mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
This commit is contained in:
parent
de1a08c061
commit
a903f8b8bc
88 changed files with 227 additions and 218 deletions
|
@ -74,7 +74,7 @@ void ArrowLight_Charge(ArrowLight* this, PlayState* play) {
|
|||
this->actor.world.pos = arrow->actor.world.pos;
|
||||
this->actor.shape.rot = arrow->actor.shape.rot;
|
||||
|
||||
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_LIGHT - SFX_FLAG);
|
||||
Actor_PlaySfx_Flagged(&this->actor, NA_SE_PL_ARROW_CHARGE_LIGHT - SFX_FLAG);
|
||||
|
||||
// if arrow has no parent, player has fired the arrow
|
||||
if (arrow->actor.parent == NULL) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue