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Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
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88 changed files with 227 additions and 218 deletions
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@ -150,7 +150,7 @@ void EnBoom_Fly(EnBoom* this, PlayState* play) {
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// Set xyz speed, move forward, and play the boomerang sound effect
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Actor_SetProjectileSpeed(&this->actor, 12.0f);
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Actor_MoveXZGravity(&this->actor);
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func_8002F974(&this->actor, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->actor, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
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// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up
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collided = this->collider.base.atFlags & AT_HIT;
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