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three more matches in BgJyaCobra (#758)
* two matches * cleanup and formatting * Update assets/xml/overlays/ovl_Bg_Jya_Cobra.xml Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * no more extract * format * owl exterminators * new match * new match * small thing * whoops Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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10 changed files with 320 additions and 894 deletions
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@ -1799,7 +1799,8 @@ void BossSst_HandGrab(BossSst* this, GlobalContext* globalCtx) {
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this->timer--;
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}
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this->actor.world.rot.y = ((1.0f - sinf(this->timer * (M_PI / 60.0f))) * (this->vParity * 0x2000)) + this->targetYaw;
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this->actor.world.rot.y =
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((1.0f - sinf(this->timer * (M_PI / 60.0f))) * (this->vParity * 0x2000)) + this->targetYaw;
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this->actor.shape.rot.y = this->actor.world.rot.y - (this->vParity * 0x4000);
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if (this->timer < 5) {
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Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.5f, 25.0f, 5.0f);
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@ -317,36 +317,36 @@ static ColliderCylinderInit sCylinderInitHand = {
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static CollisionCheckInfoInit sColChkInfoInit = { 36, 100, 100, 200 };
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static DamageTable sDamageTable = {
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/* Deku nut */ DMG_ENTRY(0 , 0x0),
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/* Deku stick */ DMG_ENTRY(2 , 0x0),
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/* Slingshot */ DMG_ENTRY(1 , 0x0),
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/* Explosive */ DMG_ENTRY(2 , 0x0),
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/* Boomerang */ DMG_ENTRY(0 , 0x0),
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/* Normal arrow */ DMG_ENTRY(2 , 0x0),
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/* Hammer swing */ DMG_ENTRY(2 , 0x0),
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/* Hookshot */ DMG_ENTRY(2 , 0x0),
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/* Kokiri sword */ DMG_ENTRY(1 , 0x0),
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/* Master sword */ DMG_ENTRY(2 , 0x0),
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/* Giant's Knife */ DMG_ENTRY(4 , 0x0),
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/* Fire arrow */ DMG_ENTRY(2 , 0x0),
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/* Ice arrow */ DMG_ENTRY(4 , 0x3),
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/* Light arrow */ DMG_ENTRY(2 , 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(4 , 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(2 , 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(2 , 0x0),
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/* Fire magic */ DMG_ENTRY(0 , 0x0),
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/* Ice magic */ DMG_ENTRY(4 , 0x3),
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/* Light magic */ DMG_ENTRY(4 , 0x4),
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/* Shield */ DMG_ENTRY(0 , 0x0),
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/* Mirror Ray */ DMG_ENTRY(0 , 0x0),
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/* Kokiri spin */ DMG_ENTRY(1 , 0x0),
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/* Giant spin */ DMG_ENTRY(4 , 0x0),
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/* Master spin */ DMG_ENTRY(2 , 0x0),
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/* Kokiri jump */ DMG_ENTRY(2 , 0x0),
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/* Giant jump */ DMG_ENTRY(8 , 0x0),
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/* Master jump */ DMG_ENTRY(4 , 0x0),
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/* Unknown 1 */ DMG_ENTRY(0 , 0x0),
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/* Unblockable */ DMG_ENTRY(0 , 0x0),
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/* Hammer jump */ DMG_ENTRY(4 , 0x0),
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/* Unknown 2 */ DMG_ENTRY(0 , 0x0),
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/* Deku nut */ DMG_ENTRY(0, 0x0),
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/* Deku stick */ DMG_ENTRY(2, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x0),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x0),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(2, 0x0),
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/* Giant's Knife */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(2, 0x0),
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/* Ice arrow */ DMG_ENTRY(4, 0x3),
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/* Light arrow */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(4, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x0),
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/* Ice magic */ DMG_ENTRY(4, 0x3),
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/* Light magic */ DMG_ENTRY(4, 0x4),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(4, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(8, 0x0),
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/* Master jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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};
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