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Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)

* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a8.

* fix

* bss
This commit is contained in:
Dragorn421 2025-06-04 04:24:26 +02:00 committed by GitHub
parent dec2c89c10
commit aa00eb2c4d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
38 changed files with 2307 additions and 7 deletions

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@ -5,6 +5,53 @@
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<!-- Gibdo Limb Vertices -->
<Array Name="gGibdoLeftHandVtx" Count="21" Offset="0x1400">
<Vtx/>
</Array>
<Array Name="gGibdoLeftForearmVtx" Count="22" Offset="0x1550">
<Vtx/>
</Array>
<Array Name="gGibdoLeftUpperArmVtx" Count="28" Offset="0x16B0">
<Vtx/>
</Array>
<Array Name="gGibdoRightHandVtx" Count="21" Offset="0x1870">
<Vtx/>
</Array>
<Array Name="gGibdoRightForearmVtx" Count="22" Offset="0x19C0">
<Vtx/>
</Array>
<Array Name="gGibdoRightUpperArmVtx" Count="28" Offset="0x1B20">
<Vtx/>
</Array>
<Array Name="gGibdoHeadVtx" Count="30" Offset="0x1CE0">
<Vtx/>
</Array>
<Array Name="gGibdoTorsoVtx" Count="48" Offset="0x1EC0">
<Vtx/>
</Array>
<Array Name="gGibdoLeftFootVtx" Count="22" Offset="0x21C0">
<Vtx/>
</Array>
<Array Name="gGibdoLeftShinVtx" Count="22" Offset="0x2320">
<Vtx/>
</Array>
<Array Name="gGibdoLeftThighVtx" Count="30" Offset="0x2480">
<Vtx/>
</Array>
<Array Name="gGibdoRightFootVtx" Count="32" Offset="0x2660">
<Vtx/>
</Array>
<Array Name="gGibdoRightShinVtx" Count="21" Offset="0x2860">
<Vtx/>
</Array>
<Array Name="gGibdoRightThighVtx" Count="25" Offset="0x29B0">
<Vtx/>
</Array>
<Array Name="gGibdoPelvisVtx" Count="18" Offset="0x2B40">
<Vtx/>
</Array>
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
@ -72,6 +119,53 @@
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<!-- Redead Limb Vertices -->
<Array Name="gRedeadTorsoVtx" Count="37" Offset="0xC7E0">
<Vtx/>
</Array>
<Array Name="gRedeadLeftHandVtx" Count="12" Offset="0xCA30">
<Vtx/>
</Array>
<Array Name="gRedeadLeftForearmVtx" Count="9" Offset="0xCAF0">
<Vtx/>
</Array>
<Array Name="gRedeadLeftUpperArmVtx" Count="14" Offset="0xCB80">
<Vtx/>
</Array>
<Array Name="gRedeadRightHandVtx" Count="12" Offset="0xCC60">
<Vtx/>
</Array>
<Array Name="gRedeadRightForearmVtx" Count="12" Offset="0xCD20">
<Vtx/>
</Array>
<Array Name="gRedeadRightUpperArmVtx" Count="14" Offset="0xCDE0">
<Vtx/>
</Array>
<Array Name="gRedeadHeadVtx" Count="21" Offset="0xCEC0">
<Vtx/>
</Array>
<Array Name="gRedeadLeftFootVtx" Count="12" Offset="0xD010">
<Vtx/>
</Array>
<Array Name="gRedeadLeftShinVtx" Count="12" Offset="0xD0D0">
<Vtx/>
</Array>
<Array Name="gRedeadLeftThighVtx" Count="16" Offset="0xD190">
<Vtx/>
</Array>
<Array Name="gRedeadRightFootVtx" Count="17" Offset="0xD290">
<Vtx/>
</Array>
<Array Name="gRedeadRightShinVtx" Count="12" Offset="0xD3A0">
<Vtx/>
</Array>
<Array Name="gRedeadRightThighVtx" Count="16" Offset="0xD460">
<Vtx/>
</Array>
<Array Name="gRedeadPelvisVtx" Count="20" Offset="0xD560">
<Vtx/>
</Array>
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>