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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2
* non-pal too
* Revert "non-pal too"
This reverts commit ac8b38b3a8
.
* fix
* bss
This commit is contained in:
parent
dec2c89c10
commit
aa00eb2c4d
38 changed files with 2307 additions and 7 deletions
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@ -603,29 +603,59 @@
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<!-- Probably a file boundary here. -->
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<Array Name="gDebugPyramidVtx" Count="12" Offset="0x3500">
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<Vtx/>
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</Array>
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<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
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<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
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<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
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<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
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<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
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<DList Name="gDebugArrowDL" Offset="0x39F0"/>
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<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
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<Vtx/>
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</Array>
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<DList Name="gDebugCameraDL" Offset="0x3C90"/>
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<Array Name="gDebugCameraVtx" Count="40" Offset="0x3D08">
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<Vtx/>
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</Array>
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<Array Name="gDebugCheckeredFloorVtx" Count="4" Offset="0x3F88">
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<Vtx/>
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</Array>
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<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
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<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
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<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
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<Vtx/>
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</Array>
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<DList Name="gDebugSpriteDL" Offset="0x4298"/>
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<Animation Name="gArrow1Anim" Offset="0x4310"/>
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<Animation Name="gArrow2Anim" Offset="0x436C"/>
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<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
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<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
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<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
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<Vtx/>
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</Array>
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<DList Name="gArrowNearDL" Offset="0x5AA0"/>
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<Array Name="gArrowFarVtx" Count="26" Offset="0x5C80">
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<Vtx/>
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</Array>
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<DList Name="gArrowFarDL" Offset="0x5E20"/>
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<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
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<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
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<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
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<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
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<Vtx/>
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</Array>
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<DList Name="gBombBodyDL" Offset="0x7860"/>
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<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
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<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
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<Vtx/>
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</Array>
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<DList Name="gBombCapDL" Offset="0x7A50"/>
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<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
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<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
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<Vtx/>
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</Array>
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<DList Name="gBombchuDL" Offset="0x7E10"/>
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<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
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<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
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@ -638,17 +668,38 @@
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<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
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<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
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<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
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<Array Name="gEffBombExplosionVtx" Count="4" Offset="0xC058">
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<Vtx/>
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</Array>
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<Array Name="gEffFragments1Vtx" Count="3" Offset="0xC0A0">
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<Vtx/>
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</Array>
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<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
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<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
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<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
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<Vtx/>
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</Array>
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<DList Name="gUnknownBlankDL" Offset="0xC690"/>
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<DList Name="gBoomerangDL" Offset="0xC698"/>
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<DList Name="gBoomerangRefDL" Offset="0xC808"/>
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<DList Name="gCompassArrowDL" Offset="0xC820"/>
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<Array Name="gCompassArrowVtx" Count="3" Offset="0xC848">
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<Vtx/>
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</Array>
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<Array Name="gameplay_keep_Vtx_00C880" Count="3" Offset="0xC880">
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<Vtx/>
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</Array>
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<DList Name="gGameplayKeepDL_C8B0" Offset="0xC8B0"/>
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<Array Name="gLockOnArrowVtx" Count="47" Offset="0xC920">
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<Vtx/>
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</Array>
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<DList Name="gLockOnArrowDL" Offset="0xCC10"/>
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<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
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<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCD60">
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<Vtx/>
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</Array>
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<DList Name="gEffFragments2DL" Offset="0xCE20"/>
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<Texture Name="gGameplayKeepTex_CE60" OutName="gameplay_keep_tex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
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@ -656,13 +707,28 @@
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<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
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<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
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<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
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<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD560">
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<Vtx/>
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</Array>
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<DList Name="gUnusedRockFragmentDL" Offset="0xD6E0"/>
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<DList Name="gBoulderFragmentsDL" Offset="0xD7E0"/>
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<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD8B8">
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<Vtx/>
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</Array>
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<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
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<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
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<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xEA54"/>
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<Animation Name="gDoorChildOpeningRightAnim" Offset="0xEB40"/>
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<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xEBF8"/>
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<Array Name="gDoorLeftVtx" Count="34" Offset="0xEC10">
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<Vtx/>
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</Array>
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<Array Name="gDoorRightVtx" Count="34" Offset="0xEE30">
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<Vtx/>
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</Array>
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<Array Name="gDoorFrameVtx" Count="8" Offset="0xF050">
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<Vtx/>
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</Array>
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<DList Name="gDoorFrameDL" Offset="0xF0D0"/>
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<DList Name="gDoorLeftDL" Offset="0xF158"/>
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<DList Name="gDoorRightDL" Offset="0xF2A0"/>
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@ -670,30 +736,72 @@
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<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
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<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x104D8"/>
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<DList Name="gEffDustDL" Offset="0x104F0"/>
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<Array Name="gEffDustVtx" Count="4" Offset="0x10548">
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<Vtx/>
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</Array>
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<Array Name="gEffFlashVtx" Count="4" Offset="0x10590">
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<Vtx/>
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</Array>
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<DList Name="gEffFlash1DL" Offset="0x105D0"/>
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<DList Name="gEffFlash2DL" Offset="0x10648"/>
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<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
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<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
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<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
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<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x126D0">
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<Vtx/>
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</Array>
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<Array Name="gSpinAttack2Vtx" Count="26" Offset="0x12870">
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<Vtx/>
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</Array>
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<DList Name="gSpinAttack1DL" Offset="0x12A10"/>
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<DList Name="gSpinAttack2DL" Offset="0x12B30"/>
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<Array Name="gSpinAttack3Vtx" Count="26" Offset="0x12C50">
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<Vtx/>
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</Array>
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<Array Name="gSpinAttack4Vtx" Count="26" Offset="0x12DF0">
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<Vtx/>
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</Array>
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<DList Name="gSpinAttack3DL" Offset="0x12F90"/>
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<DList Name="gSpinAttack4DL" Offset="0x130B0"/>
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<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
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<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
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<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x139D0">
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<Vtx/>
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</Array>
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<DList Name="gSpinAttackChargingDL" Offset="0x13AB0"/>
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<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
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<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
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<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14BA0">
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<Vtx/>
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</Array>
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<DList Name="gUnusedBeamBladeDL" Offset="0x14E60"/>
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<Animation Name="gFairyAnim" Offset="0x15044"/>
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<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x15060"/>
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<Array Name="gFairyWing1Vtx" Count="4" Offset="0x15860">
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<Vtx/>
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</Array>
