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z_collision_check.c (#73)
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
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873 changed files with 6121 additions and 10660 deletions
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@ -154,13 +154,13 @@ glabel En_Item00_Init
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/* A94B5C 8001D9BC E7A20034 */ swc1 $f2, 0x34($sp)
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/* A94B60 8001D9C0 26050160 */ addiu $a1, $s0, 0x160
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/* A94B64 8001D9C4 AFA50020 */ sw $a1, 0x20($sp)
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/* A94B68 8001D9C8 0C0170D9 */ jal ActorCollider_AllocCylinder
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/* A94B68 8001D9C8 0C0170D9 */ jal Collider_InitCylinder
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/* A94B6C 8001D9CC 8FA40044 */ lw $a0, 0x44($sp)
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/* A94B70 8001D9D0 3C078011 */ lui $a3, %hi(D_801154E0) # $a3, 0x8011
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/* A94B74 8001D9D4 8FA50020 */ lw $a1, 0x20($sp)
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/* A94B78 8001D9D8 24E754E0 */ addiu $a3, %lo(D_801154E0) # addiu $a3, $a3, 0x54e0
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/* A94B7C 8001D9DC 8FA40044 */ lw $a0, 0x44($sp)
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/* A94B80 8001D9E0 0C01712B */ jal ActorCollider_InitCylinder
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/* A94B80 8001D9E0 0C01712B */ jal Collider_SetCylinder
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/* A94B84 8001D9E4 02003025 */ move $a2, $s0
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/* A94B88 8001D9E8 9609001C */ lhu $t1, 0x1c($s0)
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/* A94B8C 8001D9EC C7A20034 */ lwc1 $f2, 0x34($sp)
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@ -212,13 +212,13 @@ glabel En_Item00_Update
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.L8001E958:
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/* A95AF8 8001E958 00C02825 */ move $a1, $a2
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/* A95AFC 8001E95C AFA60028 */ sw $a2, 0x28($sp)
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/* A95B00 8001E960 0C0189B7 */ jal ActorCollider_Cylinder_Update
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/* A95B00 8001E960 0C0189B7 */ jal Collider_CylinderUpdate
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/* A95B04 8001E964 02002025 */ move $a0, $s0
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/* A95B08 8001E968 3C010001 */ li $at, 0x00010000 # 0.000000
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/* A95B0C 8001E96C 34211E60 */ ori $at, (0x00011E60 & 0xFFFF) # ori $at, $at, 0x1e60
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/* A95B10 8001E970 8FA60028 */ lw $a2, 0x28($sp)
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/* A95B14 8001E974 02212821 */ addu $a1, $s1, $at
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/* A95B18 8001E978 0C01767D */ jal Actor_CollisionCheck_SetAC
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/* A95B18 8001E978 0C01767D */ jal CollisionCheck_SetAC
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/* A95B1C 8001E97C 02202025 */ move $a0, $s1
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/* A95B20 8001E980 8603001C */ lh $v1, 0x1c($s0)
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/* A95B24 8001E984 24010015 */ li $at, 21
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