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Document ACTOR_FLAG_SFX_ flags and functions (#2162)

* Document `ACTOR_FLAG_SFX_` flags and functions

* format
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Dragorn421 2024-09-08 22:26:01 +02:00 committed by GitHub
parent de1a08c061
commit a903f8b8bc
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88 changed files with 227 additions and 218 deletions

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@ -404,12 +404,12 @@ void func_8002F758(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4,
void func_8002F7A0(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4);
void Player_PlaySfx(Player* player, u16 sfxId);
void Actor_PlaySfx(Actor* actor, u16 sfxId);
void func_8002F850(PlayState* play, Actor* actor);
void func_8002F8F0(Actor* actor, u16 sfxId);
void func_8002F91C(Actor* actor, u16 sfxId);
void func_8002F948(Actor* actor, u16 sfxId);
void func_8002F974(Actor* actor, u16 sfxId);
void func_8002F994(Actor* actor, s32 timer);
void Actor_PlaySfx_SurfaceBomb(PlayState* play, Actor* actor);
void Actor_PlaySfx_Flagged2(Actor* actor, u16 sfxId);
void Actor_PlaySfx_FlaggedCentered1(Actor* actor, u16 sfxId);
void Actor_PlaySfx_FlaggedCentered2(Actor* actor, u16 sfxId);
void Actor_PlaySfx_Flagged(Actor* actor, u16 sfxId);
void Actor_PlaySfx_FlaggedTimer(Actor* actor, s32 timer);
s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos);
void Actor_DisableLens(PlayState* play);
void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* playerEntry);