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Document some of EnHy (Hylian NPCs), mostly its data (#936)
* Document some of EnHy, mostly its data * Run formatter * Improve `sModelInfos` formatting (or at least, try to) * Use decimal in `CollisionCheckInfoInit2` * Remove `#define`s for params * Run formatter * infos -> info * Use enums in array indices comments * Fix `objBankIndexSkel*` doc * Forgot one `skelInfoIndex` -> `skelInfoIndex1` * Use `ENHY_ANIM_` enum in `func_80034EC0`
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3 changed files with 535 additions and 347 deletions
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@ -4,6 +4,31 @@
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#include "ultra64.h"
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#include "global.h"
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typedef enum {
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/* 0 */ ENHY_TYPE_AOB,
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/* 1 */ ENHY_TYPE_COB,
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/* 2 */ ENHY_TYPE_AHG_2,
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/* 3 */ ENHY_TYPE_BOJ_3,
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/* 4 */ ENHY_TYPE_AHG_4,
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/* 5 */ ENHY_TYPE_BOJ_5,
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/* 6 */ ENHY_TYPE_BBA,
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/* 7 */ ENHY_TYPE_BJI_7,
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/* 8 */ ENHY_TYPE_CNE_8,
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/* 9 */ ENHY_TYPE_BOJ_9,
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/* 10 */ ENHY_TYPE_BOJ_10,
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/* 11 */ ENHY_TYPE_CNE_11,
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/* 12 */ ENHY_TYPE_BOJ_12,
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/* 13 */ ENHY_TYPE_AHG_13,
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/* 14 */ ENHY_TYPE_BOJ_14,
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/* 15 */ ENHY_TYPE_BJI_15,
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/* 16 */ ENHY_TYPE_BOJ_16,
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/* 17 */ ENHY_TYPE_AHG_17,
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/* 18 */ ENHY_TYPE_BOB_18,
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/* 19 */ ENHY_TYPE_BJI_19,
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/* 20 */ ENHY_TYPE_AHG_20,
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/* 21 */ ENHY_TYPE_MAX
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} EnHyType;
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struct EnHy;
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typedef void (*EnHyActionFunc)(struct EnHy*, GlobalContext*);
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@ -12,25 +37,25 @@ typedef struct EnHy {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnHyActionFunc actionFunc;
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/* 0x0194 */ char unk_194;
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/* 0x0195 */ u8 unk_195;
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/* 0x0196 */ s8 unk_196;
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/* 0x0197 */ s8 unk_197;
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/* 0x0198 */ s8 unk_198;
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/* 0x0199 */ s8 unk_199;
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/* 0x0194 */ char unk_194; // unused
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/* 0x0195 */ u8 pathReverse;
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/* 0x0196 */ s8 objBankIndexHead;
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/* 0x0197 */ s8 objBankIndexSkel2; // 7 < limb < 15 (upper part?) (always same as objBankIndexSkel1)
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/* 0x0198 */ s8 objBankIndexSkel1; // sets the object used when drawing the skeleton for limb <= 7 (lower part?)
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/* 0x0199 */ s8 objBankIndexOsAnime;
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/* 0x019C */ ColliderCylinder collider;
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/* 0x01E8 */ struct_80034A14_arg1 unk_1E8;
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/* 0x0210 */ Path* path;
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/* 0x0214 */ s8 unk_214;
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/* 0x0214 */ s8 waypoint;
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/* 0x0215 */ s8 unk_215;
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/* 0x0216 */ char unk_216[2];
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/* 0x0218 */ s16 unk_218;
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/* 0x021A */ s16 unk_21A;
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/* 0x021C */ s16 unk_21C[16];
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/* 0x023C */ s16 unk_23C[16];
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/* 0x025C */ f32 unk_25C;
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/* 0x0260 */ s32 unk_260;
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/* 0x0264 */ Vec3f unk_264;
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/* 0x0216 */ char unk_216[2]; // unused
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/* 0x0218 */ s16 curEyeIndex;
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/* 0x021A */ s16 nextEyeIndexTimer;
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/* 0x021C */ s16 unk_21C[16]; // bodyWiggleY ?
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/* 0x023C */ s16 unk_23C[16]; // bodyWiggleZ ?
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/* 0x025C */ f32 unkRange;
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/* 0x0260 */ s32 unkGetItemId;
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/* 0x0264 */ Vec3f modelOffset;
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/* 0x0270 */ Vec3s jointTable[16];
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/* 0x02D0 */ Vec3s morphTable[16];
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/* 0x0330 */ u16 unk_330;
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@ -147,9 +147,6 @@ D_06010298 = 0x06010298;
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D_06010514 = 0x06010514;
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D_060114E8 = 0x060114E8;
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// z_en_hy
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D_06005BC8 = 0x06005BC8;
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// z_en_zf
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D_06006690 = 0x06006690;
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D_06008138 = 0x06008138;
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