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Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
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22 changed files with 128 additions and 130 deletions
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@ -40,14 +40,14 @@ void EnBox_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_FallOnSwitchFlag(EnBox*, GlobalContext*);
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void func_809C9700(EnBox*, GlobalContext*);
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void EnBox_AppearOnSwitchFlag(EnBox*, GlobalContext*);
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void EnBox_AppearOnRoomClear(EnBox*, GlobalContext*);
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void EnBox_AppearInit(EnBox*, GlobalContext*);
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void EnBox_AppearAnimation(EnBox*, GlobalContext*);
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void EnBox_WaitOpen(EnBox*, GlobalContext*);
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void EnBox_Open(EnBox*, GlobalContext*);
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void EnBox_FallOnSwitchFlag(EnBox* this, GlobalContext* globalCtx);
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void func_809C9700(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearOnSwitchFlag(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearOnRoomClear(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearInit(EnBox* this, GlobalContext* globalCtx);
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void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx);
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void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx);
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void EnBox_Open(EnBox* this, GlobalContext* globalCtx);
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const ActorInit En_Box_InitVars = {
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ACTOR_EN_BOX,
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