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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2
* non-pal too
* Revert "non-pal too"
This reverts commit ac8b38b3a8
.
* fix
* bss
This commit is contained in:
parent
dec2c89c10
commit
aa00eb2c4d
38 changed files with 2307 additions and 7 deletions
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@ -5,6 +5,53 @@
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<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
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<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
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<!-- Gibdo Limb Vertices -->
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<Array Name="gGibdoLeftHandVtx" Count="21" Offset="0x1400">
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<Vtx/>
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</Array>
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<Array Name="gGibdoLeftForearmVtx" Count="22" Offset="0x1550">
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<Vtx/>
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</Array>
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<Array Name="gGibdoLeftUpperArmVtx" Count="28" Offset="0x16B0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightHandVtx" Count="21" Offset="0x1870">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightForearmVtx" Count="22" Offset="0x19C0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightUpperArmVtx" Count="28" Offset="0x1B20">
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<Vtx/>
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</Array>
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<Array Name="gGibdoHeadVtx" Count="30" Offset="0x1CE0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoTorsoVtx" Count="48" Offset="0x1EC0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoLeftFootVtx" Count="22" Offset="0x21C0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoLeftShinVtx" Count="22" Offset="0x2320">
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<Vtx/>
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</Array>
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<Array Name="gGibdoLeftThighVtx" Count="30" Offset="0x2480">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightFootVtx" Count="32" Offset="0x2660">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightShinVtx" Count="21" Offset="0x2860">
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<Vtx/>
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</Array>
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<Array Name="gGibdoRightThighVtx" Count="25" Offset="0x29B0">
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<Vtx/>
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</Array>
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<Array Name="gGibdoPelvisVtx" Count="18" Offset="0x2B40">
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<Vtx/>
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</Array>
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<!-- Gibdo Limb DisplayLists -->
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<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
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<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
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@ -72,6 +119,53 @@
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<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
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<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
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<!-- Redead Limb Vertices -->
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<Array Name="gRedeadTorsoVtx" Count="37" Offset="0xC7E0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftHandVtx" Count="12" Offset="0xCA30">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftForearmVtx" Count="9" Offset="0xCAF0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftUpperArmVtx" Count="14" Offset="0xCB80">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightHandVtx" Count="12" Offset="0xCC60">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightForearmVtx" Count="12" Offset="0xCD20">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightUpperArmVtx" Count="14" Offset="0xCDE0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadHeadVtx" Count="21" Offset="0xCEC0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftFootVtx" Count="12" Offset="0xD010">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftShinVtx" Count="12" Offset="0xD0D0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadLeftThighVtx" Count="16" Offset="0xD190">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightFootVtx" Count="17" Offset="0xD290">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightShinVtx" Count="12" Offset="0xD3A0">
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<Vtx/>
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</Array>
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<Array Name="gRedeadRightThighVtx" Count="16" Offset="0xD460">
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<Vtx/>
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</Array>
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<Array Name="gRedeadPelvisVtx" Count="20" Offset="0xD560">
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<Vtx/>
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</Array>
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<!-- Redead Limb DisplayLists -->
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<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
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<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
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