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Document ACTOR_FLAG_SFX_
flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions * format
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88 changed files with 227 additions and 218 deletions
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@ -580,7 +580,7 @@ void func_80B8FEAC(ObjBean* this, PlayState* play) {
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} else {
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this->timer = 1;
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}
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func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_GROW_UP - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_PL_PLANT_GROW_UP - SFX_FLAG);
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}
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void func_80B8FF50(ObjBean* this) {
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@ -676,7 +676,7 @@ void ObjBean_GrowWaterPhase2(ObjBean* this, PlayState* play) {
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if (this->stalkSizeMultiplier >= 0.1f) { // 100 Frames
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ObjBean_SetupGrowWaterPhase3(this);
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}
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func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_TALLER - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_PL_PLANT_TALLER - SFX_FLAG);
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}
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void ObjBean_SetupGrowWaterPhase3(ObjBean* this) {
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@ -785,7 +785,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) {
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} else if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
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Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
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if (play->sceneId == SCENE_LOST_WOODS) {
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Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
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