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<DList Name="gFairyWing1DL" Offset="0x158A0"/>
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<Array Name="gFairyWing2Vtx" Count="4" Offset="0x15928">
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<Vtx/>
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</Array>
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<DList Name="gFairyWing2DL" Offset="0x15968"/>
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<Array Name="gFairyWing3Vtx" Count="4" Offset="0x159F0">
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<Vtx/>
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</Array>
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<DList Name="gFairyWing3DL" Offset="0x15A30"/>
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<Array Name="gFairyWing4Vtx" Count="4" Offset="0x15AB8">
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<Vtx/>
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</Array>
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<DList Name="gFairyWing4DL" Offset="0x15AF8"/>
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<Array Name="gGlowCircleVtx" Count="4" Offset="0x15B80">
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<Vtx/>
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</Array>
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<DList Name="gGlowCircleTextureLoadDL" Offset="0x15BC0"/>
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<DList Name="gGlowCircleDL" Offset="0x15C00"/>
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<DList Name="gGlowCircleSmallDL" Offset="0x15C20"/>
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<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x15D88">
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<Vtx/>
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</Array>
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<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
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<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
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<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
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@ -701,8 +809,20 @@
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<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
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<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x17870"/>
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<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x18070"/>
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<Array Name="gEffFireCircleVtx" Count="14" Offset="0x18870">
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<Vtx/>
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</Array>
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<DList Name="gEffFireCircleDL" Offset="0x18950"/>
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<Animation Name="gFishOutOfWaterAnim" Offset="0x18A9C"/>
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<Array Name="gameplay_keep_Vtx_018AB0" Count="4" Offset="0x18AB0">
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<Vtx/>
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</Array>
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<Array Name="gameplay_keep_Vtx_018AF0" Count="16" Offset="0x18AF0">
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<Vtx/>
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</Array>
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<Array Name="gameplay_keep_Vtx_018BF0" Count="22" Offset="0x18BF0">
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<Vtx/>
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</Array>
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<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
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<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
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<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
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@ -713,6 +833,9 @@
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<Vtx/>
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</Array>
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<DList Name="gEffBubbleDL" Offset="0x1A600"/>
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<Array Name="gEffBubbleVtx" Count="4" Offset="0x1A678">
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<Vtx/>
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</Array>
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<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
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<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
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<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
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<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
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<DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
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<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C720">
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<Vtx/>
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</Array>
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<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
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<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
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<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
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<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
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<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
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<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
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<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E7D0">
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<Vtx/>
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</Array>
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<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
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<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
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<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
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<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
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<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
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<DList Name="gEffHitMarkDL" Offset="0x21C10"/>
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<Array Name="gEffHitMarkVtx" Count="4" Offset="0x21C68">
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<Vtx/>
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</Array>
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<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
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<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
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<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
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@ -770,9 +902,18 @@
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<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
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<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
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<DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
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<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24910">
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<Vtx/>
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</Array>
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<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/>
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<DList Name="gEffWaterRippleDL" Offset="0x25950"/>
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<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x259B0">
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<Vtx/>
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</Array>
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<DList Name="gEffSparkDL" Offset="0x259F0"/>
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<Array Name="gEffSparkVtx" Count="4" Offset="0x25A50">
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<Vtx/>
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</Array>
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<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
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<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
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<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x26490"/>
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<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x28290"/>
|
||||
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x282F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
|
||||
|
@ -791,6 +935,9 @@
|
|||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
|
||||
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x2A390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
|
||||
|
@ -800,6 +947,9 @@
|
|||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2D3D0"/>
|
||||
<Array Name="gEffLightningVtx" Count="4" Offset="0x2D438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
|
||||
|
@ -811,46 +961,88 @@
|
|||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
|
||||
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x324E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
|
||||
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffIceFragment1DL" Offset="0x33BC0"/>
|
||||
<DList Name="gEffIceFragment2DL" Offset="0x33CB8"/>
|
||||
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffIceFragment3DL" Offset="0x34380"/>
|
||||
<Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
|
||||
<DList Name="gBugLimb1DL" Offset="0x346B0"/>
|
||||
<DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
|
||||
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
|
||||
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x34770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb2DL" Offset="0x347A0"/>
|
||||
<DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
|
||||
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
|
||||
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x34860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb3DL" Offset="0x34890"/>
|
||||
<DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
|
||||
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
|
||||
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x34950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb4DL" Offset="0x34980"/>
|
||||
<DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
|
||||
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
|
||||
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x34A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb5DL" Offset="0x34A70"/>
|
||||
<DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
|
||||
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
|
||||
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb6DL" Offset="0x34B60"/>
|
||||
<DList Name="gBugLimb6WrapperDL" Offset="0x34C00"/>
|
||||
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34C10"/>
|
||||
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb7DL" Offset="0x34C50"/>
|
||||
<DList Name="gBugLimb7WrapperDL" Offset="0x34CF0"/>
|
||||
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34D00"/>
|
||||
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb8DL" Offset="0x34D40"/>
|
||||
<DList Name="gBugLimb8WrapperDL" Offset="0x34DE0"/>
|
||||
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34DF0"/>
|
||||
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34E00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb9DL" Offset="0x34E30"/>
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
|
||||
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
|
||||
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x35A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
|
||||
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35B10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
|
||||
|
@ -858,47 +1050,119 @@
|
|||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37C38"/>
|
||||
<Array Name="gLensFlareVtx" Count="4" Offset="0x37CA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37D20"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
|
||||
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x38200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
|
||||
<DList Name="gMoonDL" Offset="0x393A0"/>
|
||||
<Array Name="gMoonVtx" Count="4" Offset="0x39410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
|
||||
|
||||
<Array Name="gameplay_keep_Vtx_039850" Count="4" Offset="0x39850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
|
||||
<Array Name="gameplay_keep_Vtx_039970" Count="4" Offset="0x39970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
|
||||
<Array Name="gameplay_keep_Vtx_039A40" Count="4" Offset="0x39A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
|
||||
<Array Name="gameplay_keep_Vtx_039B10" Count="4" Offset="0x39B10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>
|
||||
|
||||
<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
|
||||
<Array Name="gLiftableRockVtx" Count="24" Offset="0x39D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLiftableRockDL" Offset="0x39E90"/>
|
||||
|
||||
<!-- unused in game -->
|
||||
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/>
|
||||
<Collision Name="gWideTallBlockCol" Offset="0x3A278"/>
|
||||
<Array Name="gFlatBlockVtx" Count="24" Offset="0x3A2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFlatBlockDL" Offset="0x3A430"/>
|
||||
<Collision Name="gTallBlockCol" Offset="0x3A5F0"/>
|
||||
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x3A620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/>
|
||||
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/>
|
||||
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFlatRotBlockDL" Offset="0x3AB00"/>
|
||||
<Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/>
|
||||
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3ACE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSmallCubeDL" Offset="0x3AE60"/>
|
||||
<Collision Name="gSmallerCubeCol" Offset="0x3B020"/>
|
||||
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3B050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreeStumpDL" Offset="0x3B1E0"/>
|
||||
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3B2F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
|
||||
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3B560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/>
|
||||
<Array Name="gHeartPieceExteriorVtx" Count="80" Offset="0x3BA10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3BF10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/>
|
||||
<DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/>
|
||||
|
||||
<Array Name="gameplay_keep_Vtx_03C610" Count="80" Offset="0x3C610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gameplay_keep_Vtx_03CB10" Count="76" Offset="0x3CB10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
|
||||
<DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
|
||||
<Array Name="gameplay_keep_Vtx_03D220" Count="4" Offset="0x3D220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGameplayKeepDL_3D260" Offset="0x3D260"/>
|
||||
|
||||
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3D2F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignRectangularDL" Offset="0x3D560"/>
|
||||
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3D7F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
|
||||
|
@ -913,6 +1177,9 @@
|
|||
<Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
|
||||
|
||||
<DList Name="gItemDropDL" Offset="0x41D80"/>
|
||||
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
|
||||
|
@ -925,6 +1192,9 @@
|
|||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
|
||||
<Array Name="gRupeeVtx" Count="36" Offset="0x44F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRupeeDL" Offset="0x45150"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
|
||||
|
@ -948,15 +1218,33 @@
|
|||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
|
||||
<Array Name="gRaindropVtx" Count="3" Offset="0x4D660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRaindropDL" Offset="0x4D690"/>
|
||||
<DList Name="gFootShadowDL" Offset="0x4D6B0"/>
|
||||
<Array Name="gFootShadowVtx" Count="3" Offset="0x4D710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x4E740"/>
|
||||
<Array Name="gCircleShadowVtx" Count="3" Offset="0x4E790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
|
||||
<Array Name="gHorseShadowVtx" Count="4" Offset="0x4EFC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHorseShadowDL" Offset="0x4F000"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
|
||||
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x4F450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x4F510"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
|
||||
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x505C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
|
||||
|
@ -968,15 +1256,36 @@
|
|||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
|
||||
<DList Name="gSunDL" Offset="0x526F0"/>
|
||||
<Array Name="gSunVtx" Count="12" Offset="0x52878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x52938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLockOnReticleTriangleDL" Offset="0x52980"/>
|
||||
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x52998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffFireVtx" Count="4" Offset="0x529D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFire1DL" Offset="0x52A10"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x52AD0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
|
||||
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x53B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape1DL" Offset="0x547E0"/>
|
||||
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x54B60"/>
|
||||
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x54B70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape2DL" Offset="0x55810"/>
|
||||
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x55B30"/>
|
||||
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x55B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
|
||||
|
|
|
@ -603,29 +603,59 @@
|
|||
|
||||
<!-- Probably a file boundary here. -->
|
||||
|
||||
<Array Name="gDebugPyramidVtx" Count="12" Offset="0x3500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
|
||||
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
|
||||
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
|
||||
<Array Name="gDebugCameraVtx" Count="40" Offset="0x3D08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDebugCheckeredFloorVtx" Count="4" Offset="0x3F88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
|
||||
<Animation Name="gArrow1Anim" Offset="0x4310"/>
|
||||
<Animation Name="gArrow2Anim" Offset="0x436C"/>
|
||||
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
|
||||
<Array Name="gArrowFarVtx" Count="26" Offset="0x5C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArrowFarDL" Offset="0x5E20"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombBodyDL" Offset="0x7860"/>
|
||||
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombCapDL" Offset="0x7A50"/>
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuDL" Offset="0x7E10"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
|
@ -638,25 +668,58 @@
|
|||
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
|
||||
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
|
||||
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
|
||||
<Array Name="gEffBombExplosionVtx" Count="4" Offset="0xC058">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffFragments1Vtx" Count="3" Offset="0xC0A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
|
||||
<DList Name="gBoomerangDL" Offset="0xC698"/>
|
||||
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
|
||||
<DList Name="gCompassArrowDL" Offset="0xC820"/>
|
||||
<Array Name="gCompassArrowVtx" Count="3" Offset="0xC848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLockOnArrowVtx" Count="47" Offset="0xC880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
|
||||
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
|
||||
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCCC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
|
||||
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD0C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
|
||||
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
|
||||
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
|
||||
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
|
||||
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
|
||||
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
|
||||
<Array Name="gDoorLeftVtx" Count="34" Offset="0xE770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDoorRightVtx" Count="34" Offset="0xE990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDoorFrameVtx" Count="8" Offset="0xEBB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
|
||||
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xEE00"/>
|
||||
|
@ -664,30 +727,72 @@
|
|||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
|
||||
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
|
||||
<DList Name="gEffDustDL" Offset="0x10050"/>
|
||||
<Array Name="gEffDustVtx" Count="4" Offset="0x100A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffFlashVtx" Count="4" Offset="0x100F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFlash1DL" Offset="0x10130"/>
|
||||
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
|
||||
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
|
||||
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
|
||||
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
|
||||
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gSpinAttack2Vtx" Count="26" Offset="0x123D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
|
||||
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
|
||||
<Array Name="gSpinAttack3Vtx" Count="26" Offset="0x127B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gSpinAttack4Vtx" Count="26" Offset="0x12950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
|
||||
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
|
||||
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
|
||||
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
|
||||
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
|
||||
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
|
||||
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
|
||||
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
|
||||
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
|
||||
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
|
||||
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x153C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFairyWing1DL" Offset="0x15400"/>
|
||||
<Array Name="gFairyWing2Vtx" Count="4" Offset="0x15488">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
|
||||
<Array Name="gFairyWing3Vtx" Count="4" Offset="0x15550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFairyWing3DL" Offset="0x15590"/>
|
||||
<Array Name="gFairyWing4Vtx" Count="4" Offset="0x15618">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFairyWing4DL" Offset="0x15658"/>
|
||||
<Array Name="gGlowCircleVtx" Count="4" Offset="0x156E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
|
||||
<DList Name="gGlowCircleDL" Offset="0x15760"/>
|
||||
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
|
||||
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x158E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
|
@ -695,8 +800,20 @@
|
|||
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
|
||||
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
|
||||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x183D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
|
||||
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
|
||||
<Array Name="gameplay_keep_Vtx_018610" Count="4" Offset="0x18610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gameplay_keep_Vtx_018650" Count="16" Offset="0x18650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gameplay_keep_Vtx_018750" Count="22" Offset="0x18750">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
|
@ -707,6 +824,9 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
|
||||
<Array Name="gEffBubbleVtx" Count="4" Offset="0x1A1D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
|
@ -717,6 +837,9 @@
|
|||
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
|
||||
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
|
||||
|
@ -726,6 +849,9 @@
|
|||
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
|
||||
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
|
||||
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
|
||||
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
|
||||
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
|
||||
|
@ -752,6 +878,9 @@
|
|||
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
|
||||
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x217C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
|
@ -764,9 +893,18 @@
|
|||
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
|
||||
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
|
||||
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
|
||||
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x25510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffSparkDL" Offset="0x25550"/>
|
||||
<Array Name="gEffSparkVtx" Count="4" Offset="0x255B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
|
||||
|
@ -776,6 +914,9 @@
|
|||
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
|
||||
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x27E50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
|
||||
|
@ -785,6 +926,9 @@
|
|||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
|
||||
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x29EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
|
||||
|
@ -794,6 +938,9 @@
|
|||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
|
||||
<Array Name="gEffLightningVtx" Count="4" Offset="0x2CF98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
|
||||
|
@ -805,46 +952,88 @@
|
|||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
|
||||
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
|
||||
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
|
||||
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
|
||||
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
|
||||
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
|
||||
<DList Name="gBugLimb1DL" Offset="0x34210"/>
|
||||
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
|
||||
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
|
||||
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x342D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb2DL" Offset="0x34300"/>
|
||||
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
|
||||
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
|
||||
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x343C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
|
||||
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
|
||||
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
|
||||
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x344B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
|
||||
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
|
||||
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
|
||||
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x345A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
|
||||
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
|
||||
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
|
||||
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
|
||||
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
|
||||
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
|
||||
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
|
||||
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
|
||||
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
|
||||
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
|
||||
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
|
||||
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
|
||||
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34960">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBugLimb9DL" Offset="0x34990"/>
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
|
||||
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
|
||||
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35670">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
|
||||
|
@ -852,36 +1041,87 @@
|
|||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
|
||||
<Array Name="gLensFlareVtx" Count="4" Offset="0x37800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37880"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
|
||||
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
|
||||
<DList Name="gMoonDL" Offset="0x38F00"/>
|
||||
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
|
||||
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
|
||||
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLiftableRockDL" Offset="0x39660"/>
|
||||
|
||||
<!-- unused in game -->
|
||||
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
|
||||
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
|
||||
<Array Name="gFlatBlockVtx" Count="24" Offset="0x39A80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
|
||||
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
|
||||
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x39DF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
|
||||
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
|
||||
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
|
||||
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
|
||||
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3A4B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
|
||||
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
|
||||
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3A820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
|
||||
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3AAC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
