? D_0602A738 : D_80125F38[(void)0, gSaveContext.linkAge];
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*dList = Player_HoldsHookshot(this) ? gLinkAdultRightHandHoldingHookshotFarDL
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: sHoldingFirstPersonWeaponDLs[(void)0, gSaveContext.linkAge];
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} else {
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*dList = NULL;
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}
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@ -1093,7 +1124,7 @@ void func_80090A28(Player* this, Vec3f* vecs) {
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Matrix_MultVec3f(&D_80126098, &vecs[2]);
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}
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void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
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void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2) {
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static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f };
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CollisionPoly* sp9C;
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s32 bgId;
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||||
|
@ -1126,7 +1157,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
|
|||
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
|
||||
gSPDisplayList(OVERLAY_DISP++, D_0602CB48);
|
||||
gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
|
||||
}
|
||||
|
@ -1138,7 +1169,7 @@ f32 sSwordLengths[] = {
|
|||
0.0f, 4000.0f, 3000.0f, 5500.0f, 0.0f, 2500.0f,
|
||||
};
|
||||
|
||||
Gfx* sBottleDLists[] = { 0x0602AD58, gLinkChildBottleDL };
|
||||
Gfx* sBottleDLists[] = { gLinkAdultBottleDL, gLinkChildBottleDL };
|
||||
|
||||
Color_RGB8 sBottleColors[] = {
|
||||
{ 255, 255, 255 }, { 80, 80, 255 }, { 255, 100, 255 }, { 0, 0, 255 }, { 255, 0, 255 },
|
||||
|
@ -1149,8 +1180,8 @@ Color_RGB8 sBottleColors[] = {
|
|||
Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f };
|
||||
|
||||
BowStringData sBowStringData[] = {
|
||||
{ 0x0602B108, { 0.0f, -360.4f, 0.0f } }, // bow
|
||||
{ 0x060221A8, { 606.0f, 236.0f, 0.0f } }, // slingshot
|
||||
{ gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow
|
||||
{ gLinkChildSlinghotStringDL, { 606.0f, 236.0f, 0.0f } }, // slingshot
|
||||
};
|
||||
|
||||
Vec3f D_80126154[] = {
|
||||
|
@ -1332,8 +1363,8 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
|
|||
|
||||
if (func_8002DD78(this) != 0) {
|
||||
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
|
||||
func_80090AFC(globalCtx, this,
|
||||
(this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
|
||||
Player_DrawHookshotReticle(
|
||||
globalCtx, this, (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue