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Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
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engineer124 2022-12-12 22:22:56 -05:00 committed by GitHub
parent 0aff024c01
commit aa48c66e10
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GPG key ID: 4AEE18F83AFDEB23
63 changed files with 655 additions and 535 deletions

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@ -1924,7 +1924,7 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
(f32)((Math_SinS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.x);
player->actor.world.pos.z =
(f32)((Math_CosS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.z);
func_8002DF54(play, &this->actor, 8);
func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
Audio_PlayFanfare(NA_BGM_APPEAR);
}
break;
@ -1961,7 +1961,7 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
case 4: // Finalize walking away
Message_CloseTextbox(play);
EnGo2_GoronFireClearCamera(this, play);
func_8002DF54(play, &this->actor, 7);
func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_Kill(&this->actor);
break;
case 1: