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c4bb9bed4c
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1 changed files with 8 additions and 10 deletions
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@ -12,8 +12,7 @@ static s32 func_808B1AE0(BgSpot09Obj* this, GlobalContext* globalCtx);
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static s32 func_808B1BA0(BgSpot09Obj* this, GlobalContext* globalCtx);
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static s32 func_808B1BA0(BgSpot09Obj* this, GlobalContext* globalCtx);
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static s32 func_808B1BEC(BgSpot09Obj* this, GlobalContext* globalCtx);
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static s32 func_808B1BEC(BgSpot09Obj* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot09_Obj_InitVars =
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const ActorInit Bg_Spot09_Obj_InitVars = {
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{
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ACTOR_BG_SPOT09_OBJ,
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ACTOR_BG_SPOT09_OBJ,
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ACTORTYPE_BG,
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ACTORTYPE_BG,
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ROOM,
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ROOM,
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@ -26,13 +25,13 @@ const ActorInit Bg_Spot09_Obj_InitVars =
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(ActorFunc)BgSpot09Obj_Draw,
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(ActorFunc)BgSpot09Obj_Draw,
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};
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};
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static u32 D_808B1F90[] = {
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static u32 D_808B1F90[] = { 0x00000000, 0x06005520, 0x0600283C, 0x06008458, 0x06007580 };
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0x00000000, 0x06005520, 0x0600283C, 0x06008458, 0x06007580
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};
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typedef s32 (*ActorFuncRet)(struct Actor*, struct GlobalContext*);
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typedef s32 (*ActorFuncRet)(struct Actor*, struct GlobalContext*);
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static ActorFuncRet D_808B1FA4[] = {
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static ActorFuncRet D_808B1FA4[] = {
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(ActorFuncRet)func_808B1BEC, (ActorFuncRet)func_808B1AE0, (ActorFuncRet)func_808B1BA0,
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(ActorFuncRet)func_808B1BEC,
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(ActorFuncRet)func_808B1AE0,
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(ActorFuncRet)func_808B1BA0,
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};
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};
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static InitChainEntry initChain1[] = {
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static InitChainEntry initChain1[] = {
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@ -85,7 +84,7 @@ static s32 func_808B1AE0(BgSpot09Obj* this, GlobalContext* globalCtx) {
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return 0;
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return 0;
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}
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}
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static s32 func_808B1BA0(BgSpot09Obj *this, GlobalContext *globalCtx) {
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static s32 func_808B1BA0(BgSpot09Obj* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->dyna.actor;
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Actor* thisx = &this->dyna.actor;
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if (thisx->params == 3) {
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if (thisx->params == 3) {
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Actor_SetScale(thisx, 0.1f);
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Actor_SetScale(thisx, 0.1f);
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@ -95,7 +94,7 @@ static s32 func_808B1BA0(BgSpot09Obj *this, GlobalContext *globalCtx) {
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return 1;
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return 1;
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}
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}
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static s32 func_808B1BEC(BgSpot09Obj *this, GlobalContext *globalCtx) {
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static s32 func_808B1BEC(BgSpot09Obj* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->dyna.actor;
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Actor* thisx = &this->dyna.actor;
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s32 localC = 0;
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s32 localC = 0;
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s32 pad[2];
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s32 pad[2];
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@ -108,7 +107,7 @@ static s32 func_808B1BEC(BgSpot09Obj *this, GlobalContext *globalCtx) {
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return 1;
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return 1;
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}
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}
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static s32 func_808B1C70(BgSpot09Obj *this, GlobalContext *globalCtx) {
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static s32 func_808B1C70(BgSpot09Obj* this, GlobalContext* globalCtx) {
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s32 i;
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s32 i;
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for (i = 0; i < ARRAY_COUNT(D_808B1FA4); i++) {
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for (i = 0; i < ARRAY_COUNT(D_808B1FA4); i++) {
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if (!D_808B1FA4[i](this, globalCtx)) {
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if (!D_808B1FA4[i](this, globalCtx)) {
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@ -164,7 +163,6 @@ static void BgSpot09Obj_Destroy(BgSpot09Obj* this, GlobalContext* globalCtx) {
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}
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}
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static void BgSpot09Obj_Update(BgSpot09Obj* this, GlobalContext* globalCtx) {
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static void BgSpot09Obj_Update(BgSpot09Obj* this, GlobalContext* globalCtx) {
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}
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}
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static void BgSpot09Obj_Draw(BgSpot09Obj* this, GlobalContext* globalCtx) {
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static void BgSpot09Obj_Draw(BgSpot09Obj* this, GlobalContext* globalCtx) {
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