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Introduce Player csMode enum (#1462)
* player csmode enum * cleanup * missed one, player2 * spell out enum name * use CSMODE_MAX for data
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63 changed files with 655 additions and 535 deletions
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@ -919,7 +919,7 @@ void EnGeldB_SpinAttack(EnGeldB* this, PlayState* play) {
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if (&player->actor == this->swordCollider.base.at) {
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func_8002F71C(play, &this->actor, 6.0f, this->actor.yawTowardsPlayer, 6.0f);
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this->spinAttackState = 2;
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func_8002DF54(play, &this->actor, 0x18);
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func_8002DF54(play, &this->actor, PLAYER_CSMODE_24);
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Message_StartTextbox(play, 0x6003, &this->actor);
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this->timer = 30;
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this->actor.speedXZ = 0.0f;
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