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Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
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engineer124 2022-12-12 22:22:56 -05:00 committed by GitHub
parent 0aff024c01
commit aa48c66e10
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63 changed files with 655 additions and 535 deletions

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@ -1129,7 +1129,7 @@ typedef struct PlayState {
/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play); /* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play); /* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player); /* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 mode); /* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 csMode);
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play); /* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage); /* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor); /* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);

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@ -352,6 +352,113 @@ typedef enum {
#define LIMB_BUF_COUNT(limbCount) ((ALIGN16((limbCount) * sizeof(Vec3s)) + sizeof(Vec3s) - 1) / sizeof(Vec3s)) #define LIMB_BUF_COUNT(limbCount) ((ALIGN16((limbCount) * sizeof(Vec3s)) + sizeof(Vec3s) - 1) / sizeof(Vec3s))
#define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX) #define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX)
typedef enum {
/* 0x00 */ PLAYER_CSMODE_NONE,
/* 0x01 */ PLAYER_CSMODE_1,
/* 0x02 */ PLAYER_CSMODE_2,
/* 0x03 */ PLAYER_CSMODE_3,
/* 0x04 */ PLAYER_CSMODE_4,
/* 0x05 */ PLAYER_CSMODE_5,
/* 0x06 */ PLAYER_CSMODE_6,
/* 0x07 */ PLAYER_CSMODE_7,
/* 0x08 */ PLAYER_CSMODE_8,
/* 0x09 */ PLAYER_CSMODE_9,
/* 0x0A */ PLAYER_CSMODE_10,
/* 0x0B */ PLAYER_CSMODE_11,
/* 0x0C */ PLAYER_CSMODE_12,
/* 0x0D */ PLAYER_CSMODE_13,
/* 0x0E */ PLAYER_CSMODE_14,
/* 0x0F */ PLAYER_CSMODE_15,
/* 0x10 */ PLAYER_CSMODE_16,
/* 0x11 */ PLAYER_CSMODE_17,
/* 0x12 */ PLAYER_CSMODE_18,
/* 0x13 */ PLAYER_CSMODE_19,
/* 0x14 */ PLAYER_CSMODE_20,
/* 0x15 */ PLAYER_CSMODE_21,
/* 0x16 */ PLAYER_CSMODE_22,
/* 0x17 */ PLAYER_CSMODE_23,
/* 0x18 */ PLAYER_CSMODE_24,
/* 0x19 */ PLAYER_CSMODE_25,
/* 0x1A */ PLAYER_CSMODE_26,
/* 0x1B */ PLAYER_CSMODE_27,
/* 0x1C */ PLAYER_CSMODE_28,
/* 0x1D */ PLAYER_CSMODE_29,
/* 0x1E */ PLAYER_CSMODE_30,
/* 0x1F */ PLAYER_CSMODE_31,
/* 0x20 */ PLAYER_CSMODE_32,
/* 0x21 */ PLAYER_CSMODE_33,
/* 0x22 */ PLAYER_CSMODE_34,
/* 0x23 */ PLAYER_CSMODE_35,
/* 0x24 */ PLAYER_CSMODE_36,
/* 0x25 */ PLAYER_CSMODE_37,
/* 0x26 */ PLAYER_CSMODE_38,
/* 0x27 */ PLAYER_CSMODE_39,
/* 0x28 */ PLAYER_CSMODE_40,
/* 0x29 */ PLAYER_CSMODE_41,
/* 0x2A */ PLAYER_CSMODE_42,
/* 0x2B */ PLAYER_CSMODE_43,
/* 0x2C */ PLAYER_CSMODE_44,
/* 0x2D */ PLAYER_CSMODE_45,
/* 0x2E */ PLAYER_CSMODE_46,
/* 0x2F */ PLAYER_CSMODE_47,
/* 0x30 */ PLAYER_CSMODE_48,
/* 0x31 */ PLAYER_CSMODE_49,
/* 0x32 */ PLAYER_CSMODE_50,
/* 0x33 */ PLAYER_CSMODE_51,
/* 0x34 */ PLAYER_CSMODE_52,
/* 0x35 */ PLAYER_CSMODE_53,
/* 0x36 */ PLAYER_CSMODE_54,
/* 0x37 */ PLAYER_CSMODE_55,
/* 0x38 */ PLAYER_CSMODE_56,
/* 0x39 */ PLAYER_CSMODE_57,
/* 0x3A */ PLAYER_CSMODE_58,
/* 0x3B */ PLAYER_CSMODE_59,
/* 0x3C */ PLAYER_CSMODE_60,
/* 0x3D */ PLAYER_CSMODE_61,
/* 0x3E */ PLAYER_CSMODE_62,
/* 0x3F */ PLAYER_CSMODE_63,
/* 0x40 */ PLAYER_CSMODE_64,
/* 0x41 */ PLAYER_CSMODE_65,
/* 0x42 */ PLAYER_CSMODE_66,
/* 0x43 */ PLAYER_CSMODE_67,
/* 0x44 */ PLAYER_CSMODE_68,
/* 0x45 */ PLAYER_CSMODE_69,
/* 0x46 */ PLAYER_CSMODE_70,
/* 0x47 */ PLAYER_CSMODE_71,
/* 0x48 */ PLAYER_CSMODE_72,
/* 0x49 */ PLAYER_CSMODE_73,
/* 0x4A */ PLAYER_CSMODE_74,
/* 0x4B */ PLAYER_CSMODE_75,
/* 0x4C */ PLAYER_CSMODE_76,
/* 0x4D */ PLAYER_CSMODE_77,
/* 0x4E */ PLAYER_CSMODE_78,
/* 0x4F */ PLAYER_CSMODE_79,
/* 0x50 */ PLAYER_CSMODE_80,
/* 0x51 */ PLAYER_CSMODE_81,
/* 0x52 */ PLAYER_CSMODE_82,
/* 0x53 */ PLAYER_CSMODE_83,
/* 0x54 */ PLAYER_CSMODE_84,
/* 0x55 */ PLAYER_CSMODE_85,
/* 0x56 */ PLAYER_CSMODE_86,
/* 0x57 */ PLAYER_CSMODE_87,
/* 0x58 */ PLAYER_CSMODE_88,
/* 0x59 */ PLAYER_CSMODE_89,
/* 0x5A */ PLAYER_CSMODE_90,
/* 0x5B */ PLAYER_CSMODE_91,
/* 0x5C */ PLAYER_CSMODE_92,
/* 0x5D */ PLAYER_CSMODE_93,
/* 0x5E */ PLAYER_CSMODE_94,
/* 0x5F */ PLAYER_CSMODE_95,
/* 0x60 */ PLAYER_CSMODE_96,
/* 0x61 */ PLAYER_CSMODE_97,
/* 0x62 */ PLAYER_CSMODE_98,
/* 0x63 */ PLAYER_CSMODE_99,
/* 0x64 */ PLAYER_CSMODE_100,
/* 0x65 */ PLAYER_CSMODE_101,
/* 0x66 */ PLAYER_CSMODE_102,
/* 0x67 */ PLAYER_CSMODE_MAX
} PlayerCutsceneMode;
typedef struct { typedef struct {
/* 0x00 */ f32 unk_00; /* 0x00 */ f32 unk_00;
/* 0x04 */ f32 unk_04; /* 0x04 */ f32 unk_04;

View file

@ -1025,7 +1025,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
} }
s32 func_8002DEEC(Player* player) { s32 func_8002DEEC(Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != 0); return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE);
} }
void func_8002DF18(PlayState* play, Player* player) { void func_8002DF18(PlayState* play, Player* player) {

View file

@ -5260,7 +5260,7 @@ s32 Camera_Unique9(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY(rwData->curKeyFrame->unk_01), 0)); CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY(rwData->curKeyFrame->unk_01), 0));
} else if (camera->player->stateFlags1 & PLAYER_STATE1_27 && } else if (camera->player->stateFlags1 & PLAYER_STATE1_27 &&
player->currentBoots != PLAYER_BOOTS_IRON) { player->currentBoots != PLAYER_BOOTS_IRON) {
func_8002DF38(camera->play, camera->target, 8); func_8002DF38(camera->play, camera->target, PLAYER_CSMODE_8);
osSyncPrintf("camera: demo: player demo set WAIT\n"); osSyncPrintf("camera: demo: player demo set WAIT\n");
} else { } else {
osSyncPrintf("camera: demo: player demo set %d\n", rwData->curKeyFrame->unk_01); osSyncPrintf("camera: demo: player demo set %d\n", rwData->curKeyFrame->unk_01);
@ -6227,14 +6227,14 @@ s32 Camera_Demo5(Camera* camera) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame; framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
if (player->stateFlags1 & PLAYER_STATE1_11) { if (player->stateFlags1 & PLAYER_STATE1_11) {
// holding object over head. // holding object over head.
func_8002DF54(camera->play, camera->target, 8); func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_8);
} else if (ABS(framesDiff) > 3000) { } else if (ABS(framesDiff) > 3000) {
func_8002DF54(camera->play, camera->target, 12); func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_12);
} else { } else {
func_8002DF54(camera->play, camera->target, 69); func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_69);
} }
} else { } else {
func_8002DF54(camera->play, camera->target, 1); func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_1);
} }
} }
@ -6294,7 +6294,7 @@ s32 Camera_Demo6(Camera* camera) {
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (stateTimers[camera->animState] < rwData->animTimer) { if (stateTimers[camera->animState] < rwData->animTimer) {
func_8002DF54(camera->play, &camera->player->actor, 8); func_8002DF54(camera->play, &camera->player->actor, PLAYER_CSMODE_8);
Actor_GetWorld(&focusPosRot, camFocus); Actor_GetWorld(&focusPosRot, camFocus);
rwData->atTarget.x = focusPosRot.pos.x; rwData->atTarget.x = focusPosRot.pos.x;
rwData->atTarget.y = focusPosRot.pos.y - 20.0f; rwData->atTarget.y = focusPosRot.pos.y - 20.0f;
@ -7822,8 +7822,8 @@ void Camera_Finish(Camera* camera) {
player->actor.freezeTimer = 0; player->actor.freezeTimer = 0;
player->stateFlags1 &= ~PLAYER_STATE1_29; player->stateFlags1 &= ~PLAYER_STATE1_29;
if (player->csMode != 0) { if (player->csMode != PLAYER_CSMODE_NONE) {
func_8002DF54(camera->play, &player->actor, 7); func_8002DF54(camera->play, &player->actor, PLAYER_CSMODE_7);
osSyncPrintf("camera: player demo end!!\n"); osSyncPrintf("camera: player demo end!!\n");
} }

View file

@ -264,7 +264,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
case 2290: { case 2290: {
Actor* rideActor = player->rideActor; Actor* rideActor = player->rideActor;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
if (rideActor != NULL) { if (rideActor != NULL) {
rideActor->freezeTimer = 180; rideActor->freezeTimer = 180;
} }
@ -275,7 +275,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
} break; } break;
case 5120: case 5120:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_80121314; csInfo->keyFrames = D_80121314;
csInfo->keyFrameCnt = 1; csInfo->keyFrameCnt = 1;
@ -285,7 +285,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
case 4510: case 4510:
D_8012133C[0].eyeTargetInit = actor->world.pos; D_8012133C[0].eyeTargetInit = actor->world.pos;
D_8012133C[0].eyeTargetInit.y = player->actor.world.pos.y + 40.0f; D_8012133C[0].eyeTargetInit.y = player->actor.world.pos.y + 40.0f;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_8012133C; csInfo->keyFrames = D_8012133C;
csInfo->keyFrameCnt = 3; csInfo->keyFrameCnt = 3;
@ -303,7 +303,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0); OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
Play_CameraChangeSetting(play, subCamId, CAM_SET_FREE2); Play_CameraChangeSetting(play, subCamId, CAM_SET_FREE2);
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 50.0f; subCam->fov = 50.0f;
if (subCam->childCamId != CAM_ID_MAIN) { if (subCam->childCamId != CAM_ID_MAIN) {
@ -317,7 +317,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
if (Rand_ZeroOne() < 0.0f) { if (Rand_ZeroOne() < 0.0f) {
D_801213B4[3].eyeTargetInit.x = -D_801213B4[3].eyeTargetInit.x; D_801213B4[3].eyeTargetInit.x = -D_801213B4[3].eyeTargetInit.x;
} }
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_801213B4; csInfo->keyFrames = D_801213B4;
csInfo->keyFrameCnt = 5; csInfo->keyFrameCnt = 5;
@ -361,10 +361,10 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 6; subCam->roll = 6;
subCam->fov = 75.0f; subCam->fov = 75.0f;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break; break;
case 3040: case 3040:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_8012151C[0].timerInit = timer - 1; D_8012151C[0].timerInit = timer - 1;
csInfo->keyFrames = D_8012151C; csInfo->keyFrames = D_8012151C;
@ -388,7 +388,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break; break;
case 3010: case 3010:
D_801215BC[0].timerInit = timer; D_801215BC[0].timerInit = timer;
@ -416,7 +416,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3090: case 3090:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_80121814; csInfo->keyFrames = D_80121814;
csInfo->keyFrameCnt = 4; csInfo->keyFrameCnt = 4;
@ -432,14 +432,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 70.0f; subCam->fov = 70.0f;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break; break;
case 3380: case 3380:
case 3065: case 3065:
csInfo->keyFrames = D_801218B4; csInfo->keyFrames = D_801218B4;
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1); i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -451,12 +451,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121904; csInfo->keyFrames = D_80121904;
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3050: case 3050:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3); Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF54(play, &player->actor, 5); func_8002DF54(play, &player->actor, PLAYER_CSMODE_5);
OnePointCutscene_SetCsCamPoints(subCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C); OnePointCutscene_SetCsCamPoints(subCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);
OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos); OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos);
@ -485,14 +485,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
subCam->stateFlags |= CAM_STATE_1; subCam->stateFlags |= CAM_STATE_1;
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3130: case 3130:
csInfo->keyFrames = D_80121A44; csInfo->keyFrames = D_80121A44;
csInfo->keyFrameCnt = 12; csInfo->keyFrameCnt = 12;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
subCam->stateFlags |= CAM_STATE_1; subCam->stateFlags |= CAM_STATE_1;
break; break;
@ -517,7 +517,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0x50; subCam->roll = 0x50;
subCam->fov = 55.0f; subCam->fov = 55.0f;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break; break;
case 3170: case 3170:
Actor_GetWorld(&spA0, actor); Actor_GetWorld(&spA0, actor);
@ -533,7 +533,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CopyCamera(play, CAM_ID_MAIN, subCamId); Play_CopyCamera(play, CAM_ID_MAIN, subCamId);
subCam->roll = -1; subCam->roll = -1;
subCam->fov = 55.0f; subCam->fov = 55.0f;
func_8002DF38(play, actor, 1); func_8002DF38(play, actor, PLAYER_CSMODE_1);
break; break;
case 3160: case 3160:
Actor_GetWorld(&spA0, actor); Actor_GetWorld(&spA0, actor);
@ -546,7 +546,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 55.0f; subCam->fov = 55.0f;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break; break;
case 3180: case 3180:
Actor_GetWorldPosShapeRot(&spA0, actor); Actor_GetWorldPosShapeRot(&spA0, actor);
@ -560,12 +560,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 60.0f; subCam->fov = 60.0f;
func_8002DF38(play, actor, 1); func_8002DF38(play, actor, PLAYER_CSMODE_1);
break; break;
case 3190: case 3190:
Play_CameraChangeSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE); Play_CameraChangeSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_8002DF38(play, actor, 0xC); func_8002DF38(play, actor, PLAYER_CSMODE_12);
break; break;
case 3230: case 3230:
spC0.x = 120.0f; spC0.x = 120.0f;
@ -578,7 +578,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0x1E; subCam->roll = 0x1E;
subCam->fov = 75.0f; subCam->fov = 75.0f;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Actor_GetWorldPosShapeRot(&spA0, actor); Actor_GetWorldPosShapeRot(&spA0, actor);
Actor_GetFocus(&sp8C, &player->actor); Actor_GetFocus(&sp8C, &player->actor);
spC0.x = sp8C.pos.x; spC0.x = sp8C.pos.x;
@ -607,7 +607,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_CameraSetAtEye(play, subCamId, &spC0, &spB4); Play_CameraSetAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 45.0f; subCam->fov = 45.0f;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
break; break;
case 3220: case 3220:
Actor_GetFocus(&spA0, actor); Actor_GetFocus(&spA0, actor);
@ -623,7 +623,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
subCam->roll = 0; subCam->roll = 0;
subCam->fov = 75.0f; subCam->fov = 75.0f;
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF; player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break; break;
case 3240: case 3240:
D_80121D3C[2].timerInit = timer - 5; D_80121D3C[2].timerInit = timer - 5;
@ -631,12 +631,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121D3C; csInfo->keyFrames = D_80121D3C;
csInfo->keyFrameCnt = 3; csInfo->keyFrameCnt = 3;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 6001: case 6001:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3); Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Actor_GetWorld(&spA0, actor); Actor_GetWorld(&spA0, actor);
if (spA0.pos.z > -750.0f) { if (spA0.pos.z > -750.0f) {
OnePointCutscene_SetCsCamPoints(subCam, D_801208E8, D_801208E4, D_801206A0, D_80120820); OnePointCutscene_SetCsCamPoints(subCam, D_801208E8, D_801208E4, D_801206A0, D_80120820);
@ -651,7 +651,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
break; break;
case 3400: case 3400:
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3); Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
OnePointCutscene_SetCsCamPoints(subCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4); OnePointCutscene_SetCsCamPoints(subCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4);
OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos); OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos);
OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_801204D4[D_80120694 - 2].pos); OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_801204D4[D_80120694 - 2].pos);
@ -667,12 +667,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121DB4; csInfo->keyFrames = D_80121DB4;
csInfo->keyFrameCnt = 9; csInfo->keyFrameCnt = 9;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3310: case 3310:
Play_CameraChangeSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE); Play_CameraChangeSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Play_CopyCamera(play, subCamId, CAM_ID_MAIN); Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
i = Quake_Request(subCam, QUAKE_TYPE_1); i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -705,7 +705,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80121FBC; csInfo->keyFrames = D_80121FBC;
csInfo->keyFrameCnt = 4; csInfo->keyFrameCnt = 4;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_3); i = Quake_Request(subCam, QUAKE_TYPE_3);
@ -717,7 +717,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012205C; csInfo->keyFrames = D_8012205C;
csInfo->keyFrameCnt = 3; csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3350: case 3350:
@ -732,7 +732,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
D_801220D4[1].eyeTargetInit.y = 80.0f; D_801220D4[1].eyeTargetInit.y = 80.0f;
D_801220D4[1].eyeTargetInit.x = -D_801220D4[1].eyeTargetInit.x; D_801220D4[1].eyeTargetInit.x = -D_801220D4[1].eyeTargetInit.x;
} }
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
csInfo->keyFrames = D_801220D4; csInfo->keyFrames = D_801220D4;
csInfo->keyFrameCnt = 5; csInfo->keyFrameCnt = 5;
@ -743,14 +743,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012219C; csInfo->keyFrames = D_8012219C;
csInfo->keyFrameCnt = 7; csInfo->keyFrameCnt = 7;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3410: case 3410:
csInfo->keyFrames = D_801222B4; csInfo->keyFrames = D_801222B4;
csInfo->keyFrameCnt = 5; csInfo->keyFrameCnt = 5;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1); i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -762,7 +762,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012237C; csInfo->keyFrames = D_8012237C;
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1); i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -774,7 +774,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801223CC; csInfo->keyFrames = D_801223CC;
csInfo->keyFrameCnt = 6; csInfo->keyFrameCnt = 6;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
player->stateFlags1 |= PLAYER_STATE1_29; player->stateFlags1 |= PLAYER_STATE1_29;
player->actor.freezeTimer = 90; player->actor.freezeTimer = 90;
@ -788,7 +788,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801224BC; csInfo->keyFrames = D_801224BC;
csInfo->keyFrameCnt = 7; csInfo->keyFrameCnt = 7;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
i = Quake_Request(subCam, QUAKE_TYPE_1); i = Quake_Request(subCam, QUAKE_TYPE_1);
@ -802,17 +802,17 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC; player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break; break;
case 4110: case 4110:
csInfo->keyFrames = D_8012269C; csInfo->keyFrames = D_8012269C;
csInfo->keyFrameCnt = 3; csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 4120: case 4120:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122714[1].timerInit = 80; D_80122714[1].timerInit = 80;
csInfo->keyFrames = D_80122714; csInfo->keyFrames = D_80122714;
csInfo->keyFrameCnt = 4; csInfo->keyFrameCnt = 4;
@ -830,7 +830,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801228A4; csInfo->keyFrames = D_801228A4;
csInfo->keyFrameCnt = 5; csInfo->keyFrameCnt = 5;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
@ -838,7 +838,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_8012296C; csInfo->keyFrames = D_8012296C;
csInfo->keyFrameCnt = 4; csInfo->keyFrameCnt = 4;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
@ -846,7 +846,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122A0C; csInfo->keyFrames = D_80122A0C;
csInfo->keyFrameCnt = 2; csInfo->keyFrameCnt = 2;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
@ -854,7 +854,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122A5C; csInfo->keyFrames = D_80122A5C;
csInfo->keyFrameCnt = 8; csInfo->keyFrameCnt = 8;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
@ -862,7 +862,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122B9C; csInfo->keyFrames = D_80122B9C;
csInfo->keyFrameCnt = 3; csInfo->keyFrameCnt = 3;
func_8002DF38(play, &player->actor, 8); func_8002DF38(play, &player->actor, PLAYER_CSMODE_8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL); Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
@ -884,7 +884,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrameCnt = 1; csInfo->keyFrameCnt = 1;
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
func_8002DF38(play, &player->actor, 1); func_8002DF38(play, &player->actor, PLAYER_CSMODE_1);
i = Quake_Request(subCam, QUAKE_TYPE_3); i = Quake_Request(subCam, QUAKE_TYPE_3);
Quake_SetSpeed(i, 12000); Quake_SetSpeed(i, 12000);
@ -895,11 +895,11 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_80122C8C; csInfo->keyFrames = D_80122C8C;
csInfo->keyFrameCnt = 1; csInfo->keyFrameCnt = 1;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3260: case 3260:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122CB4[1].timerInit = timer - 5; D_80122CB4[1].timerInit = timer - 5;
csInfo->keyFrames = D_80122CB4; csInfo->keyFrames = D_80122CB4;
@ -908,7 +908,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
func_800C0808(play, subCamId, player, CAM_SET_CS_C); func_800C0808(play, subCamId, player, CAM_SET_CS_C);
break; break;
case 3261: case 3261:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
D_80122D04[1].timerInit = timer - 10; D_80122D04[1].timerInit = timer - 10;
csInfo->keyFrames = D_80122D04; csInfo->keyFrames = D_80122D04;

View file

@ -3799,7 +3799,7 @@ void Interface_Draw(PlayState* play) {
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN; gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
gSaveContext.cutsceneIndex = 0; gSaveContext.cutsceneIndex = 0;
Message_StartTextbox(play, 0x71B0, NULL); Message_StartTextbox(play, 0x71B0, NULL);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
} else { } else {
sSubTimerStateTimer = 40; sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_STOP; gSaveContext.subTimerState = SUBTIMER_STATE_STOP;

View file

@ -488,7 +488,7 @@ void Player_SetBootData(PlayState* play, Player* this) {
} }
s32 Player_InBlockingCsMode(PlayState* play, Player* this) { s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) || return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != PLAYER_CSMODE_NONE) ||
(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
(this->stateFlags3 & PLAYER_STATE3_7) || (this->stateFlags3 & PLAYER_STATE3_7) ||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
@ -577,7 +577,7 @@ void func_8008EC70(Player* this) {
} }
void Player_SetEquipmentData(PlayState* play, Player* this) { void Player_SetEquipmentData(PlayState* play, Player* this) {
if (this->csMode != 0x56) { if (this->csMode != PLAYER_CSMODE_86) {
this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)); this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD));
this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)); this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC));
this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)); this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS));

View file

@ -254,7 +254,7 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) {
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_8002DF54(play, NULL, 0x31); func_8002DF54(play, NULL, PLAYER_CSMODE_49);
} }
if (this->dyna.actor.params < 0) { if (this->dyna.actor.params < 0) {

View file

@ -191,7 +191,7 @@ void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, PlayState* play) {
return; return;
} }
} }
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->actionFunc = BgDyYoseizo_ChooseType; this->actionFunc = BgDyYoseizo_ChooseType;
} }
} }
@ -199,7 +199,7 @@ void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, PlayState* play) {
void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
s32 givingReward; s32 givingReward;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
// "Mode" // "Mode"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode);
givingReward = false; givingReward = false;
@ -315,12 +315,12 @@ void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
} }
Audio_PlayActorSfx2(&this->actor, NA_SE_VO_FR_LAUGH_0); Audio_PlayActorSfx2(&this->actor, NA_SE_VO_FR_LAUGH_0);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->actionFunc = BgDyYoseizo_SpinGrow_NoReward; this->actionFunc = BgDyYoseizo_SpinGrow_NoReward;
} }
void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
Math_ApproachF(&this->actor.world.pos.y, this->grownHeight, this->heightFraction, 100.0f); Math_ApproachF(&this->actor.world.pos.y, this->grownHeight, this->heightFraction, 100.0f);
Math_ApproachF(&this->scale, 0.035f, this->scaleFraction, 0.005f); Math_ApproachF(&this->scale, 0.035f, this->scaleFraction, 0.005f);
Math_ApproachF(&this->heightFraction, 0.8f, 0.1f, 0.02f); Math_ApproachF(&this->heightFraction, 0.8f, 0.1f, 0.02f);
@ -346,7 +346,7 @@ void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
f32 curFrame = this->skelAnime.curFrame; f32 curFrame = this->skelAnime.curFrame;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
if ((this->frameCount * 1273.0f) <= this->bobTimer) { if ((this->frameCount * 1273.0f) <= this->bobTimer) {
this->bobTimer = 0.0f; this->bobTimer = 0.0f;
@ -360,7 +360,7 @@ void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
} }
void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim); this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim);
@ -380,7 +380,7 @@ void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
} }
void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->bobTimer = this->skelAnime.curFrame * 1273.0f; this->bobTimer = this->skelAnime.curFrame * 1273.0f;
if ((this->frameCount * 1273.0f) <= this->bobTimer) { if ((this->frameCount * 1273.0f) <= this->bobTimer) {
@ -547,7 +547,7 @@ void BgDyYoseizo_Vanish(BgDyYoseizo* this, PlayState* play) {
Actor* findOcarinaSpot; Actor* findOcarinaSpot;
if (this->vanishTimer == 0) { if (this->vanishTimer == 0) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
play->envCtx.lightSettingOverride = 0; play->envCtx.lightSettingOverride = 0;
findOcarinaSpot = play->actorCtx.actorLists[ACTORCAT_PROP].head; findOcarinaSpot = play->actorCtx.actorLists[ACTORCAT_PROP].head;
@ -569,7 +569,7 @@ void BgDyYoseizo_SetupSpinGrow_Reward(BgDyYoseizo* this, PlayState* play) {
if (play->csCtx.state != CS_STATE_IDLE) { if (play->csCtx.state != CS_STATE_IDLE) {
if ((play->csCtx.npcActions[0] != NULL) && (play->csCtx.npcActions[0]->action == 2)) { if ((play->csCtx.npcActions[0] != NULL) && (play->csCtx.npcActions[0]->action == 2)) {
this->actor.draw = BgDyYoseizo_Draw; this->actor.draw = BgDyYoseizo_Draw;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->finishedSpinGrow = false; this->finishedSpinGrow = false;
if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {

View file

@ -239,7 +239,7 @@ void BgGndIceblock_Idle(BgGndIceblock* this, PlayState* play) {
if (this->dyna.unk_150 > 0.0f) { if (this->dyna.unk_150 > 0.0f) {
BgGndIceblock_SetNextPosition(this); BgGndIceblock_SetNextPosition(this);
if (Actor_WorldDistXZToPoint(&this->dyna.actor, &this->targetPos) > 1.0f) { if (Actor_WorldDistXZToPoint(&this->dyna.actor, &this->targetPos) > 1.0f) {
func_8002DF54(play, &this->dyna.actor, 8); func_8002DF54(play, &this->dyna.actor, PLAYER_CSMODE_8);
this->actionFunc = BgGndIceblock_Slide; this->actionFunc = BgGndIceblock_Slide;
} }
} }
@ -280,7 +280,7 @@ void BgGndIceblock_Fall(BgGndIceblock* this, PlayState* play) {
thisx->world.pos.y = thisx->home.pos.y - 100.0f; thisx->world.pos.y = thisx->home.pos.y - 100.0f;
thisx->world.pos.z = thisx->home.pos.z; thisx->world.pos.z = thisx->home.pos.z;
if (Player_InCsMode(play)) { if (Player_InCsMode(play)) {
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
} }
this->actionFunc = BgGndIceblock_Reset; this->actionFunc = BgGndIceblock_Reset;
} }
@ -293,7 +293,7 @@ void BgGndIceblock_Hole(BgGndIceblock* this, PlayState* play) {
if (Math_StepToF(&thisx->world.pos.y, thisx->home.pos.y - 100.0f, thisx->velocity.y)) { if (Math_StepToF(&thisx->world.pos.y, thisx->home.pos.y - 100.0f, thisx->velocity.y)) {
thisx->velocity.y = 0.0f; thisx->velocity.y = 0.0f;
if (Player_InCsMode(play)) { if (Player_InCsMode(play)) {
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
} }
this->actionFunc = BgGndIceblock_Idle; this->actionFunc = BgGndIceblock_Idle;
} }
@ -317,7 +317,7 @@ void BgGndIceblock_Slide(BgGndIceblock* this, PlayState* play) {
switch (BgGndIceblock_NextAction(this)) { switch (BgGndIceblock_NextAction(this)) {
case GNDICE_IDLE: case GNDICE_IDLE:
this->actionFunc = BgGndIceblock_Idle; this->actionFunc = BgGndIceblock_Idle;
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
break; break;
case GNDICE_FALL: case GNDICE_FALL:
this->actionFunc = BgGndIceblock_Fall; this->actionFunc = BgGndIceblock_Fall;

View file

@ -367,7 +367,7 @@ void BgHeavyBlock_LiftedUp(BgHeavyBlock* this, PlayState* play) {
this->timer++; this->timer++;
func_8002DF54(play, &player->actor, 8); func_8002DF54(play, &player->actor, PLAYER_CSMODE_8);
// if parent is NULL, link threw it // if parent is NULL, link threw it
if (Actor_HasNoParent(&this->dyna.actor, play)) { if (Actor_HasNoParent(&this->dyna.actor, play)) {

View file

@ -138,7 +138,7 @@ void BgHidanDalm_Wait(BgHidanDalm* this, PlayState* play) {
this->dyna.actor.world.pos.x += 32.5f * Math_SinS(this->dyna.actor.world.rot.y); this->dyna.actor.world.pos.x += 32.5f * Math_SinS(this->dyna.actor.world.rot.y);
this->dyna.actor.world.pos.z += 32.5f * Math_CosS(this->dyna.actor.world.rot.y); this->dyna.actor.world.pos.z += 32.5f * Math_CosS(this->dyna.actor.world.rot.y);
func_8002DF54(play, &this->dyna.actor, 8); func_8002DF54(play, &this->dyna.actor, PLAYER_CSMODE_8);
this->dyna.actor.flags |= ACTOR_FLAG_4; this->dyna.actor.flags |= ACTOR_FLAG_4;
this->actionFunc = BgHidanDalm_Shrink; this->actionFunc = BgHidanDalm_Shrink;
this->dyna.actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND_TOUCH; this->dyna.actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND_TOUCH;
@ -159,7 +159,7 @@ void BgHidanDalm_Shrink(BgHidanDalm* this, PlayState* play) {
Vec3f pos; Vec3f pos;
if (Math_StepToF(&this->dyna.actor.scale.x, 0.0f, 0.004f)) { if (Math_StepToF(&this->dyna.actor.scale.x, 0.0f, 0.004f)) {
func_8002DF54(play, &this->dyna.actor, 7); func_8002DF54(play, &this->dyna.actor, PLAYER_CSMODE_7);
Actor_Kill(&this->dyna.actor); Actor_Kill(&this->dyna.actor);
} }

View file

@ -125,7 +125,7 @@ void BgIceObjects_CheckPits(BgIceObjects* this, PlayState* play) {
thisx->world.pos.y = thisx->home.pos.y - 60.0f; thisx->world.pos.y = thisx->home.pos.y - 60.0f;
thisx->world.pos.z = thisx->home.pos.z; thisx->world.pos.z = thisx->home.pos.z;
if (thisx->params != 0) { if (thisx->params != 0) {
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
} }
this->actionFunc = BgIceObjects_Reset; this->actionFunc = BgIceObjects_Reset;
} }
@ -142,7 +142,7 @@ void BgIceObjects_Idle(BgIceObjects* this, PlayState* play) {
BgIceObjects_SetNextTarget(this, play); BgIceObjects_SetNextTarget(this, play);
if (Actor_WorldDistXZToPoint(thisx, &this->targetPos) > 1.0f) { if (Actor_WorldDistXZToPoint(thisx, &this->targetPos) > 1.0f) {
thisx->flags |= ACTOR_FLAG_4; thisx->flags |= ACTOR_FLAG_4;
func_8002DF54(play, thisx, 8); func_8002DF54(play, thisx, PLAYER_CSMODE_8);
thisx->params = 1; thisx->params = 1;
this->actionFunc = BgIceObjects_Slide; this->actionFunc = BgIceObjects_Slide;
} }
@ -172,7 +172,7 @@ void BgIceObjects_Slide(BgIceObjects* this, PlayState* play) {
thisx->flags &= ~ACTOR_FLAG_4; thisx->flags &= ~ACTOR_FLAG_4;
} }
thisx->params = 0; thisx->params = 0;
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
Audio_PlayActorSfx2(thisx, NA_SE_EV_BLOCK_BOUND); Audio_PlayActorSfx2(thisx, NA_SE_EV_BLOCK_BOUND);
if ((fabsf(thisx->world.pos.x + 1387.0f) < 1.0f) && (fabsf(thisx->world.pos.z + 260.0f) < 1.0f)) { if ((fabsf(thisx->world.pos.x + 1387.0f) < 1.0f) && (fabsf(thisx->world.pos.z + 260.0f) < 1.0f)) {
this->actionFunc = BgIceObjects_Stuck; this->actionFunc = BgIceObjects_Stuck;

View file

@ -164,7 +164,7 @@ void BgMoriBigst_Fall(BgMoriBigst* this, PlayState* play) {
BgMoriBigst_SetupLanding(this, play); BgMoriBigst_SetupLanding(this, play);
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_STONE_BOUND); Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_STONE_BOUND);
OnePointCutscene_Init(play, 1020, 8, &this->dyna.actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 1020, 8, &this->dyna.actor, CAM_ID_MAIN);
func_8002DF38(play, NULL, 0x3C); func_8002DF38(play, NULL, PLAYER_CSMODE_60);
} }
} }

View file

@ -95,7 +95,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, PlayState* play) {
this->timer++; this->timer++;
if ((this->timer > 28) && !Player_InCsMode(play)) { if ((this->timer > 28) && !Player_InCsMode(play)) {
BgMoriKaitenkabe_SetupRotate(this); BgMoriKaitenkabe_SetupRotate(this);
func_8002DF54(play, &this->dyna.actor, 8); func_8002DF54(play, &this->dyna.actor, PLAYER_CSMODE_8);
Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos); Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos);
push.x = Math_SinS(this->dyna.unk_158); push.x = Math_SinS(this->dyna.unk_158);
push.y = 0.0f; push.y = 0.0f;
@ -129,7 +129,7 @@ void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* this, PlayState* play) {
Math_StepToF(&this->rotSpeed, 0.6f, 0.02f); Math_StepToF(&this->rotSpeed, 0.6f, 0.02f);
if (Math_StepToF(&this->rotYdeg, this->rotDirection * 45.0f, this->rotSpeed)) { if (Math_StepToF(&this->rotYdeg, this->rotDirection * 45.0f, this->rotSpeed)) {
BgMoriKaitenkabe_SetupWait(this); BgMoriKaitenkabe_SetupWait(this);
func_8002DF54(play, thisx, 7); func_8002DF54(play, thisx, PLAYER_CSMODE_7);
if (this->rotDirection > 0.0f) { if (this->rotDirection > 0.0f) {
thisx->home.rot.y += 0x2000; thisx->home.rot.y += 0x2000;
} else { } else {

View file

@ -320,7 +320,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, PlayState* play) {
if (firstFall == 0) { if (firstFall == 0) {
firstFall = 1; firstFall = 1;
} else { } else {
func_8002DF54(play, &GET_PLAYER(play)->actor, 7); func_8002DF54(play, &GET_PLAYER(play)->actor, PLAYER_CSMODE_7);
} }
} }
this->direction = 0; this->direction = 0;
@ -356,7 +356,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, PlayState* play) {
if (sPuzzleState == 0x10) { if (sPuzzleState == 0x10) {
sPuzzleState = 0x40; sPuzzleState = 0x40;
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING); Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING);
func_8002DF54(play, &player->actor, 8); func_8002DF54(play, &player->actor, PLAYER_CSMODE_8);
} }
} else if (this->dyna.unk_150 != 0.0f) { } else if (this->dyna.unk_150 != 0.0f) {
if (this->direction == 0) { if (this->direction == 0) {

View file

@ -218,7 +218,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
SET_EVENTCHKINF(EVENTCHKINF_80); SET_EVENTCHKINF(EVENTCHKINF_80);
Flags_SetEventChkInf(EVENTCHKINF_82); Flags_SetEventChkInf(EVENTCHKINF_82);
this->actionFunc = BgSpot00Hanebasi_DoNothing; this->actionFunc = BgSpot00Hanebasi_DoNothing;
func_8002DF54(play, &player->actor, 8); func_8002DF54(play, &player->actor, PLAYER_CSMODE_8);
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.nextCutsceneIndex = 0xFFF1; gSaveContext.nextCutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START; play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -269,7 +269,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
break; break;
case 1: case 1:
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
Play_ClearAllSubCameras(play); Play_ClearAllSubCameras(play);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
@ -297,11 +297,11 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
} }
if (this->unk_198 == 110) { if (this->unk_198 == 110) {
func_8002DF54(play, &this->actor, 9); func_8002DF54(play, &this->actor, PLAYER_CSMODE_9);
} }
if (this->unk_198 == 5) { if (this->unk_198 == 5) {
func_8002DF54(play, &this->actor, 12); func_8002DF54(play, &this->actor, PLAYER_CSMODE_12);
} }
if (this->unk_198 < 6) { if (this->unk_198 < 6) {
@ -417,7 +417,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
BossDodongo_SetupWalk(this); BossDodongo_SetupWalk(this);
this->unk_1DA = 50; this->unk_1DA = 50;
this->unk_1BC = 0; this->unk_1BC = 0;
@ -950,7 +950,7 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
magmaScale = ((s16)(Rand_ZeroOne() * 50)) - 50; magmaScale = ((s16)(Rand_ZeroOne() * 50)) - 50;
} }
if (player2->csMode >= 10) { if (player2->csMode >= PLAYER_CSMODE_10) {
phi_s0_3 = -1; phi_s0_3 = -1;
} }
@ -1305,7 +1305,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
case 0: case 0:
this->csState = 5; this->csState = 5;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -1615,7 +1615,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
this->csState = 100; this->csState = 100;
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, -890.0f, -1523.76f, -3304.0f, Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, -890.0f, -1523.76f, -3304.0f,
0, 0, 0, WARP_DUNGEON_CHILD); 0, 0, 0, WARP_DUNGEON_CHILD);
this->skelAnime.playSpeed = 0.0f; this->skelAnime.playSpeed = 0.0f;

View file

@ -312,7 +312,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
this->introState = BFD_CS_START; this->introState = BFD_CS_START;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -389,7 +389,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
Math_ApproachF(&this->subCamShake, 2.0f, 1.0f, 0.8 * 0.01f); Math_ApproachF(&this->subCamShake, 2.0f, 1.0f, 0.8 * 0.01f);
} }
if (this->timers[0] == 40) { if (this->timers[0] == 40) {
func_8002DF54(play, &this->actor, 0x13); func_8002DF54(play, &this->actor, PLAYER_CSMODE_19);
} }
if (this->timers[0] == 0) { if (this->timers[0] == 0) {
this->introState = BFD_CS_LOOK_GROUND; this->introState = BFD_CS_LOOK_GROUND;
@ -418,7 +418,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
this->timers[0] = 170; this->timers[0] = 170;
this->subCamVelFactor = 0.0f; this->subCamVelFactor = 0.0f;
this->subCamAccel = 0.0f; this->subCamAccel = 0.0f;
func_8002DF54(play, &this->actor, 0x14); func_8002DF54(play, &this->actor, PLAYER_CSMODE_20);
} }
break; break;
case BFD_CS_COLLAPSE: case BFD_CS_COLLAPSE:
@ -468,7 +468,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
if (this->timers[3] == 190) { if (this->timers[3] == 190) {
this->subCamAtMaxVelFrac.x = this->subCamAtMaxVelFrac.y = this->subCamAtMaxVelFrac.z = 0.05f; this->subCamAtMaxVelFrac.x = this->subCamAtMaxVelFrac.y = this->subCamAtMaxVelFrac.z = 0.05f;
this->platformSignal = VBSIMA_KILL; this->platformSignal = VBSIMA_KILL;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
} }
if (this->actor.world.pos.y > 120.0f) { if (this->actor.world.pos.y > 120.0f) {
this->subCamAtNext = this->actor.world.pos; this->subCamAtNext = this->actor.world.pos;
@ -538,7 +538,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
// BFD_CS_NONE / BOSSFD_FLY_MAIN / SUB_CAM_ID_DONE // BFD_CS_NONE / BOSSFD_FLY_MAIN / SUB_CAM_ID_DONE
this->introState = this->introFlyState = this->subCamId = 0; this->introState = this->introFlyState = this->subCamId = 0;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->actionFunc = BossFd_Wait; this->actionFunc = BossFd_Wait;
this->handoffSignal = FD2_SIGNAL_GROUND; this->handoffSignal = FD2_SIGNAL_GROUND;
SET_EVENTCHKINF(EVENTCHKINF_73); SET_EVENTCHKINF(EVENTCHKINF_73);
@ -847,7 +847,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4, Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb); &gSfxDefaultReverb);
func_8002DF54(play, &this->actor, 5); func_8002DF54(play, &this->actor, PLAYER_CSMODE_5);
for (i1 = 0; i1 < 15; i1++) { for (i1 = 0; i1 < 15; i1++) {
Vec3f sp144 = { 0.0f, 0.0f, 0.0f }; Vec3f sp144 = { 0.0f, 0.0f, 0.0f };
Vec3f sp138 = { 0.0f, 0.0f, 0.0f }; Vec3f sp138 = { 0.0f, 0.0f, 0.0f };

