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1 changed files with 10 additions and 10 deletions
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@ -86,14 +86,14 @@ const ActorInit En_Ru2_InitVars = {
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(ActorFunc)EnRu2_Draw,
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};
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extern u32 D_060004CC;
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extern AnimationHeader* D_060004CC;
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extern SkeletonHeader* D_0600C700;
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extern u32 D_0600D3DC;
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extern u32 D_0600DCAC;
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extern u32 D_06000DE8;
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extern u32 D_0600E630;
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extern u32 D_0600F03C;
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extern u32 D_0600F8B8;
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extern AnimationHeader* D_0600D3DC;
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extern AnimationHeader* D_0600DCAC;
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extern AnimationHeader* D_06000DE8;
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extern AnimationHeader* D_0600E630;
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extern AnimationHeader* D_0600F03C;
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extern AnimationHeader* D_0600F8B8;
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static void func_80AF2550(EnRu2* this, GlobalContext* globalCtx) {
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EnRu2* thisLocal = this;
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@ -216,8 +216,8 @@ static void func_80AF2868(EnRu2* this, GlobalContext* globalCtx, u32 actorAction
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}
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}
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static void func_80AF28E8(EnRu2* this, u32 animation, u8 arg2, f32 transitionRate, s32 arg4) {
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f32 frameCount = SkelAnime_GetFrameCount(animation);
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static void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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f32 frameCount = SkelAnime_GetFrameCount(&animation->genericHeader);
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f32 playbackSpeed;
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f32 unk0;
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f32 fc;
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@ -301,7 +301,7 @@ static void func_80AF2B94(EnRu2* this) {
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}
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static void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
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UNK_PTR animation = &D_0600D3DC;
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AnimationHeader* animation = &D_0600D3DC;
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CsCmdActorAction* csCmdActorAction;
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if (globalCtx->csCtx.state != 0) {
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csCmdActorAction = globalCtx->csCtx.actorActions[3];
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