|
||||
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
|
||||
<Array Name="gHeartPieceExteriorVtx" Count="80" Offset="0x3B1E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3B6E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
|
||||
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
|
||||
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3BDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
|
||||
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3C2E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
|
||||
|
@ -889,6 +1129,9 @@
|
|||
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
|
||||
<DList Name="gItemDropDL" Offset="0x3F070"/>
|
||||
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
|
||||
|
@ -901,6 +1144,9 @@
|
|||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRupeeDL" Offset="0x42440"/>
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
|
||||
|
@ -914,15 +1160,33 @@
|
|||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
|
||||
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRaindropDL" Offset="0x48160"/>
|
||||
<DList Name="gFootShadowDL" Offset="0x48180"/>
|
||||
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x49210"/>
|
||||
<Array Name="gCircleShadowVtx" Count="3" Offset="0x49260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
|
||||
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
|
||||
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
|
||||
|
@ -934,15 +1198,36 @@
|
|||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<Array Name="gSunVtx" Count="12" Offset="0x4D348">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x4D408">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLockOnReticleTriangleDL" Offset="0x4D450"/>
|
||||
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x4D468">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gEffFireVtx" Count="4" Offset="0x4D4A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
|
||||
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
|
||||
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
|
||||
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x4F640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
|
||||
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
|
||||
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x50610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
|
||||
|
|
|
@ -35,6 +35,53 @@
|
|||
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftHandVtx" Count="47" Offset="0x14E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftForearmVtx" Count="24" Offset="0x17D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftUpperArmVtx" Count="25" Offset="0x1950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightHandVtx" Count="47" Offset="0x1AE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightForearmVtx" Count="24" Offset="0x1DD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightUpperArmVtx" Count="25" Offset="0x1F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1TorsoVtx" Count="61" Offset="0x20E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightFootVtx" Count="34" Offset="0x24B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightShinVtx" Count="24" Offset="0x26D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1RightThighVtx" Count="26" Offset="0x2850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftFootVtx" Count="34" Offset="0x29F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftShinVtx" Count="24" Offset="0x2C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1LeftThighVtx" Count="26" Offset="0x2D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1PelvisVtx" Count="28" Offset="0x2F30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
|
||||
<DList Name="gHylianMan1RightHandDL" Offset="0x3500"/>
|
||||
|
@ -59,7 +106,13 @@
|
|||
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
|
||||
|
||||
<!-- Alternate Heads DLs -->
|
||||
<!-- Alternate Heads -->
|
||||
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan1BowlCutHeadVtx" Count="66" Offset="0x50E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
|
||||
<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
|
||||
</File>
|
||||
|
|
|
@ -30,6 +30,53 @@
|
|||
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftHandVtx" Count="23" Offset="0x1A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftForearmVtx" Count="19" Offset="0x1B78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftUpperArmVtx" Count="24" Offset="0x1CA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightHandVtx" Count="23" Offset="0x1E28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightForearmVtx" Count="19" Offset="0x1F98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightUpperArmVtx" Count="24" Offset="0x20C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanTorsoVtx" Count="70" Offset="0x2248">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightFootVtx" Count="3" Offset="0x26A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightShinVtx" Count="3" Offset="0x26D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanRightThighVtx" Count="3" Offset="0x2708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftFootVtx" Count="3" Offset="0x2738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftShinVtx" Count="3" Offset="0x2768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanLeftThighVtx" Count="3" Offset="0x2798">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldWomanPelvisVtx" Count="24" Offset="0x27C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
|
||||
<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>
|
||||
|
|
|
@ -4,9 +4,18 @@
|
|||
<!-- One of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<!-- Boss Door, Lock, and Chain DisplayLists -->
|
||||
<!-- Boss Door, Lock, and Chain -->
|
||||
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
|
||||
<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
|
||||
<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
|
||||
|
||||
<!-- The rest of the Boss Door Textures -->
|
||||
|
|
|
@ -4,14 +4,23 @@
|
|||
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
|
||||
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
|
||||
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
|
||||
<Array Name="gBirdLeftWingVtx" Count="4" Offset="0x140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gBirdRightWingDL" Offset="0x180"/>
|
||||
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
|
||||
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
|
||||
<Array Name="gBirdRightWingVtx" Count="4" Offset="0x240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gBirdBodyDL" Offset="0x280"/>
|
||||
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
|
||||
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
|
||||
<Array Name="gBirdBodyVtx" Count="17" Offset="0x3F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
|
||||
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
|
||||
|
|
|
@ -33,6 +33,53 @@
|
|||
<Texture Name="gHylianOldManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManClothesSideTex" OutName="clothes_side" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManLeftShinVtx" Count="3" Offset="0x1270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManLeftThighVtx" Count="3" Offset="0x12A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightFootVtx" Count="3" Offset="0x12D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightShinVtx" Count="3" Offset="0x1300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightThighVtx" Count="3" Offset="0x1330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManHeadVtx" Count="112" Offset="0x1360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManLeftHandVtx" Count="3" Offset="0x1A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManLeftForearmVtx" Count="19" Offset="0x1A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManLeftUpperArmVtx" Count="24" Offset="0x1BC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightHandVtx" Count="3" Offset="0x1D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightForearmVtx" Count="19" Offset="0x1D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManRightUpperArmVtx" Count="24" Offset="0x1EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManTorsoVtx" Count="57" Offset="0x2020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianOldManPelvisVtx" Count="27" Offset="0x23B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianOldManHeadDL" Offset="0x2560"/>
|
||||
<DList Name="gHylianOldManRightHandDL" Offset="0x2B88"/>
|
||||
|
@ -56,6 +103,9 @@
|
|||
<Texture Name="gHylianOldManBaldEyeTex" OutName="bald_eye" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
|
||||
|
||||
<!-- Bald Head DL -->
|
||||
<Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHylianOldManBaldHeadDL" Offset="0x3F68"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,6 +5,17 @@
|
|||
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
|
||||
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Biri DLists -->
|
||||
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
|
||||
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
|
||||
|
|
|
@ -32,6 +32,53 @@
|
|||
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftHandVtx" Count="40" Offset="0x2AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftForearmVtx" Count="21" Offset="0x2D58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftUpperArmVtx" Count="23" Offset="0x2EA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightHandVtx" Count="40" Offset="0x3018">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightForearmVtx" Count="21" Offset="0x3298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightUpperArmVtx" Count="23" Offset="0x33E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2TorsoVtx" Count="66" Offset="0x3558">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftFootVtx" Count="3" Offset="0x3978">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftShinVtx" Count="3" Offset="0x39A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2LeftThighVtx" Count="3" Offset="0x39D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightFootVtx" Count="3" Offset="0x3A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightShinVtx" Count="3" Offset="0x3A38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2RightThighVtx" Count="3" Offset="0x3A68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman2PelvisVtx" Count="14" Offset="0x3A98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
|
||||
<DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>
|
||||
|
|
|
@ -34,6 +34,53 @@
|
|||
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftHandVtx" Count="28" Offset="0xFF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftForearmVtx" Count="24" Offset="0x11B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftUpperArmVtx" Count="26" Offset="0x1330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightHandVtx" Count="28" Offset="0x14D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightForearmVtx" Count="24" Offset="0x1690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightUpperArmVtx" Count="26" Offset="0x1810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2TorsoVtx" Count="42" Offset="0x19B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftFootVtx" Count="18" Offset="0x1C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftShinVtx" Count="27" Offset="0x1D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LeftThighVtx" Count="23" Offset="0x1F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightFootVtx" Count="18" Offset="0x2090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightShinVtx" Count="27" Offset="0x21B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2RightThighVtx" Count="23" Offset="0x2360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2PelvisVtx" Count="34" Offset="0x24D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
|
||||
<DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
|
||||
|
@ -62,6 +109,21 @@
|
|||
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
|
||||
|
||||
<!-- Alternate Head DLs -->
|
||||
<Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2LongHairHeadVtx" Count="46" Offset="0x4690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2AltMustachedHeadVtx" Count="71" Offset="0x4970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2BeardedHeadVtx" Count="71" Offset="0x4DE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianMan2BagVtx" Count="9" Offset="0x5250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
|
||||
<DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
|
||||
<DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>
|
||||
|
|
|
@ -3,11 +3,26 @@
|
|||
<!-- Torch Slug Animation -->
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
|
||||
|
||||
<!-- Torch Slug Limb DisplayLists -->
|
||||
<!-- Torch Slug Limb Vertices and DisplayLists -->
|
||||
<Array Name="gTorchSlugLeftLowerEyestalkVtx" Count="8" Offset="0x240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<Array Name="gTorchSlugLeftUpperEyestalkVtx" Count="9" Offset="0x358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<Array Name="gTorchSlugRightLowerEyestalkVtx" Count="8" Offset="0x4D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<Array Name="gTorchSlugRightUpperEyestalkVtx" Count="9" Offset="0x5F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<Array Name="gTorchSlugBodyVtx" Count="142" Offset="0x770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
|
||||
<!-- Torch Slug Textures -->
|
||||
|
|
|
@ -30,6 +30,53 @@
|
|||
<Texture Name="gHylianYoungWomanDressTex" OutName="dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="gHylianYoungWomanCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianYoungWomanLeftFootVtx" Count="3" Offset="0x500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanLeftShinVtx" Count="3" Offset="0x530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanLeftThighVtx" Count="3" Offset="0x560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightFootVtx" Count="3" Offset="0x590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightShinVtx" Count="3" Offset="0x5C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightThighVtx" Count="3" Offset="0x5F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanBrownHairHeadVtx" Count="69" Offset="0x620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanLeftHandVtx" Count="6" Offset="0xA70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanLeftForearmVtx" Count="17" Offset="0xAD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanLeftUpperArmVtx" Count="11" Offset="0xBE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightHandVtx" Count="6" Offset="0xC90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightForearmVtx" Count="17" Offset="0xCF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanRightUpperArmVtx" Count="11" Offset="0xE00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanTorsoVtx" Count="56" Offset="0xEB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianYoungWomanPelvisVtx" Count="13" Offset="0x1230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianYoungWomanBrownHairHeadDL" Offset="0x1300"/>
|
||||
<DList Name="gHylianYoungWomanRightHandDL" Offset="0x1608"/>
|
||||
|
@ -52,6 +99,9 @@
|
|||
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
|
||||
<!-- Orange Hair DL -->
|
||||
<Array Name="gHylianYoungWomanOrangeHairHeadVtx" Count="49" Offset="0x2550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHylianYoungWomanOrangeHairHeadDL" Offset="0x2860"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -8,6 +8,53 @@
