mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-20 22:11:16 +00:00
Introduce Player csMode enum (#1462)
* player csmode enum * cleanup * missed one, player2 * spell out enum name * use CSMODE_MAX for data
This commit is contained in:
parent
0aff024c01
commit
aa48c66e10
63 changed files with 655 additions and 535 deletions
|
@ -480,7 +480,7 @@ void EnGe2_SetupCapturePlayer(EnGe2* this, PlayState* play) {
|
|||
this->stateFlags |= GE2_STATE_CAPTURING;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
EnGe2_ChangeAction(this, GE2_ACTION_CAPTURETURN);
|
||||
func_8002DF54(play, &this->actor, 95);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSMODE_95);
|
||||
func_80078884(NA_SE_SY_FOUND);
|
||||
Message_StartTextbox(play, 0x6000, &this->actor);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue