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Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
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79220ba58a
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439 changed files with 1342 additions and 1304 deletions
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@ -8,7 +8,7 @@
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#include "objects/object_ru1/object_ru1.h"
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#include "vt.h"
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#define FLAGS 0x04000011
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_26)
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void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnRu1_Destroy(Actor* thisx, GlobalContext* globalCtx);
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@ -1494,7 +1494,7 @@ void func_80AEE050(EnRu1* this) {
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s32 func_80AEE264(EnRu1* this, GlobalContext* globalCtx) {
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if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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this->actor.flags |= 9;
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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if ((gSaveContext.infTable[20] & 8)) {
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this->actor.textId = 0x404E;
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func_8002F2F4(&this->actor, globalCtx);
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@ -1815,7 +1815,7 @@ s32 func_80AEF0BC(EnRu1* this, GlobalContext* globalCtx) {
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Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f);
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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this->action = 26;
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this->actor.flags &= ~0x9;
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
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return true;
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}
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return false;
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@ -1855,7 +1855,7 @@ void func_80AEF29C(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEF2AC(EnRu1* this, GlobalContext* globalCtx) {
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this->action = 24;
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this->drawConfig = 1;
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this->actor.flags |= 9;
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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}
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void func_80AEF2D0(EnRu1* this, GlobalContext* globalCtx) {
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@ -2012,7 +2012,7 @@ void func_80AEF890(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEF930(EnRu1* this, GlobalContext* globalCtx) {
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if (func_80AEB104(this) == 3) {
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this->actor.flags |= 9;
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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this->actor.textId = 0x4048;
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Message_ContinueTextbox(globalCtx, this->actor.textId);
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func_80AEF4A8(this, globalCtx);
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@ -2098,7 +2098,7 @@ void func_80AEFC54(EnRu1* this, GlobalContext* globalCtx) {
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this->action = 41;
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this->unk_28C = EnRu1_FindSwitch(globalCtx);
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func_80AEB0EC(this, 1);
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this->actor.flags &= ~0x9;
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
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} else {
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Actor_Kill(&this->actor);
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}
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@ -2116,7 +2116,7 @@ void func_80AEFCE8(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEFD38(EnRu1* this, GlobalContext* globalCtx) {
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if ((gSaveContext.eventChkInf[3] & 0x80) && LINK_IS_CHILD) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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this->actor.flags &= ~0x10;
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this->actor.flags &= ~ACTOR_FLAG_4;
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this->action = 44;
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this->drawConfig = 1;
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} else {
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@ -2126,7 +2126,7 @@ void func_80AEFD38(EnRu1* this, GlobalContext* globalCtx) {
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s32 func_80AEFDC0(EnRu1* this, GlobalContext* globalCtx) {
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if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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this->actor.flags |= 9;
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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this->actor.textId = Text_GetFaceReaction(globalCtx, 0x1F);
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if (this->actor.textId == 0) {
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this->actor.textId = 0x402C;
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@ -2139,7 +2139,7 @@ s32 func_80AEFDC0(EnRu1* this, GlobalContext* globalCtx) {
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s32 func_80AEFE38(EnRu1* this, GlobalContext* globalCtx) {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
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this->actor.flags &= ~0x9;
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
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return true;
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}
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return false;
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