|
|||
<Texture Name="gHylianWoman3DressSleevesTex" OutName="dress_sleeves" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3ShirtTex" OutName="shirt" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianWoman3HeadVtx" Count="61" Offset="0x3C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftHandVtx" Count="13" Offset="0x790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftForearmVtx" Count="20" Offset="0x860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftUpperArmVtx" Count="21" Offset="0x9A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightHandVtx" Count="13" Offset="0xAF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightForearmVtx" Count="20" Offset="0xBC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightUpperArmVtx" Count="21" Offset="0xD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3TorsoVtx" Count="46" Offset="0xE50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftFootVtx" Count="3" Offset="0x1130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftShinVtx" Count="3" Offset="0x1160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3LeftThighVtx" Count="3" Offset="0x1190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightFootVtx" Count="3" Offset="0x11C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightShinVtx" Count="3" Offset="0x11F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3RightThighVtx" Count="3" Offset="0x1220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHylianWoman3PelvisVtx" Count="11" Offset="0x1250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gHylianWoman3HeadDL" Offset="0x1300"/>
|
||||
<DList Name="gHylianWoman3RightHandDL" Offset="0x1678"/>
|
||||
|
|
|
@ -4,12 +4,30 @@
|
|||
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
|
||||
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
|
||||
|
||||
<!-- Deku Baba body DLists (not all are limb DLists) -->
|
||||
<!-- Deku Baba body Vertices and DLists (not all are limb DLists) -->
|
||||
<Array Name="gDekuBabaLowerJawVtx" Count="43" Offset="0x2D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
|
||||
<Array Name="gDekuBabaUpperJawVtx" Count="76" Offset="0x6A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
|
||||
<Array Name="gDekuBabaBaseLeavesVtx" Count="63" Offset="0xD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
|
||||
<Array Name="gDekuBabaStemTopVtx" Count="16" Offset="0x1230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
|
||||
<Array Name="gDekuBabaStemMiddleVtx" Count="36" Offset="0x13E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
|
||||
<Array Name="gDekuBabaStemBaseVtx" Count="16" Offset="0x1728">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
|
||||
|
||||
<!-- Deku Baba body textures -->
|
||||
|
@ -32,6 +50,9 @@
|
|||
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
|
||||
|
||||
<!-- Deku Baba stick drop -->
|
||||
<Array Name="gDekuBabaStickDropVtx" Count="98" Offset="0x2A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
|
||||
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
|
||||
</File>
|
||||
|
|
|
@ -2,6 +2,42 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_fish" Segment="6">
|
||||
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
|
||||
<Array Name="object_fish_Vtx_000090" Count="5" Offset="0x90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0000E0" Count="11" Offset="0xE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_000190" Count="34" Offset="0x190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0003B0" Count="3" Offset="0x3B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0003E0" Count="3" Offset="0x3E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_000410" Count="26" Offset="0x410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0005B0" Count="3" Offset="0x5B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0005E0" Count="3" Offset="0x5E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_000610" Count="30" Offset="0x610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0007F0" Count="15" Offset="0x7F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0008E0" Count="3" Offset="0x8E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_000910" Count="3" Offset="0x910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingFishDL_000940" Offset="0x940"/>
|
||||
<DList Name="gFishingFishDL_0009E8" Offset="0x9E8"/>
|
||||
<DList Name="gFishingFishDL_000B00" Offset="0xB00"/>
|
||||
|
@ -40,30 +76,81 @@
|
|||
|
||||
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
|
||||
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
|
||||
<Array Name="gFishingOldLureVtx" Count="8" Offset="0x2B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
|
||||
|
||||
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
|
||||
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
|
||||
<Array Name="gFishingStreamSplashVtx" Count="13" Offset="0x3160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
|
||||
|
||||
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
|
||||
<Array Name="gFishingBubbleModelVtx" Count="4" Offset="0x3420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
|
||||
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
|
||||
|
||||
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
|
||||
<Array Name="gFishingDustSplashModelVtx" Count="3" Offset="0x35E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
|
||||
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
|
||||
|
||||
<Array Name="gFishingLineModelVtx" Count="4" Offset="0x36A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
|
||||
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
|
||||
|
||||
<Array Name="gFishingRainDropModelVtx" Count="3" Offset="0x3730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
|
||||
|
||||
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
|
||||
<Array Name="gFishingRainSplashModelVtx" Count="3" Offset="0x3978">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
|
||||
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
|
||||
|
||||
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
|
||||
<Array Name="object_fish_Vtx_004550" Count="159" Offset="0x4550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFishingOwnerHatVtx" Count="40" Offset="0x4F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFishingOwnerHairVtx" Count="107" Offset="0x51C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_005870" Count="79" Offset="0x5870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_005D60" Count="24" Offset="0x5D60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_005EE0" Count="40" Offset="0x5EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_006160" Count="79" Offset="0x6160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_006650" Count="24" Offset="0x6650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_0067D0" Count="40" Offset="0x67D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_006A50" Count="81" Offset="0x6A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
|
||||
<DList Name="gFishingOwnerHairDL" Offset="0x7350"/>
|
||||
<DList Name="gFishingOwnerHatDL" Offset="0x74C8"/>
|
||||
|
@ -88,6 +175,9 @@
|
|||
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
|
||||
|
||||
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
|
||||
<Array Name="gFishingWaterDustModelVtx" Count="3" Offset="0x8890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
|
||||
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
|
||||
|
||||
|
@ -108,17 +198,59 @@
|
|||
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
|
||||
|
||||
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
|
||||
<Array Name="gFishingSinkingLureSegmentModelVtx" Count="4" Offset="0xB910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
|
||||
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
|
||||
|
||||
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
|
||||
<Array Name="gFishingGroupFishModelVtx" Count="4" Offset="0xC1E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
|
||||
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
|
||||
|
||||
<Array Name="gFishingUnusedRockVtx" Count="58" Offset="0xC2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
|
||||
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
|
||||
|
||||
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
|
||||
<Array Name="object_fish_Vtx_00CFF0" Count="47" Offset="0xCFF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00D2E0" Count="5" Offset="0xD2E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00D330" Count="63" Offset="0xD330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00D720" Count="3" Offset="0xD720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00D750" Count="57" Offset="0xD750">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DAE0" Count="36" Offset="0xDAE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DD20" Count="3" Offset="0xDD20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DD50" Count="3" Offset="0xDD50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DD80" Count="3" Offset="0xDD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DDB0" Count="13" Offset="0xDDB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fish_Vtx_00DE80" Count="5" Offset="0xDE80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingLoachDL_00DED0" Offset="0xDED0"/>
|
||||
<DList Name="gFishingLoachDL_00DFA8" Offset="0xDFA8"/>
|
||||
<DList Name="gFishingLoachDL_00E048" Offset="0xE048"/>
|
||||
|
@ -152,29 +284,56 @@
|
|||
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
|
||||
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
|
||||
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
|
||||
<Array Name="gFishingRodSegmentVtx" Count="6" Offset="0x11370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
|
||||
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
|
||||
|
||||
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
|
||||
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
|
||||
<Array Name="gFishingLureHookVtx" Count="4" Offset="0x12040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFishingLureFloatVtx" Count="14" Offset="0x12080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
|
||||
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
|
||||
|
||||
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
|
||||
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
|
||||
<Array Name="gFishingLilyPadModelVtx" Count="5" Offset="0x132E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
|
||||
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
|
||||
<Array Name="gFishingRockModelVtx" Count="28" Offset="0x133D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
|
||||
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
|
||||
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
|
||||
<Array Name="gFishingWoodPostModelVtx" Count="15" Offset="0x13E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
|
||||
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
|
||||
<Array Name="gFishingReedModelVtx" Count="3" Offset="0x14000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
|
||||
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
|
||||
|
||||
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
|
||||
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
|
||||
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
|
||||
<Array Name="gFishingAquariumBottomVtx" Count="8" Offset="0x14ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFishingAquariumContainerVtx" Count="72" Offset="0x14F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0"/>
|
||||
<DList Name="gFishingAquariumContainerDL" Offset="0x15470"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,71 @@
|
|||
<Root>
|
||||
<!-- Assets for Ganondorf -->
|
||||
<File Name="object_ganon" Segment="6">
|
||||
<!-- Ganondorf Limb Vertices -->
|
||||
<Array Name="gGanondorfJawVtx" Count="43" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfMouthVtx" Count="40" Offset="0x2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightUpperLipVtx" Count="19" Offset="0x530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftUpperLipVtx" Count="19" Offset="0x660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLowerHairEndVtx" Count="41" Offset="0x790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfUpperHairEndVtx" Count="49" Offset="0xA20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfHeadVtx" Count="196" Offset="0xD30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftForearmVtx" Count="26" Offset="0x1970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftUpperArmVtx" Count="71" Offset="0x1B10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftShoulderVtx" Count="35" Offset="0x1F80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightForearmVtx" Count="26" Offset="0x21B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightUpperArmVtx" Count="71" Offset="0x2350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightShoulderVtx" Count="35" Offset="0x27C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfTorsoVtx" Count="118" Offset="0x29F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftFootVtx" Count="40" Offset="0x3150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftShinVtx" Count="53" Offset="0x33D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftThighVtx" Count="59" Offset="0x3720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightFootVtx" Count="40" Offset="0x3AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightShinVtx" Count="53" Offset="0x3D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightThighVtx" Count="59" Offset="0x40A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfPelvisVtx" Count="87" Offset="0x4450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganondorf Limb DisplayLists -->
|
||||
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
|
||||
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
|
||||
|
@ -58,6 +123,22 @@
|
|||
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
|
||||
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
|
||||
|
||||
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfJewelVtx" Count="20" Offset="0xAD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftHandVtx" Count="55" Offset="0xAEC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightHandClosedVtx" Count="55" Offset="0xB230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightHandOpenVtx" Count="143" Offset="0xB5A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DisplayList for Ganondorf's eyes -->
|
||||
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
|
||||
|
||||
|
|
|
@ -13,6 +13,113 @@
|
|||
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
|
||||
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
|
||||
|
||||
<!-- Ganon Limb Vertices -->
|
||||
<Array Name="gGanonRightHair3Vtx" Count="19" Offset="0x10000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHair2Vtx" Count="17" Offset="0x10130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHair1Vtx" Count="5" Offset="0x10240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair3Vtx" Count="19" Offset="0x10290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair2Vtx" Count="17" Offset="0x103C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair1Vtx" Count="5" Offset="0x104D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair3Vtx" Count="30" Offset="0x10520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair2Vtx" Count="25" Offset="0x10700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair1Vtx" Count="11" Offset="0x10890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonJawVtx" Count="60" Offset="0x10940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMouthVtx" Count="62" Offset="0x10D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonSnoutVtx" Count="15" Offset="0x110E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonHeadVtx" Count="204" Offset="0x111D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonNeckVtx" Count="32" Offset="0x11E90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightWristVtx" Count="16" Offset="0x12090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightForearmVtx" Count="45" Offset="0x12190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightUpperArmVtx" Count="71" Offset="0x12460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightShoulderVtx" Count="35" Offset="0x128D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftWristVtx" Count="16" Offset="0x12B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftForearmVtx" Count="45" Offset="0x12C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftUpperArmVtx" Count="71" Offset="0x12ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftShoulderVtx" Count="35" Offset="0x13340">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTorsoVtx" Count="130" Offset="0x13570">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftFootVtx" Count="55" Offset="0x13D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftShinVtx" Count="70" Offset="0x14100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftThighVtx" Count="79" Offset="0x14560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightFootVtx" Count="55" Offset="0x14A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightShinVtx" Count="69" Offset="0x14DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightThighVtx" Count="79" Offset="0x15210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail1Vtx" Count="18" Offset="0x15700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail2Vtx" Count="18" Offset="0x15820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail3Vtx" Count="24" Offset="0x15940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail4Vtx" Count="36" Offset="0x15AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail5Vtx" Count="32" Offset="0x15D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonPelvisVtx" Count="79" Offset="0x15F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
|
||||
<DList Name="gGanonTail1DL" Offset="0x16630"/>
|
||||
|
@ -92,6 +199,38 @@
|
|||
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
|
||||
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
|
||||
|
||||
<!-- Ganon Limb Vertices -->
|
||||
<Array Name="gGanonEyesVtx" Count="10" Offset="0x1EA88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonJewelVtx" Count="10" Offset="0x1EB28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHornVtx" Count="58" Offset="0x1EBC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHornVtx" Count="56" Offset="0x1EF68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHandVtx" Count="79" Offset="0x1F2E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHandVtx" Count="79" Offset="0x1F7D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightSwordVtx" Count="100" Offset="0x1FCC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftSwordVtx" Count="97" Offset="0x20308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonOuterTeethVtx" Count="22" Offset="0x20918">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonInnerTeethVtx" Count="10" Offset="0x20A78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
|
||||
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
|
||||
|
|
|
@ -13,6 +13,113 @@
|
|||
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
|
||||
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
|
||||
|
||||
<!-- Ganon Limb Vertices -->
|
||||
<Array Name="gGanonRightHair3Vtx" Count="19" Offset="0x10000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHair2Vtx" Count="17" Offset="0x10130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHair1Vtx" Count="5" Offset="0x10240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair3Vtx" Count="19" Offset="0x10290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair2Vtx" Count="17" Offset="0x103C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHair1Vtx" Count="5" Offset="0x104D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair3Vtx" Count="30" Offset="0x10520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair2Vtx" Count="25" Offset="0x10700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMiddleHair1Vtx" Count="11" Offset="0x10890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonJawVtx" Count="60" Offset="0x10940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonMouthVtx" Count="62" Offset="0x10D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonSnoutVtx" Count="15" Offset="0x110E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonHeadVtx" Count="204" Offset="0x111D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonNeckVtx" Count="32" Offset="0x11E90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightWristVtx" Count="16" Offset="0x12090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightForearmVtx" Count="45" Offset="0x12190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightUpperArmVtx" Count="71" Offset="0x12460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightShoulderVtx" Count="35" Offset="0x128D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftWristVtx" Count="16" Offset="0x12B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftForearmVtx" Count="45" Offset="0x12C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftUpperArmVtx" Count="71" Offset="0x12ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftShoulderVtx" Count="35" Offset="0x13340">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTorsoVtx" Count="130" Offset="0x13570">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftFootVtx" Count="55" Offset="0x13D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftShinVtx" Count="70" Offset="0x14100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftThighVtx" Count="79" Offset="0x14560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightFootVtx" Count="55" Offset="0x14A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightShinVtx" Count="69" Offset="0x14DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightThighVtx" Count="79" Offset="0x15210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail1Vtx" Count="18" Offset="0x15700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail2Vtx" Count="18" Offset="0x15820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail3Vtx" Count="24" Offset="0x15940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail4Vtx" Count="36" Offset="0x15AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonTail5Vtx" Count="32" Offset="0x15D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonPelvisVtx" Count="79" Offset="0x15F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
|
||||
<DList Name="gGanonTail1DL" Offset="0x16630"/>
|
||||
|
@ -92,6 +199,38 @@
|
|||
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
|
||||
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
|
||||
|
||||
<!-- Ganon Limb Vertices -->
|
||||
<Array Name="gGanonEyesVtx" Count="10" Offset="0x1EA88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonJewelVtx" Count="10" Offset="0x1EB28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHornVtx" Count="58" Offset="0x1EBC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHornVtx" Count="56" Offset="0x1EF68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightHandVtx" Count="79" Offset="0x1F2E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftHandVtx" Count="79" Offset="0x1F7D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonRightSwordVtx" Count="100" Offset="0x1FCC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonLeftSwordVtx" Count="97" Offset="0x20308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonOuterTeethVtx" Count="22" Offset="0x20918">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanonInnerTeethVtx" Count="10" Offset="0x20A78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
|
||||
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
|
||||
|
|
|
@ -1,6 +1,71 @@
|
|||
<Root>
|
||||
<!-- Assets for Ganondorf -->
|
||||
<File Name="object_ganon" Segment="6">
|
||||
<!-- Ganondorf Limb Vertices -->
|
||||
<Array Name="gGanondorfJawVtx" Count="43" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfMouthVtx" Count="40" Offset="0x2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightUpperLipVtx" Count="19" Offset="0x530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftUpperLipVtx" Count="19" Offset="0x660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLowerHairEndVtx" Count="41" Offset="0x790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfUpperHairEndVtx" Count="49" Offset="0xA20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfHeadVtx" Count="196" Offset="0xD30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftForearmVtx" Count="26" Offset="0x1970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftUpperArmVtx" Count="71" Offset="0x1B10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftShoulderVtx" Count="35" Offset="0x1F80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightForearmVtx" Count="26" Offset="0x21B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightUpperArmVtx" Count="71" Offset="0x2350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightShoulderVtx" Count="35" Offset="0x27C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfTorsoVtx" Count="118" Offset="0x29F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftFootVtx" Count="40" Offset="0x3150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftShinVtx" Count="53" Offset="0x33D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftThighVtx" Count="59" Offset="0x3720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightFootVtx" Count="40" Offset="0x3AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightShinVtx" Count="53" Offset="0x3D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightThighVtx" Count="59" Offset="0x40A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfPelvisVtx" Count="87" Offset="0x4450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Ganondorf Limb DisplayLists -->
|
||||
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
|
||||
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
|
||||
|
@ -58,6 +123,22 @@
|
|||
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
|
||||
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
|
||||
|
||||
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfJewelVtx" Count="20" Offset="0xAD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLeftHandVtx" Count="55" Offset="0xAEC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightHandClosedVtx" Count="55" Offset="0xB230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfRightHandOpenVtx" Count="143" Offset="0xB5A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DisplayList for Ganondorf's eyes -->
|
||||
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
|
||||
|
||||
|
|
|
@ -17,12 +17,78 @@
|
|||
<Animation Name="gYoungGanondorfLaughLoopAnim" Offset="0x48B0"/> <!-- Original name is "gnd_demo_ukabi_warai_wait" -->
|
||||
<Animation Name="gYoungGanondorfWalkAnim" Offset="0x50A8"/> <!-- Original name is "gnd_walk" -->
|
||||
|
||||
<!-- Young Ganondorf Limb DisplayLists -->
|
||||
<!-- Young Ganondorf Limb Vertices and DisplayLists -->
|
||||
<Array Name="gYoungGanondorfChinVtx" Count="43" Offset="0x50C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfJawVtx" Count="30" Offset="0x5370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfHeadVtx" Count="161" Offset="0x5550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightUpperLipVtx" Count="19" Offset="0x5F60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftUpperLipVtx" Count="19" Offset="0x6090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gYoungGanondorfHeadDL" Offset="0x61C0"/>
|
||||
<DList Name="gYoungGanondorfRightUpperLipDL" Offset="0x69F8"/>
|
||||
<DList Name="gYoungGanondorfChinDL" Offset="0x6B78"/>
|
||||
<DList Name="gYoungGanondorfJawDL" Offset="0x6D90"/>
|
||||
<DList Name="gYoungGanondorfLeftUpperLipDL" Offset="0x6FC8"/>
|
||||
<Array Name="gYoungGanondorfPelvisVtx" Count="110" Offset="0x70F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfTorsoVtx" Count="180" Offset="0x77D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfJewelVtx" Count="7" Offset="0x8318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfKnifeVtx" Count="48" Offset="0x8388">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftUpperArmVtx" Count="42" Offset="0x8688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightUpperArmVtx" Count="42" Offset="0x8928">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftForearmVtx" Count="44" Offset="0x8BC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightForearmVtx" Count="44" Offset="0x8E88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftHandVtx" Count="53" Offset="0x9148">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightHandVtx" Count="53" Offset="0x9498">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftFootVtx" Count="44" Offset="0x97E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightFootVtx" Count="44" Offset="0x9AA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftThighVtx" Count="27" Offset="0x9D68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfLeftShinVtx" Count="41" Offset="0x9F18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightThighVtx" Count="27" Offset="0xA1A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfRightShinVtx" Count="41" Offset="0xA358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gYoungGanondorfTeethVtx" Count="12" Offset="0xA5E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gYoungGanondorfPelvisDL" Offset="0xA6A8"/>
|
||||
<DList Name="gYoungGanondorfTorsoDL" Offset="0xAB10"/>
|
||||
<DList Name="gYoungGanondorfJewelDL" Offset="0xB410"/>
|
||||
|
@ -40,6 +106,9 @@
|
|||
<DList Name="gYoungGanondorfRightThighDL" Offset="0xD278"/>
|
||||
<DList Name="gYoungGanondorfRightShinDL" Offset="0xD470"/>
|
||||
<DList Name="gYoungGanondorfTeethDL" Offset="0xD668"/>
|
||||
<Array Name="gYoungGanondorfOpenLeftHandVtx" Count="170" Offset="0xD708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
|
||||
|
||||
<!-- Young Ganondorf Textures -->
|
||||
|
|
|
@ -1,12 +1,27 @@
|
|||
<Root>
|
||||
<File Name="object_haka_door" Segment="6">
|
||||
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<Array Name="gShadowDoorLeftVtx" Count="17" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gShadowDoorRightVtx" Count="17" Offset="0x1110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_haka_door_Vtx_001220" Count="15" Offset="0x1220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
|
||||
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
|
||||
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
|
||||
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
|
||||
<Array Name="object_haka_door_Vtx_002490" Count="25" Offset="0x2490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
|
||||
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>
|
||||
<Array Name="object_haka_door_Vtx_003700" Count="25" Offset="0x3700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_door_DL_003890" Offset="0x3890"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -76,75 +76,120 @@
|
|||
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
|
||||
|
||||
