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Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
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c3533052ca
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a9526a3354
22 changed files with 128 additions and 130 deletions
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@ -40,14 +40,14 @@ void EnBox_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_FallOnSwitchFlag(EnBox*, GlobalContext*);
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void func_809C9700(EnBox*, GlobalContext*);
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void EnBox_AppearOnSwitchFlag(EnBox*, GlobalContext*);
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void EnBox_AppearOnRoomClear(EnBox*, GlobalContext*);
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void EnBox_AppearInit(EnBox*, GlobalContext*);
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void EnBox_AppearAnimation(EnBox*, GlobalContext*);
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void EnBox_WaitOpen(EnBox*, GlobalContext*);
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void EnBox_Open(EnBox*, GlobalContext*);
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void EnBox_FallOnSwitchFlag(EnBox* this, GlobalContext* globalCtx);
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void func_809C9700(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearOnSwitchFlag(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearOnRoomClear(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearInit(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx);
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void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx);
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void EnBox_Open(EnBox* this, GlobalContext* globalCtx);
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const ActorInit En_Box_InitVars = {
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ACTOR_EN_BOX,
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@ -27,7 +27,7 @@ void EnGoma_Stunned(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_LookAtPlayer(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_UpdateHit(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_Debris(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_SpawnHatchDebris(EnGoma* this, GlobalContext* globalCtx2);
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void EnGoma_SpawnHatchDebris(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_BossLimb(EnGoma* this, GlobalContext* globalCtx);
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void EnGoma_SetupFlee(EnGoma* this);
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@ -1609,7 +1609,7 @@ void EnSkj_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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Matrix_RotateZYX(-0x4000, 0, 0, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_skj.c", 2430),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gSKJskullMaskDL);
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gSPDisplayList(POLY_OPA_DISP++, gSkullKidSkullMaskDL);
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Matrix_Pop();
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}
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@ -105,7 +105,7 @@ void EnSkjneedle_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_skj_needle.c", 205),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gSKJNeedleDL);
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gSPDisplayList(POLY_OPA_DISP++, gSkullKidNeedleDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_skj_needle.c", 210);
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}
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