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Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
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88 changed files with 227 additions and 218 deletions
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@ -756,7 +756,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, PlaySta
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DemoEffect_TimewarpShrink(shrinkProgress * 5.0f);
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}
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func_8002F948(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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}
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/**
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@ -780,7 +780,7 @@ void DemoEffect_UpdateTimeWarpTimeblock(DemoEffect* this, PlayState* play) {
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this->actor.scale.x = scale;
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this->actor.scale.z = scale;
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DemoEffect_TimewarpShrink(shrinkProgress);
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func_8002F948(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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return;
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}
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@ -793,7 +793,7 @@ void DemoEffect_UpdateTimeWarpTimeblock(DemoEffect* this, PlayState* play) {
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* This is an Update Func that is only ran for one frame.
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*/
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void DemoEffect_InitTimeWarpTimeblock(DemoEffect* this, PlayState* play) {
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func_8002F948(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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if (SkelCurve_Update(play, &this->skelCurve)) {
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SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 60.0f, 59.0f, 0.0f);
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@ -1494,10 +1494,10 @@ void DemoEffect_JewelSparkle(DemoEffect* this, PlayState* play, s32 spawnerCount
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void DemoEffect_PlayJewelSfx(DemoEffect* this, PlayState* play) {
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if (!DemoEffect_CheckForCue(this, play, 1)) {
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if (this->actor.params == sSfxJewelId[0]) {
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func_8002F974(&this->actor, NA_SE_EV_SPIRIT_STONE - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_SPIRIT_STONE - SFX_FLAG);
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} else if (sSfxJewelId[0] == 0) {
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sSfxJewelId[0] = this->actor.params;
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func_8002F974(&this->actor, NA_SE_EV_SPIRIT_STONE - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_SPIRIT_STONE - SFX_FLAG);
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}
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}
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}
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