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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)

* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a8.

* fix

* bss
This commit is contained in:
Dragorn421 2025-06-04 04:24:26 +02:00 committed by GitHub
parent dec2c89c10
commit aa00eb2c4d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
38 changed files with 2307 additions and 7 deletions

View file

@ -76,75 +76,120 @@
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Left forearm -->
<Array Name="gHumanArmLeftVtx" Count="20" Offset="0xB068">
<Vtx/>
</Array>
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Left foot -->
<Array Name="gHumanForearmLeftVtx" Count="16" Offset="0xB2B0">
<Vtx/>
</Array>
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
<!-- Left hand -->
<Array Name="gHumanFootLeftVtx" Count="22" Offset="0xB4B0">
<Vtx/>
</Array>
<DList Name="gHumanHandLeftDL" Offset="0xB610"/>
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Left leg -->
<Array Name="gHumanHandLeftVtx" Count="26" Offset="0xB778">
<Vtx/>
</Array>
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Right arm -->
<Array Name="gHumanLegLeftVtx" Count="15" Offset="0xBA08">
<Vtx/>
</Array>
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Right forearm -->
<Array Name="gHumanArmRightVtx" Count="18" Offset="0xBC20">
<Vtx/>
</Array>
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Right foot -->
<Array Name="gHumanForearmRightVtx" Count="15" Offset="0xBE48">
<Vtx/>
</Array>
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
<!-- Right hand -->
<Array Name="gHumanFootRightVtx" Count="20" Offset="0xC038">
<Vtx/>
</Array>
<DList Name="gHumanHandRightDL" Offset="0xC178"/>
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Right leg -->
<Array Name="gHumanHandRightVtx" Count="23" Offset="0xC2E0">
<Vtx/>
</Array>
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
<!-- Torso -->
<Array Name="gHumanLegRightVtx" Count="14" Offset="0xC540">
<Vtx/>
</Array>
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
<!-- Hair -->
<Array Name="gHumanTorsoVtx" Count="66" Offset="0xC8D8">
<Vtx/>
</Array>
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Head -->
<Array Name="gHumanHairVtx" Count="14" Offset="0xCDF0">
<Vtx/>
</Array>
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Waist -->
<Array Name="gHumanHeadVtx" Count="185" Offset="0xD528">
<Vtx/>
</Array>
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
<!-- Lower half of the dress -->
<Array Name="gHumanWaistVtx" Count="22" Offset="0xE240">
<Vtx/>
</Array>
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480"/>
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Array Name="gHumanDressLowerVtx" Count="16" Offset="0xE4A8">
<Vtx/>
</Array>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>