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Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)
* Update object_mo.xml * Update object_mo.xml
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@ -50,6 +50,7 @@
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<DList Name="gMorphaTentaclePart38DL" Offset="0x87A8"/>
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<DList Name="gMorphaTentaclePart39DL" Offset="0x87F0"/>
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<DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's particles -->
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<DList Name="gMorphaBubbleDL" Offset="0x140"/>
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