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Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
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22 changed files with 128 additions and 130 deletions
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@ -47,7 +47,7 @@
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<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
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<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
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<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
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<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
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<Texture Name="gEnHeishiKingGuardShoulderGuardTex" OutName="king_guard_shoulder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
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<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
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<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
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<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="object_skj" Segment="6">
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<DList Name="gSKJNeedleDL" Offset="0x0EB0"/>
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<DList Name="gSKJskullMaskDL" Offset="0x14C8"/>
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<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
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<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
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<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
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<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
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@ -16,12 +16,11 @@
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<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
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<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
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<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
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<Limb Name="gSkullKidLeftSholderLimb" LimbType="Standard" Offset="0x5EBC"/>
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<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
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<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
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<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
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<Limb Name="gSkullKidRightSholderLimb" LimbType="Standard" Offset="0x5EE0"/>
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<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
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<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
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<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
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<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
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<!--Limb DLists-->
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@ -31,16 +30,15 @@
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<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
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<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
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<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
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<DList Name="gSkullKidChestandClothesDL" Offset="0x4008"/>
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<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
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<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
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<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
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<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
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<DList Name="gSkullKidLeftSholderDL" Offset="0x4FB8"/>
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<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
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<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
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<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
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<DList Name="gSkullKidRightSholderDL" Offset="0x49B0"/>
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<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
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<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
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<!--<DList Name="gSkullKidRightHand" Offset="0x5E38"/>-->
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<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
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<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
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@ -48,7 +46,7 @@
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<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
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<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
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<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
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<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/> <!--Unused-->
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<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
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<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
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<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
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<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
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@ -24,7 +24,7 @@
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<!-- D_80A8D618. Draws the carpet's shadow texture. -->
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<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
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<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
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<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
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<DList Name="sModelDL" Offset="0x3EE8"/>
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<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
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