mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
This commit is contained in:
parent
c3533052ca
commit
a9526a3354
22 changed files with 128 additions and 130 deletions
|
@ -24,7 +24,7 @@
|
|||
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
|
||||
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
|
||||
|
||||
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
|
||||
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
|
||||
<DList Name="sModelDL" Offset="0x3EE8"/>
|
||||
|
||||
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue