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Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
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14 changed files with 622 additions and 343 deletions
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@ -774,7 +774,7 @@ void DemoEc_DrawDancingZora(DemoEc* this, GlobalContext* globalCtx) {
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void DemoEc_InitKingZora(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &object_kz_Skel_0086D0);
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DemoEc_InitSkelAnime(this, globalCtx, &gKzSkel);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &gDemoEcKingZoraAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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@ -850,7 +850,7 @@ void func_8096F3D4(DemoEc* this, GlobalContext* globalCtx) {
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}
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void DemoEc_DrawKingZora(DemoEc* this, GlobalContext* globalCtx) {
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static void* eyeTextures[] = { 0x06001470, 0x06001870, 0x06001C70, 0x06002070 };
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static void* eyeTextures[] = { gKzEyeOpenTex, gKzEyeHalfTex, gKzEyeClosedTex, gKzEyeOpen2Tex };
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s32 eyeTexIndex = this->eyeTexIndex;
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void* eyeTexture = eyeTextures[eyeTexIndex];
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