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Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
This commit is contained in:
engineer124 2022-12-12 22:22:56 -05:00 committed by GitHub
parent 0aff024c01
commit aa48c66e10
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GPG key ID: 4AEE18F83AFDEB23
63 changed files with 655 additions and 535 deletions

View file

@ -1025,7 +1025,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
}
s32 func_8002DEEC(Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != 0);
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE);
}
void func_8002DF18(PlayState* play, Player* player) {

View file

@ -5260,7 +5260,7 @@ s32 Camera_Unique9(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY(rwData->curKeyFrame->unk_01), 0));
} else if (camera->player->stateFlags1 & PLAYER_STATE1_27 &&
player->currentBoots != PLAYER_BOOTS_IRON) {
func_8002DF38(camera->play, camera->target, 8);
func_8002DF38(camera->play, camera->target, PLAYER_CSMODE_8);
osSyncPrintf("camera: demo: player demo set WAIT\n");
} else {
osSyncPrintf("camera: demo: player demo set %d\n", rwData->curKeyFrame->unk_01);
@ -6227,14 +6227,14 @@ s32 Camera_Demo5(Camera* camera) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
if (player->stateFlags1 & PLAYER_STATE1_11) {
// holding object over head.
func_8002DF54(camera->play, camera->target, 8);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_8);
} else if (ABS(framesDiff) > 3000) {
func_8002DF54(camera->play, camera->target, 12);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_12);
} else {
func_8002DF54(camera->play, camera->target, 69);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_69);
}
} else {
func_8002DF54(camera->play, camera->target, 1);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_1);
}
}
@ -6294,7 +6294,7 @@ s32 Camera_Demo6(Camera* camera) {
FALLTHROUGH;
case 1:
if (stateTimers[camera->animState] < rwData->animTimer) {
func_8002DF54(camera->play, &camera->player->actor, 8);
func_8002DF54(camera->play, &camera->player->actor, PLAYER_CSMODE_8);
Actor_GetWorld(&focusPosRot, camFocus);
rwData->atTarget.x = focusPosRot.pos.x;
rwData->atTarget.y = focusPosRot.pos.y - 20.0f;
@ -7822,8 +7822,8 @@ void Camera_Finish(Camera* camera) {
player->actor.freezeTimer = 0;
player->stateFlags1 &= ~PLAYER_STATE1_29;
if (player->csMode != 0) {
func_8002DF54(camera->play, &player->actor, 7);
if (player->csMode != PLAYER_CSMODE_NONE) {
func_8002DF54(camera->play, &player->actor, PLAYER_CSMODE_7);
osSyncPrintf("camera: player demo end!!\n");
}