View file

@ -653,7 +653,7 @@ void BossFd2_Death(BossFd2* this, PlayState* play) {
case DEATH_START: case DEATH_START:
this->deathState = DEATH_RETREAT; this->deathState = DEATH_RETREAT;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -747,7 +747,7 @@ void BossFd2_Death(BossFd2* this, PlayState* play) {
this->work[FD2_ACTION_STATE]++; this->work[FD2_ACTION_STATE]++;
this->subCamVelFactor = 0.0f; this->subCamVelFactor = 0.0f;
this->subCamAccel = 0.02f; this->subCamAccel = 0.02f;
func_8002DF54(play, &bossFd->actor, 1); func_8002DF54(play, &bossFd->actor, PLAYER_CSMODE_1);
} }
} }
if ((bossFd->work[BFD_ACTION_STATE] == BOSSFD_BONES_FALL) && (bossFd->timers[0] == 5)) { if ((bossFd->work[BFD_ACTION_STATE] == BOSSFD_BONES_FALL) && (bossFd->timers[0] == 5)) {
@ -781,7 +781,7 @@ void BossFd2_Death(BossFd2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, 0.0f, 100.0f, 0.0f, 0, 0, 0, Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, 0.0f, 100.0f, 0.0f, 0, 0, 0,
WARP_DUNGEON_ADULT); WARP_DUNGEON_ADULT);
Flags_SetClear(play, play->roomCtx.curRoom.num); Flags_SetClear(play, play->roomCtx.curRoom.num);

View file

@ -558,7 +558,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
this->actor.shape.rot.y = 0; this->actor.shape.rot.y = 0;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->csCamIndex = Play_CreateSubCamera(play); this->csCamIndex = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE);
@ -600,7 +600,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
BossGanon_SetIntroCsCamera(this, 1); BossGanon_SetIntroCsCamera(this, 1);
if (this->csTimer == 10) { if (this->csTimer == 10) {
func_8002DF54(play, &this->actor, 5); func_8002DF54(play, &this->actor, PLAYER_CSMODE_5);
} }
if (this->csTimer == 13) { if (this->csTimer == 13) {
@ -633,7 +633,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
break; break;
} }
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->csState = 4; this->csState = 4;
BossGanon_SetIntroCsCamera(this, 2); BossGanon_SetIntroCsCamera(this, 2);
this->csTimer = 0; this->csTimer = 0;
@ -665,7 +665,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
} }
if (this->csTimer == 10) { if (this->csTimer == 10) {
func_8002DF54(play, &this->actor, 0x4B); func_8002DF54(play, &this->actor, PLAYER_CSMODE_75);
} }
if (this->csTimer == 70) { if (this->csTimer == 70) {
@ -731,7 +731,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
this->csState = 9; this->csState = 9;
this->csTimer = 0; this->csTimer = 0;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
sZelda->unk_3C8 = 0; sZelda->unk_3C8 = 0;
this->triforceType = GDF_TRIFORCE_ZELDA; this->triforceType = GDF_TRIFORCE_ZELDA;
this->fwork[GDF_TRIFORCE_SCALE] = 10.0f; this->fwork[GDF_TRIFORCE_SCALE] = 10.0f;
@ -785,7 +785,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
player->actor.world.pos.z = 20.0f; player->actor.world.pos.z = 20.0f;
if (this->csTimer == 20) { if (this->csTimer == 20) {
func_8002DF54(play, &this->actor, 0x17); func_8002DF54(play, &this->actor, PLAYER_CSMODE_23);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS); Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS);
} }
@ -1005,7 +1005,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
} }
if (this->csTimer == 30) { if (this->csTimer == 30) {
func_8002DF54(play, &this->actor, 0x4A); func_8002DF54(play, &this->actor, PLAYER_CSMODE_74);
} }
if (this->csTimer <= 50) { if (this->csTimer <= 50) {
@ -1128,7 +1128,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
func_800C08AC(play, this->csCamIndex, 0); func_800C08AC(play, this->csCamIndex, 0);
this->csState = this->csCamIndex = 0; this->csState = this->csCamIndex = 0;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
BossGanon_SetupWait(this, play); BossGanon_SetupWait(this, play);
} }
@ -1234,7 +1234,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
switch (this->csState) { switch (this->csState) {
case 0: case 0:
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->csCamIndex = Play_CreateSubCamera(play); this->csCamIndex = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE);
@ -1469,7 +1469,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_BODY_SPARK - SFX_FLAG); Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_BODY_SPARK - SFX_FLAG);
if (this->csTimer == 2) { if (this->csTimer == 2) {
func_8002DF54(play, &this->actor, 0x39); func_8002DF54(play, &this->actor, PLAYER_CSMODE_57);
} }
if (this->csTimer > 50) { if (this->csTimer > 50) {
@ -1505,7 +1505,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
case 100: case 100:
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->csCamIndex = Play_CreateSubCamera(play); this->csCamIndex = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE);
@ -1594,11 +1594,11 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
this->csCamAt.z = -135.0f; this->csCamAt.z = -135.0f;
if (this->csTimer == 5) { if (this->csTimer == 5) {
func_8002DF54(play, &this->actor, 0x4C); func_8002DF54(play, &this->actor, PLAYER_CSMODE_76);
} }
if (this->csTimer == 70) { if (this->csTimer == 70) {
func_8002DF54(play, &this->actor, 0x4D); func_8002DF54(play, &this->actor, PLAYER_CSMODE_77);
} }
if (this->csTimer == 90) { if (this->csTimer == 90) {
@ -1683,7 +1683,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
if (this->csTimer == 20) { if (this->csTimer == 20) {
sZelda->unk_3C8 = 5; sZelda->unk_3C8 = 5;
func_8002DF54(play, &this->actor, 0x39); func_8002DF54(play, &this->actor, PLAYER_CSMODE_57);
} }
if (this->csTimer == 40) { if (this->csTimer == 40) {
@ -1750,7 +1750,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
this->csState = 107; this->csState = 107;
this->csTimer = 0; this->csTimer = 0;
Message_StartTextbox(play, 0x70D2, NULL); Message_StartTextbox(play, 0x70D2, NULL);
func_8002DF54(play, &this->actor, 0x39); func_8002DF54(play, &this->actor, PLAYER_CSMODE_57);
} }
break; break;
@ -1792,7 +1792,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
this->csState = 109; this->csState = 109;
this->csCamIndex = 0; this->csCamIndex = 0;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Flags_SetSwitch(play, 0x37); Flags_SetSwitch(play, 0x37);
} }
break; break;

View file

@ -196,7 +196,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GANON_ANIME3); objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GANON_ANIME3);
if (Object_IsLoaded(&play->objectCtx, objectIdx)) { if (Object_IsLoaded(&play->objectCtx, objectIdx)) {
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -267,11 +267,11 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
} }
if (this->unk_398 == 40) { if (this->unk_398 == 40) {
sZelda->unk_3C8 = 1; sZelda->unk_3C8 = 1;
func_8002DF54(play, &this->actor, 0x4E); func_8002DF54(play, &this->actor, PLAYER_CSMODE_78);
} }
if (this->unk_398 == 85) { if (this->unk_398 == 85) {
sZelda->unk_3C8 = 2; sZelda->unk_3C8 = 2;
func_8002DF54(play, &this->actor, 0x4F); func_8002DF54(play, &this->actor, PLAYER_CSMODE_79);
} }
this->subCamEye.x = 930.0f; this->subCamEye.x = 930.0f;
this->subCamEye.y = 1129.0f; this->subCamEye.y = 1129.0f;
@ -300,14 +300,14 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
} }
if (this->unk_398 == 20) { if (this->unk_398 == 20) {
sZelda->unk_3C8 = 3; sZelda->unk_3C8 = 3;
func_8002DF54(play, &this->actor, 0x50); func_8002DF54(play, &this->actor, PLAYER_CSMODE_80);
} }
if (this->unk_398 == 55) { if (this->unk_398 == 55) {
this->unk_39C = 4; this->unk_39C = 4;
this->unk_398 = 0; this->unk_398 = 0;
this->unk_410.x = 0.0f; this->unk_410.x = 0.0f;
sZelda->unk_3C8 = 4; sZelda->unk_3C8 = 4;
func_8002DF54(play, &this->actor, 0x50); func_8002DF54(play, &this->actor, PLAYER_CSMODE_80);
} }
break; break;
case 4: case 4:
@ -324,7 +324,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->unk_39C = 5; this->unk_39C = 5;
this->unk_398 = 0; this->unk_398 = 0;
} }
@ -371,7 +371,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
} }
if (this->unk_398 == 30) { if (this->unk_398 == 30) {
sZelda->unk_3C8 = 5; sZelda->unk_3C8 = 5;
func_8002DF54(play, &this->actor, 0x51); func_8002DF54(play, &this->actor, PLAYER_CSMODE_81);
} }
if (this->unk_398 == 50) { if (this->unk_398 == 50) {
this->unk_398 = 0; this->unk_398 = 0;
@ -402,7 +402,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
func_80078884(NA_SE_EV_STONE_BOUND); func_80078884(NA_SE_EV_STONE_BOUND);
} }
if (this->unk_398 == 30) { if (this->unk_398 == 30) {
func_8002DF54(play, &this->actor, 0x52); func_8002DF54(play, &this->actor, PLAYER_CSMODE_82);
} }
if (this->unk_398 == 50) { if (this->unk_398 == 50) {
this->unk_398 = 0; this->unk_398 = 0;
@ -469,7 +469,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
this->subCamAt.y = player->actor.world.pos.y; this->subCamAt.y = player->actor.world.pos.y;
this->subCamAt.z = player->actor.world.pos.z - 200.0f; this->subCamAt.z = player->actor.world.pos.z - 200.0f;
if (this->unk_398 == 20) { if (this->unk_398 == 20) {
func_8002DF54(play, &this->actor, 0x1E); func_8002DF54(play, &this->actor, PLAYER_CSMODE_30);
} }
if (this->unk_398 == 60) { if (this->unk_398 == 60) {
this->subCamEye.x = (this->actor.world.pos.x + 200.0f) - 154.0f; this->subCamEye.x = (this->actor.world.pos.x + 200.0f) - 154.0f;
@ -558,7 +558,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
SkelAnime_Free(&this->skelAnime, play); SkelAnime_Free(&this->skelAnime, play);
SkelAnime_InitFlex(play, &this->skelAnime, &gGanonSkel, NULL, NULL, NULL, 0); SkelAnime_InitFlex(play, &this->skelAnime, &gGanonSkel, NULL, NULL, NULL, 0);
BossGanon2_SetObjectSegment(this, play, OBJECT_GANON_ANIME3, false); BossGanon2_SetObjectSegment(this, play, OBJECT_GANON_ANIME3, false);
func_8002DF54(play, &this->actor, 0x54); func_8002DF54(play, &this->actor, PLAYER_CSMODE_84);
this->unk_314 = 3; this->unk_314 = 3;
} }
// fake, tricks the compiler into using stack the way we need it to // fake, tricks the compiler into using stack the way we need it to
@ -614,7 +614,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
this->actor.world.pos.x += 250; this->actor.world.pos.x += 250;
this->actor.world.pos.y = 1886.0f; this->actor.world.pos.y = 1886.0f;
this->unk_394 = 0.0f; this->unk_394 = 0.0f;
func_8002DF54(play, &this->actor, 0x53); func_8002DF54(play, &this->actor, PLAYER_CSMODE_83);
this->unk_30C = 5.0f; this->unk_30C = 5.0f;
this->unk_228 = 1.0f; this->unk_228 = 1.0f;
} }
@ -699,7 +699,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
if (this->unk_398 == 215) { if (this->unk_398 == 215) {
this->unk_39C = 23; this->unk_39C = 23;
this->unk_224 = 0.0f; this->unk_224 = 0.0f;
func_8002DF54(play, &this->actor, 0x55); func_8002DF54(play, &this->actor, PLAYER_CSMODE_85);
} }
break; break;
case 23: case 23:
@ -719,7 +719,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
this->subCamAt.z = player->actor.world.pos.z; this->subCamAt.z = player->actor.world.pos.z;
if (this->unk_398 == 228) { if (this->unk_398 == 228) {
func_80078884(NA_SE_IT_SHIELD_REFLECT_SW); func_80078884(NA_SE_IT_SHIELD_REFLECT_SW);
func_8002DF54(play, &this->actor, 0x56); func_8002DF54(play, &this->actor, PLAYER_CSMODE_86);
Rumble_Override(0.0f, 255, 10, 50); Rumble_Override(0.0f, 255, 10, 50);
} }
if (this->unk_398 >= 229) { if (this->unk_398 >= 229) {
@ -756,7 +756,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
func_80078884(NA_SE_IT_SWORD_SWING); func_80078884(NA_SE_IT_SWORD_SWING);
} }
if (this->unk_398 == 25) { if (this->unk_398 == 25) {
func_8002DF54(play, &this->actor, 0x57); func_8002DF54(play, &this->actor, PLAYER_CSMODE_87);
this->unk_39C = 25; this->unk_39C = 25;
this->unk_398 = 0; this->unk_398 = 0;
} }
@ -804,7 +804,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
case 27: case 27:
this->subCamUp.z = 0.0f; this->subCamUp.z = 0.0f;
if (this->unk_398 == 4) { if (this->unk_398 == 4) {
func_8002DF54(play, &this->actor, 0x58); func_8002DF54(play, &this->actor, PLAYER_CSMODE_88);
} }
this->subCamEye.x = player->actor.world.pos.x - 20.0f; this->subCamEye.x = player->actor.world.pos.x - 20.0f;
this->subCamEye.y = player->actor.world.pos.y + 50.0f; this->subCamEye.y = player->actor.world.pos.y + 50.0f;
@ -877,7 +877,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->unk_39C = 0; this->unk_39C = 0;
this->unk_337 = 1; this->unk_337 = 1;
func_808FFDB0(this, play); func_808FFDB0(this, play);
@ -1299,7 +1299,7 @@ void func_80900890(BossGanon2* this, PlayState* play) {
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->unk_39C = 1; this->unk_39C = 1;
this->subCamEye = mainCam1->eye; this->subCamEye = mainCam1->eye;
this->subCamAt = mainCam1->at; this->subCamAt = mainCam1->at;
@ -1348,7 +1348,7 @@ void func_80900890(BossGanon2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->unk_39C = 3; this->unk_39C = 3;
} }
break; break;
@ -1359,7 +1359,7 @@ void func_80900890(BossGanon2* this, PlayState* play) {
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
this->unk_39C = 11; this->unk_39C = 11;
this->unk_334 = 1; this->unk_334 = 1;
func_8002DF54(play, &this->actor, 0x60); func_8002DF54(play, &this->actor, PLAYER_CSMODE_96);
this->unk_398 = 0; this->unk_398 = 0;
FALLTHROUGH; FALLTHROUGH;
case 11: case 11:
@ -1381,7 +1381,7 @@ void func_80900890(BossGanon2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
} }
break; break;
} }
@ -1485,7 +1485,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->unk_39C = 1; this->unk_39C = 1;
this->unk_398 = 0; this->unk_398 = 0;
sZelda->unk_3C8 = 9; sZelda->unk_3C8 = 9;
@ -1522,7 +1522,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
this->skelAnime.playSpeed = 3.0f; this->skelAnime.playSpeed = 3.0f;
} }
if (this->unk_398 == 120) { if (this->unk_398 == 120) {
func_8002DF54(play, &this->actor, 0x63); func_8002DF54(play, &this->actor, PLAYER_CSMODE_99);
} }
this->actor.world.rot.y = 0x4000; this->actor.world.rot.y = 0x4000;
this->actor.world.pos.x = this->actor.world.pos.z = 0.0f; this->actor.world.pos.x = this->actor.world.pos.z = 0.0f;
@ -1590,7 +1590,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
this->unk_39C = 5; this->unk_39C = 5;
this->unk_398 = 40; this->unk_398 = 40;
this->skelAnime.playSpeed = 1.0f; this->skelAnime.playSpeed = 1.0f;
func_8002DF54(play, &this->actor, 0x64); func_8002DF54(play, &this->actor, PLAYER_CSMODE_100);
} }
break; break;
case 5: case 5:
@ -1604,10 +1604,10 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
Math_ApproachZeroF(&this->unk_38C, 1.0f, 8.0f); Math_ApproachZeroF(&this->unk_38C, 1.0f, 8.0f);
} }
if (this->unk_398 == 70) { if (this->unk_398 == 70) {
func_8002DF54(play, &this->actor, 0x65); func_8002DF54(play, &this->actor, PLAYER_CSMODE_101);
} }
if (this->unk_398 == 150) { if (this->unk_398 == 150) {
func_8002DF54(play, &this->actor, 0x66); func_8002DF54(play, &this->actor, PLAYER_CSMODE_102);
} }
this->unk_30C = 10.0f; this->unk_30C = 10.0f;
player->actor.world.pos.x = 250.0f; player->actor.world.pos.x = 250.0f;
@ -1626,7 +1626,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->unk_39C = 6; this->unk_39C = 6;
} }
break; break;
@ -1645,7 +1645,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
this->unk_398 = 0; this->unk_398 = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonFinalBlowAnim, 0.0f); Animation_MorphToPlayOnce(&this->skelAnime, &gGanonFinalBlowAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonFinalBlowAnim); this->unk_194 = Animation_GetLastFrame(&gGanonFinalBlowAnim);
play->startPlayerCutscene(play, &this->actor, 0x61); play->startPlayerCutscene(play, &this->actor, PLAYER_CSMODE_97);
} else { } else {
break; break;
} }
@ -1712,7 +1712,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
if (this->unk_398 == 55) { if (this->unk_398 == 55) {
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDeadStartAnim, 0.0f); Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDeadStartAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonDeadStartAnim); this->unk_194 = Animation_GetLastFrame(&gGanonDeadStartAnim);
func_8002DF54(play, &this->actor, 0x62); func_8002DF54(play, &this->actor, PLAYER_CSMODE_98);
this->unk_39C = 8; this->unk_39C = 8;
this->unk_398 = 1000; this->unk_398 = 1000;
} }

View file

@ -956,7 +956,7 @@ void BossGanondrof_Death(BossGanondrof* this, PlayState* play) {
switch (this->deathState) { switch (this->deathState) {
case DEATH_START: case DEATH_START:
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
osSyncPrintf("7\n"); osSyncPrintf("7\n");
@ -1118,7 +1118,7 @@ void BossGanondrof_Death(BossGanondrof* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, GND_BOSSROOM_CENTER_X, GND_BOSSROOM_CENTER_Y, Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, GND_BOSSROOM_CENTER_X, GND_BOSSROOM_CENTER_Y,
GND_BOSSROOM_CENTER_Z + 200.0f, 0, 0, 0, 0); GND_BOSSROOM_CENTER_Z + 200.0f, 0, 0, 0, 0);
this->actor.child = &horse->actor; this->actor.child = &horse->actor;

View file

@ -629,7 +629,7 @@ void BossGoma_SetupEncounterState4(BossGoma* this, PlayState* play) {
this->actionState = 4; this->actionState = 4;
this->actor.flags |= ACTOR_FLAG_0; this->actor.flags |= ACTOR_FLAG_0;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -686,7 +686,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_SHUTTER, 164.72f, -480.0f, Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_SHUTTER, 164.72f, -480.0f,
397.68002f, 0, -0x705C, 0, 0x180); 397.68002f, 0, -0x705C, 0, 0x180);
} else { } else {
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->actionState = 1; this->actionState = 1;
} }
} }
@ -757,7 +757,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
} }
if (this->frameCount == 190) { if (this->frameCount == 190) {
func_8002DF54(play, &this->actor, 2); func_8002DF54(play, &this->actor, PLAYER_CSMODE_2);
} }
if (this->frameCount >= 228) { if (this->frameCount >= 228) {
@ -768,7 +768,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->actionState = 3; this->actionState = 3;
} }
break; break;
@ -964,7 +964,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
this->disableGameplayLogic = false; this->disableGameplayLogic = false;
this->patienceTimer = 200; this->patienceTimer = 200;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
} }
break; break;
} }
@ -1053,7 +1053,7 @@ void BossGoma_Defeated(BossGoma* this, PlayState* play) {
case 0: case 0:
this->actionState = 1; this->actionState = 1;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -1181,7 +1181,7 @@ void BossGoma_Defeated(BossGoma* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }

View file

@ -835,7 +835,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) {
if (&this->actor == player->actor.parent) { if (&this->actor == player->actor.parent) {
player->unk_850 = 0x65; player->unk_850 = 0x65;
player->actor.parent = NULL; player->actor.parent = NULL;
player->csMode = 0; player->csMode = PLAYER_CSMODE_NONE;
if (this->timers[0] == 0) { if (this->timers[0] == 0) {
func_8002F6D4(play, &this->actor, 20.0f, this->actor.shape.rot.y + 0x8000, 10.0f, 0); func_8002F6D4(play, &this->actor, 20.0f, this->actor.shape.rot.y + 0x8000, 10.0f, 0);
} }
@ -865,7 +865,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) {
if (&this->actor == player->actor.parent) { if (&this->actor == player->actor.parent) {
player->unk_850 = 0x65; player->unk_850 = 0x65;
player->actor.parent = NULL; player->actor.parent = NULL;
player->csMode = 0; player->csMode = PLAYER_CSMODE_NONE;
} }
Math_ApproachF(&this->tentRippleSize, 0.15f, 0.5f, 0.01); Math_ApproachF(&this->tentRippleSize, 0.15f, 0.5f, 0.01);
if (this->meltIndex < 41) { if (this->meltIndex < 41) {
@ -1225,7 +1225,7 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
(fabsf(player->actor.world.pos.x - -180.0f) < 40.0f))) { (fabsf(player->actor.world.pos.x - -180.0f) < 40.0f))) {
// checks if Link is on one of the four platforms // checks if Link is on one of the four platforms
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -1333,11 +1333,11 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
Math_ApproachF(&this->actor.speedXZ, sp80, 1.0f, sp78); Math_ApproachF(&this->actor.speedXZ, sp80, 1.0f, sp78);
Math_ApproachF(&this->subCamYawRate, sp7C, 1.0f, 128.0f); Math_ApproachF(&this->subCamYawRate, sp7C, 1.0f, 128.0f);
if (this->work[MO_TENT_MOVE_TIMER] == 525) { if (this->work[MO_TENT_MOVE_TIMER] == 525) {
func_8002DF54(play, &this->actor, 2); func_8002DF54(play, &this->actor, PLAYER_CSMODE_2);
} }
if (this->work[MO_TENT_MOVE_TIMER] > 540) { if (this->work[MO_TENT_MOVE_TIMER] > 540) {
this->csState = MO_INTRO_REVEAL; this->csState = MO_INTRO_REVEAL;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
sMorphaTent1->drawActor = true; sMorphaTent1->drawActor = true;
player->actor.world.pos.x = 180.0f; player->actor.world.pos.x = 180.0f;
player->actor.world.pos.z = -210.0f; player->actor.world.pos.z = -210.0f;
@ -1446,7 +1446,7 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
// MO_BATTLE / SUB_CAM_ID_DONE // MO_BATTLE / SUB_CAM_ID_DONE
this->csState = this->subCamId = 0; this->csState = this->subCamId = 0;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
} }
break; break;
} }
@ -1511,7 +1511,7 @@ void BossMo_DeathCs(BossMo* this, PlayState* play) {
switch (this->csState) { switch (this->csState) {
case MO_DEATH_START: case MO_DEATH_START:
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -1681,7 +1681,7 @@ void BossMo_DeathCs(BossMo* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
sMorphaTent1->actor.world.pos.y = -1000.0f; sMorphaTent1->actor.world.pos.y = -1000.0f;
} }
} else { } else {
@ -1786,7 +1786,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
if (player->actor.parent != NULL) { if (player->actor.parent != NULL) {
player->unk_850 = 0x65; player->unk_850 = 0x65;
player->actor.parent = NULL; player->actor.parent = NULL;
player->csMode = 0; player->csMode = PLAYER_CSMODE_NONE;
} }
} else { } else {
this->actor.colChkInfo.health = 1; this->actor.colChkInfo.health = 1;
@ -1805,7 +1805,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
if (player->actor.parent == &sMorphaTent1->actor) { if (player->actor.parent == &sMorphaTent1->actor) {
player->unk_850 = 0x65; player->unk_850 = 0x65;
player->actor.parent = NULL; player->actor.parent = NULL;
player->csMode = 0; player->csMode = PLAYER_CSMODE_NONE;
} }
} }
this->work[MO_TENT_ACTION_STATE] = MO_CORE_STUNNED; this->work[MO_TENT_ACTION_STATE] = MO_CORE_STUNNED;

View file

@ -371,7 +371,7 @@ void BossSst_HeadSetupIntro(BossSst* this, PlayState* play) {
player->stateFlags1 |= PLAYER_STATE1_5; player->stateFlags1 |= PLAYER_STATE1_5;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
sSubCamId = Play_CreateSubCamera(play); sSubCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE);
@ -404,7 +404,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
sHands[LEFT]->actor.flags |= ACTOR_FLAG_0; sHands[LEFT]->actor.flags |= ACTOR_FLAG_0;
player->stateFlags1 &= ~PLAYER_STATE1_5; player->stateFlags1 &= ~PLAYER_STATE1_5;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
sSubCamAt.y += 30.0f; sSubCamAt.y += 30.0f;
sSubCamAt.z += 300.0f; sSubCamAt.z += 300.0f;
Play_CameraSetAtEye(play, sSubCamId, &sSubCamAt, &sSubCamEye); Play_CameraSetAtEye(play, sSubCamId, &sSubCamAt, &sSubCamEye);
@ -1024,7 +1024,7 @@ void BossSst_HeadSetupDeath(BossSst* this, PlayState* play) {
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE);
Play_CopyCamera(play, sSubCamId, CAM_ID_MAIN); Play_CopyCamera(play, sSubCamId, CAM_ID_MAIN);
func_8002DF54(play, &player->actor, 8); func_8002DF54(play, &player->actor, PLAYER_CSMODE_8);
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
Math_Vec3f_Copy(&sSubCamEye, &GET_ACTIVE_CAM(play)->eye); Math_Vec3f_Copy(&sSubCamEye, &GET_ACTIVE_CAM(play)->eye);
this->actionFunc = BossSst_HeadDeath; this->actionFunc = BossSst_HeadDeath;
@ -1187,7 +1187,7 @@ void BossSst_HeadFinish(BossSst* this, PlayState* play) {
Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
Play_ClearCamera(play, sSubCamId); Play_ClearCamera(play, sSubCamId);
func_8002DF54(play, &GET_PLAYER(play)->actor, 7); func_8002DF54(play, &GET_PLAYER(play)->actor, PLAYER_CSMODE_7);
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
Actor_Kill(&sHands[LEFT]->actor); Actor_Kill(&sHands[LEFT]->actor);

View file

@ -1499,7 +1499,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, PlayState* play) {
case 0: case 0:
this->csState2 = 1; this->csState2 = 1;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 0x39); func_8002DF54(play, &this->actor, PLAYER_CSMODE_57);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -1639,7 +1639,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, PlayState* play) {
Animation_MorphToPlayOnce(&this->skelAnime, &gTwinrovaIntroAnim, 0.0f); Animation_MorphToPlayOnce(&this->skelAnime, &gTwinrovaIntroAnim, 0.0f);
this->workf[ANIM_SW_TGT] = Animation_GetLastFrame(&gTwinrovaIntroAnim); this->workf[ANIM_SW_TGT] = Animation_GetLastFrame(&gTwinrovaIntroAnim);
this->timers[0] = 50; this->timers[0] = 50;
func_8002DF54(play, &this->actor, 2); func_8002DF54(play, &this->actor, PLAYER_CSMODE_2);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_TWINROBA_TRANSFORM); Audio_PlayActorSfx2(&this->actor, NA_SE_EN_TWINROBA_TRANSFORM);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS); SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
} }
@ -1682,7 +1682,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, PlayState* play) {
} }
if (this->timers[3] == 19) { if (this->timers[3] == 19) {
func_8002DF54(play, &this->actor, 5); func_8002DF54(play, &this->actor, PLAYER_CSMODE_5);
} }
if (this->timers[3] == 16) { if (this->timers[3] == 16) {
@ -1715,7 +1715,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, PlayState* play) {
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
this->csState2 = this->subCamId; this->csState2 = this->subCamId;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->work[TW_PLLR_IDX] = 0; this->work[TW_PLLR_IDX] = 0;
this->targetPos = sTwinrovaPillarPos[0]; this->targetPos = sTwinrovaPillarPos[0];
BossTw_TwinrovaSetupFly(this, play); BossTw_TwinrovaSetupFly(this, play);
@ -1795,7 +1795,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, PlayState* play) {
player->actor.world.pos.x = player->actor.world.pos.z = .0f; player->actor.world.pos.x = player->actor.world.pos.z = .0f;
this->csState2 = 1; this->csState2 = 1;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 0x39); func_8002DF54(play, &this->actor, PLAYER_CSMODE_57);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -2278,7 +2278,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, PlayState* play) {
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
this->csState2 = this->subCamId; this->csState2 = this->subCamId;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
BossTw_SetupWait(this, play); BossTw_SetupWait(this, play);
} }
break; break;
@ -2682,7 +2682,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, PlayState* play) {
case 0: case 0:
this->csState2 = 1; this->csState2 = 1;
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -2721,7 +2721,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, PlayState* play) {
sKoumePtr->actor.world.pos.z = sKotakePtr->actor.world.pos.z; sKoumePtr->actor.world.pos.z = sKotakePtr->actor.world.pos.z;
sKoumePtr->work[YAW_TGT] = sKotakePtr->work[YAW_TGT] = sKoumePtr->actor.shape.rot.x = sKoumePtr->work[YAW_TGT] = sKotakePtr->work[YAW_TGT] = sKoumePtr->actor.shape.rot.x =
sKotakePtr->actor.shape.rot.x = sKoumePtr->actor.shape.rot.y = sKotakePtr->actor.shape.rot.y = 0; sKotakePtr->actor.shape.rot.x = sKoumePtr->actor.shape.rot.y = sKotakePtr->actor.shape.rot.y = 0;
func_8002DF54(play, &sKoumePtr->actor, 1); func_8002DF54(play, &sKoumePtr->actor, PLAYER_CSMODE_1);
sKoumePtr->actor.flags |= ACTOR_FLAG_0; sKoumePtr->actor.flags |= ACTOR_FLAG_0;
} }
break; break;
@ -2810,7 +2810,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, PlayState* play) {
this->csState2 = 4; this->csState2 = 4;
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS_CLEAR); SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS_CLEAR);
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, 600.0f, 230.0f, 0.0f, 0, 0, 0, Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, 600.0f, 230.0f, 0.0f, 0, 0, 0,
WARP_DUNGEON_ADULT); WARP_DUNGEON_ADULT);

View file

@ -640,7 +640,7 @@ void BossVa_Init(Actor* thisx, PlayState* play2) {
if (GET_EVENTCHKINF(EVENTCHKINF_76)) { if (GET_EVENTCHKINF(EVENTCHKINF_76)) {
sCsState = INTRO_CALL_BARI; sCsState = INTRO_CALL_BARI;
sDoorState = 100; sDoorState = 100;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
play->envCtx.screenFillColor[0] = 0xDC; play->envCtx.screenFillColor[0] = 0xDC;
play->envCtx.screenFillColor[1] = 0xDC; play->envCtx.screenFillColor[1] = 0xDC;
play->envCtx.screenFillColor[2] = 0xBE; play->envCtx.screenFillColor[2] = 0xBE;
@ -781,7 +781,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
play->envCtx.screenFillColor[1] = 0xDC; play->envCtx.screenFillColor[1] = 0xDC;
play->envCtx.screenFillColor[2] = 0xBE; play->envCtx.screenFillColor[2] = 0xBE;
play->envCtx.screenFillColor[3] = 0xD2; play->envCtx.screenFillColor[3] = 0xD2;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
player->actor.world.rot.y = player->actor.shape.rot.y = 0x7FFF; player->actor.world.rot.y = player->actor.shape.rot.y = 0x7FFF;
sCsState++; sCsState++;
break; break;
@ -809,7 +809,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
case INTRO_CLOSE_DOOR: case INTRO_CLOSE_DOOR:
this->timer--; this->timer--;
if (this->timer == 0) { if (this->timer == 0) {
func_8002DF54(play, &this->actor, 2); func_8002DF54(play, &this->actor, PLAYER_CSMODE_2);
sCsState++; sCsState++;
this->timer = 30; this->timer = 30;
} }
@ -824,7 +824,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
} }
break; break;
case INTRO_CRACKLE: case INTRO_CRACKLE:
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
sCsState++; sCsState++;
break; break;
case INTRO_SPAWN_BARI: case INTRO_SPAWN_BARI:
@ -955,7 +955,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
sSubCamAtMaxVelFrac = sSubCamEyeMaxVelFrac; sSubCamAtMaxVelFrac = sSubCamEyeMaxVelFrac;
if (this->timer >= 45000) { if (this->timer >= 45000) {
play->envCtx.lightSettingOverride = 1; play->envCtx.lightSettingOverride = 1;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
} else if (this->timer >= 35000) { } else if (this->timer >= 35000) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS); SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
} }
@ -1012,7 +1012,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
sSubCamId = SUB_CAM_ID_DONE; sSubCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
sCsState++; sCsState++;
SET_EVENTCHKINF(EVENTCHKINF_76); SET_EVENTCHKINF(EVENTCHKINF_76);
player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.yawTowardsPlayer + 0x8000; player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.yawTowardsPlayer + 0x8000;
@ -1530,7 +1530,7 @@ void BossVa_BodyDeath(BossVa* this, PlayState* play) {
switch (sCsState) { switch (sCsState) {
case DEATH_START: case DEATH_START:
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
sSubCamId = Play_CreateSubCamera(play); sSubCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
@ -1592,7 +1592,7 @@ void BossVa_BodyDeath(BossVa* this, PlayState* play) {
EffectSsDeadSound_SpawnStationary(play, &this->actor.projectedPos, NA_SE_EN_BALINADE_DEAD, 1, 1, 0x28); EffectSsDeadSound_SpawnStationary(play, &this->actor.projectedPos, NA_SE_EN_BALINADE_DEAD, 1, 1, 0x28);
this->onCeiling = 2; // Not used by body this->onCeiling = 2; // Not used by body
BossVa_SetDeathEnv(play); BossVa_SetDeathEnv(play);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
} }
break; break;
case DEATH_CORE_BURST: case DEATH_CORE_BURST:
@ -1633,7 +1633,7 @@ void BossVa_BodyDeath(BossVa* this, PlayState* play) {
mainCam->at = sSubCamAt; mainCam->at = sSubCamAt;
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
sCsState++; sCsState++;
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, this->actor.world.pos.x, this->actor.world.pos.y, Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, this->actor.world.pos.x, this->actor.world.pos.y,
@ -2417,7 +2417,7 @@ void BossVa_BariIntro(BossVa* this, PlayState* play) {
switch (sCsState) { switch (sCsState) {
case INTRO_LOOK_BARI: case INTRO_LOOK_BARI:
if (this->actor.params == BOSSVA_BARI_UPPER_1) { if (this->actor.params == BOSSVA_BARI_UPPER_1) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
if (Math_SmoothStepToF(&this->actor.world.pos.y, 60.0f, 0.3f, 1.0f, 0.15f) == 0.0f) { if (Math_SmoothStepToF(&this->actor.world.pos.y, 60.0f, 0.3f, 1.0f, 0.15f) == 0.0f) {
this->timer--; this->timer--;
if (this->timer == 0) { if (this->timer == 0) {

View file

@ -868,7 +868,7 @@ void func_80986B2C(PlayState* play) {
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START; play->transitionTrigger = TRANS_TRIGGER_START;
func_8002DF54(play, &player->actor, 8); func_8002DF54(play, &player->actor, PLAYER_CSMODE_8);
} }
} }

View file

@ -750,7 +750,7 @@ void func_80997220(DoorShutter* this, PlayState* play) {
this->dyna.actor.velocity.y = 0.0f; this->dyna.actor.velocity.y = 0.0f;
if (DoorShutter_SetupDoor(this, play) && !(player->stateFlags1 & PLAYER_STATE1_11)) { if (DoorShutter_SetupDoor(this, play) && !(player->stateFlags1 & PLAYER_STATE1_11)) {
DoorShutter_SetupAction(this, func_80997568); DoorShutter_SetupAction(this, func_80997568);
func_8002DF54(play, NULL, 2); func_8002DF54(play, NULL, PLAYER_CSMODE_2);
} }
} }
@ -784,7 +784,7 @@ void DoorShutter_JabuDoorClose(DoorShutter* this, PlayState* play) {
void func_80997568(DoorShutter* this, PlayState* play) { void func_80997568(DoorShutter* this, PlayState* play) {
if (this->unk_16F++ > 30) { if (this->unk_16F++ > 30) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
DoorShutter_SetupDoor(this, play); DoorShutter_SetupDoor(this, play);
} }
} }

View file

@ -466,7 +466,7 @@ void DoorWarp1_ChildWarpIdle(DoorWarp1* this, PlayState* play) {
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
OnePointCutscene_Init(play, 0x25E7, 999, &this->actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 0x25E7, 999, &this->actor, CAM_ID_MAIN);
func_8002DF54(play, &this->actor, 10); func_8002DF54(play, &this->actor, PLAYER_CSMODE_10);
player->unk_450.x = this->actor.world.pos.x; player->unk_450.x = this->actor.world.pos.x;
player->unk_450.z = this->actor.world.pos.z; player->unk_450.z = this->actor.world.pos.z;
@ -542,7 +542,7 @@ void DoorWarp1_RutoWarpIdle(DoorWarp1* this, PlayState* play) {
if (this->rutoWarpState != WARP_BLUE_RUTO_STATE_INITIAL && DoorWarp1_PlayerInRange(this, play)) { if (this->rutoWarpState != WARP_BLUE_RUTO_STATE_INITIAL && DoorWarp1_PlayerInRange(this, play)) {
this->rutoWarpState = WARP_BLUE_RUTO_STATE_ENTERED; this->rutoWarpState = WARP_BLUE_RUTO_STATE_ENTERED;
func_8002DF54(play, &this->actor, 10); func_8002DF54(play, &this->actor, PLAYER_CSMODE_10);
this->unk_1B2 = 1; this->unk_1B2 = 1;
DoorWarp1_SetupAction(this, func_80999EE0); DoorWarp1_SetupAction(this, func_80999EE0);
} }
@ -650,7 +650,7 @@ void DoorWarp1_AdultWarpIdle(DoorWarp1* this, PlayState* play) {
player = GET_PLAYER(play); player = GET_PLAYER(play);
OnePointCutscene_Init(play, 0x25E8, 999, &this->actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 0x25E8, 999, &this->actor, CAM_ID_MAIN);
func_8002DF54(play, &this->actor, 10); func_8002DF54(play, &this->actor, PLAYER_CSMODE_10);
player->unk_450.x = this->actor.world.pos.x; player->unk_450.x = this->actor.world.pos.x;
player->unk_450.z = this->actor.world.pos.z; player->unk_450.z = this->actor.world.pos.z;
this->unk_1B2 = 20; this->unk_1B2 = 20;

View file

@ -262,7 +262,7 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, PlayState* play) {
Message_StartTextbox(play, this->actor.textId, NULL); Message_StartTextbox(play, this->actor.textId, NULL);
if (this->gameResult == 2) { if (this->gameResult == 2) {
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
} }
this->actionFunc = EnBomBowlMan_HandlePlayChoice; this->actionFunc = EnBomBowlMan_HandlePlayChoice;
} else { } else {
@ -307,7 +307,7 @@ void EnBomBowlMan_HandlePlayChoice(EnBomBowlMan* this, PlayState* play) {
Message_ContinueTextbox(play, this->actor.textId); Message_ContinueTextbox(play, this->actor.textId);
this->dialogState = TEXT_STATE_EVENT; this->dialogState = TEXT_STATE_EVENT;
OnePointCutscene_Init(play, 8010, -99, NULL, CAM_ID_MAIN); OnePointCutscene_Init(play, 8010, -99, NULL, CAM_ID_MAIN);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnBomBowMan_SetupChooseShowPrize; this->actionFunc = EnBomBowMan_SetupChooseShowPrize;
} }
} else { } else {
@ -343,11 +343,11 @@ void func_809C41FC(EnBomBowlMan* this, PlayState* play) {
Message_ContinueTextbox(play, this->actor.textId); Message_ContinueTextbox(play, this->actor.textId);
this->dialogState = TEXT_STATE_EVENT; this->dialogState = TEXT_STATE_EVENT;
OnePointCutscene_Init(play, 8010, -99, NULL, CAM_ID_MAIN); OnePointCutscene_Init(play, 8010, -99, NULL, CAM_ID_MAIN);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnBomBowMan_SetupChooseShowPrize; this->actionFunc = EnBomBowMan_SetupChooseShowPrize;
} else { } else {
if (this->gameResult == 2) { if (this->gameResult == 2) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
} }
this->actionFunc = EnBomBowMan_SetupRunGame; this->actionFunc = EnBomBowMan_SetupRunGame;
} }
@ -459,7 +459,7 @@ void EnBomBowlMan_BeginPlayGame(EnBomBowlMan* this, PlayState* play) {
// "Wow" // "Wow"
osSyncPrintf(VT_FGCOL(YELLOW) "☆ わー ☆ %d\n" VT_RST, play->bombchuBowlingStatus); osSyncPrintf(VT_FGCOL(YELLOW) "☆ わー ☆ %d\n" VT_RST, play->bombchuBowlingStatus);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = EnBomBowMan_SetupRunGame; this->actionFunc = EnBomBowMan_SetupRunGame;
} }
} }

