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Fix misc 6 (#1148)

* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
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Dragorn421 2022-02-20 14:22:29 +01:00 committed by GitHub
parent c3533052ca
commit a9526a3354
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 128 additions and 130 deletions

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@ -24,7 +24,7 @@
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
<DList Name="sModelDL" Offset="0x3EE8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->