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Use defines for actor flags (#873)

* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
This commit is contained in:
Dragorn421 2021-12-06 01:11:38 +01:00 committed by GitHub
parent 79220ba58a
commit a9284494f2
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GPG key ID: 4AEE18F83AFDEB23
439 changed files with 1342 additions and 1304 deletions

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@ -7,7 +7,7 @@
#include "z_en_ge3.h"
#include "objects/object_geldb/object_geldb.h"
#define FLAGS 0x00000019
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
void EnGe3_Init(Actor* thisx, GlobalContext* globalCtx);
void EnGe3_Destroy(Actor* thisx, GlobalContext* globalCtx);
@ -127,7 +127,7 @@ void EnGe3_Wait(EnGe3* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actionFunc = EnGe3_WaitLookAtPlayer;
this->actor.update = EnGe3_UpdateWhenNotTalking;
this->actor.flags &= ~0x10000;
this->actor.flags &= ~ACTOR_FLAG_16;
}
EnGe3_TurnToFacePlayer(this, globalCtx);
}
@ -148,7 +148,7 @@ void EnGe3_WaitTillCardGiven(EnGe3* this, GlobalContext* globalCtx) {
void EnGe3_GiveCard(EnGe3* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
this->actor.flags &= ~0x10000;
this->actor.flags &= ~ACTOR_FLAG_16;
this->actionFunc = EnGe3_WaitTillCardGiven;
func_8002F434(&this->actor, globalCtx, GI_GERUDO_CARD, 10000.0f, 50.0f);
}
@ -163,7 +163,7 @@ void EnGe3_ForceTalk(EnGe3* this, GlobalContext* globalCtx) {
this->unk_30C |= 4;
}
this->actor.textId = 0x6004;
this->actor.flags |= 0x10000;
this->actor.flags |= ACTOR_FLAG_16;
func_8002F1C4(&this->actor, globalCtx, 300.0f, 300.0f, 0);
}
EnGe3_LookAtPlayer(this, globalCtx);