View file

@ -67,7 +67,7 @@ void EnBomBowlPit_DetectHit(EnBomBowlPit* this, PlayState* play) {
if (((fabsf(chuPosDiff.x) < 40.0f) || (BREG(2))) && ((fabsf(chuPosDiff.y) < 40.0f) || (BREG(2))) && if (((fabsf(chuPosDiff.x) < 40.0f) || (BREG(2))) && ((fabsf(chuPosDiff.y) < 40.0f) || (BREG(2))) &&
((fabsf(chuPosDiff.z) < 40.0f) || (BREG(2)))) { ((fabsf(chuPosDiff.z) < 40.0f) || (BREG(2)))) {
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
chu->timer = 1; chu->timer = 1;
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
@ -106,7 +106,7 @@ void EnBomBowlPit_DetectHit(EnBomBowlPit* this, PlayState* play) {
Message_StartTextbox(play, this->actor.textId, NULL); Message_StartTextbox(play, this->actor.textId, NULL);
this->unk_154 = TEXT_STATE_EVENT; this->unk_154 = TEXT_STATE_EVENT;
func_80078884(NA_SE_EV_HIT_SOUND); func_80078884(NA_SE_EV_HIT_SOUND);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->status = 1; this->status = 1;
this->actionFunc = EnBomBowlPit_CameraDollyIn; this->actionFunc = EnBomBowlPit_CameraDollyIn;
break; break;
@ -169,7 +169,7 @@ void EnBomBowlPit_SetupGivePrize(EnBomBowlPit* this, PlayState* play) {
Play_ClearCamera(play, this->subCamId); Play_ClearCamera(play, this->subCamId);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnBomBowlPit_GivePrize; this->actionFunc = EnBomBowlPit_GivePrize;
} }
} }
@ -177,7 +177,7 @@ void EnBomBowlPit_SetupGivePrize(EnBomBowlPit* this, PlayState* play) {
void EnBomBowlPit_GivePrize(EnBomBowlPit* this, PlayState* play) { void EnBomBowlPit_GivePrize(EnBomBowlPit* this, PlayState* play) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->getItemId = sGetItemIds[this->prizeIndex]; this->getItemId = sGetItemIds[this->prizeIndex];
if ((this->getItemId == GI_BOMB_BAG_30) && (CUR_CAPACITY(UPG_BOMB_BAG) == 30)) { if ((this->getItemId == GI_BOMB_BAG_30) && (CUR_CAPACITY(UPG_BOMB_BAG) == 30)) {

View file

@ -469,7 +469,7 @@ void EnDaiku_InitSubCamera(EnDaiku* this, PlayState* play) {
Play_CameraSetAtEye(play, this->subCamId, &this->subCamAt, &this->subCamEye); Play_CameraSetAtEye(play, this->subCamId, &this->subCamAt, &this->subCamEye);
Play_CameraSetFov(play, this->subCamId, play->mainCamera.fov); Play_CameraSetFov(play, this->subCamId, play->mainCamera.fov);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
} }
void EnDaiku_UpdateSubCamera(EnDaiku* this, PlayState* play) { void EnDaiku_UpdateSubCamera(EnDaiku* this, PlayState* play) {
@ -505,7 +505,7 @@ void EnDaiku_EscapeSuccess(EnDaiku* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }
} else { } else {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
} }
} }

View file

@ -134,7 +134,7 @@ s32 EnDivingGame_HasMinigameFinished(EnDivingGame* this, PlayState* play) {
Message_StartTextbox(play, this->actor.textId, NULL); Message_StartTextbox(play, this->actor.textId, NULL);
this->unk_292 = TEXT_STATE_EVENT; this->unk_292 = TEXT_STATE_EVENT;
this->allRupeesThrown = this->state = this->phase = this->unk_2A2 = this->grabbedRupeesCounter = 0; this->allRupeesThrown = this->state = this->phase = this->unk_2A2 = this->grabbedRupeesCounter = 0;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_809EE048; this->actionFunc = func_809EE048;
return true; return true;
} else { } else {
@ -159,7 +159,7 @@ s32 EnDivingGame_HasMinigameFinished(EnDivingGame* this, PlayState* play) {
this->unk_292 = TEXT_STATE_EVENT; this->unk_292 = TEXT_STATE_EVENT;
func_800F5B58(); func_800F5B58();
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET); Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
if (!GET_EVENTCHKINF(EVENTCHKINF_38)) { if (!GET_EVENTCHKINF(EVENTCHKINF_38)) {
this->actionFunc = func_809EE96C; this->actionFunc = func_809EE96C;
} else { } else {
@ -187,7 +187,7 @@ void EnDivingGame_Talk(EnDivingGame* this, PlayState* play) {
if (this->unk_292 != TEXT_STATE_DONE) { if (this->unk_292 != TEXT_STATE_DONE) {
switch (this->state) { switch (this->state) {
case ENDIVINGGAME_STATE_NOTPLAYING: case ENDIVINGGAME_STATE_NOTPLAYING:
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnDivingGame_HandlePlayChoice; this->actionFunc = EnDivingGame_HandlePlayChoice;
break; break;
case ENDIVINGGAME_STATE_AWARDPRIZE: case ENDIVINGGAME_STATE_AWARDPRIZE:
@ -254,7 +254,7 @@ void EnDivingGame_HandlePlayChoice(EnDivingGame* this, PlayState* play) {
this->actionFunc = func_809EE048; this->actionFunc = func_809EE048;
} else { } else {
play->msgCtx.msgMode = MSGMODE_PAUSED; play->msgCtx.msgMode = MSGMODE_PAUSED;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_809EE0FC; this->actionFunc = func_809EE0FC;
} }
} }
@ -266,11 +266,11 @@ void func_809EE048(EnDivingGame* this, PlayState* play) {
if (this->unk_292 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->unk_292 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
if (this->phase == ENDIVINGGAME_PHASE_ENDED) { if (this->phase == ENDIVINGGAME_PHASE_ENDED) {
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_809EDCB0; this->actionFunc = func_809EDCB0;
} else { } else {
play->msgCtx.msgMode = MSGMODE_PAUSED; play->msgCtx.msgMode = MSGMODE_PAUSED;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_809EE0FC; this->actionFunc = func_809EE0FC;
} }
} }
@ -423,7 +423,7 @@ void func_809EE800(EnDivingGame* this, PlayState* play) {
Interface_SetTimer(50 + BREG(2)); Interface_SetTimer(50 + BREG(2));
} }
func_800F5ACC(NA_BGM_TIMED_MINI_GAME); func_800F5ACC(NA_BGM_TIMED_MINI_GAME);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actor.textId = 0x405B; this->actor.textId = 0x405B;
this->unk_292 = TEXT_STATE_EVENT; this->unk_292 = TEXT_STATE_EVENT;
this->state = ENDIVINGGAME_STATE_PLAYING; this->state = ENDIVINGGAME_STATE_PLAYING;
@ -446,7 +446,7 @@ void func_809EE96C(EnDivingGame* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
if ((this->unk_292 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play))) { if ((this->unk_292 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play))) {
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actor.textId = 0x4056; this->actor.textId = 0x4056;
this->unk_292 = TEXT_STATE_EVENT; this->unk_292 = TEXT_STATE_EVENT;
this->state = ENDIVINGGAME_STATE_AWARDPRIZE; this->state = ENDIVINGGAME_STATE_AWARDPRIZE;

View file

@ -119,7 +119,7 @@ void EnDntJiji_Wait(EnDntJiji* this, PlayState* play) {
!(player->stateFlags1 & PLAYER_STATE1_11)) { !(player->stateFlags1 & PLAYER_STATE1_11)) {
OnePointCutscene_Init(play, 2230, -99, &this->actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 2230, -99, &this->actor, CAM_ID_MAIN);
this->timer = 0; this->timer = 0;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnDntJiji_SetupUnburrow; this->actionFunc = EnDntJiji_SetupUnburrow;
} }
} }
@ -253,7 +253,7 @@ void EnDntJiji_Talk(EnDntJiji* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
func_8005B1A4(GET_ACTIVE_CAM(play)); func_8005B1A4(GET_ACTIVE_CAM(play));
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actor.parent = NULL; this->actor.parent = NULL;
Actor_OfferGetItem(&this->actor, play, this->getItemId, 400.0f, 200.0f); Actor_OfferGetItem(&this->actor, play, this->getItemId, 400.0f, 200.0f);
this->actionFunc = EnDntJiji_SetupGivePrize; this->actionFunc = EnDntJiji_SetupGivePrize;

View file

@ -250,7 +250,7 @@ void EnDntNomal_TargetWait(EnDntNomal* this, PlayState* play) {
this->hitCounter++; this->hitCounter++;
if (this->hitCounter >= 3) { if (this->hitCounter >= 3) {
OnePointCutscene_Init(play, 4140, -99, &this->actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 4140, -99, &this->actor, CAM_ID_MAIN);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->timer4 = 50; this->timer4 = 50;
this->actionFunc = EnDntNomal_SetupTargetUnburrow; this->actionFunc = EnDntNomal_SetupTargetUnburrow;
} }
@ -339,7 +339,7 @@ void EnDntNomal_TargetTalk(EnDntNomal* this, PlayState* play) {
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8005B1A4(GET_ACTIVE_CAM(play)); func_8005B1A4(GET_ACTIVE_CAM(play));
GET_ACTIVE_CAM(play)->csId = 0; GET_ACTIVE_CAM(play)->csId = 0;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = EnDntNomal_SetupTargetGivePrize; this->actionFunc = EnDntNomal_SetupTargetGivePrize;
} }
} }
@ -361,7 +361,7 @@ void EnDntNomal_TargetGivePrize(EnDntNomal* this, PlayState* play) {
if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_EX_ITEM, itemX, itemY, itemZ, 0, 0, 0, if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_EX_ITEM, itemX, itemY, itemZ, 0, 0, 0,
EXITEM_BULLET_BAG) == NULL) { EXITEM_BULLET_BAG) == NULL) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }
this->spawnedItem = true; this->spawnedItem = true;

View file

@ -328,7 +328,7 @@ void func_809FE3C0(EnDu* this, PlayState* play) {
return; return;
} }
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->interactInfo.talkState = NPC_TALK_STATE_IDLE; this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
} }
if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) { if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) {
@ -423,7 +423,7 @@ void func_809FE890(EnDu* this, PlayState* play) {
CsCmdActorAction* csAction; CsCmdActorAction* csAction;
if (play->csCtx.state == CS_STATE_IDLE) { if (play->csCtx.state == CS_STATE_IDLE) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
EnDu_SetupAction(this, func_809FEB08); EnDu_SetupAction(this, func_809FEB08);
return; return;
} }
@ -490,7 +490,7 @@ void func_809FEB08(EnDu* this, PlayState* play) {
this->unk_1EE = 0; this->unk_1EE = 0;
if (this->unk_1E8 == 1) { if (this->unk_1E8 == 1) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
EnDu_SetupAction(this, func_809FE3C0); EnDu_SetupAction(this, func_809FE3C0);
return; return;
@ -509,7 +509,7 @@ void func_809FEB08(EnDu* this, PlayState* play) {
void func_809FEC14(EnDu* this, PlayState* play) { void func_809FEC14(EnDu* this, PlayState* play) {
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
EnDu_SetupAction(this, func_809FEC70); EnDu_SetupAction(this, func_809FEC70);
func_809FEC70(this, play); func_809FEC70(this, play);
} }

View file

@ -386,7 +386,7 @@ void EnExItem_TargetPrizeApproach(EnExItem* this, PlayState* play) {
s32 getItemId; s32 getItemId;
this->actor.draw = NULL; this->actor.draw = NULL;
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actor.parent = NULL; this->actor.parent = NULL;
if (CUR_UPG_VALUE(UPG_BULLET_BAG) == 1) { if (CUR_UPG_VALUE(UPG_BULLET_BAG) == 1) {
getItemId = GI_BULLET_BAG_40; getItemId = GI_BULLET_BAG_40;

View file

@ -242,7 +242,7 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) {
void EnGe1_SpotPlayer(EnGe1* this, PlayState* play) { void EnGe1_SpotPlayer(EnGe1* this, PlayState* play) {
this->cutsceneTimer = 30; this->cutsceneTimer = 30;
this->actionFunc = EnGe1_KickPlayer; this->actionFunc = EnGe1_KickPlayer;
func_8002DF54(play, &this->actor, 0x5F); func_8002DF54(play, &this->actor, PLAYER_CSMODE_95);
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
Message_StartTextbox(play, 0x6000, &this->actor); Message_StartTextbox(play, 0x6000, &this->actor);
} }
@ -586,7 +586,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) {
SET_EVENTCHKINF(EVENTCHKINF_68); SET_EVENTCHKINF(EVENTCHKINF_68);
if (!(player->stateFlags1 & PLAYER_STATE1_23)) { if (!(player->stateFlags1 & PLAYER_STATE1_23)) {
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
} else { } else {
horse = Actor_FindNearby(play, &player->actor, ACTOR_EN_HORSE, ACTORCAT_BG, 1200.0f); horse = Actor_FindNearby(play, &player->actor, ACTOR_EN_HORSE, ACTORCAT_BG, 1200.0f);
player->actor.freezeTimer = 1200; player->actor.freezeTimer = 1200;

View file

@ -480,7 +480,7 @@ void EnGe2_SetupCapturePlayer(EnGe2* this, PlayState* play) {
this->stateFlags |= GE2_STATE_CAPTURING; this->stateFlags |= GE2_STATE_CAPTURING;
this->actor.speedXZ = 0.0f; this->actor.speedXZ = 0.0f;
EnGe2_ChangeAction(this, GE2_ACTION_CAPTURETURN); EnGe2_ChangeAction(this, GE2_ACTION_CAPTURETURN);
func_8002DF54(play, &this->actor, 95); func_8002DF54(play, &this->actor, PLAYER_CSMODE_95);
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
Message_StartTextbox(play, 0x6000, &this->actor); Message_StartTextbox(play, 0x6000, &this->actor);
} }

View file

@ -159,7 +159,7 @@ void EnGe3_ForceTalk(EnGe3* this, PlayState* play) {
this->actionFunc = EnGe3_GiveCard; this->actionFunc = EnGe3_GiveCard;
} else { } else {
if (!(this->unk_30C & 4)) { if (!(this->unk_30C & 4)) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->unk_30C |= 4; this->unk_30C |= 4;
} }
this->actor.textId = 0x6004; this->actor.textId = 0x6004;

View file

@ -919,7 +919,7 @@ void EnGeldB_SpinAttack(EnGeldB* this, PlayState* play) {
if (&player->actor == this->swordCollider.base.at) { if (&player->actor == this->swordCollider.base.at) {
func_8002F71C(play, &this->actor, 6.0f, this->actor.yawTowardsPlayer, 6.0f); func_8002F71C(play, &this->actor, 6.0f, this->actor.yawTowardsPlayer, 6.0f);
this->spinAttackState = 2; this->spinAttackState = 2;
func_8002DF54(play, &this->actor, 0x18); func_8002DF54(play, &this->actor, PLAYER_CSMODE_24);
Message_StartTextbox(play, 0x6003, &this->actor); Message_StartTextbox(play, 0x6003, &this->actor);
this->timer = 30; this->timer = 30;
this->actor.speedXZ = 0.0f; this->actor.speedXZ = 0.0f;

View file

@ -1924,7 +1924,7 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
(f32)((Math_SinS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.x); (f32)((Math_SinS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.x);
player->actor.world.pos.z = player->actor.world.pos.z =
(f32)((Math_CosS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.z); (f32)((Math_CosS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.z);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
Audio_PlayFanfare(NA_BGM_APPEAR); Audio_PlayFanfare(NA_BGM_APPEAR);
} }
break; break;
@ -1961,7 +1961,7 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
case 4: // Finalize walking away case 4: // Finalize walking away
Message_CloseTextbox(play); Message_CloseTextbox(play);
EnGo2_GoronFireClearCamera(this, play); EnGo2_GoronFireClearCamera(this, play);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
case 1: case 1:

View file

@ -372,7 +372,7 @@ void EnHeishi1_WaitNight(EnHeishi1* this, PlayState* play) {
Message_StartTextbox(play, 0x702D, &this->actor); Message_StartTextbox(play, 0x702D, &this->actor);
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->actionFunc = EnHeishi1_SetupKick; this->actionFunc = EnHeishi1_SetupKick;
} }
} }
@ -456,7 +456,7 @@ void EnHeishi1_Update(Actor* thisx, PlayState* play) {
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
// "Discovered!" // "Discovered!"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
sPlayerIsCaught = true; sPlayerIsCaught = true;
this->actionFunc = EnHeishi1_SetupMoveToLink; this->actionFunc = EnHeishi1_SetupMoveToLink;
} }

View file

@ -111,7 +111,7 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
this->actor.world.pos.z += 90.0f; this->actor.world.pos.z += 90.0f;
this->actor.shape.rot.y = this->actor.world.rot.y; this->actor.shape.rot.y = this->actor.world.rot.y;
Collider_DestroyCylinder(play, &this->collider); Collider_DestroyCylinder(play, &this->collider);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_4; this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_4;
this->actionFunc = func_80A544AC; this->actionFunc = func_80A544AC;
} }
@ -262,7 +262,7 @@ void func_80A5344C(EnHeishi2* this, PlayState* play) {
void func_80A53538(EnHeishi2* this, PlayState* play) { void func_80A53538(EnHeishi2* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
if (this->unk_300 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->unk_300 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
play->msgCtx.msgMode = MSGMODE_PAUSED; play->msgCtx.msgMode = MSGMODE_PAUSED;
this->actionFunc = func_80A535BC; this->actionFunc = func_80A535BC;
} }
@ -334,7 +334,7 @@ void func_80A53850(EnHeishi2* this, PlayState* play) {
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
Message_CloseTextbox(play); Message_CloseTextbox(play);
this->unk_30C = 1; this->unk_30C = 1;
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A531E4; this->actionFunc = func_80A531E4;
} }
} }
@ -423,7 +423,7 @@ void func_80A53AD4(EnHeishi2* this, PlayState* play) {
void func_80A53C0C(EnHeishi2* this, PlayState* play) { void func_80A53C0C(EnHeishi2* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
if ((this->unk_300 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) { if ((this->unk_300 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
play->msgCtx.msgMode = MSGMODE_PAUSED; play->msgCtx.msgMode = MSGMODE_PAUSED;
this->actionFunc = func_80A53C90; this->actionFunc = func_80A53C90;
} }
@ -507,7 +507,7 @@ void func_80A53F30(EnHeishi2* this, PlayState* play) {
this->actionFunc = func_80A54038; this->actionFunc = func_80A54038;
} else { } else {
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A53908; this->actionFunc = func_80A53908;
} }
} else { } else {
@ -525,7 +525,7 @@ void func_80A54038(EnHeishi2* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
SET_INFTABLE(INFTABLE_76); SET_INFTABLE(INFTABLE_76);
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A53908; this->actionFunc = func_80A53908;
} }
} }
@ -650,7 +650,7 @@ void func_80A5455C(EnHeishi2* this, PlayState* play) {
EnBom* bomb; EnBom* bomb;
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
Message_CloseTextbox(play); Message_CloseTextbox(play);
pos.x = Rand_CenteredFloat(20.0f) + this->unk_274.x; pos.x = Rand_CenteredFloat(20.0f) + this->unk_274.x;

View file

@ -133,7 +133,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, PlayState* play) {
Message_StartTextbox(play, 0x702D, &this->actor); Message_StartTextbox(play, 0x702D, &this->actor);
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->actionFunc = EnHeishi3_CatchStart; this->actionFunc = EnHeishi3_CatchStart;
} }
} }
@ -161,7 +161,7 @@ void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, PlayState* play) {
Message_StartTextbox(play, 0x702D, &this->actor); Message_StartTextbox(play, 0x702D, &this->actor);
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
this->actionFunc = EnHeishi3_CatchStart; this->actionFunc = EnHeishi3_CatchStart;
} }
} }

View file

@ -266,7 +266,7 @@ void func_80A56994(EnHeishi4* this, PlayState* play) {
if ((this->unk_282 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) { if ((this->unk_282 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play); Message_CloseTextbox(play);
SET_INFTABLE(INFTABLE_6C); SET_INFTABLE(INFTABLE_6C);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_80A56A50; this->actionFunc = func_80A56A50;
} }
} }
@ -284,7 +284,7 @@ void func_80A56ACC(EnHeishi4* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
if (this->unk_288 <= currentFrame) { if (this->unk_288 <= currentFrame) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A5673C; this->actionFunc = func_80A5673C;
} }
} }

