mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-23 07:21:19 +00:00
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
This commit is contained in:
parent
79220ba58a
commit
a9284494f2
439 changed files with 1342 additions and 1304 deletions
|
@ -1,7 +1,7 @@
|
|||
#include "z_en_sw.h"
|
||||
#include "objects/object_st/object_st.h"
|
||||
|
||||
#define FLAGS 0x00000015
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
|
||||
|
||||
void EnSw_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||
void EnSw_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
@ -275,7 +275,7 @@ void EnSw_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->collider.elements[0].info.toucher.damage *= 2;
|
||||
this->actor.naviEnemyId = 0x20;
|
||||
this->actor.colChkInfo.health *= 2;
|
||||
this->actor.flags &= ~1;
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
break;
|
||||
default:
|
||||
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_ENEMY);
|
||||
|
@ -342,7 +342,7 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) {
|
|||
this->unk_38A = 2;
|
||||
this->actor.shape.shadowScale = 16.0f;
|
||||
this->actor.gravity = -1.0f;
|
||||
this->actor.flags &= ~1;
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
this->actionFunc = func_80B0DB00;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue