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@ -46,6 +46,8 @@ void FileChoose_SetKeyboardVtx(GameState* thisx) {
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phi_t0 = -0x60;
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phi_t0 = -0x60;
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for (phi_t1 = 0; phi_t1 < 13; phi_t1++, phi_t3 += 4, phi_t2++) {
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for (phi_t1 = 0; phi_t1 < 13; phi_t1++, phi_t3 += 4, phi_t2++) {
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//! @bug D_80812544 is accessed out of bounds when drawing the empty space character (value of 64). Under normal
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//! circumstances it reads a halfword from sNameLabelTextures.
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this->keyboardVtx[phi_t3].v.ob[0] = this->keyboardVtx[phi_t3 + 2].v.ob[0] = D_80812544[phi_t2] + phi_t0;
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this->keyboardVtx[phi_t3].v.ob[0] = this->keyboardVtx[phi_t3 + 2].v.ob[0] = D_80812544[phi_t2] + phi_t0;
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this->keyboardVtx[phi_t3 + 1].v.ob[0] = this->keyboardVtx[phi_t3 + 3].v.ob[0] =
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this->keyboardVtx[phi_t3 + 1].v.ob[0] = this->keyboardVtx[phi_t3 + 3].v.ob[0] =
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