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Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
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engineer124 2022-12-12 22:22:56 -05:00 committed by GitHub
parent 0aff024c01
commit aa48c66e10
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63 changed files with 655 additions and 535 deletions

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@ -3799,7 +3799,7 @@ void Interface_Draw(PlayState* play) {
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
gSaveContext.cutsceneIndex = 0;
Message_StartTextbox(play, 0x71B0, NULL);
func_8002DF54(play, NULL, 8);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
} else {
sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_STOP;