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Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
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439 changed files with 1342 additions and 1304 deletions
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@ -7,7 +7,7 @@
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#include "z_obj_hsblock.h"
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#include "objects/object_d_hsblock/object_d_hsblock.h"
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#define FLAGS 0x00000000
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#define FLAGS 0
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void ObjHsblock_Init(Actor* thisx, GlobalContext* globalCtx);
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void ObjHsblock_Destroy(Actor* thisx, GlobalContext* globalCtx);
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@ -110,7 +110,7 @@ void func_80B93D90(ObjHsblock* this) {
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}
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void func_80B93DB0(ObjHsblock* this) {
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this->dyna.actor.flags |= 0x10;
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this->dyna.actor.flags |= ACTOR_FLAG_4;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 105.0f;
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ObjHsblock_SetupAction(this, func_80B93DF4);
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}
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@ -131,7 +131,7 @@ void func_80B93E5C(ObjHsblock* this, GlobalContext* globalCtx) {
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this->dyna.actor.velocity.y, 0.3f)) < 0.001f) {
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
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func_80B93D90(this);
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this->dyna.actor.flags &= ~0x10;
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this->dyna.actor.flags &= ~ACTOR_FLAG_4;
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}
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}
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