<!-- Left forearm -->
|
||||
<Array Name="gHumanArmLeftVtx" Count="20" Offset="0xB068">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
|
||||
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
|
||||
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
|
||||
|
||||
<!-- Left foot -->
|
||||
<Array Name="gHumanForearmLeftVtx" Count="16" Offset="0xB2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
|
||||
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
|
||||
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
|
||||
|
||||
<!-- Left hand -->
|
||||
<Array Name="gHumanFootLeftVtx" Count="22" Offset="0xB4B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanHandLeftDL" Offset="0xB610"/>
|
||||
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
|
||||
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
|
||||
|
||||
<!-- Left leg -->
|
||||
<Array Name="gHumanHandLeftVtx" Count="26" Offset="0xB778">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
|
||||
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
|
||||
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
|
||||
|
||||
<!-- Right arm -->
|
||||
<Array Name="gHumanLegLeftVtx" Count="15" Offset="0xBA08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
|
||||
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
|
||||
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
|
||||
|
||||
<!-- Right forearm -->
|
||||
<Array Name="gHumanArmRightVtx" Count="18" Offset="0xBC20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
|
||||
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
|
||||
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
|
||||
|
||||
<!-- Right foot -->
|
||||
<Array Name="gHumanForearmRightVtx" Count="15" Offset="0xBE48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
|
||||
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
|
||||
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
|
||||
|
||||
<!-- Right hand -->
|
||||
<Array Name="gHumanFootRightVtx" Count="20" Offset="0xC038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanHandRightDL" Offset="0xC178"/>
|
||||
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
|
||||
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
|
||||
|
||||
<!-- Right leg -->
|
||||
<Array Name="gHumanHandRightVtx" Count="23" Offset="0xC2E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
|
||||
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
|
||||
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
|
||||
|
||||
<!-- Torso -->
|
||||
<Array Name="gHumanLegRightVtx" Count="14" Offset="0xC540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
|
||||
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
|
||||
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
|
||||
|
||||
<!-- Hair -->
|
||||
<Array Name="gHumanTorsoVtx" Count="66" Offset="0xC8D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
|
||||
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
|
||||
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
|
||||
|
||||
<!-- Head -->
|
||||
<Array Name="gHumanHairVtx" Count="14" Offset="0xCDF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
|
||||
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
|
||||
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
|
||||
|
||||
<!-- Waist -->
|
||||
<Array Name="gHumanHeadVtx" Count="185" Offset="0xD528">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
|
||||
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
|
||||
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
|
||||
|
||||
<!-- Lower half of the dress -->
|
||||
<Array Name="gHumanWaistVtx" Count="22" Offset="0xE240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
|
||||
<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480"/>
|
||||
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
|
||||
|
||||
<Array Name="gHumanDressLowerVtx" Count="16" Offset="0xE4A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
|
||||
|
||||
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
|
||||
|
|
|
@ -1,15 +1,39 @@
|
|||
<Root>
|
||||
<File Name="object_ice_objects" Segment="6">
|
||||
<Array Name="object_ice_objects_Vtx_000000" Count="25" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
|
||||
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
|
||||
<Array Name="gRedIceBlockVtx" Count="45" Offset="0x420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
|
||||
<Array Name="gRedIcePlatformVtx" Count="172" Offset="0x7E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
|
||||
<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
|
||||
<Array Name="object_ice_objects_Vtx_001C50" Count="12" Offset="0x1C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
|
||||
<Array Name="object_ice_objects_Vtx_001DC0" Count="67" Offset="0x1DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
|
||||
<Array Name="object_ice_objects_Vtx_002300" Count="13" Offset="0x2300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
|
||||
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
|
||||
<Array Name="gRedIceWallVtx" Count="8" Offset="0x25C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRedIceWallDL" Offset="0x2640"/>
|
||||
<Array Name="object_ice_objects_Vtx_0026E0" Count="6" Offset="0x26E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
|
||||
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
|
||||
<Collision Name="gRedIceWallCol" Offset="0x2920"/>
|
||||
|
|
|
@ -1,10 +1,25 @@
|
|||
<Root>
|
||||
<File Name="object_jya_iron" Segment="6">
|
||||
<Array Name="gPillarVtx" Count="36" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPillarDL" Offset="0x0240"/>
|
||||
<Array Name="object_jya_iron_Vtx_000360" Count="42" Offset="0x360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectJyaIronDL_000600" Offset="0x0600"/>
|
||||
<Array Name="object_jya_iron_Vtx_000700" Count="24" Offset="0x700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectJyaIronDL_000880" Offset="0x0880"/>
|
||||
<Array Name="object_jya_iron_Vtx_000940" Count="26" Offset="0x940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectJyaIronDL_000AE0" Offset="0x0AE0"/>
|
||||
<Collision Name="gPillarCol" Offset="0x0D48"/>
|
||||
<Array Name="gThroneVtx" Count="45" Offset="0xD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gThroneDL" Offset="0x1050"/>
|
||||
<Collision Name="gThroneCol" Offset="0x1430"/>
|
||||
<Texture Name="gPillarSideTex" OutName="pillar_side" Format="rgba16" Width="16" Height="128" Offset="0x1460"/>
|
||||
|
|
|
@ -34,6 +34,9 @@
|
|||
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
|
||||
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
|
||||
<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/>
|
||||
<Array Name="gKm1Vtx" Count="209" Offset="0xB80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKm1DL" Offset="0x1890"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,6 +3,32 @@
|
|||
<!-- Happy Mask Salesman Animation -->
|
||||
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
||||
|
||||
<!-- Happy Mask Salesman Vertices -->
|
||||
<Array Name="gHappyMaskSalesmanHeadVtx" Count="154" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanLeftHandVtx" Count="53" Offset="0xCA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanLeftForearmVtx" Count="24" Offset="0xFF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanLeftUpperArmVtx" Count="24" Offset="0x1170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanRightHandVtx" Count="54" Offset="0x12F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanRightForearmVtx" Count="24" Offset="0x1650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanRightUpperArmVtx" Count="24" Offset="0x17D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHappyMaskSalesmanTorsoVtx" Count="67" Offset="0x1950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Happy Mask Salesman DLists -->
|
||||
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
||||
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
||||
|
|
|
@ -7,11 +7,59 @@
|
|||
<Animation Name="gPoeComposerFloatAnim" Offset="0x09DC"/>
|
||||
<Animation Name="gPoeComposerAppearAnim" Offset="0x0FE4"/>
|
||||
<Animation Name="gPoeComposerDisappearAnim" Offset="0x1440"/>
|
||||
<Array Name="gPoeComposerSoulVtx" Count="4" Offset="0x1C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeComposerSoulDL" Offset="0x1C90"/>
|
||||
<Array Name="object_po_composer_Vtx_001D50" Count="21" Offset="0x1D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_001EA0" Count="41" Offset="0x1EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002130" Count="6" Offset="0x2130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002190" Count="8" Offset="0x2190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002210" Count="47" Offset="0x2210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002500" Count="16" Offset="0x2500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002600" Count="8" Offset="0x2600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_002680" Count="47" Offset="0x2680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_003500" Count="69" Offset="0x3500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_composer_Vtx_003950" Count="9" Offset="0x3950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeComposerLanternBottomVtx" Count="7" Offset="0x39E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeComposerLanternTopVtx" Count="10" Offset="0x3A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeComposerLanternVtx" Count="13" Offset="0x3AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeComposerFlatHeadVtx" Count="84" Offset="0x3BC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeComposerLanternBottomDL" Offset="0x4498"/>
|
||||
<DList Name="gPoeComposerLanternTopDL" Offset="0x4530"/>
|
||||
<DList Name="gPoeComposerLanternDL" Offset="0x45A0"/>
|
||||
<DList Name="gPoeComposerFlatHeadDL" Offset="0x4638"/>
|
||||
<Array Name="gPoeComposerBurnVtx" Count="127" Offset="0x4A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeComposerBurnDL" Offset="0x5220"/>
|
||||
<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" Offset="0x6F90"/>
|
||||
</File>
|
||||
|
|
|
@ -9,12 +9,57 @@
|
|||
<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
|
||||
<Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
|
||||
<Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
|
||||
<Array Name="gPoeFieldSoulVtx" Count="4" Offset="0x2370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
|
||||
<Array Name="gPoeFieldLanternVtx" Count="17" Offset="0x39F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeFieldLanternTopVtx" Count="10" Offset="0x3B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_003BA0" Count="6" Offset="0x3BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_003C00" Count="26" Offset="0x3C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_003DA0" Count="27" Offset="0x3DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_003F50" Count="8" Offset="0x3F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_003FD0" Count="9" Offset="0x3FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_004060" Count="11" Offset="0x4060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_004110" Count="8" Offset="0x4110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_field_Vtx_004190" Count="55" Offset="0x4190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBigPoeCloakVtx" Count="74" Offset="0x4500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBigPoeFaceVtx" Count="21" Offset="0x49A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBigPoeBodyVtx" Count="11" Offset="0x4AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
|
||||
<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>
|
||||
<DList Name="gBigPoeCloakDL" Offset="0x5620"/>
|
||||
<DList Name="gBigPoeFaceDL" Offset="0x5900"/>
|
||||
<DList Name="gBigPoeBodyDL" Offset="0x59F0"/>
|
||||
<Array Name="gPoeFieldBurnVtx" Count="154" Offset="0x5D30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeFieldBurnDL" Offset="0x66D0"/>
|
||||
<Skeleton Name="gPoeFieldSkel" Type="Normal" LimbType="Standard" Offset="0x6A30"/>
|
||||
</File>
|
||||
|
|
|
@ -7,22 +7,85 @@
|
|||
<Animation Name="gPoeSistersFloatAnim" Offset="0x0D40"/>
|
||||
<Animation Name="gPoeSistersAppearDisappearAnim" Offset="0x119C"/>
|
||||
<Animation Name="gPoeSistersSwayAnim" Offset="0x14CC"/>
|
||||
<Array Name="gPoeSistersMegFaceVtx" Count="29" Offset="0x14E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeSistersMegBodyVtx" Count="96" Offset="0x16B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSistersMegFaceDL" Offset="0x1CB0"/>
|
||||
<DList Name="gPoeSistersMegBodyDL" Offset="0x1DE0"/>
|
||||
<Array Name="object_po_sisters_Vtx_0020A8" Count="19" Offset="0x20A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_sisters_Vtx_0021D8" Count="6" Offset="0x21D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_sisters_Vtx_002238" Count="6" Offset="0x2238">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_sisters_Vtx_002298" Count="6" Offset="0x2298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_sisters_Vtx_0022F8" Count="6" Offset="0x22F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoSistersTorchVtx" Count="11" Offset="0x2358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_po_sisters_Vtx_002408" Count="10" Offset="0x2408">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersTorchDL" Offset="0x27B0"/>
|
||||
<Array Name="gPoeSistersJoelleFaceVtx" Count="19" Offset="0x2908">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeSistersJoelleBodyVtx" Count="72" Offset="0x2A38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSistersJoelleFaceDL" Offset="0x2EB8"/>
|
||||
<DList Name="gPoeSistersJoelleBodyDL" Offset="0x2F88"/>
|
||||
<Array Name="gPoeSistersBethBodyVtx" Count="52" Offset="0x3208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeSistersBethFaceVtx" Count="14" Offset="0x3548">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSistersBethBodyDL" Offset="0x3628"/>
|
||||
<DList Name="gPoeSistersBethFaceDL" Offset="0x3880"/>
|
||||
<Array Name="gPoeSistersAmyBodyVtx" Count="49" Offset="0x3948">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoSistersAmyFaceVtx" Count="23" Offset="0x3C58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSistersAmyBodyDL" Offset="0x3DC8"/>
|
||||
<DList Name="gPoSistersAmyFaceDL" Offset="0x4020"/>
|
||||
<Array Name="gPoSistersBurnVtx" Count="95" Offset="0x40F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersBurnDL" Offset="0x46E0"/>
|
||||
<Skeleton Name="gPoeSistersSkel" Type="Normal" LimbType="Standard" Offset="0x65C8"/>
|
||||
<Array Name="gPoSistersJoellePaintingVtx" Count="38" Offset="0x65D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersJoellePaintingDL" Offset="0x6830"/>
|
||||
<Array Name="gPoSistersBethPaintingVtx" Count="38" Offset="0x6B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersBethPaintingDL" Offset="0x6D60"/>
|
||||
<Array Name="gPoSistersAmyPaintingVtx" Count="32" Offset="0x7030">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersAmyPaintingDL" Offset="0x7230"/>
|
||||
<Array Name="gPoSistersAmyBlockVtx" Count="24" Offset="0x7420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersAmyBlockDL" Offset="0x75A0"/>
|
||||
<Collision Name="gPoSistersAmyBlockCol" Offset="0x7860"/>
|
||||
<Array Name="gPoSistersAmyBethBlockVtx" Count="21" Offset="0x7890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoSistersAmyBethBlockDL" Offset="0x79E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -7,8 +7,41 @@
|
|||
<Animation Name="gPoeFloatAnim" Offset="0x0A60"/>
