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Use defines for actor flags (#873)

* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
This commit is contained in:
Dragorn421 2021-12-06 01:11:38 +01:00 committed by GitHub
parent 79220ba58a
commit a9284494f2
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GPG key ID: 4AEE18F83AFDEB23
439 changed files with 1342 additions and 1304 deletions

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@ -7,7 +7,7 @@
#include "z_en_geldb.h"
#include "objects/object_geldb/object_geldb.h"
#define FLAGS 0x00000015
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
typedef enum {
/* 0 */ GELDB_WAIT,
@ -348,7 +348,7 @@ void EnGeldB_SetupWait(EnGeldB* this) {
this->action = GELDB_WAIT;
this->actor.bgCheckFlags &= ~3;
this->actor.gravity = -2.0f;
this->actor.flags &= ~1;
this->actor.flags &= ~ACTOR_FLAG_0;
EnGeldB_SetupAction(this, EnGeldB_Wait);
}
@ -366,7 +366,7 @@ void EnGeldB_Wait(EnGeldB* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN);
this->skelAnime.playSpeed = 1.0f;
this->actor.world.pos.y = this->actor.floorHeight;
this->actor.flags |= 1;
this->actor.flags |= ACTOR_FLAG_0;
this->actor.focus.pos = this->actor.world.pos;
this->actor.bgCheckFlags &= ~2;
this->actor.velocity.y = 0.0f;
@ -1314,7 +1314,7 @@ void EnGeldB_SetupDefeated(EnGeldB* this) {
this->invisible = true;
}
this->action = GELDB_DEFEAT;
this->actor.flags &= ~1;
this->actor.flags &= ~ACTOR_FLAG_0;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GERUDOFT_DEAD);
EnGeldB_SetupAction(this, EnGeldB_Defeated);
}