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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)

* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a8.

* fix

* bss
This commit is contained in:
Dragorn421 2025-06-04 04:24:26 +02:00 committed by GitHub
parent dec2c89c10
commit aa00eb2c4d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
38 changed files with 2307 additions and 7 deletions

View file

@ -1,6 +1,71 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<!-- Ganondorf Limb Vertices -->
<Array Name="gGanondorfJawVtx" Count="43" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gGanondorfMouthVtx" Count="40" Offset="0x2B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperLipVtx" Count="19" Offset="0x530">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperLipVtx" Count="19" Offset="0x660">
<Vtx/>
</Array>
<Array Name="gGanondorfLowerHairEndVtx" Count="41" Offset="0x790">
<Vtx/>
</Array>
<Array Name="gGanondorfUpperHairEndVtx" Count="49" Offset="0xA20">
<Vtx/>
</Array>
<Array Name="gGanondorfHeadVtx" Count="196" Offset="0xD30">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftForearmVtx" Count="26" Offset="0x1970">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperArmVtx" Count="71" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShoulderVtx" Count="35" Offset="0x1F80">
<Vtx/>
</Array>
<Array Name="gGanondorfRightForearmVtx" Count="26" Offset="0x21B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperArmVtx" Count="71" Offset="0x2350">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShoulderVtx" Count="35" Offset="0x27C0">
<Vtx/>
</Array>
<Array Name="gGanondorfTorsoVtx" Count="118" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftFootVtx" Count="40" Offset="0x3150">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShinVtx" Count="53" Offset="0x33D0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftThighVtx" Count="59" Offset="0x3720">
<Vtx/>
</Array>
<Array Name="gGanondorfRightFootVtx" Count="40" Offset="0x3AD0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShinVtx" Count="53" Offset="0x3D50">
<Vtx/>
</Array>
<Array Name="gGanondorfRightThighVtx" Count="59" Offset="0x40A0">
<Vtx/>
</Array>
<Array Name="gGanondorfPelvisVtx" Count="87" Offset="0x4450">
<Vtx/>
</Array>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
@ -58,6 +123,22 @@
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
<Vtx/>
</Array>
<Array Name="gGanondorfJewelVtx" Count="20" Offset="0xAD80">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftHandVtx" Count="55" Offset="0xAEC0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandClosedVtx" Count="55" Offset="0xB230">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandOpenVtx" Count="143" Offset="0xB5A0">
<Vtx/>
</Array>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>