View file

@ -432,7 +432,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
} }
play->transitionType = transitionType; play->transitionType = transitionType;
play->transitionTrigger = TRANS_TRIGGER_START; play->transitionTrigger = TRANS_TRIGGER_START;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING); Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
if (index == 0) { if (index == 0) {
AREG(6) = 0; AREG(6) = 0;
@ -856,7 +856,7 @@ void func_80A7ABD4(EnIn* this, PlayState* play) {
void func_80A7AE84(EnIn* this, PlayState* play) { void func_80A7AE84(EnIn* this, PlayState* play) {
Play_ChangeCameraStatus(play, this->returnToCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->returnToCamId, CAM_STAT_ACTIVE);
Play_ClearCamera(play, this->subCamId); Play_ClearCamera(play, this->subCamId);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL); Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actionFunc = func_80A7AEF0; this->actionFunc = func_80A7AEF0;
} }

View file

@ -259,7 +259,7 @@ void func_80A8F8D0(EnKakasi* this, PlayState* play) {
void func_80A8F9C8(EnKakasi* this, PlayState* play) { void func_80A8F9C8(EnKakasi* this, PlayState* play) {
func_80A8F28C(this); func_80A8F28C(this);
SkelAnime_Update(&this->skelanime); SkelAnime_Update(&this->skelanime);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
@ -268,7 +268,7 @@ void func_80A8F9C8(EnKakasi* this, PlayState* play) {
} }
this->subCamId = OnePointCutscene_Init(play, 2270, -99, &this->actor, CAM_ID_MAIN); this->subCamId = OnePointCutscene_Init(play, 2270, -99, &this->actor, CAM_ID_MAIN);
play->msgCtx.msgMode = MSGMODE_PAUSED; play->msgCtx.msgMode = MSGMODE_PAUSED;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
func_8010BD58(play, OCARINA_ACTION_SCARECROW_LONG_PLAYBACK); func_8010BD58(play, OCARINA_ACTION_SCARECROW_LONG_PLAYBACK);
this->actionFunc = func_80A8FAA4; this->actionFunc = func_80A8FAA4;
} }
@ -307,7 +307,7 @@ void func_80A8FBB8(EnKakasi* this, PlayState* play) {
if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
func_8005B1A4(play->cameraPtrs[this->subCamId]); func_8005B1A4(play->cameraPtrs[this->subCamId]);
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A8F660; this->actionFunc = func_80A8F660;
} }
} }

View file

@ -295,7 +295,7 @@ void func_80A91620(EnKakasi3* this, PlayState* play) {
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03 && play->msgCtx.msgMode == MSGMODE_NONE) { if (play->msgCtx.ocarinaMode == OCARINA_MODE_03 && play->msgCtx.msgMode == MSGMODE_NONE) {
this->dialogState = TEXT_STATE_EVENT; this->dialogState = TEXT_STATE_EVENT;
Message_StartTextbox(play, 0x40A5, NULL); Message_StartTextbox(play, 0x40A5, NULL);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_80A91A90; this->actionFunc = func_80A91A90;
return; return;
} }
@ -353,7 +353,7 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) {
this->dialogState = TEXT_STATE_EVENT; this->dialogState = TEXT_STATE_EVENT;
OnePointCutscene_EndCutscene(play, this->subCamId); OnePointCutscene_EndCutscene(play, this->subCamId);
this->subCamId = CAM_ID_NONE; this->subCamId = CAM_ID_NONE;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_80A91A90; this->actionFunc = func_80A91A90;
return; return;
} }
@ -368,7 +368,7 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) {
this->unk_195 = true; this->unk_195 = true;
Message_StartTextbox(play, 0x40A7, NULL); Message_StartTextbox(play, 0x40A7, NULL);
this->dialogState = TEXT_STATE_EVENT; this->dialogState = TEXT_STATE_EVENT;
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actionFunc = func_80A91A90; this->actionFunc = func_80A91A90;
return; return;
} }
@ -382,7 +382,7 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) {
void func_80A91A90(EnKakasi3* this, PlayState* play) { void func_80A91A90(EnKakasi3* this, PlayState* play) {
func_80A90E28(this); func_80A90E28(this);
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
if (this->dialogState == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->dialogState == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
if (this->unk_195) { if (this->unk_195) {
@ -398,7 +398,7 @@ void func_80A91A90(EnKakasi3* this, PlayState* play) {
} }
Message_CloseTextbox(play); Message_CloseTextbox(play);
play->msgCtx.ocarinaMode = OCARINA_MODE_04; play->msgCtx.ocarinaMode = OCARINA_MODE_04;
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->actionFunc = func_80A911F0; this->actionFunc = func_80A911F0;
} }
} }

View file

@ -376,7 +376,7 @@ void EnKz_SetupMweep(EnKz* this, PlayState* play) {
subCamEye.y += -100.0f; subCamEye.y += -100.0f;
subCamEye.z += 260.0f; subCamEye.z += 260.0f;
Play_CameraSetAtEye(play, this->subCamId, &subCamAt, &subCamEye); Play_CameraSetAtEye(play, this->subCamId, &subCamAt, &subCamEye);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->actor.speedXZ = 0.1f; this->actor.speedXZ = 0.1f;
this->actionFunc = EnKz_Mweep; this->actionFunc = EnKz_Mweep;
} }
@ -408,7 +408,7 @@ void EnKz_Mweep(EnKz* this, PlayState* play) {
void EnKz_StopMweep(EnKz* this, PlayState* play) { void EnKz_StopMweep(EnKz* this, PlayState* play) {
Play_ChangeCameraStatus(play, this->returnToCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->returnToCamId, CAM_STAT_ACTIVE);
Play_ClearCamera(play, this->subCamId); Play_ClearCamera(play, this->subCamId);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->actionFunc = EnKz_Wait; this->actionFunc = EnKz_Wait;
} }

View file

@ -337,7 +337,7 @@ void func_80ACA71C(EnOwl* this) {
} }
void func_80ACA76C(EnOwl* this, PlayState* play) { void func_80ACA76C(EnOwl* this, PlayState* play) {
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
if (Actor_TextboxIsClosing(&this->actor, play)) { if (Actor_TextboxIsClosing(&this->actor, play)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
@ -347,7 +347,7 @@ void func_80ACA76C(EnOwl* this, PlayState* play) {
} }
void func_80ACA7E0(EnOwl* this, PlayState* play) { void func_80ACA7E0(EnOwl* this, PlayState* play) {
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
if (Actor_TextboxIsClosing(&this->actor, play)) { if (Actor_TextboxIsClosing(&this->actor, play)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
@ -547,7 +547,7 @@ void EnOwl_WaitLakeHylia(EnOwl* this, PlayState* play) {
} }
void func_80ACB03C(EnOwl* this, PlayState* play) { void func_80ACB03C(EnOwl* this, PlayState* play) {
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
if (Actor_TextboxIsClosing(&this->actor, play)) { if (Actor_TextboxIsClosing(&this->actor, play)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);

View file

@ -1074,7 +1074,7 @@ void EnSkj_SetupMaskTrade(EnSkj* this) {
void EnSkj_StartMaskTrade(EnSkj* this, PlayState* play) { void EnSkj_StartMaskTrade(EnSkj* this, PlayState* play) {
u8 sp1F = Message_GetState(&play->msgCtx); u8 sp1F = Message_GetState(&play->msgCtx);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
if ((sp1F == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { if ((sp1F == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
EnSkj_JumpFromStump(this); EnSkj_JumpFromStump(this);
} }
@ -1172,7 +1172,7 @@ void EnSkj_SetupWaitForMaskTextClear(EnSkj* this) {
void EnSkj_WaitForMaskTextClear(EnSkj* this, PlayState* play) { void EnSkj_WaitForMaskTextClear(EnSkj* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->backflipFlag = 1; this->backflipFlag = 1;
EnSkj_Backflip(this); EnSkj_Backflip(this);
} }

View file

@ -757,7 +757,7 @@ void EnTa_RunCuccoGame(EnTa* this, PlayState* play) {
case 1: case 1:
// Last cucco found, end the game // Last cucco found, end the game
gSaveContext.timerState = TIMER_STATE_OFF; gSaveContext.timerState = TIMER_STATE_OFF;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
Message_StartTextbox(play, 0x2084, &this->actor); Message_StartTextbox(play, 0x2084, &this->actor);
this->actionFunc = EnTa_TalkCuccoGameEnd; this->actionFunc = EnTa_TalkCuccoGameEnd;
@ -805,7 +805,7 @@ void EnTa_RunCuccoGame(EnTa* this, PlayState* play) {
this->stateFlags &= ~TALON_STATE_FLAG_RESTORE_BGM_ON_DESTROY; this->stateFlags &= ~TALON_STATE_FLAG_RESTORE_BGM_ON_DESTROY;
func_80078884(NA_SE_SY_FOUND); func_80078884(NA_SE_SY_FOUND);
gSaveContext.timerState = TIMER_STATE_OFF; gSaveContext.timerState = TIMER_STATE_OFF;
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
// Time's up text // Time's up text
Message_StartTextbox(play, 0x2081, &this->actor); Message_StartTextbox(play, 0x2081, &this->actor);
@ -868,7 +868,7 @@ void EnTa_ThrowSuperCuccos(EnTa* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gTalonSitWakeUpAnim, 1.0f, Animation_Change(&this->skelAnime, &gTalonSitWakeUpAnim, 1.0f,
Animation_GetLastFrame(&gTalonSitWakeUpAnim) - 1.0f, Animation_GetLastFrame(&gTalonSitWakeUpAnim) - 1.0f,
Animation_GetLastFrame(&gTalonSitWakeUpAnim), ANIMMODE_ONCE, 10.0f); Animation_GetLastFrame(&gTalonSitWakeUpAnim), ANIMMODE_ONCE, 10.0f);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
} }
} }
@ -885,7 +885,7 @@ void EnTa_StartingCuccoGame3(EnTa* this, PlayState* play) {
func_800F5ACC(NA_BGM_TIMED_MINI_GAME); func_800F5ACC(NA_BGM_TIMED_MINI_GAME);
this->stateFlags |= TALON_STATE_FLAG_RESTORE_BGM_ON_DESTROY; this->stateFlags |= TALON_STATE_FLAG_RESTORE_BGM_ON_DESTROY;
Message_CloseTextbox(play); Message_CloseTextbox(play);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
} }
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {

View file

@ -562,7 +562,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) {
// Handles Dark Link being damaged // Handles Dark Link being damaged
if ((this->actor.colChkInfo.health == 0) && sDeathFlag) { if ((this->actor.colChkInfo.health == 0) && sDeathFlag) {
this->csMode = 0x18; this->csMode = PLAYER_CSMODE_24;
this->unk_448 = &player->actor; this->unk_448 = &player->actor;
this->doorBgCamIndex = 1; this->doorBgCamIndex = 1;
sDeathFlag = false; sDeathFlag = false;

View file

@ -259,7 +259,7 @@ void EnWallmas_SetupTakePlayer(EnWallmas* this, PlayState* play) {
this->actor.velocity.y = 0.0f; this->actor.velocity.y = 0.0f;
this->yTarget = this->actor.yDistToPlayer; this->yTarget = this->actor.yDistToPlayer;
func_8002DF38(play, &this->actor, 0x25); func_8002DF38(play, &this->actor, PLAYER_CSMODE_37);
OnePointCutscene_Init(play, 9500, 9999, &this->actor, CAM_ID_MAIN); OnePointCutscene_Init(play, 9500, 9999, &this->actor, CAM_ID_MAIN);
} }

View file

@ -194,7 +194,7 @@ void func_80B3A3D4(EnWonderTalk2* this, PlayState* play) {
this->unk_15A = true; this->unk_15A = true;
} }
this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_4); this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_4);
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->unk_156 = true; this->unk_156 = true;
this->actionFunc = func_80B3A4F8; this->actionFunc = func_80B3A4F8;
break; break;
@ -253,7 +253,7 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
this->unk_158 = 0; this->unk_158 = 0;
if (!this->unk_156) { if (!this->unk_156) {
Message_StartTextbox(play, this->actor.textId, NULL); Message_StartTextbox(play, this->actor.textId, NULL);
func_8002DF54(play, NULL, 8); func_8002DF54(play, NULL, PLAYER_CSMODE_8);
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_4; this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_4;
this->actionFunc = func_80B3A3D4; this->actionFunc = func_80B3A3D4;
} }

View file

@ -422,7 +422,7 @@ void func_80B4BBC4(EnZl1* this, PlayState* play) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f); Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID); func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID);
this->actor.textId = 0x7039; this->actor.textId = 0x7039;
Message_StartTextbox(play, this->actor.textId, NULL); Message_StartTextbox(play, this->actor.textId, NULL);
@ -555,7 +555,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
break; break;
case 6: case 6:
if (Actor_TextboxIsClosing(&this->actor, play)) { if (Actor_TextboxIsClosing(&this->actor, play)) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL); Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actor.flags &= ~ACTOR_FLAG_8; this->actor.flags &= ~ACTOR_FLAG_8;
this->unk_1E2 = 4; this->unk_1E2 = 4;

View file

@ -320,7 +320,7 @@ s32 EnZl4_SetupFromLegendCs(EnZl4* this, PlayState* play) {
Actor* playerx = &GET_PLAYER(play)->actor; Actor* playerx = &GET_PLAYER(play)->actor;
s16 rotY; s16 rotY;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
playerx->world.pos = this->actor.world.pos; playerx->world.pos = this->actor.world.pos;
rotY = this->actor.shape.rot.y; rotY = this->actor.shape.rot.y;
playerx->world.pos.x += 56.0f * Math_SinS(rotY); playerx->world.pos.x += 56.0f * Math_SinS(rotY);
@ -912,7 +912,7 @@ s32 EnZl4_CsLookWindow(EnZl4* this, PlayState* play) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gZeldasCourtyardGanonCs); play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gZeldasCourtyardGanonCs);
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
this->talkState++; this->talkState++;
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
} }
break; break;
case 2: case 2:
@ -922,7 +922,7 @@ s32 EnZl4_CsLookWindow(EnZl4* this, PlayState* play) {
} }
} else { } else {
Rumble_Request(0.0f, 160, 10, 40); Rumble_Request(0.0f, 160, 10, 40);
func_8002DF54(play, &this->actor, 1); func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_30); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_30);
EnZl4_SetActiveCamDir(play, 11); EnZl4_SetActiveCamDir(play, 11);
Message_StartTextbox(play, 0x7039, NULL); Message_StartTextbox(play, 0x7039, NULL);
@ -1193,7 +1193,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
break; break;
case ZL4_CS_PLAN: case ZL4_CS_PLAN:
if (EnZl4_CsMakePlan(this, play)) { if (EnZl4_CsMakePlan(this, play)) {
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL; gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
SET_EVENTCHKINF(EVENTCHKINF_40); SET_EVENTCHKINF(EVENTCHKINF_40);
this->actionFunc = EnZl4_Idle; this->actionFunc = EnZl4_Idle;

View file

@ -151,7 +151,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
break; break;
} }
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
this->subCamId = Play_CreateSubCamera(play); this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -192,7 +192,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_GANON_HORSE_GROAN); Audio_PlayActorSfx2(&this->actor, NA_SE_EV_GANON_HORSE_GROAN);
} }
if (this->timers[0] == 20) { if (this->timers[0] == 20) {
func_8002DF54(play, &this->actor, 9); func_8002DF54(play, &this->actor, PLAYER_CSMODE_9);
} }
if (this->timers[0] == 1) { if (this->timers[0] == 1) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_OPENING_GANON); SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_OPENING_GANON);
@ -354,7 +354,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
this->bossGndSignal = FHG_FINISH; this->bossGndSignal = FHG_FINISH;
} }
if (this->timers[0] == 170) { if (this->timers[0] == 170) {
func_8002DF54(play, &this->actor, 8); func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_MASIC2); Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_MASIC2);
} }
Math_ApproachF(&this->subCamEye.z, this->subCamPanZ + (GND_BOSSROOM_CENTER_Z + 100.0f), 0.1f, Math_ApproachF(&this->subCamEye.z, this->subCamPanZ + (GND_BOSSROOM_CENTER_Z + 100.0f), 0.1f,
@ -400,7 +400,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
func_800C08AC(play, this->subCamId, 0); func_800C08AC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE; this->subCamId = SUB_CAM_ID_DONE;
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
this->actionFunc = EnfHG_Retreat; this->actionFunc = EnfHG_Retreat;
} }
break; break;

View file

@ -5361,7 +5361,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
sSubCamId = Play_CreateSubCamera(play); sSubCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE);
func_8002DF54(play, &this->actor, 5); func_8002DF54(play, &this->actor, PLAYER_CSMODE_5);
mainCam = Play_GetCamera(play, CAM_ID_MAIN); mainCam = Play_GetCamera(play, CAM_ID_MAIN);
sSubCamEye.x = mainCam->eye.x; sSubCamEye.x = mainCam->eye.x;
sSubCamEye.y = mainCam->eye.y; sSubCamEye.y = mainCam->eye.y;
@ -5387,7 +5387,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
mainCam->at = sSubCamAt; mainCam->at = sSubCamAt;
func_800C08AC(play, sSubCamId, 0); func_800C08AC(play, sSubCamId, 0);
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
D_80B7A6CC = 0; D_80B7A6CC = 0;
sSubCamId = SUB_CAM_ID_DONE; sSubCamId = SUB_CAM_ID_DONE;
D_80B7A6D0 = 30; D_80B7A6D0 = 30;
@ -5403,7 +5403,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
sSubCamId = Play_CreateSubCamera(play); sSubCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE);
func_8002DF54(play, &this->actor, 5); func_8002DF54(play, &this->actor, PLAYER_CSMODE_5);
mainCam = Play_GetCamera(play, CAM_ID_MAIN); mainCam = Play_GetCamera(play, CAM_ID_MAIN);
sSubCamEye.x = mainCam->eye.x; sSubCamEye.x = mainCam->eye.x;
sSubCamEye.y = mainCam->eye.y; sSubCamEye.y = mainCam->eye.y;
@ -5422,7 +5422,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
if ((D_80B7A6D0 == 0) && Message_ShouldAdvance(play)) { if ((D_80B7A6D0 == 0) && Message_ShouldAdvance(play)) {
D_80B7A6CC = 22; D_80B7A6CC = 22;
D_80B7A6D0 = 40; D_80B7A6D0 = 40;
func_8002DF54(play, &this->actor, 0x1C); func_8002DF54(play, &this->actor, PLAYER_CSMODE_28);
D_80B7FEE4 = 0.0f; D_80B7FEE4 = 0.0f;
} }
break; break;
@ -5491,7 +5491,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
mainCam->at = sSubCamAt; mainCam->at = sSubCamAt;
func_800C08AC(play, sSubCamId, 0); func_800C08AC(play, sSubCamId, 0);
func_80064534(play, &play->csCtx); func_80064534(play, &play->csCtx);
func_8002DF54(play, &this->actor, 7); func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
D_80B7A6CC = 0; D_80B7A6CC = 0;
sSubCamId = SUB_CAM_ID_DONE; sSubCamId = SUB_CAM_ID_DONE;
player->unk_860 = -5; player->unk_860 = -5;

View file

@ -2410,7 +2410,7 @@ void func_808340DC(Player* this, PlayState* play) {
void func_80834298(Player* this, PlayState* play) { void func_80834298(Player* this, PlayState* play) {
if ((this->actor.category == ACTORCAT_PLAYER) && !(this->stateFlags1 & PLAYER_STATE1_8) && if ((this->actor.category == ACTORCAT_PLAYER) && !(this->stateFlags1 & PLAYER_STATE1_8) &&
((this->heldItemAction == this->itemAction) || (this->stateFlags1 & PLAYER_STATE1_22)) && ((this->heldItemAction == this->itemAction) || (this->stateFlags1 & PLAYER_STATE1_22)) &&
(gSaveContext.health != 0) && (play->csCtx.state == CS_STATE_IDLE) && (this->csMode == 0) && (gSaveContext.health != 0) && (play->csCtx.state == CS_STATE_IDLE) && (this->csMode == PLAYER_CSMODE_NONE) &&
(play->shootingGalleryStatus == 0) && (play->activeCamId == CAM_ID_MAIN) && (play->shootingGalleryStatus == 0) && (play->activeCamId == CAM_ID_MAIN) &&
(play->transitionTrigger != TRANS_TRIGGER_START) && (gSaveContext.timerState != TIMER_STATE_STOP)) { (play->transitionTrigger != TRANS_TRIGGER_START) && (gSaveContext.timerState != TIMER_STATE_STOP)) {
func_80833DF8(this, play); func_80833DF8(this, play);
@ -3391,7 +3391,7 @@ void func_80836BEC(Player* this, PlayState* play) {
this->stateFlags1 &= ~PLAYER_STATE1_30; this->stateFlags1 &= ~PLAYER_STATE1_30;
} }
if ((play->csCtx.state != CS_STATE_IDLE) || (this->csMode != 0) || if ((play->csCtx.state != CS_STATE_IDLE) || (this->csMode != PLAYER_CSMODE_NONE) ||
(this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->stateFlags3 & PLAYER_STATE3_7)) { (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->stateFlags3 & PLAYER_STATE3_7)) {
this->unk_66C = 0; this->unk_66C = 0;
} else if (zTrigPressed || (this->stateFlags2 & PLAYER_STATE2_13) || (this->unk_684 != NULL)) { } else if (zTrigPressed || (this->stateFlags2 & PLAYER_STATE2_13) || (this->unk_684 != NULL)) {
@ -4145,7 +4145,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
} }
if ((this->unk_A87 != 0) || (this->invincibilityTimer > 0) || (this->stateFlags1 & PLAYER_STATE1_26) || if ((this->unk_A87 != 0) || (this->invincibilityTimer > 0) || (this->stateFlags1 & PLAYER_STATE1_26) ||
(this->csMode != 0) || (this->meleeWeaponQuads[0].base.atFlags & AT_HIT) || (this->csMode != PLAYER_CSMODE_NONE) || (this->meleeWeaponQuads[0].base.atFlags & AT_HIT) ||
(this->meleeWeaponQuads[1].base.atFlags & AT_HIT)) { (this->meleeWeaponQuads[1].base.atFlags & AT_HIT)) {
return 0; return 0;
} }
@ -4415,7 +4415,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
exitIndex = 0; exitIndex = 0;
if (!(this->stateFlags1 & PLAYER_STATE1_7) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && if (!(this->stateFlags1 & PLAYER_STATE1_7) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(this->csMode == 0) && !(this->stateFlags1 & PLAYER_STATE1_0) && (this->csMode == PLAYER_CSMODE_NONE) && !(this->stateFlags1 & PLAYER_STATE1_0) &&
(((poly != NULL) && (exitIndex = SurfaceType_GetExitIndex(&play->colCtx, poly, bgId), exitIndex != 0)) || (((poly != NULL) && (exitIndex = SurfaceType_GetExitIndex(&play->colCtx, poly, bgId), exitIndex != 0)) ||
(func_8083816C(D_808535E4) && (this->unk_A7A == FLOOR_PROPERTY_12)))) { (func_8083816C(D_808535E4) && (this->unk_A7A == FLOOR_PROPERTY_12)))) {
@ -10226,7 +10226,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) {
if (this->actor.category == ACTORCAT_PLAYER) { if (this->actor.category == ACTORCAT_PLAYER) {
seqMode = SEQ_MODE_DEFAULT; seqMode = SEQ_MODE_DEFAULT;
if (this->csMode != 0) { if (this->csMode != PLAYER_CSMODE_NONE) {
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_NORMAL); Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_NORMAL);
} else if (!(this->stateFlags1 & PLAYER_STATE1_20)) { } else if (!(this->stateFlags1 & PLAYER_STATE1_20)) {
if ((this->actor.parent != NULL) && (this->stateFlags3 & PLAYER_STATE3_7)) { if ((this->actor.parent != NULL) && (this->stateFlags3 & PLAYER_STATE3_7)) {
@ -10446,9 +10446,19 @@ void func_80848EF8(Player* this) {
} }
static s8 D_808547C4[] = { static s8 D_808547C4[] = {
0, 3, 3, 5, 4, 8, 9, 13, 14, 15, 16, 17, 18, -22, 23, 24, 25, 26, 27, 28, 29, 31, 32, 33, 34, -35, PLAYER_CSMODE_NONE, PLAYER_CSMODE_3, PLAYER_CSMODE_3, PLAYER_CSMODE_5, PLAYER_CSMODE_4, PLAYER_CSMODE_8,
30, 36, 38, -39, -40, -41, 42, 43, 45, 46, 0, 0, 0, 67, 48, 47, -50, 51, -52, -53, 54, 55, 56, 57, 58, 59, PLAYER_CSMODE_9, PLAYER_CSMODE_13, PLAYER_CSMODE_14, PLAYER_CSMODE_15, PLAYER_CSMODE_16, PLAYER_CSMODE_17,
60, 61, 62, 63, 64, -65, -66, 68, 11, 69, 70, 71, 8, 8, 72, 73, 78, 79, 80, 89, 90, 91, 92, 77, 19, 94, PLAYER_CSMODE_18, -PLAYER_CSMODE_22, PLAYER_CSMODE_23, PLAYER_CSMODE_24, PLAYER_CSMODE_25, PLAYER_CSMODE_26,
PLAYER_CSMODE_27, PLAYER_CSMODE_28, PLAYER_CSMODE_29, PLAYER_CSMODE_31, PLAYER_CSMODE_32, PLAYER_CSMODE_33,
PLAYER_CSMODE_34, -PLAYER_CSMODE_35, PLAYER_CSMODE_30, PLAYER_CSMODE_36, PLAYER_CSMODE_38, -PLAYER_CSMODE_39,
-PLAYER_CSMODE_40, -PLAYER_CSMODE_41, PLAYER_CSMODE_42, PLAYER_CSMODE_43, PLAYER_CSMODE_45, PLAYER_CSMODE_46,
PLAYER_CSMODE_NONE, PLAYER_CSMODE_NONE, PLAYER_CSMODE_NONE, PLAYER_CSMODE_67, PLAYER_CSMODE_48, PLAYER_CSMODE_47,
-PLAYER_CSMODE_50, PLAYER_CSMODE_51, -PLAYER_CSMODE_52, -PLAYER_CSMODE_53, PLAYER_CSMODE_54, PLAYER_CSMODE_55,
PLAYER_CSMODE_56, PLAYER_CSMODE_57, PLAYER_CSMODE_58, PLAYER_CSMODE_59, PLAYER_CSMODE_60, PLAYER_CSMODE_61,
PLAYER_CSMODE_62, PLAYER_CSMODE_63, PLAYER_CSMODE_64, -PLAYER_CSMODE_65, -PLAYER_CSMODE_66, PLAYER_CSMODE_68,
PLAYER_CSMODE_11, PLAYER_CSMODE_69, PLAYER_CSMODE_70, PLAYER_CSMODE_71, PLAYER_CSMODE_8, PLAYER_CSMODE_8,
PLAYER_CSMODE_72, PLAYER_CSMODE_73, PLAYER_CSMODE_78, PLAYER_CSMODE_79, PLAYER_CSMODE_80, PLAYER_CSMODE_89,
PLAYER_CSMODE_90, PLAYER_CSMODE_91, PLAYER_CSMODE_92, PLAYER_CSMODE_77, PLAYER_CSMODE_19, PLAYER_CSMODE_94,
}; };
static Vec3f D_80854814 = { 0.0f, 0.0f, 200.0f }; static Vec3f D_80854814 = { 0.0f, 0.0f, 200.0f };
@ -10712,29 +10722,30 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
} }
} }
if ((play->csCtx.state != CS_STATE_IDLE) && (this->csMode != 6) && !(this->stateFlags1 & PLAYER_STATE1_23) && if ((play->csCtx.state != CS_STATE_IDLE) && (this->csMode != PLAYER_CSMODE_6) &&
!(this->stateFlags2 & PLAYER_STATE2_7) && (this->actor.category == ACTORCAT_PLAYER)) { !(this->stateFlags1 & PLAYER_STATE1_23) && !(this->stateFlags2 & PLAYER_STATE2_7) &&
(this->actor.category == ACTORCAT_PLAYER)) {
CsCmdActorAction* linkActionCsCmd = play->csCtx.linkAction; CsCmdActorAction* linkActionCsCmd = play->csCtx.linkAction;
if ((linkActionCsCmd != NULL) && (D_808547C4[linkActionCsCmd->action] != 0)) { if ((linkActionCsCmd != NULL) && (D_808547C4[linkActionCsCmd->action] != PLAYER_CSMODE_NONE)) {
func_8002DF54(play, NULL, 6); func_8002DF54(play, NULL, PLAYER_CSMODE_6);
func_80832210(this); func_80832210(this);
} else if ((this->csMode == 0) && !(this->stateFlags2 & PLAYER_STATE2_10) && } else if ((this->csMode == PLAYER_CSMODE_NONE) && !(this->stateFlags2 & PLAYER_STATE2_10) &&
(play->csCtx.state != CS_STATE_UNSKIPPABLE_INIT)) { (play->csCtx.state != CS_STATE_UNSKIPPABLE_INIT)) {
func_8002DF54(play, NULL, 0x31); func_8002DF54(play, NULL, PLAYER_CSMODE_49);
func_80832210(this); func_80832210(this);
} }
} }
if (this->csMode != 0) { if (this->csMode != PLAYER_CSMODE_NONE) {
if ((this->csMode != 7) || if ((this->csMode != PLAYER_CSMODE_7) ||
!(this->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21 | PLAYER_STATE1_26))) { !(this->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21 | PLAYER_STATE1_26))) {
this->unk_6AD = 3; this->unk_6AD = 3;
} else if (func_80852E14 != this->func_674) { } else if (func_80852E14 != this->func_674) {
func_80852944(play, this, NULL); func_80852944(play, this, NULL);
} }
} else { } else {
this->prevCsMode = 0; this->prevCsMode = PLAYER_CSMODE_NONE;
} }
func_8083D6EC(play, this); func_8083D6EC(play, this);
@ -11014,7 +11025,8 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
s32 lod; s32 lod;
s32 pad; s32 pad;
if ((this->csMode != 0) || (func_8008E9C4(this) && 0) || (this->actor.projectedPos.z < 160.0f)) { if ((this->csMode != PLAYER_CSMODE_NONE) || (func_8008E9C4(this) && 0) ||
(this->actor.projectedPos.z < 160.0f)) {
lod = 0; lod = 0;
} else { } else {
lod = 1; lod = 1;
@ -11247,7 +11259,7 @@ void func_8084B1D8(Player* this, PlayState* play) {
func_80836670(this, play); func_80836670(this, play);
} }
if ((this->csMode != 0) || (this->unk_6AD == 0) || (this->unk_6AD >= 4) || func_80833B54(this) || if ((this->csMode != PLAYER_CSMODE_NONE) || (this->unk_6AD == 0) || (this->unk_6AD >= 4) || func_80833B54(this) ||
(this->unk_664 != NULL) || !func_8083AD4C(play, this) || (this->unk_664 != NULL) || !func_8083AD4C(play, this) ||
(((this->unk_6AD == 2) && (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_R) || (((this->unk_6AD == 2) && (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_R) ||
func_80833B2C(this) || (!func_8002DD78(this) && !func_808334B4(this)))) || func_80833B2C(this) || (!func_8002DD78(this) && !func_808334B4(this)))) ||
@ -12026,9 +12038,9 @@ void func_8084CC98(Player* this, PlayState* play) {
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.morphTable, AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.morphTable,
this->skelAnime.jointTable); this->skelAnime.jointTable);
if ((play->csCtx.state != CS_STATE_IDLE) || (this->csMode != 0)) { if ((play->csCtx.state != CS_STATE_IDLE) || (this->csMode != PLAYER_CSMODE_NONE)) {
if (this->csMode == 7) { if (this->csMode == PLAYER_CSMODE_7) {
this->csMode = 0; this->csMode = PLAYER_CSMODE_NONE;
} }
this->unk_6AD = 0; this->unk_6AD = 0;
this->unk_84F = 0; this->unk_84F = 0;
@ -12045,7 +12057,7 @@ void func_8084CC98(Player* this, PlayState* play) {
this->currentYaw = this->actor.shape.rot.y = rideActor->actor.shape.rot.y; this->currentYaw = this->actor.shape.rot.y = rideActor->actor.shape.rot.y;
if ((this->csMode != 0) || if ((this->csMode != PLAYER_CSMODE_NONE) ||
(!func_8083224C(play) && ((rideActor->actor.speedXZ != 0.0f) || !func_8083B644(this, play)) && (!func_8083224C(play) && ((rideActor->actor.speedXZ != 0.0f) || !func_8083B644(this, play)) &&
!func_8083C1DC(this, play))) { !func_8083C1DC(this, play))) {
if (D_808535E0 == 0) { if (D_808535E0 == 0) {
@ -12103,7 +12115,7 @@ void func_8084CC98(Player* this, PlayState* play) {
return; return;
} }
if ((this->csMode != 0) || (!func_8084C9BC(this, play) && !func_8083B040(this, play))) { if ((this->csMode != PLAYER_CSMODE_NONE) || (!func_8084C9BC(this, play) && !func_8083B040(this, play))) {
if (this->unk_664 != NULL) { if (this->unk_664 != NULL) {
if (func_8002DD78(this) != 0) { if (func_8002DD78(this) != 0) {
this->unk_6BE = func_8083DB98(this, 1) - this->actor.shape.rot.y; this->unk_6BE = func_8083DB98(this, 1) - this->actor.shape.rot.y;
@ -12449,7 +12461,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
gSaveContext.nextCutsceneIndex = 0xFFF1; gSaveContext.nextCutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_SANDSTORM_END; play->transitionType = TRANS_TYPE_SANDSTORM_END;
this->stateFlags1 &= ~PLAYER_STATE1_29; this->stateFlags1 &= ~PLAYER_STATE1_29;
func_80852FFC(play, NULL, 8); func_80852FFC(play, NULL, PLAYER_CSMODE_8);
} }
this->getItemId = GI_NONE; this->getItemId = GI_NONE;
} }
@ -12546,10 +12558,10 @@ void func_8084E3C4(Player* this, PlayState* play) {
gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x5FF; gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x5FF;
gSaveContext.respawn[RESPAWN_MODE_RETURN].data = play->msgCtx.lastPlayedSong; gSaveContext.respawn[RESPAWN_MODE_RETURN].data = play->msgCtx.lastPlayedSong;
this->csMode = 0; this->csMode = PLAYER_CSMODE_NONE;
this->stateFlags1 &= ~PLAYER_STATE1_29; this->stateFlags1 &= ~PLAYER_STATE1_29;
func_80852FFC(play, NULL, 8); func_80852FFC(play, NULL, PLAYER_CSMODE_8);
play->mainCamera.stateFlags &= ~CAM_STATE_3; play->mainCamera.stateFlags &= ~CAM_STATE_3;
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29; this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
@ -13644,216 +13656,216 @@ static struct_80832924 D_80854B14[] = {
{ 0, -0x300A }, { 0, -0x300A },
}; };
static struct_80854B18 D_80854B18[] = { static struct_80854B18 D_80854B18[PLAYER_CSMODE_MAX] = {
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_NONE
{ -1, func_808515A4 }, { -1, func_808515A4 }, // PLAYER_CSMODE_1
{ 2, &gPlayerAnim_link_demo_goma_furimuki }, { 2, &gPlayerAnim_link_demo_goma_furimuki }, // PLAYER_CSMODE_2
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_3
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_4
{ 3, &gPlayerAnim_link_demo_bikkuri }, { 3, &gPlayerAnim_link_demo_bikkuri }, // PLAYER_CSMODE_5
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_6
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_7
{ -1, func_808515A4 }, { -1, func_808515A4 }, // PLAYER_CSMODE_8
{ 2, &gPlayerAnim_link_demo_furimuki }, { 2, &gPlayerAnim_link_demo_furimuki }, // PLAYER_CSMODE_9
{ -1, func_80851788 }, { -1, func_80851788 }, // PLAYER_CSMODE_10
{ 3, &gPlayerAnim_link_demo_warp }, { 3, &gPlayerAnim_link_demo_warp }, // PLAYER_CSMODE_11
{ -1, func_808518DC }, { -1, func_808518DC }, // PLAYER_CSMODE_12
{ 7, &gPlayerAnim_clink_demo_get1 }, { 7, &gPlayerAnim_clink_demo_get1 }, // PLAYER_CSMODE_13
{ 5, &gPlayerAnim_clink_demo_get2 }, { 5, &gPlayerAnim_clink_demo_get2 }, // PLAYER_CSMODE_14
{ 5, &gPlayerAnim_clink_demo_get3 }, { 5, &gPlayerAnim_clink_demo_get3 }, // PLAYER_CSMODE_15
{ 5, &gPlayerAnim_clink_demo_standup }, { 5, &gPlayerAnim_clink_demo_standup }, // PLAYER_CSMODE_16
{ 7, &gPlayerAnim_clink_demo_standup_wait }, { 7, &gPlayerAnim_clink_demo_standup_wait }, // PLAYER_CSMODE_17
{ -1, func_808519EC }, { -1, func_808519EC }, // PLAYER_CSMODE_18
{ 2, &gPlayerAnim_link_demo_baru_op1 }, { 2, &gPlayerAnim_link_demo_baru_op1 }, // PLAYER_CSMODE_19
{ 2, &gPlayerAnim_link_demo_baru_op3 }, { 2, &gPlayerAnim_link_demo_baru_op3 }, // PLAYER_CSMODE_20
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_21
{ -1, func_80851B90 }, { -1, func_80851B90 }, // PLAYER_CSMODE_22
{ 3, &gPlayerAnim_link_demo_jibunmiru }, { 3, &gPlayerAnim_link_demo_jibunmiru }, // PLAYER_CSMODE_23
{ 9, &gPlayerAnim_link_normal_back_downA }, { 9, &gPlayerAnim_link_normal_back_downA }, // PLAYER_CSMODE_24
{ 2, &gPlayerAnim_link_normal_back_down_wake }, { 2, &gPlayerAnim_link_normal_back_down_wake }, // PLAYER_CSMODE_25
{ -1, func_80851D2C }, { -1, func_80851D2C }, // PLAYER_CSMODE_26
{ 2, &gPlayerAnim_link_normal_okarina_end }, { 2, &gPlayerAnim_link_normal_okarina_end }, // PLAYER_CSMODE_27
{ 3, &gPlayerAnim_link_demo_get_itemA }, { 3, &gPlayerAnim_link_demo_get_itemA }, // PLAYER_CSMODE_28
{ -1, func_808515A4 }, { -1, func_808515A4 }, // PLAYER_CSMODE_29
{ 2, &gPlayerAnim_link_normal_normal2fighter_free }, { 2, &gPlayerAnim_link_normal_normal2fighter_free }, // PLAYER_CSMODE_30
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_31
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_32
{ 5, &gPlayerAnim_clink_demo_atozusari }, { 5, &gPlayerAnim_clink_demo_atozusari }, // PLAYER_CSMODE_33
{ -1, func_80851368 }, { -1, func_80851368 }, // PLAYER_CSMODE_34
{ -1, func_80851E64 }, { -1, func_80851E64 }, // PLAYER_CSMODE_35
{ 5, &gPlayerAnim_clink_demo_bashi }, { 5, &gPlayerAnim_clink_demo_bashi }, // PLAYER_CSMODE_36
{ 16, &gPlayerAnim_link_normal_hang_up_down }, { 16, &gPlayerAnim_link_normal_hang_up_down }, // PLAYER_CSMODE_37
{ -1, func_80851F84 }, { -1, func_80851F84 }, // PLAYER_CSMODE_38
{ -1, func_80851E90 }, { -1, func_80851E90 }, // PLAYER_CSMODE_39
{ 6, &gPlayerAnim_clink_op3_okiagari }, { 6, &gPlayerAnim_clink_op3_okiagari }, // PLAYER_CSMODE_40
{ 6, &gPlayerAnim_clink_op3_tatiagari }, { 6, &gPlayerAnim_clink_op3_tatiagari }, // PLAYER_CSMODE_41
{ -1, func_80852080 }, { -1, func_80852080 }, // PLAYER_CSMODE_42
{ 5, &gPlayerAnim_clink_demo_miokuri }, { 5, &gPlayerAnim_clink_demo_miokuri }, // PLAYER_CSMODE_43
{ -1, func_808521F4 }, { -1, func_808521F4 }, // PLAYER_CSMODE_44
{ -1, func_8085225C }, { -1, func_8085225C }, // PLAYER_CSMODE_45
{ -1, func_80852280 }, { -1, func_80852280 }, // PLAYER_CSMODE_46
{ 5, &gPlayerAnim_clink_demo_nozoki }, { 5, &gPlayerAnim_clink_demo_nozoki }, // PLAYER_CSMODE_47
{ 5, &gPlayerAnim_clink_demo_koutai }, { 5, &gPlayerAnim_clink_demo_koutai }, // PLAYER_CSMODE_48
{ -1, func_808515A4 }, { -1, func_808515A4 }, // PLAYER_CSMODE_49
{ 5, &gPlayerAnim_clink_demo_koutai_kennuki }, { 5, &gPlayerAnim_clink_demo_koutai_kennuki }, // PLAYER_CSMODE_50
{ 5, &gPlayerAnim_link_demo_kakeyori }, { 5, &gPlayerAnim_link_demo_kakeyori }, // PLAYER_CSMODE_51
{ 5, &gPlayerAnim_link_demo_kakeyori_mimawasi }, { 5, &gPlayerAnim_link_demo_kakeyori_mimawasi }, // PLAYER_CSMODE_52
{ 5, &gPlayerAnim_link_demo_kakeyori_miokuri }, { 5, &gPlayerAnim_link_demo_kakeyori_miokuri }, // PLAYER_CSMODE_53
{ 3, &gPlayerAnim_link_demo_furimuki2 }, { 3, &gPlayerAnim_link_demo_furimuki2 }, // PLAYER_CSMODE_54
{ 3, &gPlayerAnim_link_demo_kaoage }, { 3, &gPlayerAnim_link_demo_kaoage }, // PLAYER_CSMODE_55
{ 4, &gPlayerAnim_link_demo_kaoage_wait }, { 4, &gPlayerAnim_link_demo_kaoage_wait }, // PLAYER_CSMODE_56
{ 3, &gPlayerAnim_clink_demo_mimawasi }, { 3, &gPlayerAnim_clink_demo_mimawasi }, // PLAYER_CSMODE_57
{ 3, &gPlayerAnim_link_demo_nozokikomi }, { 3, &gPlayerAnim_link_demo_nozokikomi }, // PLAYER_CSMODE_58
{ 6, &gPlayerAnim_kolink_odoroki_demo }, { 6, &gPlayerAnim_kolink_odoroki_demo }, // PLAYER_CSMODE_59
{ 6, &gPlayerAnim_link_shagamu_demo }, { 6, &gPlayerAnim_link_shagamu_demo }, // PLAYER_CSMODE_60
{ 14, &gPlayerAnim_link_okiru_demo }, { 14, &gPlayerAnim_link_okiru_demo }, // PLAYER_CSMODE_61
{ 3, &gPlayerAnim_link_okiru_demo }, { 3, &gPlayerAnim_link_okiru_demo }, // PLAYER_CSMODE_62
{ 5, &gPlayerAnim_link_fighter_power_kiru_start }, { 5, &gPlayerAnim_link_fighter_power_kiru_start }, // PLAYER_CSMODE_63
{ 16, &gPlayerAnim_demo_link_nwait }, { 16, &gPlayerAnim_demo_link_nwait }, // PLAYER_CSMODE_64
{ 15, &gPlayerAnim_demo_link_tewatashi }, { 15, &gPlayerAnim_demo_link_tewatashi }, // PLAYER_CSMODE_65
{ 15, &gPlayerAnim_demo_link_orosuu }, { 15, &gPlayerAnim_demo_link_orosuu }, // PLAYER_CSMODE_66
{ 3, &gPlayerAnim_d_link_orooro }, { 3, &gPlayerAnim_d_link_orooro }, // PLAYER_CSMODE_67
{ 3, &gPlayerAnim_d_link_imanodare }, { 3, &gPlayerAnim_d_link_imanodare }, // PLAYER_CSMODE_68
{ 3, &gPlayerAnim_link_hatto_demo }, { 3, &gPlayerAnim_link_hatto_demo }, // PLAYER_CSMODE_69
{ 6, &gPlayerAnim_o_get_mae }, { 6, &gPlayerAnim_o_get_mae }, // PLAYER_CSMODE_70
{ 6, &gPlayerAnim_o_get_ato }, { 6, &gPlayerAnim_o_get_ato }, // PLAYER_CSMODE_71
{ 6, &gPlayerAnim_om_get_mae }, { 6, &gPlayerAnim_om_get_mae }, // PLAYER_CSMODE_72
{ 6, &gPlayerAnim_nw_modoru }, { 6, &gPlayerAnim_nw_modoru }, // PLAYER_CSMODE_73
{ 3, &gPlayerAnim_link_demo_gurad }, { 3, &gPlayerAnim_link_demo_gurad }, // PLAYER_CSMODE_74
{ 3, &gPlayerAnim_link_demo_look_hand }, { 3, &gPlayerAnim_link_demo_look_hand }, // PLAYER_CSMODE_75
{ 4, &gPlayerAnim_link_demo_sita_wait }, { 4, &gPlayerAnim_link_demo_sita_wait }, // PLAYER_CSMODE_76
{ 3, &gPlayerAnim_link_demo_ue }, { 3, &gPlayerAnim_link_demo_ue }, // PLAYER_CSMODE_77
{ 3, &gPlayerAnim_Link_muku }, { 3, &gPlayerAnim_Link_muku }, // PLAYER_CSMODE_78
{ 3, &gPlayerAnim_Link_miageru }, { 3, &gPlayerAnim_Link_miageru }, // PLAYER_CSMODE_79
{ 6, &gPlayerAnim_Link_ha }, { 6, &gPlayerAnim_Link_ha }, // PLAYER_CSMODE_80
{ 3, &gPlayerAnim_L_1kyoro }, { 3, &gPlayerAnim_L_1kyoro }, // PLAYER_CSMODE_81
{ 3, &gPlayerAnim_L_2kyoro }, { 3, &gPlayerAnim_L_2kyoro }, // PLAYER_CSMODE_82
{ 3, &gPlayerAnim_L_sagaru }, { 3, &gPlayerAnim_L_sagaru }, // PLAYER_CSMODE_83
{ 3, &gPlayerAnim_L_bouzen }, { 3, &gPlayerAnim_L_bouzen }, // PLAYER_CSMODE_84
{ 3, &gPlayerAnim_L_kamaeru }, { 3, &gPlayerAnim_L_kamaeru }, // PLAYER_CSMODE_85
{ 3, &gPlayerAnim_L_hajikareru }, { 3, &gPlayerAnim_L_hajikareru }, // PLAYER_CSMODE_86
{ 3, &gPlayerAnim_L_ken_miru }, { 3, &gPlayerAnim_L_ken_miru }, // PLAYER_CSMODE_87
{ 3, &gPlayerAnim_L_mukinaoru }, { 3, &gPlayerAnim_L_mukinaoru }, // PLAYER_CSMODE_88
{ -1, func_808524B0 }, { -1, func_808524B0 }, // PLAYER_CSMODE_89
{ 3, &gPlayerAnim_link_wait_itemD1_20f }, { 3, &gPlayerAnim_link_wait_itemD1_20f }, // PLAYER_CSMODE_90
{ -1, func_80852544 }, { -1, func_80852544 }, // PLAYER_CSMODE_91
{ -1, func_80852564 }, { -1, func_80852564 }, // PLAYER_CSMODE_92
{ 3, &gPlayerAnim_link_normal_wait_typeB_20f }, { 3, &gPlayerAnim_link_normal_wait_typeB_20f }, // PLAYER_CSMODE_93
{ -1, func_80852608 }, { -1, func_80852608 }, // PLAYER_CSMODE_94
{ 3, &gPlayerAnim_link_demo_kousan }, { 3, &gPlayerAnim_link_demo_kousan }, // PLAYER_CSMODE_95
{ 3, &gPlayerAnim_link_demo_return_to_past }, { 3, &gPlayerAnim_link_demo_return_to_past }, // PLAYER_CSMODE_96
{ 3, &gPlayerAnim_link_last_hit_motion1 }, { 3, &gPlayerAnim_link_last_hit_motion1 }, // PLAYER_CSMODE_97
{ 3, &gPlayerAnim_link_last_hit_motion2 }, { 3, &gPlayerAnim_link_last_hit_motion2 }, // PLAYER_CSMODE_98
{ 3, &gPlayerAnim_link_demo_zeldamiru }, { 3, &gPlayerAnim_link_demo_zeldamiru }, // PLAYER_CSMODE_99
{ 3, &gPlayerAnim_link_demo_kenmiru1 }, { 3, &gPlayerAnim_link_demo_kenmiru1 }, // PLAYER_CSMODE_100
{ 3, &gPlayerAnim_link_demo_kenmiru2 }, { 3, &gPlayerAnim_link_demo_kenmiru2 }, // PLAYER_CSMODE_101
{ 3, &gPlayerAnim_link_demo_kenmiru2_modori }, { 3, &gPlayerAnim_link_demo_kenmiru2_modori }, // PLAYER_CSMODE_102
}; };
static struct_80854B18 D_80854E50[] = { static struct_80854B18 D_80854E50[PLAYER_CSMODE_MAX] = {
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_NONE
{ -1, func_808514C0 }, { -1, func_808514C0 }, // PLAYER_CSMODE_1
{ -1, func_8085157C }, { -1, func_8085157C }, // PLAYER_CSMODE_2
{ -1, func_80851998 }, { -1, func_80851998 }, // PLAYER_CSMODE_3
{ -1, func_808519C0 }, { -1, func_808519C0 }, // PLAYER_CSMODE_4
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_5
{ -1, func_80852C50 }, { -1, func_80852C50 }, // PLAYER_CSMODE_6
{ -1, func_80852944 }, { -1, func_80852944 }, // PLAYER_CSMODE_7
{ -1, func_80851688 }, { -1, func_80851688 }, // PLAYER_CSMODE_8
{ -1, func_80851750 }, { -1, func_80851750 }, // PLAYER_CSMODE_9
{ -1, func_80851828 }, { -1, func_80851828 }, // PLAYER_CSMODE_10
{ -1, func_808521B8 }, { -1, func_808521B8 }, // PLAYER_CSMODE_11
{ -1, func_8085190C }, { -1, func_8085190C }, // PLAYER_CSMODE_12
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_13
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_14
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_15
{ 18, D_80854AF0 }, { 18, D_80854AF0 }, // PLAYER_CSMODE_16
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_17
{ -1, func_80851A50 }, { -1, func_80851A50 }, // PLAYER_CSMODE_18
{ 12, &gPlayerAnim_link_demo_baru_op2 }, { 12, &gPlayerAnim_link_demo_baru_op2 }, // PLAYER_CSMODE_19
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_20
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_21
{ -1, func_80851BE8 }, { -1, func_80851BE8 }, // PLAYER_CSMODE_22
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_23
{ -1, func_80851CA4 }, { -1, func_80851CA4 }, // PLAYER_CSMODE_24
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_25
{ 17, &gPlayerAnim_link_normal_okarina_swing }, { 17, &gPlayerAnim_link_normal_okarina_swing }, // PLAYER_CSMODE_26
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_27
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_28
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_29
{ -1, func_80851D80 }, { -1, func_80851D80 }, // PLAYER_CSMODE_30
{ -1, func_80851DEC }, { -1, func_80851DEC }, // PLAYER_CSMODE_31
{ -1, func_80851E28 }, { -1, func_80851E28 }, // PLAYER_CSMODE_32
{ 18, D_80854B00 }, { 18, D_80854B00 }, // PLAYER_CSMODE_33
{ -1, func_808513BC }, { -1, func_808513BC }, // PLAYER_CSMODE_34
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_35
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_36
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_37
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_38
{ -1, func_80851ECC }, { -1, func_80851ECC }, // PLAYER_CSMODE_39
{ -1, func_80851FB0 }, { -1, func_80851FB0 }, // PLAYER_CSMODE_40
{ -1, func_80852048 }, { -1, func_80852048 }, // PLAYER_CSMODE_41
{ -1, func_80852174 }, { -1, func_80852174 }, // PLAYER_CSMODE_42
{ 13, &gPlayerAnim_clink_demo_miokuri_wait }, { 13, &gPlayerAnim_clink_demo_miokuri_wait }, // PLAYER_CSMODE_43
{ -1, func_80852234 }, { -1, func_80852234 }, // PLAYER_CSMODE_44
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_45
{ 0, NULL }, { 0, NULL }, // PLAYER_CSMODE_46
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_47
{ -1, func_80852450 }, { -1, func_80852450 }, // PLAYER_CSMODE_48
{ -1, func_80851688 }, { -1, func_80851688 }, // PLAYER_CSMODE_49
{ -1, func_80852298 }, { -1, func_80852298 }, // PLAYER_CSMODE_50
{ 13, &gPlayerAnim_link_demo_kakeyori_wait }, { 13, &gPlayerAnim_link_demo_kakeyori_wait }, // PLAYER_CSMODE_51
{ -1, func_80852480 }, { -1, func_80852480 }, // PLAYER_CSMODE_52
{ 13, &gPlayerAnim_link_demo_kakeyori_miokuri_wait }, { 13, &gPlayerAnim_link_demo_kakeyori_miokuri_wait }, // PLAYER_CSMODE_53
{ -1, func_80852328 }, { -1, func_80852328 }, // PLAYER_CSMODE_54
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_55
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_56
{ 12, &gPlayerAnim_clink_demo_mimawasi_wait }, { 12, &gPlayerAnim_clink_demo_mimawasi_wait }, // PLAYER_CSMODE_57
{ -1, func_80852358 }, { -1, func_80852358 }, // PLAYER_CSMODE_58
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_59
{ 18, D_80854B14 }, { 18, D_80854B14 }, // PLAYER_CSMODE_60
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_61
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_62
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_63
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_64
{ -1, func_80852388 }, { -1, func_80852388 }, // PLAYER_CSMODE_65
{ 17, &gPlayerAnim_demo_link_nwait }, { 17, &gPlayerAnim_demo_link_nwait }, // PLAYER_CSMODE_66
{ 12, &gPlayerAnim_d_link_orowait }, { 12, &gPlayerAnim_d_link_orowait }, // PLAYER_CSMODE_67
{ 12, &gPlayerAnim_demo_link_nwait }, { 12, &gPlayerAnim_demo_link_nwait }, // PLAYER_CSMODE_68
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_69
{ -1, func_808526EC }, { -1, func_808526EC }, // PLAYER_CSMODE_70
{ 17, &gPlayerAnim_sude_nwait }, { 17, &gPlayerAnim_sude_nwait }, // PLAYER_CSMODE_71
{ -1, func_808526EC }, { -1, func_808526EC }, // PLAYER_CSMODE_72
{ 17, &gPlayerAnim_sude_nwait }, { 17, &gPlayerAnim_sude_nwait }, // PLAYER_CSMODE_73
{ 12, &gPlayerAnim_link_demo_gurad_wait }, { 12, &gPlayerAnim_link_demo_gurad_wait }, // PLAYER_CSMODE_74
{ 12, &gPlayerAnim_link_demo_look_hand_wait }, { 12, &gPlayerAnim_link_demo_look_hand_wait }, // PLAYER_CSMODE_75
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_76
{ 12, &gPlayerAnim_link_demo_ue_wait }, { 12, &gPlayerAnim_link_demo_ue_wait }, // PLAYER_CSMODE_77
{ 12, &gPlayerAnim_Link_m_wait }, { 12, &gPlayerAnim_Link_m_wait }, // PLAYER_CSMODE_78
{ 13, &gPlayerAnim_Link_ue_wait }, { 13, &gPlayerAnim_Link_ue_wait }, // PLAYER_CSMODE_79
{ 12, &gPlayerAnim_Link_otituku_w }, { 12, &gPlayerAnim_Link_otituku_w }, // PLAYER_CSMODE_80
{ 12, &gPlayerAnim_L_kw }, { 12, &gPlayerAnim_L_kw }, // PLAYER_CSMODE_81
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_82
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_83
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_84
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_85
{ -1, func_80852648 }, { -1, func_80852648 }, // PLAYER_CSMODE_86
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_87
{ 12, &gPlayerAnim_L_kennasi_w }, { 12, &gPlayerAnim_L_kennasi_w }, // PLAYER_CSMODE_88
{ -1, func_808524D0 }, { -1, func_808524D0 }, // PLAYER_CSMODE_89
{ -1, func_80852514 }, { -1, func_80852514 }, // PLAYER_CSMODE_90
{ -1, func_80852554 }, { -1, func_80852554 }, // PLAYER_CSMODE_91
{ -1, func_808525C0 }, { -1, func_808525C0 }, // PLAYER_CSMODE_92
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_93
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_94
{ 11, NULL }, { 11, NULL }, // PLAYER_CSMODE_95
{ -1, func_8085283C }, { -1, func_8085283C }, // PLAYER_CSMODE_96
{ -1, func_808528C8 }, { -1, func_808528C8 }, // PLAYER_CSMODE_97
{ -1, func_808528C8 }, { -1, func_808528C8 }, // PLAYER_CSMODE_98
{ 12, &gPlayerAnim_link_demo_zeldamiru_wait }, { 12, &gPlayerAnim_link_demo_zeldamiru_wait }, // PLAYER_CSMODE_99
{ 12, &gPlayerAnim_link_demo_kenmiru1_wait }, { 12, &gPlayerAnim_link_demo_kenmiru1_wait }, // PLAYER_CSMODE_100
{ 12, &gPlayerAnim_link_demo_kenmiru2_wait }, { 12, &gPlayerAnim_link_demo_kenmiru2_wait }, // PLAYER_CSMODE_101
{ 12, &gPlayerAnim_demo_link_nwait }, { 12, &gPlayerAnim_demo_link_nwait }, // PLAYER_CSMODE_102
}; };
void func_80850ED8(PlayState* play, Player* this, LinkAnimationHeader* anim) { void func_80850ED8(PlayState* play, Player* this, LinkAnimationHeader* anim) {
@ -14052,8 +14064,8 @@ void func_808515A4(PlayState* play, Player* this, CsCmdActorAction* arg2) {
void func_80851688(PlayState* play, Player* this, CsCmdActorAction* arg2) { void func_80851688(PlayState* play, Player* this, CsCmdActorAction* arg2) {
if (func_8084B3CC(play, this) == 0) { if (func_8084B3CC(play, this) == 0) {
if ((this->csMode == 0x31) && (play->csCtx.state == CS_STATE_IDLE)) { if ((this->csMode == PLAYER_CSMODE_49) && (play->csCtx.state == CS_STATE_IDLE)) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
return; return;
} }
@ -14112,7 +14124,7 @@ void func_80851828(PlayState* play, Player* this, CsCmdActorAction* arg2) {
this->unk_850++; this->unk_850++;
if (this->unk_850 > 20) { if (this->unk_850 > 20) {
this->csMode = 0xB; this->csMode = PLAYER_CSMODE_11;
} }
} }
@ -14570,7 +14582,7 @@ void func_80852944(PlayState* play, Player* this, CsCmdActorAction* arg2) {
} }
} }
this->csMode = 0; this->csMode = PLAYER_CSMODE_NONE;
this->unk_6AD = 0; this->unk_6AD = 0;
} }
@ -14613,7 +14625,8 @@ void func_80852B4C(PlayState* play, Player* this, CsCmdActorAction* arg2, struct
} }
void func_80852C0C(PlayState* play, Player* this, s32 csMode) { void func_80852C0C(PlayState* play, Player* this, s32 csMode) {
if ((csMode != 1) && (csMode != 8) && (csMode != 0x31) && (csMode != 7)) { if ((csMode != PLAYER_CSMODE_1) && (csMode != PLAYER_CSMODE_8) && (csMode != PLAYER_CSMODE_49) &&
(csMode != PLAYER_CSMODE_7)) {
func_808323B4(play, this); func_808323B4(play, this);
} }
} }
@ -14621,10 +14634,10 @@ void func_80852C0C(PlayState* play, Player* this, s32 csMode) {
void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) { void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
CsCmdActorAction* linkCsAction = play->csCtx.linkAction; CsCmdActorAction* linkCsAction = play->csCtx.linkAction;
s32 pad; s32 pad;
s32 sp24; s32 csMode;
if (play->csCtx.state == CS_STATE_UNSKIPPABLE_INIT) { if (play->csCtx.state == CS_STATE_UNSKIPPABLE_INIT) {
func_8002DF54(play, NULL, 7); func_8002DF54(play, NULL, PLAYER_CSMODE_7);
this->unk_446 = 0; this->unk_446 = 0;
func_80832210(this); func_80832210(this);
return; return;
@ -14636,9 +14649,9 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
} }
if (this->unk_446 != linkCsAction->action) { if (this->unk_446 != linkCsAction->action) {
sp24 = D_808547C4[linkCsAction->action]; csMode = D_808547C4[linkCsAction->action];
if (sp24 >= 0) { if (csMode >= 0) {
if ((sp24 == 3) || (sp24 == 4)) { if ((csMode == PLAYER_CSMODE_3) || (csMode == PLAYER_CSMODE_4)) {
func_80852A54(play, this, linkCsAction); func_80852A54(play, this, linkCsAction);
} else { } else {
func_808529D0(play, this, linkCsAction); func_808529D0(play, this, linkCsAction);
@ -14648,17 +14661,17 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
D_80858AA0 = this->skelAnime.moveFlags; D_80858AA0 = this->skelAnime.moveFlags;
func_80832DBC(this); func_80832DBC(this);
osSyncPrintf("TOOL MODE=%d\n", sp24); osSyncPrintf("TOOL MODE=%d\n", csMode);
func_80852C0C(play, this, ABS(sp24)); func_80852C0C(play, this, ABS(csMode));
func_80852B4C(play, this, linkCsAction, &D_80854B18[ABS(sp24)]); func_80852B4C(play, this, linkCsAction, &D_80854B18[ABS(csMode)]);
this->unk_850 = 0; this->unk_850 = 0;
this->unk_84F = 0; this->unk_84F = 0;
this->unk_446 = linkCsAction->action; this->unk_446 = linkCsAction->action;
} }
sp24 = D_808547C4[this->unk_446]; csMode = D_808547C4[this->unk_446];
func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(sp24)]); func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(csMode)]);
} }
void func_80852E14(Player* this, PlayState* play) { void func_80852E14(Player* this, PlayState* play) {
@ -14751,7 +14764,7 @@ void func_80853148(PlayState* play, Actor* actor) {
this->exchangeItemId = EXCH_ITEM_NONE; this->exchangeItemId = EXCH_ITEM_NONE;
if (actor->textId == 0xFFFF) { if (actor->textId == 0xFFFF) {
func_8002DF54(play, actor, 1); func_8002DF54(play, actor, PLAYER_CSMODE_1);
actor->flags |= ACTOR_FLAG_8; actor->flags |= ACTOR_FLAG_8;
func_80832528(play, this); func_80832528(play, this);
} else { } else {