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Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
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@ -256,7 +256,7 @@ void MirRay_Update(Actor* thisx, PlayState* play) {
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MirRay_MakeShieldLight(this, play);
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if (this->reflectIntensity > 0.0f) {
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func_8002F8F0(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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}
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}
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}
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