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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2
* non-pal too
* Revert "non-pal too"
This reverts commit ac8b38b3a8
.
* fix
* bss
This commit is contained in:
parent
dec2c89c10
commit
aa00eb2c4d
38 changed files with 2307 additions and 7 deletions
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@ -76,75 +76,120 @@
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<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
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<!-- Left forearm -->
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<Array Name="gHumanArmLeftVtx" Count="20" Offset="0xB068">
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<Vtx/>
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</Array>
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<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
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<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
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<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
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<!-- Left foot -->
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<Array Name="gHumanForearmLeftVtx" Count="16" Offset="0xB2B0">
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<Vtx/>
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</Array>
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<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
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<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
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<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
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<!-- Left hand -->
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<Array Name="gHumanFootLeftVtx" Count="22" Offset="0xB4B0">
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<Vtx/>
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</Array>
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<DList Name="gHumanHandLeftDL" Offset="0xB610"/>
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<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
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<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
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<!-- Left leg -->
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<Array Name="gHumanHandLeftVtx" Count="26" Offset="0xB778">
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<Vtx/>
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</Array>
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<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
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<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
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<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
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<!-- Right arm -->
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<Array Name="gHumanLegLeftVtx" Count="15" Offset="0xBA08">
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<Vtx/>
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</Array>
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<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
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<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
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<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
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<!-- Right forearm -->
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<Array Name="gHumanArmRightVtx" Count="18" Offset="0xBC20">
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<Vtx/>
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</Array>
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<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
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<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
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<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
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<!-- Right foot -->
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<Array Name="gHumanForearmRightVtx" Count="15" Offset="0xBE48">
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<Vtx/>
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</Array>
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<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
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<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
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<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
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<!-- Right hand -->
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<Array Name="gHumanFootRightVtx" Count="20" Offset="0xC038">
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<Vtx/>
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</Array>
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<DList Name="gHumanHandRightDL" Offset="0xC178"/>
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<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
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<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
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<!-- Right leg -->
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<Array Name="gHumanHandRightVtx" Count="23" Offset="0xC2E0">
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<Vtx/>
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</Array>
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<DList Name="gHumanLegRightDL" Offset="0xC450"/>
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<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
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<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
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<!-- Torso -->
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<Array Name="gHumanLegRightVtx" Count="14" Offset="0xC540">
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<Vtx/>
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</Array>
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<DList Name="gHumanTorsoDL" Offset="0xC620"/>
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<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
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<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
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<!-- Hair -->
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<Array Name="gHumanTorsoVtx" Count="66" Offset="0xC8D8">
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<Vtx/>
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</Array>
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<DList Name="gHumanHairDL" Offset="0xCCF8"/>
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<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
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<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
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<!-- Head -->
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<Array Name="gHumanHairVtx" Count="14" Offset="0xCDF0">
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<Vtx/>
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</Array>
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<DList Name="gHumanHeadDL" Offset="0xCED0"/>
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<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
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<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
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<!-- Waist -->
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<Array Name="gHumanHeadVtx" Count="185" Offset="0xD528">
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<Vtx/>
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</Array>
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<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
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<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
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<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
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<!-- Lower half of the dress -->
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<Array Name="gHumanWaistVtx" Count="22" Offset="0xE240">
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<Vtx/>
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</Array>
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<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
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<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480"/>
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<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
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<Array Name="gHumanDressLowerVtx" Count="16" Offset="0xE4A8">
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<Vtx/>
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</Array>
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<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
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<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
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