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Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
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79220ba58a
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439 changed files with 1342 additions and 1304 deletions
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@ -1300,8 +1300,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3);
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func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084);
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func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
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(dbCamera->sub.mode == 1) ? D_8012CF14
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: (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0);
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(dbCamera->sub.mode == 1) ? D_8012CF14
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: (dbCamera->sub.mode == 0) ? *D_8012CF18
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: D_8012CFB0);
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if (dbCamera->sub.unk_0C) {
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D_8012D05C[80] = '>';
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} else {
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@ -1326,9 +1327,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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if (dbCamera->sub.mode != 1) {
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func_8006376C(3, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
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? 7
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: !D_80161144 ? 4 : 3,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
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: !D_80161144 ? 4
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: 3,
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D_8012CF30);
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sp110 = 'X';
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DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6);
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@ -1339,10 +1340,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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sp110 = 'Z';
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DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6);
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func_8006376C(3, 0x19, 2, &sp110);
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func_8006376C(
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0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
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D_8012CF34);
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func_8006376C(0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
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: D_80161144 ? 4
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: 3,
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D_8012CF34);
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sp110 = 'X';
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DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6);
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func_8006376C(0x1E, 0x17, 2, &sp110);
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@ -1357,9 +1359,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C);
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spFC.yaw -= cam->playerPosRot.rot.y;
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func_8006376C(3, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
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? 7
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: !D_80161144 ? 4 : 3,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
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: !D_80161144 ? 4
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: 3,
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D_8012CF30);
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DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
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func_8006376C(3, 0x17, 3, D_8012D0E4);
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@ -1369,10 +1371,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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func_8006376C(3, 0x19, 3, D_8012D0D4);
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OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80);
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spFC.yaw -= cam->playerPosRot.rot.y;
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func_8006376C(
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0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
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D_8012CF34);
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func_8006376C(0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
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: D_80161144 ? 4
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: 3,
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D_8012CF34);
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DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
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func_8006376C(0x1C, 0x17, 3, D_8012D0E4);
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DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4);
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