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Introduce Player csMode enum (#1462)
* player csmode enum * cleanup * missed one, player2 * spell out enum name * use CSMODE_MAX for data
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63 changed files with 655 additions and 535 deletions
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@ -254,7 +254,7 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) {
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gSaveContext.cutsceneTrigger = 1;
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Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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func_8002DF54(play, NULL, 0x31);
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func_8002DF54(play, NULL, PLAYER_CSMODE_49);
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}
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if (this->dyna.actor.params < 0) {
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