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Fix misc 6 (#1148)

* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
This commit is contained in:
Dragorn421 2022-02-20 14:22:29 +01:00 committed by GitHub
parent c3533052ca
commit a9526a3354
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 128 additions and 130 deletions

View file

@ -32,7 +32,7 @@ SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 temporary);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async);
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo);
void AudioLoad_DiscardFont(s32 fontId);
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);

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@ -978,7 +978,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
switch (curPart) {
case 0:
AudioSynth_InterL(cmd++, DMEM_UNCOMPRESSED_NOTE + skipBytes, DMEM_TEMP + 0x20,
((samplesLenAdjusted / 2) + 7) & ~7);
ALIGN8(samplesLenAdjusted / 2));
resampledTempLen = samplesLenAdjusted;
noteSamplesDmemAddrBeforeResampling = DMEM_TEMP + 0x20;
if (finished) {
@ -988,7 +988,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
break;
case 1:
AudioSynth_InterL(cmd++, DMEM_UNCOMPRESSED_NOTE + skipBytes,
DMEM_TEMP + 0x20 + resampledTempLen, ((samplesLenAdjusted / 2) + 7) & ~7);
DMEM_TEMP + 0x20 + resampledTempLen, ALIGN8(samplesLenAdjusted / 2));
break;
}
}

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@ -506,7 +506,7 @@ void* Graph_DlistAlloc(Gfx** gfx, u32 size) {
u8* ptr;
Gfx* dst;
size = ((size + 7) & ~7),
size = ALIGN8(size);
ptr = (u8*)(*gfx + 1);

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@ -8078,7 +8078,7 @@ void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* d
}
}
s32 Camera_QRegInit() {
s32 Camera_QRegInit(void) {
if (!R_RELOAD_CAM_PARAMS) {
QREG(2) = 1;
QREG(10) = -1;
@ -8113,7 +8113,7 @@ s32 Camera_QRegInit() {
return true;
}
s32 func_8005B198() {
s32 func_8005B198(void) {
return D_8011D3AC;
}

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@ -1004,7 +1004,7 @@ s32 Collider_DestroyLine(GlobalContext* globalCtx, OcLine* line) {
* Sets up an OcLine with endpoints a and b.
* OcLines are entirely unused.
*/
s32 Collider_SetLinePoints(GlobalContext* GlobalContext, OcLine* ocLine, Vec3f* a, Vec3f* b) {
s32 Collider_SetLinePoints(GlobalContext* globalCtx, OcLine* ocLine, Vec3f* a, Vec3f* b) {
Math_Vec3f_Copy(&ocLine->line.a, a);
Math_Vec3f_Copy(&ocLine->line.b, b);
return 1;

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@ -848,7 +848,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
s32 adjustment;
if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) {
func_800AA16C(globalCtx);
func_800AA16C();
}
if (pauseCtx->state == 0) {

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@ -546,15 +546,15 @@ s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep
/**
* Changes pValue by step towards target. If step is more than 1/scale of the remaining distance, step by that instead.
*/
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep) {
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 step) {
s16 diff = target - *pValue;
diff /= scale;
if (diff > maxStep) {
*pValue += maxStep;
} else if (diff < -maxStep) {
*pValue -= maxStep;
if (diff > step) {
*pValue += step;
} else if (diff < -step) {
*pValue -= step;
} else {
*pValue += diff;
}

View file

@ -475,8 +475,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
gSPTextureRectangle(OVERLAY_DISP++, 270 << 2, 154 << 2, 278 << 2, 162 << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
}
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position

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@ -1349,23 +1349,23 @@ s32 OnePointCutscene_AttentionSetSfx(GlobalContext* globalCtx, Actor* actor, s32
}
// unused
void OnePointCutscene_EnableAttention() {
void OnePointCutscene_EnableAttention(void) {
sDisableAttention = false;
}
// unused
void OnePointCutscene_DisableAttention() {
void OnePointCutscene_DisableAttention(void) {
sDisableAttention = true;
}
s32 OnePointCutscene_CheckForCategory(GlobalContext* globalCtx, s32 category) {
s32 OnePointCutscene_CheckForCategory(GlobalContext* globalCtx, s32 actorCategory) {
Camera* parentCam = globalCtx->cameraPtrs[MAIN_CAM];
while (parentCam->childCamIdx != SUBCAM_FREE) {
parentCam = globalCtx->cameraPtrs[parentCam->childCamIdx];
if ((parentCam == NULL) || (parentCam->setting != CAM_SET_CS_ATTENTION)) {
break;
} else if (category == parentCam->target->category) {
} else if (actorCategory == parentCam->target->category) {
return true;
}
}

View file

@ -340,7 +340,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
*/
void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg,
Mtx** limbMatricies) {
Mtx** limbMatrices) {
StandardLimb* limb;
Gfx* newDList;
Gfx* limbDList;
@ -364,13 +364,13 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1242);
gSPMatrix(POLY_OPA_DISP++, *limbMatricies, G_MTX_LOAD);
Matrix_ToMtx(*limbMatrices, "../z_skelanime.c", 1242);
gSPMatrix(POLY_OPA_DISP++, *limbMatrices, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, newDList);
(*limbMatricies)++;
(*limbMatrices)++;
} else if (limbDList != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1249);
(*limbMatricies)++;
Matrix_ToMtx(*limbMatrices, "../z_skelanime.c", 1249);
(*limbMatrices)++;
}
}
@ -380,14 +380,14 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
if (limb->child != LIMB_DONE) {
SkelAnime_DrawFlexLimbOpa(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
limbMatricies);
limbMatrices);
}
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawFlexLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
limbMatricies);
limbMatrices);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1265);
}