|
||||
<Animation Name="gPoeAppearAnim" Offset="0x11C4"/>
|
||||
<Animation Name="gPoeDisappearAnim" Offset="0x15B0"/>
|
||||
<Array Name="object_poh_Vtx_0015C0" Count="6" Offset="0x15C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_poh_Vtx_0016B8" Count="30" Offset="0x16B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_poh_Vtx_001A18" Count="6" Offset="0x1A18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_poh_Vtx_001B10" Count="6" Offset="0x1B10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_poh_Vtx_001C08" Count="6" Offset="0x1C08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_poh_Vtx_001CE0" Count="45" Offset="0x1CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeBurnVtx" Count="75" Offset="0x2158">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeBurnDL" Offset="0x2608"/>
|
||||
<Array Name="object_poh_Vtx_0027C0" Count="21" Offset="0x27C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeLanternVtx" Count="53" Offset="0x29D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeLanternDL" Offset="0x2D28"/>
|
||||
<Array Name="object_poh_Vtx_002EB8" Count="10" Offset="0x2EB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gPoeSoulVtx" Count="4" Offset="0x3810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSoulDL" Offset="0x3850"/>
|
||||
<Skeleton Name="gPoeSkel" Type="Normal" LimbType="Standard" Offset="0x50D0"/>
|
||||
</File>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_ps" Segment="6">
|
||||
<Animation Name="gPoeSellerIdleAnim" Offset="0x049C"/>
|
||||
<Array Name="object_ps_Vtx_002A78" Count="476" Offset="0x2A78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gPoeSellerMetalFrameTex" OutName="poe_seller_metal_frame" Format="rgba16" Width="8" Height="8" Offset="0x5A80"/>
|
||||
<Texture Name="gPoeSellerMattressTex" OutName="poe_seller_mattress" Format="rgba16" Width="8" Height="8" Offset="0x5B00"/>
|
||||
<Texture Name="gPoeSellerClothTex" OutName="poe_seller_cloth" Format="rgba16" Width="32" Height="32" Offset="0x5B80"/>
|
||||
|
@ -9,9 +12,39 @@
|
|||
<Texture Name="gPoeSellerBottleLabelTex" OutName="poe_seller_bottle_label" Format="rgba16" Width="16" Height="16" Offset="0x6580"/>
|
||||
<Texture Name="gPoeSellerWoodenPanelTex" OutName="poe_seller_wooden_panel" Format="rgba16" Width="32" Height="32" Offset="0x6780"/>
|
||||
<Texture Name="gPoeSellerLanternTex" OutName="poe_seller_lantern" Format="rgba16" Width="16" Height="16" Offset="0x6F80"/>
|
||||
<Array Name="object_ps_Vtx_008040" Count="55" Offset="0x8040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_0083B0" Count="8" Offset="0x83B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_008430" Count="24" Offset="0x8430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_0085B0" Count="103" Offset="0x85B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_008C20" Count="30" Offset="0x8C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_008E00" Count="14" Offset="0x8E00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_008EE0" Count="30" Offset="0x8EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_0090C0" Count="14" Offset="0x90C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ps_Vtx_0091A0" Count="82" Offset="0x91A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gPoeSellerAngrySoulTex" OutName="poe_seller_angry_soul" Format="i8" Width="32" Height="64" Offset="0xA870"/>
|
||||
<Texture Name="gPoeSellerHappySoulTex" OutName="poe_seller_happy_soul" Format="i8" Width="32" Height="64" Offset="0xB070"/>
|
||||
<Texture Name="gPoeSellerSadSoulTex" OutName="poe_seller_sad_soul" Format="i8" Width="32" Height="64" Offset="0xB870"/>
|
||||
<Array Name="gPoeSellerCagedSoulVtx" Count="4" Offset="0xC070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPoeSellerCagedSoulDL" Offset="0xC0B0"/>
|
||||
<Skeleton Name="gPoeSellerSkel" Type="Flex" LimbType="Standard" Offset="0xC220"/>
|
||||
<Collision Name="gPoeSellerCol" Offset="0xC2D0"/>
|
||||
|
|
|
@ -5,6 +5,53 @@
|
|||
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
|
||||
|
||||
<!-- Gibdo Limb Vertices -->
|
||||
<Array Name="gGibdoLeftHandVtx" Count="21" Offset="0x1400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoLeftForearmVtx" Count="22" Offset="0x1550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoLeftUpperArmVtx" Count="28" Offset="0x16B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightHandVtx" Count="21" Offset="0x1870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightForearmVtx" Count="22" Offset="0x19C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightUpperArmVtx" Count="28" Offset="0x1B20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoHeadVtx" Count="30" Offset="0x1CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoTorsoVtx" Count="48" Offset="0x1EC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoLeftFootVtx" Count="22" Offset="0x21C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoLeftShinVtx" Count="22" Offset="0x2320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoLeftThighVtx" Count="30" Offset="0x2480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightFootVtx" Count="32" Offset="0x2660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightShinVtx" Count="21" Offset="0x2860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoRightThighVtx" Count="25" Offset="0x29B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGibdoPelvisVtx" Count="18" Offset="0x2B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Gibdo Limb DisplayLists -->
|
||||
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
|
||||
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
|
||||
|
@ -72,6 +119,53 @@
|
|||
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
|
||||
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
|
||||
|
||||
<!-- Redead Limb Vertices -->
|
||||
<Array Name="gRedeadTorsoVtx" Count="37" Offset="0xC7E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftHandVtx" Count="12" Offset="0xCA30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftForearmVtx" Count="9" Offset="0xCAF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftUpperArmVtx" Count="14" Offset="0xCB80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightHandVtx" Count="12" Offset="0xCC60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightForearmVtx" Count="12" Offset="0xCD20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightUpperArmVtx" Count="14" Offset="0xCDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadHeadVtx" Count="21" Offset="0xCEC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftFootVtx" Count="12" Offset="0xD010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftShinVtx" Count="12" Offset="0xD0D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadLeftThighVtx" Count="16" Offset="0xD190">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightFootVtx" Count="17" Offset="0xD290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightShinVtx" Count="12" Offset="0xD3A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadRightThighVtx" Count="16" Offset="0xD460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gRedeadPelvisVtx" Count="20" Offset="0xD560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Redead Limb DisplayLists -->
|
||||
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
|
||||
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
|
||||
|
|
|
@ -9,6 +9,36 @@
|
|||
<Texture Name="object_st_Tex_000560" OutName="tex_00000560" Format="rgba16" Width="16" Height="16" Offset="0x560"/>
|
||||
<Texture Name="object_st_Tex_000760" OutName="tex_00000760" Format="rgba16" Width="8" Height="8" Offset="0x760"/>
|
||||
<Texture Name="object_st_Tex_0007E0" OutName="tex_000007E0" Format="rgba16" Width="8" Height="8" Offset="0x7E0"/>
|
||||
<Array Name="object_st_Vtx_000860" Count="48" Offset="0x860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_000B60" Count="146" Offset="0xB60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001480" Count="12" Offset="0x1480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001540" Count="12" Offset="0x1540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001600" Count="10" Offset="0x1600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_0016A0" Count="12" Offset="0x16A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001760" Count="12" Offset="0x1760">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001820" Count="12" Offset="0x1820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_0018E0" Count="10" Offset="0x18E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_st_Vtx_001980" Count="12" Offset="0x1980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_st_DL_001A40" Offset="0x1A40"/>
|
||||
<DList Name="object_st_DL_001C30" Offset="0x1C30"/>
|
||||
<DList Name="object_st_DL_001FD0" Offset="0x1FD0"/>
|
||||
|
@ -36,6 +66,12 @@
|
|||
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
|
||||
<DList Name="object_st_DL_004950" Offset="0x4950"/>
|
||||
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
|
||||
<Array Name="gSkulltulaTokenVtx" Count="25" Offset="0x4A80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gSkulltulaTokenFlameVtx" Count="26" Offset="0x4C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
|
||||
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
|
||||
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
|
||||
|
|
|
@ -10,11 +10,74 @@
|
|||
<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
|
||||
<Texture Name="gDampeUnused1Tex" OutName="dampe_unused_1" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
|
||||
<Texture Name="gDampeUnused2Tex" OutName="dampe_unused_2" Format="ci8" Width="8" Height="16" Offset="0x5640" TlutOffset="0x3780"/>
|
||||
<Array Name="object_tk_Vtx_0057C0" Count="38" Offset="0x57C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_005A20" Count="129" Offset="0x5A20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006230" Count="28" Offset="0x6230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_0063F0" Count="57" Offset="0x63F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006780" Count="24" Offset="0x6780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006900" Count="27" Offset="0x6900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006AB0" Count="57" Offset="0x6AB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006E40" Count="24" Offset="0x6E40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_006FC0" Count="27" Offset="0x6FC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_007170" Count="87" Offset="0x7170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_0076E0" Count="6" Offset="0x76E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_007740" Count="33" Offset="0x7740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_007950" Count="6" Offset="0x7950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_0079B0" Count="33" Offset="0x79B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_007BC0" Count="70" Offset="0x7BC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_009E40" Count="43" Offset="0x9E40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tk_Vtx_00A0F0" Count="43" Offset="0xA0F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDampeShovelVtx" Count="103" Offset="0xA3A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDampeShovelDL" Offset="0xACE0"/>
|
||||
<Array Name="gDampeLanternVtx" Count="27" Offset="0xB688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDampeLanternDL" Offset="0xB838"/>
|
||||
<Array Name="gDampeHaloVtx" Count="30" Offset="0xB9C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
|
||||
<DList Name="gDampeEff1DL" Offset="0xBC90"/>
|
||||
<DList Name="gDampeEff2DL" Offset="0xBCA0"/>
|
||||
<Array Name="gDampeEff2Vtx" Count="4" Offset="0xBCF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Skeleton Name="gDampeSkel" Type="Flex" LimbType="Standard" Offset="0xBE40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_tp" Segment="6">
|
||||
|
||||
<!-- Tailpasaran displaylists -->
|
||||
<!-- Tailpasaran vertices and displaylists -->
|
||||
<DList Name="gTailpasaranTailSegmentDL" Offset="0x0000"/>
|
||||
<Array Name="gTailpasaranTailSegmentVtx" Count="4" Offset="0x70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTailpasaranHeadClawVtx" Count="70" Offset="0xB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTailpasaranHeadMouthpartsVtx" Count="24" Offset="0x510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTailpasaranHeadClawDL" Offset="0x0690"/>
|
||||
<DList Name="gTailpasaranHeadMouthpartsDL" Offset="0x0840"/>
|
||||
<DList Name="gTailpasaranHeadDL" Offset="0x08D0"/>
|
||||
|
|
|
@ -7,6 +7,47 @@
|
|||
<Animation Name="gBariUnusedAnim_000D9C" Offset="0xD9C"/><!-- Arms down, moving back and forth a little -->
|
||||
<Animation Name="gBariLurkingAnim" Offset="0x14AC"/><!-- Flap arms medium and slow -->
|
||||
|
||||
<!-- Bari Vertices -->
|
||||
<Array Name="gBariInnerHoodVtx" Count="53" Offset="0x14C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariNucleusVtx" Count="4" Offset="0x1810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariOuterHoodVtx" Count="46" Offset="0x1850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariRightMandibleVtx" Count="18" Offset="0x1B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariLeftMandibleVtx" Count="18" Offset="0x1C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariRightClawTipVtx" Count="12" Offset="0x1D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariRightClawBodyVtx" Count="18" Offset="0x1E30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariRightForearmVtx" Count="19" Offset="0x1F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariRightUpperArmVtx" Count="20" Offset="0x2080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariLeftClawTipVtx" Count="12" Offset="0x21C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariLeftClawBodyVtx" Count="18" Offset="0x2280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariLeftForearmVtx" Count="19" Offset="0x23A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBariLeftUpperArmVtx" Count="20" Offset="0x24D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Bari DLists -->
|
||||
<DList Name="gBariInnerHoodDL" Offset="0x2610"/>
|
||||
<DList Name="gBariNucleusDL" Offset="0x2740"/>
|
||||
|
|
|
@ -1,10 +1,34 @@
|
|||
<Root>
|
||||
<File Name="object_warp1" Segment="6">
|
||||
<!-- Portal -->
|
||||
<Array Name="gWarpPortalVtx" Count="26" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWarpPortalDL" Offset="0x01A0"/>
|
||||
<Texture Name="gWarpPortalTex" OutName="warp_portal_tex" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
|
||||
<!-- Crystal -->
|
||||
<Animation Name="gWarpCrystalAnim" Offset="0x1374"/>
|
||||
<Array Name="object_warp1_Vtx_001390" Count="42" Offset="0x1390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_001630" Count="3" Offset="0x1630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_001660" Count="3" Offset="0x1660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_001690" Count="3" Offset="0x1690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_0016C0" Count="3" Offset="0x16C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_0016F0" Count="3" Offset="0x16F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_warp1_Vtx_001720" Count="3" Offset="0x1720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWarp1DL_001750" Offset="0x1750"/>
|
||||
<DList Name="gWarp1DL_001828" Offset="0x1828"/>
|
||||
<DList Name="gWarp1DL_0018B0" Offset="0x18B0"/>
|
||||
|
|
|
@ -238,7 +238,7 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
|
|
Loading…
Add table
Reference in a new issue