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Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
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439 changed files with 1342 additions and 1304 deletions
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@ -7,7 +7,7 @@
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#include "z_en_geldb.h"
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#include "objects/object_geldb/object_geldb.h"
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#define FLAGS 0x00000015
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
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typedef enum {
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/* 0 */ GELDB_WAIT,
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@ -348,7 +348,7 @@ void EnGeldB_SetupWait(EnGeldB* this) {
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this->action = GELDB_WAIT;
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this->actor.bgCheckFlags &= ~3;
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this->actor.gravity = -2.0f;
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this->actor.flags &= ~1;
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this->actor.flags &= ~ACTOR_FLAG_0;
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EnGeldB_SetupAction(this, EnGeldB_Wait);
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}
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@ -366,7 +366,7 @@ void EnGeldB_Wait(EnGeldB* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN);
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this->skelAnime.playSpeed = 1.0f;
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this->actor.world.pos.y = this->actor.floorHeight;
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this->actor.flags |= 1;
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this->actor.flags |= ACTOR_FLAG_0;
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this->actor.focus.pos = this->actor.world.pos;
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this->actor.bgCheckFlags &= ~2;
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this->actor.velocity.y = 0.0f;
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@ -1314,7 +1314,7 @@ void EnGeldB_SetupDefeated(EnGeldB* this) {
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this->invisible = true;
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}
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this->action = GELDB_DEFEAT;
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this->actor.flags &= ~1;
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this->actor.flags &= ~ACTOR_FLAG_0;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GERUDOFT_DEAD);
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EnGeldB_SetupAction(this, EnGeldB_Defeated);
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}
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