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z_collision_check.c (#73)
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
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parent
f9bdb1d58a
commit
aa91a7ee32
873 changed files with 6121 additions and 10660 deletions
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@ -13,12 +13,13 @@ void EnIt_Destroy(EnIt* this, GlobalContext* globalCtx);
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void EnIt_Update(EnIt* this, GlobalContext* globalCtx);
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static ColliderCylinderInit cylinderInitData = {
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0x0A, 0x00, 0x00, 0x05, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00000000, 0x00, 0x00,
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0x00, 0x00, 0x00000000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0000, 0x0001, 0x0000, 0x0028, 0x000A, 0x0000,
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{ COLTYPE_UNK10, 0x00, 0x00, 0x05, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 40, 10, 0, { 0 } },
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};
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static u8 damageTblInitData[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00,
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static CollisionCheckInfoInit2 colChkInfoInit = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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const ActorInit En_It_InitVars = {
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@ -37,21 +38,21 @@ void EnIt_Init(EnIt* this, GlobalContext* globalCtx) {
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EnIt* it = this;
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it->actor.params = 0x0D05;
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ActorCollider_AllocCylinder(globalCtx, &it->cylinderCollider);
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ActorCollider_InitCylinder(globalCtx, &it->cylinderCollider, &it->actor, &cylinderInitData);
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func_80061EFC(&it->actor.sub_98.damageChart, 0, &damageTblInitData); // Init Damage Chart
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Collider_InitCylinder(globalCtx, &it->cylinderCollider);
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Collider_SetCylinder(globalCtx, &it->cylinderCollider, &it->actor, &cylinderInitData);
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func_80061EFC(&it->actor.colChkInfo, 0, &colChkInfoInit); // Init Damage Chart
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}
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void EnIt_Destroy(EnIt* this, GlobalContext* globalCtx) {
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EnIt* it = this;
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ActorCollider_FreeCylinder(globalCtx, &it->cylinderCollider);
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Collider_DestroyCylinder(globalCtx, &it->cylinderCollider);
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}
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void EnIt_Update(EnIt* this, GlobalContext* globalCtx) {
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s32 pad;
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EnIt* it = this;
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ActorCollider_Cylinder_Update(&it->actor, &it->cylinderCollider);
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Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &it->cylinderCollider);
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Collider_CylinderUpdate(&it->actor, &it->cylinderCollider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &it->cylinderCollider);
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}
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@ -7,7 +7,7 @@
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typedef struct {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ u32 unk_14C;
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/* 0x0150 */ ColliderCylinderMain cylinderCollider;
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/* 0x0150 */ ColliderCylinder cylinderCollider;
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} EnIt; // size = 0x019C
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extern const ActorInit En_It_InitVars;
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