View file

@ -264,7 +264,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
case 2290: {
Actor* rideActor = player->rideActor;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
if (rideActor != NULL) {
rideActor->freezeTimer = 180;
}
@ -275,7 +275,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
} break;
case 5120:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_80121314;
csInfo->keyFrameCnt = 1;
@ -285,7 +285,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
case 4510:
D_8012133C[0].eyeTargetInit = actor->world.pos;
D_8012133C[0].eyeTargetInit.y = player->actor.world.pos.y + 40.0f;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_8012133C;
csInfo->keyFrameCnt = 3;
@ -303,7 +303,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
Play_CameraChangeSetting(play, subCamId, CAM_SET_FREE2);
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
subCam->roll = 0;
subCam->fov = 50.0f;
if (subCam->childCamId != CAM_ID_MAIN) {
@ -317,7 +317,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
if (Rand_ZeroOne() < 0.0f) {
D_801213B4[3].eyeTargetInit.x = -D_801213B4[3].eyeTargetInit.x;
}
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_801213B4;
csInfo->keyFrameCnt = 5;
@ -361,10 +361,10 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 6;
subCam->fov = 75.0f;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
case 3040:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_8012151C[0].timerInit = timer - 1;
csInfo->keyFrames = D_8012151C;
@ -388,7 +388,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrameCnt = 2;
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
case 3010:
D_801215BC[0].timerInit = timer;
@ -416,7 +416,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3090:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_80121814;
csInfo->keyFrameCnt = 4;
@ -432,14 +432,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 70.0f;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
case 3380:
case 3065:
csInfo->keyFrames = D_801218B4;
csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -451,12 +451,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121904;
csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3050:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF54(play, &player->actor, 5);
func_8002DF54(play, &player->actor, PLAYER_CSMODE_5);
OnePointCutscene_SetCsCamPoints(subCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
func_80078884(NA_SE_SY_CORRECT_CHIME);
OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos);
@ -485,14 +485,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
subCam->stateFlags |= CAM_STATE_1;
csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3130:
csInfo->keyFrames = D_80121A44;
csInfo->keyFrameCnt = 12;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
subCam->stateFlags |= CAM_STATE_1;
break;
@ -517,7 +517,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0x50;
subCam->fov = 55.0f;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break;
case 3170:
Actor_GetWorld(&spA0, actor);
@ -533,7 +533,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CopyCamera(play, CAM_ID_MAIN, subCamId);
subCam->roll = -1;
subCam->fov = 55.0f;
func_8002DF38(play, actor, 1);
func_8002DF38(play, actor, PLAYER_CSMODE_1);
break;
case 3160:
Actor_GetWorld(&spA0, actor);
@ -546,7 +546,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 55.0f;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break;
case 3180:
Actor_GetWorldPosShapeRot(&spA0, actor);
@ -560,12 +560,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 60.0f;
func_8002DF38(play, actor, 1);
func_8002DF38(play, actor, PLAYER_CSMODE_1);
break;
case 3190:
Play_CameraChangeSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_8002DF38(play, actor, 0xC);
func_8002DF38(play, actor, PLAYER_CSMODE_12);
break;
case 3230:
spC0.x = 120.0f;
@ -578,7 +578,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0x1E;
subCam->fov = 75.0f;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Actor_GetWorldPosShapeRot(&spA0, actor);
Actor_GetFocus(&sp8C, &player->actor);
spC0.x = sp8C.pos.x;
@ -607,7 +607,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 45.0f;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break;
case 3220:
Actor_GetFocus(&spA0, actor);
@ -623,7 +623,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
subCam->roll = 0;
subCam->fov = 75.0f;
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
case 3240:
D_80121D3C[2].timerInit = timer - 5;
@ -631,12 +631,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121D3C;
csInfo->keyFrameCnt = 3;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 6001:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Actor_GetWorld(&spA0, actor);
if (spA0.pos.z > -750.0f) {
OnePointCutscene_SetCsCamPoints(subCam, D_801208E8, D_801208E4, D_801206A0, D_80120820);
@ -651,7 +651,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
break;
case 3400:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
OnePointCutscene_SetCsCamPoints(subCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4);
OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos);
OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_801204D4[D_80120694 - 2].pos);
@ -667,12 +667,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121DB4;
csInfo->keyFrameCnt = 9;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3310:
Play_CameraChangeSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -705,7 +705,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121FBC;
csInfo->keyFrameCnt = 4;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_3);
@ -717,7 +717,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012205C;
csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3350:
@ -732,7 +732,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
D_801220D4[1].eyeTargetInit.y = 80.0f;
D_801220D4[1].eyeTargetInit.x = -D_801220D4[1].eyeTargetInit.x;
}
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_801220D4;
csInfo->keyFrameCnt = 5;
@ -743,14 +743,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012219C;
csInfo->keyFrameCnt = 7;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3410:
csInfo->keyFrames = D_801222B4;
csInfo->keyFrameCnt = 5;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -762,7 +762,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012237C;
csInfo->keyFrameCnt = 2;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -774,7 +774,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801223CC;
csInfo->keyFrameCnt = 6;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
player->stateFlags1 |= PLAYER_STATE1_29;
player->actor.freezeTimer = 90;
@ -788,7 +788,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801224BC;
csInfo->keyFrameCnt = 7;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -802,17 +802,17 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
case 4110:
csInfo->keyFrames = D_8012269C;
csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 4120:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122714[1].timerInit = 80;
csInfo->keyFrames = D_80122714;
csInfo->keyFrameCnt = 4;
@ -830,7 +830,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801228A4;
csInfo->keyFrameCnt = 5;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
@ -838,7 +838,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012296C;
csInfo->keyFrameCnt = 4;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
@ -846,7 +846,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122A0C;
csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
@ -854,7 +854,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122A5C;
csInfo->keyFrameCnt = 8;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
@ -862,7 +862,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122B9C;
csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
@ -884,7 +884,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrameCnt = 1;
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF38(play, &player->actor, 1);
func_8002DF38(play, &player->actor, PLAYER_CSMODE_1);
i = Quake_Request(subCam, QUAKE_TYPE_3);
Quake_SetSpeed(i, 12000);
@ -895,11 +895,11 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122C8C;
csInfo->keyFrameCnt = 1;
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3260:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122CB4[1].timerInit = timer - 5;
csInfo->keyFrames = D_80122CB4;
@ -908,7 +908,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break;
case 3261:
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122D04[1].timerInit = timer - 10;
csInfo->keyFrames = D_80122D04;

View file

@ -3799,7 +3799,7 @@ void Interface_Draw(PlayState* play) {
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
gSaveContext.cutsceneIndex = 0;
Message_StartTextbox(play, 0x71B0, NULL);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
} else {
sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_STOP;

View file

@ -488,7 +488,7 @@ void Player_SetBootData(PlayState* play, Player* this) {
}
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) ||
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != PLAYER_CSMODE_NONE) ||
(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
(this->stateFlags3 & PLAYER_STATE3_7) ||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
@ -577,7 +577,7 @@ void func_8008EC70(Player* this) {
}
void Player_SetEquipmentData(PlayState* play, Player* this) {
if (this->csMode != 0x56) {
if (this->csMode != PLAYER_CSMODE_86) {
this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD));
this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC));
this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS));