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Use defines for actor flags (#873)

* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
This commit is contained in:
Dragorn421 2021-12-06 01:11:38 +01:00 committed by GitHub
parent 79220ba58a
commit a9284494f2
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GPG key ID: 4AEE18F83AFDEB23
439 changed files with 1342 additions and 1304 deletions

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@ -7,7 +7,7 @@
#include "z_en_ma1.h"
#include "objects/object_ma1/object_ma1.h"
#define FLAGS 0x02000039
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx);
void EnMa1_Destroy(Actor* thisx, GlobalContext* globalCtx);
@ -349,7 +349,7 @@ void func_80AA0F44(EnMa1* this, GlobalContext* globalCtx) {
this->actor.textId = 0x2061;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
this->unk_1E8.unk_00 = 1;
this->actor.flags |= 0x10000;
this->actor.flags |= ACTOR_FLAG_16;
this->actionFunc = func_80AA106C;
} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
player->stateFlags2 |= 0x800000;
@ -362,7 +362,7 @@ void func_80AA106C(EnMa1* this, GlobalContext* globalCtx) {
if (this->unk_1E8.unk_00 == 2) {
Audio_OcaSetInstrument(2);
func_8010BD58(globalCtx, OCARINA_ACTION_TEACH_EPONA);
this->actor.flags &= ~0x10000;
this->actor.flags &= ~ACTOR_FLAG_16;
this->actionFunc = func_80AA10EC;
}
}