mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 22:41:14 +00:00
Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
This commit is contained in:
parent
de1a08c061
commit
a903f8b8bc
88 changed files with 227 additions and 218 deletions
|
@ -178,7 +178,7 @@ void DemoKekkai_TowerBarrier(DemoKekkai* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
if (!(this->sfxFlag & 1)) {
|
||||
func_8002F974(&this->actor, NA_SE_EV_TOWER_BARRIER - SFX_FLAG);
|
||||
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_TOWER_BARRIER - SFX_FLAG);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -226,7 +226,7 @@ void DemoKekkai_TrialBarrierDispel(Actor* thisx, PlayState* play) {
|
|||
this->orbScale = 0.0f;
|
||||
}
|
||||
if (this->orbScale != 0.0f) {
|
||||
func_8002F974(&this->actor, NA_SE_EV_TOWER_ENERGY - SFX_FLAG);
|
||||
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_TOWER_ENERGY - SFX_FLAG);
|
||||
}
|
||||
this->timer++;
|
||||
}
|
||||
|
@ -260,7 +260,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, PlayState* play) {
|
|||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider2.base);
|
||||
func_8002F974(&this->actor, NA_SE_EV_TOWER_ENERGY - SFX_FLAG);
|
||||
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_TOWER_ENERGY - SFX_FLAG);
|
||||
}
|
||||
|
||||
void DemoKekkai_DrawTrialBarrier(Actor* thisx, PlayState* play2) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue