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Rename ANIM_FLAG_NO_MOVE
to ANIM_FLAG_ADJUST_STARTING_POS
(#1981)
* rename flag and draft 1 of comment * draft 2 * tweak wording * format * format
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3 changed files with 47 additions and 26 deletions
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@ -112,8 +112,28 @@ typedef enum {
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// (player-only) Call AnimTaskQueue_AddActorMove
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#define ANIM_FLAG_PLAYER_SETMOVE (1 << 3)
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// When this flag is set, movement in all axes will not be applied for one frame. The flag
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// is unset automatically after one use, so movement can resume. The intent is for this flag to be used
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// when changing between two different animations.
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// In some contexts, disabling the first frame of movement is necessary for a seamless transition.
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//
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#define ANIM_FLAG_NO_MOVE (1 << 4)
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// Depending on specific implementations, an actor may choose to reset `prevTransl` to `baseTransl` when
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// starting a new animation. This is helpful when an animation's translation data starts at the "origin"
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// (in this case, the origin refers to `baseTransl`, in model space).
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// Some animations have translation data that does not begin at the "origin". This is common when a
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// longer sequence of animation is broken up into different parts as seperate animations.
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// In this case, when one animation starts its translation at the same position where a different animation
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// left off, resetting `prevTransl` is not desireable. This will cause the actor's position to noticeably change
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// when the translation data from the first frame of the new animation is applied.
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//
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// When this flag is used during a transition between two animations, the first frame of movement is not applied.
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// This allows the actor's world postiion to stay at the same location as where the previous animation ended.
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// Because translations are calculated as a difference from the current and previous frame, all subsequent
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// frames have their translation occur relative to this new starting point.
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//
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// Note that for Player, this flag is only relevant when transitioning from an animation that was also using
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// animation translation. This is because of how `prevTransl` gets reset in `Player_AnimReplaceApplyFlags`.
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#define ANIM_FLAG_ADJUST_STARTING_POS (1 << 4)
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// Disables "normal" movement from sources like speed/velocity and collisions, which allows the
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// animation to have full control over the actor's movement.
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