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Rename ANIM_FLAG_NO_MOVE
to ANIM_FLAG_ADJUST_STARTING_POS
(#1981)
* rename flag and draft 1 of comment * draft 2 * tweak wording * format * format
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parent
2361a33307
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3 changed files with 47 additions and 26 deletions
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@ -1839,7 +1839,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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f32 cos;
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// If `ANIM_FLAG_UPDATE_XZ` behaved as expected, it would also be checked here
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if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
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if (skelAnime->moveFlags & ANIM_FLAG_ADJUST_STARTING_POS) {
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diff->x = diff->z = 0.0f;
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} else {
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x = skelAnime->jointTable[0].x;
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@ -1866,7 +1866,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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skelAnime->jointTable[0].z = skelAnime->baseTransl.z;
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if (skelAnime->moveFlags & ANIM_FLAG_UPDATE_Y) {
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if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
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if (skelAnime->moveFlags & ANIM_FLAG_ADJUST_STARTING_POS) {
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diff->y = 0.0f;
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} else {
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diff->y = skelAnime->jointTable[0].y - skelAnime->prevTransl.y;
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@ -1879,7 +1879,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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skelAnime->prevTransl.y = skelAnime->jointTable[0].y;
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}
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skelAnime->moveFlags &= ~ANIM_FLAG_NO_MOVE;
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skelAnime->moveFlags &= ~ANIM_FLAG_ADJUST_STARTING_POS;
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}
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/**
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