mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Document object_bw (Torch Slug) (#1390)
* Document object_bw (Torch Slug) * Get rid of "Wrapper" terminology
This commit is contained in:
parent
8c17339e06
commit
a99d41bf35
4 changed files with 68 additions and 40 deletions
|
@ -1,29 +1,40 @@
|
|||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
<!-- Torch Slug Animation -->
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
|
||||
|
||||
<!-- Torch Slug Limb DisplayLists -->
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
|
||||
<!-- Torch Slug Textures -->
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="torch_slug_eyestalk" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="torch_slug_eye" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="torch_slug_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="torch_slug_body_1" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="torch_slug_body_2" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
|
||||
<!-- Torch Slug Limbs -->
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
|
||||
<!-- Torch Slug Skeleton -->
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
|
||||
<!-- Torch Slug Animations -->
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/> <!-- Original name is "bw_hakken" ("discovery; detection"). Used for when the Torch Slug spots the player. -->
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/> <!-- Original name is "bw_kogeki" ("attack; offensive"). Used for when the Torch Slug jumps at the player or is flipped over. -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue